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Made in us
Been Around the Block




 Thairne wrote:
Well the strats in itself arent THAT bad.
What hurts is whats missing/changed.

Firstly, venetari will disappear like before. Doubletapping is what saved them and that is downright gone now.

Allarus will only have 2D weapons and no double tap sniping either. Auramite and Adamantium is gone, so they're far more vulnerable.So they took a hit as well, just as Aquilons by proxy did.

Shield guard lost their 3++. I dont need to explain that this is bad.

The entire army struggles to deal with anything that is -1D since its LOADED with 2D and no way to get past that.

Stooping dive, especially when powered by Trajan, is gone. That means bikes lose a big chunk of utility and offensive power.

All dreadnoughts will be far more susceptible to melta fire with the shadowkeeper nerf.

Eternal penitent being once per army will make for more unreliable charges. Instead of scaling with battle size like WLT and Relics, it is a flat one off.

Tanglefoot now requiring LOS means that if you get charged from behind cover - you're out of luck.

These losses are hard. We got other things, true, but nothing that compensates for that imo.


A lot of this looks premature. Venetari losing double tapping is a big deal but otherwise they seem like they should benefit from a lot of the new rules. They're less of a bomb unit that comes in with 5 men and deletes a thing but three man squads still seems reasonable. Allarus also have some issues but the rumor was that they got a significant point drop and again they really benefit from some of the new detachment rules.

I'm not saying you're really wrong about what we're losing and basically all of the competitive builds are dead, but we're gaining a lot of powerful things too and it'll take a bit to see how the power level shakes out.

One thing I'm really interested in is the low volume big guns. Caladius, Missile Bikes, etc. Those seem efficient with some of the rerolls we can get and they offset quite a few of the weaknesses.
   
Made in us
Never Forget Isstvan!






allarus are great now at 65pts.

Take 3 1 man units and a terminator captain for a guarenteed 8 points on Behind Enemy lines and probably 10-12 points by the end of the game.

They wont kill much, but they score points for us which we were in a big need of.

Terminator captain is looking to be pretty decent though. Give him an axe and the Reroll wounds against characters monsters and vehicles trait and he becomes pretty deadly.

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Made in ca
Gargantuan Gargant






 Irbis wrote:
Tiberias wrote:
Edit: new community article lists "heavy power weapons" for abberants with a S+3 Ap2 Dmg3 profile. So you are telling me some mutated miners with a pickaxe get a better profile than our allarus terminators with relic power axes that are supposedly all mastercrafted works of art....makes sense. Seriously, this is some bs.

Kellercheese with revolvers banged together from scrap junk better than Dark Age of Technology relic bolt pistols and archaotech guns: First time, mon'keigh?

FezzikDaBullgryn wrote:
I don't understand any of what GW is doing. I am beggining to think like a Conspiracy Theorist. I don't think GW cares about balance.

Um, you really don't get how GW works? If the army is pet of incompetent rules writer (*cough* Phil Kelly *cough* Eldar *cough* that other dude who can't do math *cough* Tau *cough*) it will be broken. If it is designed by someone who doesn't like army (*cough* Phil Kelly *cough* Cruddace *cough* Deathwatch *cough* Tyranids *cough*) it will be garbage. You basically need to pray you get someone who likes the army (or at least has any idea how it plays and what are supposed to be its strong points) AND that they don't have a bad day and/or balance it to the level of the first book of the edition while his colleagues just finished writing broken gak making it instantly obsolete.

So, if you like primaris, tyranids, IG, inquisition, or ynnari, you're basically screwed, these armies seem to have no one pushing them in GW right now and all you can hope for is an unintentional screwup of the rule writer or the faction being unintentionally boosted by something broken in sister faction that was copy pasted and somehow translated into buff of said unliked army.

There was one competent rules writer who managed to put whole, balanced edition without any significant outliers but 4chan grade morons whined him out of company because they hated two lines of fluff in the book (where he wrote rules, not fluff, to make it even dumber). Go figure


Oh boy, here we go again.

Two of the examples you shared aren't even armies in their own right, basically just add-ons to existing armies when it comes to Ynnari and Inquisition, so it's hardly surprising that GW don't give them a lot of love given that they're anathema to their whole "no model, no rules" philosophy when an Inquisitor is supposed to be one of the most diverse and eclectic units in the game given their ability to requisition and specialize in pretty much anything they want. They're really better suited for an RPG system than anything else. Similarly, Ynnari were a recent addition that GW have basically written into a corner with Ynnead and so they're in this weird spot where they're not willing to go any further than the 3 characters which is probably why they've just settled to roll them into the Craftworld codex with Harlequins.

Tyranids have had a bad time rules wise for sure, can't argue that, though they've at least gotten some updates to actually be able to run things like the Crusher Stampede and the Leviathan update. At least model wise they're actually not doing that terribly.

I have no idea how you've come to the conclusion that somehow Primaris is in a bad spot. Not all of their releases have been meta darlings but I'd hardly say they're neglected by GW in any way when they're literally the poster boy for 40k. Have you seen how many Primaris Lieutenants they've released? Even competitively speaking, they're not in a bad place, when you consider that a significant amount of top meta 40k lists use Primaris units for both troops and elites and using exclusively Primaris armies is perfectly valid.

I'm not sure if you're referring to Matt Ward in your last statement, because he 100% was involved with the terrible fluff writing for the main SM codex AND 5th ed precisely went off the rails partly because he kept one-upping his codices in 5th ed. BA were literally SM+1 when they were released after SM, and then GK borderline broke the game by being better than everyone else with Paladin spam until 6th edition rolled in.

Keep in mind Irbis was the same person who claimed Ork boyz would break the game when they were said to have T5, calling them "Orkstodes" but then conveniently hasn't said anything since after it's been shown that pretty much nobody competitively takes Ork Boyz without being Trukk Boyz and even then it's basically a tax to take a patrol.

This message was edited 1 time. Last update was at 2022/01/07 18:07:34


 
   
Made in de
Mighty Chosen Warrior of Chaos






All points costs from french codex.
Spoiler:
   
Made in gb
Regular Dakkanaut




I have seen some mention of 4+ saves vs mortal wounds but nothing leaked so far shows that so where is that coming from? WOuld be great if so given that is the Custodes' Achilles heel.
   
Made in de
Mighty Chosen Warrior of Chaos






Necronmaniac05 wrote:
I have seen some mention of 4+ saves vs mortal wounds but nothing leaked so far shows that so where is that coming from? WOuld be great if so given that is the Custodes' Achilles heel.


It's the vanilla fighting stance featured on warcom:
https://www.warhammer-community.com/2021/12/02/powerful-new-shield-host-rules-cement-the-adeptus-custodes-as-the-true-elites-of-humanity/
   
Made in us
Longtime Dakkanaut




FezzikDaBullgryn wrote:
I don't understand any of what GW is doing. I am beggining to think like a Conspiracy Theorist. I don't think GW cares about balance. Like at all. Balance doesn't drive profits, or help attendence at their big events. I feel like what they want is for each new faction to have a big flashy thing, and I still have not heard of any theory crafters talk about how out BC or "stances" will be of any good. I mean, yeah, we are doing better against hordes now? And we are better against elites and Characters. But that's like saying we were S tier before, and now we are S+. It's not like it helps us.

Can anyone come up with a reasonable way to use the stances we've been shown? Or even formulate a PL army off this dross?


So, here's the deal.

One: GW doesn't pay their writers and paytesters enough, so they don't do the best job they can, because they don't have the funds for it, and often the best writers ditch the company because they can make more designing other games

Two: The current rules have a lot of feedback from current competitive players. These players, er, not so shockingly like piling on rules that are supposed to make the game deeper, and also only look at balance through top tournament list based things.

Three: GW corporate does, on rare occasion, tell writers to push a kit or model. Not all the time, not even commonly. But it does happen.



But ultimately number one is the biggest problem
   
Made in gb
Regular Dakkanaut




 nordsturmking wrote:
Necronmaniac05 wrote:
I have seen some mention of 4+ saves vs mortal wounds but nothing leaked so far shows that so where is that coming from? WOuld be great if so given that is the Custodes' Achilles heel.


It's the vanilla fighting stance featured on warcom:
https://www.warhammer-community.com/2021/12/02/powerful-new-shield-host-rules-cement-the-adeptus-custodes-as-the-true-elites-of-humanity/


Yes but my understanding was that was only if your shield host was the Emperors Chosen, so if you instead wanted to be the Shadowkeepers then you wouldn;t get that? Or am i getting confused?
   
Made in de
Mighty Chosen Warrior of Chaos






Necronmaniac05 wrote:
 nordsturmking wrote:
Necronmaniac05 wrote:
I have seen some mention of 4+ saves vs mortal wounds but nothing leaked so far shows that so where is that coming from? WOuld be great if so given that is the Custodes' Achilles heel.


It's the vanilla fighting stance featured on warcom:
https://www.warhammer-community.com/2021/12/02/powerful-new-shield-host-rules-cement-the-adeptus-custodes-as-the-true-elites-of-humanity/


Yes but my understanding was that was only if your shield host was the Emperors Chosen, so if you instead wanted to be the Shadowkeepers then you wouldn;t get that? Or am i getting confused?


no you got that right, Emperors Chosen seems pretty good.

BTW:
almost full codex leak in french:

https://imgur.com/a/QcqRPhS#8orJjKO

This message was edited 2 times. Last update was at 2022/01/07 22:21:51


 
   
Made in gb
Regular Dakkanaut




I don't think we have seen what Aegis of the Emperor does either yet have we?
   
Made in at
Longtime Dakkanaut




Necronmaniac05 wrote:
I don't think we have seen what Aegis of the Emperor does either yet have we?


As per those French leaks, it gives a 4+invuln and a 6+ feelnopain against mortals.

Called that one too.

Edit: my French sucks, but I think the Stasis Oubilette relic now gives a fight last ability. Shadowkeepers seem really good.

This message was edited 1 time. Last update was at 2022/01/07 22:43:56


 
   
Made in gb
Regular Dakkanaut




Oh sorry, so if you were Emperor's chosen, you would have:

A 2+/4++ and a 4+++ against mortal wounds?

I think that is the shield host for me!
   
Made in de
Morally-Flexible Malleus Hearing Whispers




So after reading the French codex, and my french is weak at best, we have to small miracles.

1. A relic axe that is 3d flat. Aparently not locked by sub faction, but please correct me on this.

2. Bolter sisters are shooting MC bolters now! Thats new and kinda big. That's a lot of cheap 2d wounds they can throw out.

Also, someone who's french is better than mine, I can't find anywhere it says we do or don't have our 4++ stock anywhere.
   
Made in de
Mighty Chosen Warrior of Chaos






Darron from canhammer translated some of the leaks

Spoiler:


Our SECONDARIES
1. In a battle round Kill a unit and not lose a unit for 4 pts (Custodes Grind)
2. Hold more objectives in no-man’s land than opponent at end of the turn (Custodes
Stranglehold) – 4 points (apparently new missions involve more no-man’s land
objectives)
3. Some kind of marked for death, killing most expensive unit – 5 points for the kill, 5
points if in combat, and 5 points if in opponent’s zone (or maybe just outside own zone)
Shield Hosts:
Emissaries
• Trait 1 – at beginning of combat phase, if in engagement range, can fight first
• Trait 2 - all attacks of this model ignores modifiers to hit and wound
• Strat – Dans Les Tenebres (2/3CP) – use at beginning before the 1st round, choose one
CORE emissaries unit, they can make a normal move but most stop 9” away from
enemies. Costs more CP if its 4 or more models. Only one use per game
WLT - add 3” to aura range up to max of 12. This warlord gains this aura: Voice of the
Emperor – custodes and sisters units within 9” add 1 leadership?
• Relic: Bearer gains an aura – units within 3” ignore modifiers to movement, advancing
and charging. In the beginning of combat, roll d6 for each enemy unit within 3” of this
model. On 3+ enemy unit suffers a mortal wound. D3 mortals if the enemy unit has
leadership 7 or less.
• Katah - Conservai
Solar Watch
• Trait 1 – add 1 to advance and charge. If a unit already has “SOMETHING HERE”, add 7”
instead of 6” to to movement (so like bikes auto advance 7” instead of 6” I think
• Trait 2 – Can fall back and charge
• Strat – 1CP – use this anytime when enemy warlord is killed by a solar watch unit. Until
the end of the phase, attrition tests are at -1 for enemy
WLT – at beginning of charge phase, pick a infantry solar watch unit within 6” of this
model. Until the end of the phase, that unit can charge even if it advanced.
• Relic – Guardian spear relic (the spoiled one)
• Katah - calistus
Aquilan Shield
• Trait 1 – Everyone can heroic
• Trait 2 – treat ap 1 attacks as ap0
• Strat – 1CP – this is the bodyguard strat that was spoiled already
WLT – damage is halved against this warlord against all attacks
• Relic – Praesidius – storm shield bearer, attacks against bearer are -1 to wound
• Katah Salvus
Dreadhost
• Trait 1 - Attacks to enemies within 9” add 1 to AP
• Trait 2 – reroll charges
• Strat.2CP – Use this when placing a unit that was in deepstrike with that deepstrike
strat. For the rest of the turn, attacks against this unit are -1 to hit, and enemy units
cannot overwatch them
WLT – in command phase, pick your warlord or a unit within 6”. Until next command
phase, hit rolls of unmodified 6 cause 1 extra hit
• Relic – admonimortis – S5/-1/2D shooting at 24” rapid fire 1, +3/-3/3D melee axe
• Katah – Dacatarai
Shadowkeepers
• Trait 1 – enemy units within engagement range -1 A
• Trait 2 – Reroll wounds against characters for all attacks
• Strat 1CP - -1S for attacks against units (not including vehicles)
WLT – lockwarden – no invulns against attacks (all attacks)
• Relic – choose one enemy within engagement range to fight last
• Katah- Kaptaris
Emperors Chosen
• Trait 1 – everytime you shoot or fight, reroll 1 hit or wound roll per unit
• Trait 2 – 4+ save against all mortals
• Strat – 1CP – in command phase, choose a host unit, then choose another shield host.
Until next command phase, those models have all those new shield host traits instead.
WLT – everytime warlord fights, it gains extra attacks per models up to 4 (I think)
• Relic – guardian spear – 24” rapid fire 1 5/-1/2D, melee +3/-5/2D
• Katah – Rendax

Relics:
• Eagle eye – add 1 wound. once per battle activate 3+ invuln until end of the phase
• Auric Aquilas - biker only. Reroll charges. If you can do this already, then add 1 to
charge rolls. In movement phase, you can double move, but cannot shoot or charge
• Guardian spear relic – rapid fire 2 str5/-2/2D, S+2/-3/2D melee. Shooting autohits
• La Lame Voilee - Sentinel blade relic – Pistol 2 4/-1/2D, +1/-4/2D melee. Bearer makes 2
extra attacks in combat
• Obliteratum as spoiled
• Vexillus relic – figure GAINS (not replaces) this aura – when unit or character CORE with
shield host is within 6”, ignores all cover for attacks




Edit: now there is more translated stuff.
Edit 2: updated and including trajann sheet
Edit 3: updated

This message was edited 5 times. Last update was at 2022/01/08 08:11:11


 
   
Made in at
Longtime Dakkanaut




Wardens only got the bodyguard rule added compared to 8th ed codex? Are you fething kidding me? "oh, here's a unit NOBODY ever plays in custodes....let's not improve them at all" fething GW.

The warlord traits and relics seem decent at least....the shield host traits look good also. Shadowkeepers is really good, the one with 4+ feelnopain against mortals is obviously strong. Emissaries imperatus seem really strong also, fight first and ignore hit and wound modifiers...not bad.
   
Made in de
Mysterious Techpriest






But damn, Trajann is the new Cawl.
Not running him seems like a BAD idea. He hits like a truck, rerolls like a Skitarii Marshal, has 2 WLT which gives you 33% more CP and has additional utility.

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Dakka Veteran





Lebanon NH

Kudos and thanks for all the hard translation work! Very enthusiastically exalted!
   
Made in us
Veteran Knight Baron in a Crusader





So basically a bunch of nerfs, a bunch of key things flat out removed, a few sidegrades, and a couple buffs. Can't wait to not play my custodes for 2 years.
   
Made in eu
Longtime Dakkanaut




Not in any way clutch for our factions success but still badass: blade champion with the shadowkeeper WL trait can basically kill most characters in the game with very decent consistency (except of course characters like ghazgkull/c'tan or mortarion).

Trajann is going to retain his spot in almost all custodes lists imo. He's really good.
   
Made in us
Blood Angel Terminator with Lightning Claws






 Thairne wrote:
But damn, Trajann is the new Cawl.
Not running him seems like a BAD idea. He hits like a truck, rerolls like a Skitarii Marshal, has 2 WLT which gives you 33% more CP and has additional utility.


Uh correct me if I'm wrong but hasn't Trajann always been the second HQ you always take after a Dawneagle Shield-Captain?

Tiberias wrote:
Wardens only got the bodyguard rule added compared to 8th ed codex? Are you fething kidding me? "oh, here's a unit NOBODY ever plays in custodes....let's not improve them at all" fething GW.



For real. Such beautiful models that NEVER see use except maybe when you want to build a Shield-Captain/Vexilla from a single box...

This message was edited 1 time. Last update was at 2022/01/08 01:15:24


GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
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 Ferrum_Sanguinis wrote:
 Thairne wrote:
But damn, Trajann is the new Cawl.
Not running him seems like a BAD idea. He hits like a truck, rerolls like a Skitarii Marshal, has 2 WLT which gives you 33% more CP and has additional utility.


Uh correct me if I'm wrong but hasn't Trajann always been the second HQ you always take after a Dawneagle Shield-Captain?

Tiberias wrote:
Wardens only got the bodyguard rule added compared to 8th ed codex? Are you fething kidding me? "oh, here's a unit NOBODY ever plays in custodes....let's not improve them at all" fething GW.



For real. Such beautiful models that NEVER see use except maybe when you want to build a Shield-Captain/Vexilla from a single box...


sometimes you took 2 dawneagles
   
Made in de
Morally-Flexible Malleus Hearing Whispers




So can someone explain Emisarries to me? During the movement phase of turn 1 they can move an additional 9 inches on deployment? So our terminators get a 15-25" move on turn 1? That seems broken as hell for killing characters. Just saying, that's at least a dead character on turn 1 shooting. Also likely a turn 1 charge. Not to mention a Teleport Homer if you do it with a flag and a bunch of bikes.

But sure, let's just reinforce that first turn lethality problem. Because that's what the players want right?

But it's still MC bolters for the SoS, which is insane.
   
Made in gb
Regular Dakkanaut





No, Emissaries strat = 1 unit can make a Normal Move, at the beginning of the first battle round before the 1st turn begins. That unit cannot finish that move within 9" of enemy models. 2CP for unit of 3 or less models, 3CP for 4 or more.

Terminators also lost their character sniping strat so even if they could move further I don't see why it would be a threat to enemy characters in the shooting phase.

This message was edited 1 time. Last update was at 2022/01/08 02:09:52


 
   
Made in de
Morally-Flexible Malleus Hearing Whispers




I didn't see that Termies lost their sniper strat. Well, bang goes that theory, but hey, still some fun SoS shooting!
   
Made in at
Longtime Dakkanaut




Valerian apparently got perma transhuman and his spear Gnosis ignores rules like ghazghkull/c'tan only x dmg per phase. This is huge actually. Mr useless got the buff of the century.

I also keep coming back to the blade champion: imo he's quite versatile in the new codex depending on the shield host:

-in shadowkeepers you can make him into absolute nightmare against characters, even more so than he is now.
-if you go with the standard magna Imperator shield host you can spent a CP to give him both the magna imperator Wl trait and peerless warrior. So he does MWs on 6s to wound in addition and he gets extra attacks depending on how much models he killed (up to 4). So with his hurricanis profile he gets up to 20(!) attacks that do extra mortal wounds. He can singlehandedly mulch his way through any horde unit basically.

I think this codex will be our herohammer codex because Trajann Valoris and Valerian most likely being auto includes and the blade champion being versatile enough to find his way into many lists.

The only thing I hate (aside from our fething weapon profiles) is that GW took the design choice to take away durability and make us cheaper in places. I hate this idea so much...this is not what custodes should be like. They should have given all our Infantry +1W and +1A and made us more expensive. Also shields are a bad joke now....+1save for 5p? No thanks, with all the AP going around this is so not worth it.

This message was edited 1 time. Last update was at 2022/01/08 08:46:45


 
   
Made in de
Mighty Chosen Warrior of Chaos






Tiberias wrote:
Valerian apparently got perma transhuman and his spear Gnosis ignores rules like ghazghkull/c'tan only x dmg per phase. This is huge actually. Mr useless got the buff of the century.

I also keep coming back to the blade champion: imo he's quite versatile in the new codex depending on the shield host:

-in shadowkeepers you can make him into absolute nightmare against characters, even more so than he is now.
-if you go with the standard magna Imperator shield host you can spent a CP to give him both the magna imperator Wl trait and peerless warrior. So he does MWs on 6s to wound in addition and he gets extra attacks depending on how much models he killed (up to 4). So with his hurricanis profile he gets up to 20(!) attacks that do extra mortal wounds. He can singlehandedly mulch his way through any horde unit basically.

I think this codex will be our herohammer codex because Trajann Valoris and Valerian most likely being auto includes and the blade champion being versatile enough to find his way into many lists.

The only thing I hate (aside from our fething weapon profiles) is that GW took the design choice to take away durability and make us cheaper in places. I hate this idea so much...this is not what custodes should be like. They should have given all our Infantry +1W and +1A and made us more expensive. Also shields are a bad joke now....+1save for 5p? No thanks, with all the AP going around this is so not worth it.


I agree and i like most of the stuff we have seen in the new codex but Deathwing knights are still better at being custodes than custodes themselves and i really don't understand why GW did that.


Automatically Appended Next Post:
Full english codex:

https://www.youtube.com/watch?v=lTDTrftGL5o

Edit: added screenshots from the video.
Spoiler:


























This message was edited 4 times. Last update was at 2022/01/08 11:22:42


 
   
Made in at
Longtime Dakkanaut




 nordsturmking wrote:
Tiberias wrote:
Valerian apparently got perma transhuman and his spear Gnosis ignores rules like ghazghkull/c'tan only x dmg per phase. This is huge actually. Mr useless got the buff of the century.

I also keep coming back to the blade champion: imo he's quite versatile in the new codex depending on the shield host:

-in shadowkeepers you can make him into absolute nightmare against characters, even more so than he is now.
-if you go with the standard magna Imperator shield host you can spent a CP to give him both the magna imperator Wl trait and peerless warrior. So he does MWs on 6s to wound in addition and he gets extra attacks depending on how much models he killed (up to 4). So with his hurricanis profile he gets up to 20(!) attacks that do extra mortal wounds. He can singlehandedly mulch his way through any horde unit basically.

I think this codex will be our herohammer codex because Trajann Valoris and Valerian most likely being auto includes and the blade champion being versatile enough to find his way into many lists.

The only thing I hate (aside from our fething weapon profiles) is that GW took the design choice to take away durability and make us cheaper in places. I hate this idea so much...this is not what custodes should be like. They should have given all our Infantry +1W and +1A and made us more expensive. Also shields are a bad joke now....+1save for 5p? No thanks, with all the AP going around this is so not worth it.


I agree and i like most of the stuff we have seen in the new codex but Deathwing knights are still better at being custodes than custodes themselves and i really don't understand why GW did that.


Automatically Appended Next Post:
Full english codex:

https://www.youtube.com/watch?v=lTDTrftGL5o


Thanks for the link. And I agree, deathwing knights are BS....cheaper than our terminators and better in every regard, such idiocy.
   
Made in gb
Automated Rubric Marine of Tzeentch




dorset

For those who prefer to read, here's the goonhammer review :
https://www.goonhammer.com/codex-adeptus-custodes-9th-edition-the-goonhammer-review/

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in us
Morally-Flexible Malleus Hearing Whispers






So two things: He assumes that the FW infantry will get the auric weapons and Stances/host abilities. Has that been confirmed? Then he does a disservice, out's himself as a complete shill, with this line: "Praetorian Plate. It brings us no pleasure to announce that everyone who got mad at us every time we didn’t proclaim weird combos with the old version to be the best thing in Custodes now looks retroactively justified, because this thing is monstrous." - Great, we have a fall out of combat teleport/Heroic Intervention ability. That lands us in combat with a different charging unit. How is this "Monstrous"?

I think the shield hosts look cool, and if the analysis is right, we should be very adapt at killing lists made entirely of characters. But otherwise, until we know where we stand with our FW units, I am still reserving judgement.

PS - Bolter Sisters are back to stock standard 4/0/1 bolters. Meh. Our flamers are better at penetrating than our bolters?

This message was edited 1 time. Last update was at 2022/01/08 13:06:50


 
   
Made in gb
Automated Rubric Marine of Tzeentch




dorset

He doesn't assume auric on the FW stuff, just mentions that it would be if it did.


.
The Codex also introduces a new weapon type called Auric Weapons, which covers all flavours of “blade but also a gun”. While there are some weapons like this in the Compendium, we have NOT assumed that any will get this tag, as the wording in the Codex is pretty specific


Emphasis mine. What they did assume was the FW guys getting kata access

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
 
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