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Made in us
Dakka Veteran





IIRC the fluff blurb found in Forgebane mentions that Armigers will join their masters, even when they become Freeblades.


Cool! I didn't get Forgebane so didn't manage to read any of the fluff in it.
   
Made in fi
Locked in the Tower of Amareo





 LunarSol wrote:
changemod wrote:
 LunarSol wrote:
I cannot fathom the Freeblade being worth it, but there's some silly fun to be had there I suppose.


People will minmax the crap out of freeblades the moment their full rules are leaked on Friday night. You’ll get people suggesting monobulld freeblades for different knight patterns within the hour.


Two negatives for a positive seems way too debilitating to me. I guess it depends on how exactly the Ld roll works with multiple negatives, but both the must charge and BS 6+ seems really debilitating and if the others are similar seem far too likely to lose you a game.


Well you could roll for 1 negative.

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Longtime Dakkanaut





Connecticut

I'd call rolling and getting two random useless bonuses about as bad as two negatives.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
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Earth 616

Did Skyshield just become my good friend? Heavy 6 and +1 rolls against Fliers? Like, Demon Princes, Flyrants, Shield Captians on bikes, and nearly everything else Hero-Hammer?

   
Made in us
Fixture of Dakka





tneva82 wrote:
 LunarSol wrote:
changemod wrote:
 LunarSol wrote:
I cannot fathom the Freeblade being worth it, but there's some silly fun to be had there I suppose.


People will minmax the crap out of freeblades the moment their full rules are leaked on Friday night. You’ll get people suggesting monobulld freeblades for different knight patterns within the hour.


Two negatives for a positive seems way too debilitating to me. I guess it depends on how exactly the Ld roll works with multiple negatives, but both the must charge and BS 6+ seems really debilitating and if the others are similar seem far too likely to lose you a game.


Well you could roll for 1 negative.


Yeah, I'm just not sure how bad the others are. The 6+ one is bad enough I'm not sure you can risk the roll.
   
Made in fi
Locked in the Tower of Amareo





 Cephalobeard wrote:
I'd call rolling and getting two random useless bonuses about as bad as two negatives.


Is it roll for both or roll where you want? Pick up benefit, roll for drawback.

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Cozy cockpit of an Archer ARC-5S

Pick one benefit, roll for two drawbacks.

Roll two benefits, pick one drawback.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Longtime Dakkanaut





Earth 616

If i;m ready it correctly, its:

Benefits: Pick 1 or roll 2

Drawback: Pick 2 or roll 1

   
Made in us
Fixture of Dakka





 drazz wrote:
If i;m ready it correctly, its:

Benefits: Pick 1 or roll 2

Drawback: Pick 2 or roll 1



That's how I read it.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 LunarSol wrote:
 drazz wrote:
If i;m ready it correctly, its:

Benefits: Pick 1 or roll 2

Drawback: Pick 2 or roll 1



That's how I read it.
that's how I'm reading it. And from the looks of it the negatives are all roughly the same in terms of suck so I'd rather roll for it and pick a good benefit.

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Did Skyshield just become my good friend? Heavy 6 and +1 rolls against Fliers? Like, Demon Princes, Flyrants, Shield Captians on bikes, and nearly everything else Hero-Hammer?


Yeah, I also thought that was really good. I suspect there will be some tough choices to make when it comes to artifacts.
   
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 BrookM wrote:
Pick one benefit, roll for two drawbacks.

Roll two benefits, pick one drawback.

As long as the benefits are pretty generic and universal, I can't really really see an issue with just rolling for them. A melee Knight will probably just roll for two drawbacks based on that reveal, but we obviously need to see the rest.

CaptainStabby wrote:
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 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
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 Galas wrote:
I'm totally gonna buy a normal Knight to go with my Armiger, make him a Freeblade and call the duo Don Quixote and Sancho.

Only if you give them Dapple the brave Onager Dunecrawler for company
   
Made in us
Longtime Dakkanaut




The way current Gw works I think it’s roll for 2 or pick 1 benefit and pick two or roll one for detriment in any combination.
Unless there is an obvious powerful benefit I’ll probably roll for 2 benefits and roll for 1 detriment.
   
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The benefits and detriments are going to be super annoying to remember and execute in a tournament without some cards or having them written down. They better be simple.
   
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Sword-Bearing Inquisitorial Crusader




Wulfey wrote:
The benefits and detriments are going to be super annoying to remember and execute in a tournament without some cards or having them written down. They better be simple.


It really won't be.
Knights are stupid easy to play, and have very little rules to keep track of it it's all your bringing.
If your allying in a single freeblade, then it's even easier.
   
Made in gb
Ridin' on a Snotling Pump Wagon






And I very much suspect there’ll be cards for that,

Will make Knights interesting in a tournament, given the detriments have no option to pick. Unless of course for sake of expedience, all Knight players, at the beginning, make the roll in front of a Judge, and keep them for the event.

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Cozy cockpit of an Archer ARC-5S

The Freeblade perks could be part of the datacard pack for all we know.



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Now I really, really want to do a Seven Samurai/Magnificent Seven type Scenario.

7 Knight Freeblades, all doubling rolling on the charts vs equivalent points of whatever.

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Biloxi, MS USA

 BrookM wrote:
The Freeblade perks could be part of the datacard pack for all we know.


Maybe, but I doubt it since similar ability tables didn't make it into other Datacard sets.

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Made in nl
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Cozy cockpit of an Archer ARC-5S

 Platuan4th wrote:
 BrookM wrote:
The Freeblade perks could be part of the datacard pack for all we know.


Maybe, but I doubt it since similar ability tables didn't make it into other Datacard sets.
Ah, you probably missed it, but there will be two packs:





edit.

And my bad for using the wrong description there. Derp!

This message was edited 1 time. Last update was at 2018/05/31 20:52:12




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Fiat justitia ruat caelum

 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

So, either the banner for Obsec on a Knight or the gatling gun for an average of an extra two hits per turn... so far.

Since the Crusader is probably going to be the best standard chassis again, don't see how you can go wrong with Endless Fury so far.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
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Statistically two extra hits a turn.

As a Necron player, let me tell you exploding 6’s show up with alarming regularity!

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Denison, Iowa

I have normally avoided the Gauntlet as trash (I hate -1 to hit). However, that relic Gauntlet seems to omit that penalty. I might be tempted by that one.

The Relic Gatling cannon also has my interest.
   
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Ship's Officer



London

The relic fist is interesting. I’m not sure if it’s good, yet.

It doesn’t seem to have a penalty to hit and it does 8 damage. That’s quite tasty against big targets. If 2 wounds get through it kills a land raider-equivalent. 3 and it kills a knight.

I’m not saying it’s great. 8 wounds is obviously massive overkill, most of the time, and no different to 6 most of the rest of the time. Looks fun though.
   
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Fort Campbell

 LunarSol wrote:
changemod wrote:
 LunarSol wrote:
I cannot fathom the Freeblade being worth it, but there's some silly fun to be had there I suppose.


People will minmax the crap out of freeblades the moment their full rules are leaked on Friday night. You’ll get people suggesting monobulld freeblades for different knight patterns within the hour.


Two negatives for a positive seems way too debilitating to me. I guess it depends on how exactly the Ld roll works with multiple negatives, but both the must charge and BS 6+ seems really debilitating and if the others are similar seem far too likely to lose you a game.


2 random negatives for a picked positive. Or 1 picked negative for 2 random positives.

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 djones520 wrote:
 LunarSol wrote:
changemod wrote:
 LunarSol wrote:
I cannot fathom the Freeblade being worth it, but there's some silly fun to be had there I suppose.


People will minmax the crap out of freeblades the moment their full rules are leaked on Friday night. You’ll get people suggesting monobulld freeblades for different knight patterns within the hour.


Two negatives for a positive seems way too debilitating to me. I guess it depends on how exactly the Ld roll works with multiple negatives, but both the must charge and BS 6+ seems really debilitating and if the others are similar seem far too likely to lose you a game.


2 random negatives for a picked positive. Or 1 picked negative for 2 random positives.


That is not right. It is one picked positive or two random positives, and one random negative or two picked negatives. You pay for the ability to choose.

So if you want more positives than negatives you have to go 2 random positives for one random negative.
   
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San Diego

 djones520 wrote:
 LunarSol wrote:
changemod wrote:
 LunarSol wrote:
I cannot fathom the Freeblade being worth it, but there's some silly fun to be had there I suppose.


People will minmax the crap out of freeblades the moment their full rules are leaked on Friday night. You’ll get people suggesting monobulld freeblades for different knight patterns within the hour.


Two negatives for a positive seems way too debilitating to me. I guess it depends on how exactly the Ld roll works with multiple negatives, but both the must charge and BS 6+ seems really debilitating and if the others are similar seem far too likely to lose you a game.


2 random negatives for a picked positive. Or 1 picked negative for 2 random positives.


It looks to me like the positives and negatives are chosen separately meaning:

I can roll for two or pick one positive

THEN

I can roll for one or pick two negatives

SO I can have:

1&1, 2&1, 1&2, or 2&2

Note that the example in the article is a freeblade with 2&2

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 Ssgt Carl wrote:
 djones520 wrote:
 LunarSol wrote:
changemod wrote:
 LunarSol wrote:
I cannot fathom the Freeblade being worth it, but there's some silly fun to be had there I suppose.


People will minmax the crap out of freeblades the moment their full rules are leaked on Friday night. You’ll get people suggesting monobulld freeblades for different knight patterns within the hour.


Two negatives for a positive seems way too debilitating to me. I guess it depends on how exactly the Ld roll works with multiple negatives, but both the must charge and BS 6+ seems really debilitating and if the others are similar seem far too likely to lose you a game.


2 random negatives for a picked positive. Or 1 picked negative for 2 random positives.


It looks to me like the positives and negatives are chosen separately meaning:

I can roll for two or pick one positive

THEN

I can roll for one or pick two negatives

SO I can have:

1&1, 2&1, 1&2, or 2&2

Note that the example in the article is a freeblade with 2&2


This was my interpretation as well.
   
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Also note that it says the negatives only come into effect if you fail a leadership test.

Which is what... roll 8 or less on 2d6?

Suddenly the trait with +1 leadership makes more sense...

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