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2019/12/13 20:20:00
Subject: Codex Adeptus Custodes: By His will alone
Am I right in thinking Custodes Terminators don't get bolter discipline in any form?
So in order to get their double rapid fire they have to always be in half range?
2019/12/14 17:35:53
Subject: Codex Adeptus Custodes: By His will alone
I would like to add in a Supreme Command Detachment to my Custodes. I am ponder two, and am looking for some feedback.
The first would be blood angels. It would consist of two smash captains with jump packs, chaplin with jump pack, and Lt with Jump pack. This ball of killiness has amazing buffs to charging and can ignore overwatch. The two captains should be able to drop whatever they touch.
The second would be black templars. Same make up. This group also gets great buffs to the charge. They have the ability to keep units locked in combat.
Both would be used to counter the ridiculous marine meta that I am running into.
Thoughts?
2019/12/16 13:00:44
Subject: Codex Adeptus Custodes: By His will alone
You won't have enough CP's to justify the Smashys to their full extent, and your opponent will see through the gold and just kill anything with red on it. The BT I have no idea, I have never played them or against them. Maybe?
What do you fine people think about using a battalion of the new sisters of battle as objective holders and to give us those extra commands points. A squad of sisters isn't that expensive, puts out some fire and with the order that ignores AP-1 they could be quite durable. Their abundance of melta weapons could also help with AT.
My armies:
vior'la sept 12k
Erik Morkai's great company 6k
dark mechanicus, the dearth of hope, 8k
rothwyr morwan's company 1,5k
Adeptus custodes 2k
AoS, The forgotten order, SE, 3k
2019/12/16 21:49:42
Subject: Re:Codex Adeptus Custodes: By His will alone
Dantioch wrote: What do you fine people think about using a battalion of the new sisters of battle as objective holders and to give us those extra commands points. A squad of sisters isn't that expensive, puts out some fire and with the order that ignores AP-1 they could be quite durable. Their abundance of melta weapons could also help with AT.
How many points are we talking? Melta is a nice add.
I'll do you one better, I've thought about a battalion of grey knights. They can deepstrike, dump out bolter shots and hit reasonably hard in close combat, plus would provide a bubble of psychic denies (at a +1 no less).
Hope is the first step on the road to disappointment.
2019/12/17 09:06:04
Subject: Re:Codex Adeptus Custodes: By His will alone
Dantioch wrote: What do you fine people think about using a battalion of the new sisters of battle as objective holders and to give us those extra commands points. A squad of sisters isn't that expensive, puts out some fire and with the order that ignores AP-1 they could be quite durable. Their abundance of melta weapons could also help with AT.
How many points are we talking? Melta is a nice add.
I'll do you one better, I've thought about a battalion of grey knights. They can deepstrike, dump out bolter shots and hit reasonably hard in close combat, plus would provide a bubble of psychic denies (at a +1 no less).
9 pts per sister, min squad 5, can take 2 special weapons for squad. 45pts for basic canoness hq, 37pts for missionary(1 per detachment) that gives extra attack aura(canoness reroll 1).
So 225 with 2 canoness for bare bone bat. Add special weapons(melta, flamer, stormbolter) to taste. And you get miracle dice fun with them. Melta squads become scarier to charge if you can quarantee a hit
This message was edited 1 time. Last update was at 2019/12/17 09:07:18
2024 painted/bought: 109/109
2019/12/17 09:55:44
Subject: Codex Adeptus Custodes: By His will alone
Dantioch wrote: What do you fine people think about using a battalion of the new sisters of battle as objective holders and to give us those extra commands points. A squad of sisters isn't that expensive, puts out some fire and with the order that ignores AP-1 they could be quite durable. Their abundance of melta weapons could also help with AT.
How many points are we talking? Melta is a nice add.
I'll do you one better, I've thought about a battalion of grey knights. They can deepstrike, dump out bolter shots and hit reasonably hard in close combat, plus would provide a bubble of psychic denies (at a +1 no less).
9 pts per sister, min squad 5, can take 2 special weapons for squad. 45pts for basic canoness hq, 37pts for missionary(1 per detachment) that gives extra attack aura(canoness reroll 1).
So 225 with 2 canoness for bare bone bat. Add special weapons(melta, flamer, stormbolter) to taste. And you get miracle dice fun with them. Melta squads become scarier to charge if you can quarantee a hit
That's what I had in mind, maybe a squad of retributors for some extra AT or seraphim with inferno pistols if you like deep striking more. Small squads of seraphim could also be useful for fast objective grabbing.
My armies:
vior'la sept 12k
Erik Morkai's great company 6k
dark mechanicus, the dearth of hope, 8k
rothwyr morwan's company 1,5k
Adeptus custodes 2k
AoS, The forgotten order, SE, 3k
2019/12/17 10:43:48
Subject: Codex Adeptus Custodes: By His will alone
Seraphim can also be used to chaff clear. With 1cp stratagem twin bolt pistols shoot once in move phase, another in shoot phase(so 4 bolt pistol shot per model) or 2 hand flamers shoot once in move phase.
Don't recall wording on stratagem could you use it to clear chaff before next unit deep strikes. I could see that useful to custodians if legal
2024 painted/bought: 109/109
2019/12/17 16:50:53
Subject: Codex Adeptus Custodes: By His will alone
Tiberias wrote: Does anybody still play dual telemon in their lists or is it just caladius tanks now?
I haven't used any Telemons in a while. I've thought about it though; with the accelerator culverin putting out the same shooting as the caladius you can trade range for durability. The problem is that you're trading ALOT of range for that durability, like 26" of range if you still want to be BS2+. If you can mitigate that though, +1 to toughness and all your saves with 6+++ is totally worth the 32 extra points. The fist is tempting with Centurions running around cause of flat 4 dmg, though you don't have enough attacks to solo a blob. As far as their old "anti-tank" loadout, it's just not worth it for me with only S8.
Hope is the first step on the road to disappointment.
2019/12/17 17:41:33
Subject: Codex Adeptus Custodes: By His will alone
Tiberias wrote: Does anybody still play dual telemon in their lists or is it just caladius tanks now?
I haven't used any Telemons in a while. I've thought about it though; with the accelerator culverin putting out the same shooting as the caladius you can trade range for durability. The problem is that you're trading ALOT of range for that durability, like 26" of range if you still want to be BS2+. If you can mitigate that though, +1 to toughness and all your saves with 6+++ is totally worth the 32 extra points. The fist is tempting with Centurions running around cause of flat 4 dmg, though you don't have enough attacks to solo a blob. As far as their old "anti-tank" loadout, it's just not worth it for me with only S8.
Has anybody ever tried to play one telemon with twin illiastus (or one arachnus one illiastus) as a solid backline heavy fire base with a captain and a magnifica to babysit him and deepstrike another one with at least one fist (or even dual fists) to provide a massive threat to the enemy backline? Maybe even deepstrike him with a terminator captain for those sweet reroll 1s....
Not sure if this is any good, but the concept is appealing to me. Your opponent has to deal with both, which might provide a safer enviroment for you to maneuver the rest of your army where you want them without drawing too much focused fire?
2019/12/17 19:30:25
Subject: Codex Adeptus Custodes: By His will alone
Tiberias wrote: Does anybody still play dual telemon in their lists or is it just caladius tanks now?
I haven't used any Telemons in a while. I've thought about it though; with the accelerator culverin putting out the same shooting as the caladius you can trade range for durability. The problem is that you're trading ALOT of range for that durability, like 26" of range if you still want to be BS2+. If you can mitigate that though, +1 to toughness and all your saves with 6+++ is totally worth the 32 extra points. The fist is tempting with Centurions running around cause of flat 4 dmg, though you don't have enough attacks to solo a blob. As far as their old "anti-tank" loadout, it's just not worth it for me with only S8.
Has anybody ever tried to play one telemon with twin illiastus (or one arachnus one illiastus) as a solid backline heavy fire base with a captain and a magnifica to babysit him and deepstrike another one with at least one fist (or even dual fists) to provide a massive threat to the enemy backline? Maybe even deepstrike him with a terminator captain for those sweet reroll 1s....
Not sure if this is any good, but the concept is appealing to me. Your opponent has to deal with both, which might provide a safer enviroment for you to maneuver the rest of your army where you want them without drawing too much focused fire?
I actually run a Telemon Twins list in most of my games
Usually i run one with a fist/stormcannon, and the other as twin storm cannons. Pop them under the vexilla, and they become pretty obnoxious to shift. I usually keep Trajann sitting between them (Lets them reroll 1s to wound against non-vehicles if needed), with a squad of Sag Guard for my fire base turn 1.
This message was edited 1 time. Last update was at 2019/12/17 19:32:28
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2019/12/18 01:09:12
Subject: Codex Adeptus Custodes: By His will alone
Thing is, 5 attacks at flat 4 damage is overkill on anything under T7, and it likely won't make it into melee with an even half way intelligent opponent. Against T7/8, why are you spending almost 300pts to melee something? Nope, I'll load up on tanks, and still save on points.
I get that we are a melee army and all, but Twin Giant Fisto-Robotos running around punching opposing armies is a bad fever dream by a dev that clearly had ZERO experience playing 8th.
2019/12/18 14:03:27
Subject: Codex Adeptus Custodes: By His will alone
FezzikDaBullgryn wrote: Thing is, 5 attacks at flat 4 damage is overkill on anything under T7, and it likely won't make it into melee with an even half way intelligent opponent. Against T7/8, why are you spending almost 300pts to melee something? Nope, I'll load up on tanks, and still save on points.
I get that we are a melee army and all, but Twin Giant Fisto-Robotos running around punching opposing armies is a bad fever dream by a dev that clearly had ZERO experience playing 8th.
One thing I found that a gun/fist telemon is very good at handling is invictor warsuits, it will reliably delete one a turn, keeping your shooty elements shooting.
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2019/12/18 15:36:23
Subject: Codex Adeptus Custodes: By His will alone
So will the Illastus Cannons. Or the Storm Cannons, or the Jetbikes.
But my point is why are you wasting a turn with your DSing Murderbot on T6 targets? Why not go after the Executioners, the Levis, or the characters?
In the words of Ian Malcomb: "Everyone was so preoccupied with whether or not they could, no one stopped to ask if they should."
Telemons with Fists need to be pointed at the biggest meanest thing on the field. From a design standpoint, they are our biggest and best option against Knights without getting an Ares involved.
2019/12/18 17:53:48
Subject: Codex Adeptus Custodes: By His will alone
A full knight list will always be a bad matchup for custodes. If we build specifically to counter them, we can, but loose againgst any other army.
And if we build a generalist efficient list, we have nothing that can handle knights well.
You have to really just hope you don't go up againgst them at a tourney.
I'd love to run my aquillons, but I cant take both them and my calidius grav tanks in the same list in a workable way.
The aquillon termies are not very useful againgst anything other than knights and vehicle parking lots. They are too easy to kill for their points. If there was someway to make sure they had a 5+++ or a 3+ save all the time they would be worth it, but atm they just melt without making their points back.
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2019/12/18 18:35:05
Subject: Codex Adeptus Custodes: By His will alone
Aquillons and Tanks are the most general units in our makeup, and they are generally must-takes. You can Sub Telemons for tanks, but you hurt your ability to sub for hordes.
2019/12/19 09:17:16
Subject: Codex Adeptus Custodes: By His will alone
Eihnlazer wrote: A full knight list will always be a bad matchup for custodes. If we build specifically to counter them, we can, but loose againgst any other army.
And if we build a generalist efficient list, we have nothing that can handle knights well.
You have to really just hope you don't go up againgst them at a tourney.
I'd love to run my aquillons, but I cant take both them and my calidius grav tanks in the same list in a workable way.
The aquillon termies are not very useful againgst anything other than knights and vehicle parking lots. They are too easy to kill for their points. If there was someway to make sure they had a 5+++ or a 3+ save all the time they would be worth it, but atm they just melt without making their points back.
I disagree. With FW units we are pretty good at killing knights. I always build my list so that it can take out knight per turn BC a lot of players played them here. Now not so much anymore but now many play lots of vehicles. So the core of my list is now like this
Trajann
biker captain
Vexilla with axe
2 Caladius with TIAC
1 Caladius with Blaze
Ares
That's 1516 points so you could make it a battalion by adding 3x3 Guards/Sag or bring a melee punch with 6 Aquilon or bring even more firepower with 3 Pallas
2019/12/19 13:18:37
Subject: Codex Adeptus Custodes: By His will alone
Do you think putting a storm shield on him is overkill, considering most of the time they're already -1 to hit, and have a 4++ invuln, and 2+ armor against snipers?
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2019/12/19 14:52:19
Subject: Codex Adeptus Custodes: By His will alone
iGuy91 wrote: How do you guys run your Vexilla nowadays?
Do you think putting a storm shield on him is overkill, considering most of the time they're already -1 to hit, and have a 4++ invuln, and 2+ armor against snipers?
normaly with the axe but. If i expect a sniper heavy meta i'll put a SS on him and if i play against many SM sniper stuff i'll give him the 5 FNP.
2019/12/19 18:41:44
Subject: Codex Adeptus Custodes: By His will alone
If your opponent is worth their models, they will hyper focus on the flag or your Heavy model. That being said, I make them cheap as possible while still having a shooting attack. Spear4me.
2019/12/20 13:46:35
Subject: Codex Adeptus Custodes: By His will alone
FezzikDaBullgryn wrote: If your opponent is worth their models, they will hyper focus on the flag or your Heavy model. That being said, I make them cheap as possible while still having a shooting attack. Spear4me.
You know, the Vexilla might in that case be a good selection to give the 'Gatekeeper' relic spear, gives him a whole custodian guard squad's worth of firepower, and good overwatch abilities if he is in danger
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2019/12/20 20:38:41
Subject: Re:Codex Adeptus Custodes: By His will alone
I need your opinion in choosing an army and a playing style for an escalation league. My two armies are custodes and IG, and for the love of god, I can't choose between them. The league is escalation, 500 base, plus 250 every round until 1500 in 5th. Missions are custom, based on the narrative, but generally objective based. Everyone has 11 CP, detachments are not used (1 HQ 2 troop minimum, that's it), rule of 3, fixed warlord, no LoW, armies must be built on the previous one, so the escalation means expansion of previous list. Also, units with FLY will not be able to capture - this might be huge for jetbikes.
Do you have any insights on how should I narrow down my search for a list I'd be successful with? Jetbikes are out of the question at low levels since they cannot capture, so it seems to me that I'll certainly struggle under 1000 with only literal footstodes.
Thank you for your help in advance.
2019/12/20 21:49:24
Subject: Codex Adeptus Custodes: By His will alone
FezzikDaBullgryn wrote: Um...IG. Custodes are disastrously weak in lowpoint games. We can't fit a Battalion in 500pt games. IG, Mortars Mortars Mortars.
Battalions are way less important if everyone has 11CP by fiat and the only detachment is 1 HQ and 2 troops.
Trajann + 2 Saggitarum with Misericordias are like 498 and would be crazy durable at 500.
2019/12/22 04:50:51
Subject: Re:Codex Adeptus Custodes: By His will alone
So after being overseas for a year I've managed to get in a few games since getting home, including one with my Custodes. I wanted to try out a gimmicky idea I had dreamt up while away and somehow it worked amazingly.
Supreme Cmd:
Sheild Captain Allarus with Axe
3 Shield Captains with Sword and Board
Vanguard:
Valoris
Sheild Captain Allarus with Axe
Vexilus Praetor - Magnifica Banner
Vexilus Praetor - Imperius Banner (+1 A)
9 Wardens with Spears
2 Telemon Dreadnoughts, Dual Stormcannons
As you might guess the idea is to advance all characters behind the Telemons, then drop the Wardens with the teleport homer once I hit the lines. Forcing enemy guns to shoot at -1 to hit Telemons for a turn or 2 should limit some of the incoming damage, thanks to how durable they are for the points. I still wasn't expecting much success against my friends Leman Russ spam list with such a slow list on a mostly open table. There was cover but no LOS blocking terrain really.
Spoiler:
We rolled for missions from the new CA and played some eternal war scenario. I was attacker so went first. I forget the name of it but it didn't matter in the end.
His list was
3 x Russ command tanks, 2 with plasma, 1 with relic battlecannon
3 Russ tanks with demolisher cannons
3 Armoured Sentinels with MLs 2 Company Commanders
Straken
Commisar
Ministorum priest
Ogryn bodyguard
3 Astropaths
70 infantry
2x25 Conscripts
1 Chimera
3x3 mortars
First turn I ran everything up towards midfield, and in shooting failed to finish off any of the tanks (he rolled 2 6+ saves to spare one of them). My Telemons were in the lead and he rushed the Chimera forward with 1 Inf. squad, disembarked them with the strat and merged them with another daisy chained squad. The Astropaths buffed this squad and then it charged one of my Telemons to tie it up. His shooting left my other Telemon on one wound after I saved it with a CP
Second turn I moved up further while the Telemons hung back, and dumped the Wardens in-between his Conscripts and the Chimera squad. Between shooting and assault they killed Straken, about 20 infantry, all but 5 of the Conscripts, a Commander and the priest (damn that +1 attack vex is nasty). My characters charged and destroyed the Chimera + the buffed squad and shooting managed to kill the wounded demolisher tank which was left from last turn.
His turn 2 he focused entirely on the Wardens after seeing them kill so much. A few well timed FNP rolls meant I only lost 5 and a bit to his tanks, his last tank tried to finish off my 1w Telemon but whiffed a bit, I again had to save it with my last CP courtesy of Valoris.
Turn 3 I split my forces, most of my characters going for his home objective and one tank on my left and the rest heading towards his other tanks on my right. The Telemons killed another Plasma Russ Commander and shooting from Guardian Spears killed a sentinel. Charges from Wardens and characters killed a bunch of infantry squads, mortars and another sentinel, and 2 Astropaths, also locking up 2 of his tanks after consolidation.
Turn 3 he finished off my Wardens, but was rapidly running out of room. I caught and destroyed his characters and most of his tanks and squads by turn 5 and the game ended on turn 6 with him having just his Battlecannon Russ Commander and a mortar squad left in the back corner. I had lost my Wardens, a Telemon (the other was beat up), and Valoris to unlucky demolisher overwatch. Most other characters had lost a wound or 3 to lasgun fire.
I'm just shocked overall at how well this fun list did against what I used to consider a super tough matchup. My opponent made a few tactical errors which allowed to me move up faster and lock up his tanks, but in general the rolls were pretty even etc, and the terrain certainly favored the Guard. I'd never done so well against IG parking lot before even when using Bike Spam. Telemons are 100% worth it even after the nerfs, they held their own in shooting against LRBT commanders in spite of the human shield role I pressed them into. Warden bombs are absolutely beastly at 55 points per model. And our characters have such combat efficiency that you don't really lose much punch by spamming them in place of squads. I'm keen to go up against our resident Imperial Fists player next and see how they handle shooty marines.
This message was edited 3 times. Last update was at 2019/12/22 05:05:31
2019/12/22 07:00:08
Subject: Re:Codex Adeptus Custodes: By His will alone
Basically hide/deepstrike the characters, then either deploy or deepstrike the allarus depending on terrain. Pop “unleash the lions” and have 9 dudes body-blocking as my characters run around and grab objectives or kill things. I’d plan on 2 of the bikes getting a 3++, undecided if swapping a sword captain out for a -1 vexilla is worth it (just to make the termies more obnoxious).
This message was edited 1 time. Last update was at 2019/12/22 07:00:40
Hope is the first step on the road to disappointment.
2019/12/23 02:02:19
Subject: Codex Adeptus Custodes: By His will alone
Call me wrong, but I don't think your seperate Allarus get Character protection just because they are alone. If you wipe out 9 guys in a 10 man guard squad, that last guy doesn't become a character. OFcourse I may have totally misread your intent, but Characters have to be unique, or carry the keyword. Hence your Allarus are just now very small squads.
Also, I think you can split them once, not 9 times. Can we get a confirmation on this? It's the main reason I've never used it, because it doesn't make them into characters, and it can onlu split a squad into two other squads.