Switch Theme:

Zombicide: Invader - Kickstarter on April 10!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Legendary Master of the Chapter





SoCal

 Nostromodamus wrote:
The guys in the rubber suits appear to be competing to see who can raise their elbows the highest.


That is how they demonstrate their fitness; female Smithaliens are attracted to bright red display elbows, and the male who can raise his the highest will become the most visible, and thus most attractive, mate of the season.


Automatically Appended Next Post:
 pancakeonions wrote:
This looks neat!

And if I squint, that Worker Xenos could be a naked Mantic Blaine homage for BobtheInquisitor!


That's some super squinting, but I appreciate the effort.

This message was edited 2 times. Last update was at 2018/03/07 23:57:33


   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Again - looks totally fine to me!

This thread is starting to turn into something of a stand-up comedy routine thread!

Will be interesting if the intensity can be maintained until April 10th.

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in us
Using Inks and Washes





San Francisco, CA

So this zombie walks into a bar...

I don't know why they just don't call it Xenocide and be done with it. Much better than Zombicide: This Time In Space!

I play...

Sigh.

Who am I kidding? I only paint these days... 
   
Made in us
Legendary Master of the Chapter





SoCal

 pancakeonions wrote:
So this zombie walks into a bar...

I don't know why they just don't call it Xenocide and be done with it. Much better than Zombicide: This Time In Space!



Perhaps Orson Scott Card owns the rights to that name. That would be a game ender.

   
Made in us
Painting Within the Lines





Colorado, USA

 BobtheInquisitor wrote:
 pancakeonions wrote:
So this zombie walks into a bar...

I don't know why they just don't call it Xenocide and be done with it. Much better than Zombicide: This Time In Space!



Perhaps Orson Scott Card owns the rights to that name. That would be a game ender.


Ha! Have an exalt!
   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

Stop Wiggin!

Back on topic, I had been hoping that they would come up with an alien setting for their game system. I'm also happy to see that they're not all just zombies in space.
Seems like they always have a few expansions up their sleeves. Wondering if they will have anything like a Wulfsburg sized expansion.
Was Wulfsburg in the Z:BP KS, does anyone remember?

This message was edited 1 time. Last update was at 2018/03/08 05:28:54


Thread Slayer 
   
Made in nz
Trigger-Happy Baal Predator Pilot



New Zealand

Yes Wulfsbug was in the Black Plague kickstarter. Thats how I got mine.
   
Made in fi
Stealthy Space Wolves Scout






Frankly, I have enough zombie minis to last a lifetime... So I think it is better that these are aliens instead.

Since these are supposed to be infected with a space fungus that has turned them into zombies (thus, Zombicide), I'm hoping that one of the type of enemies is space fungus infested human zombies (maybe in the add on box?).

Since this is turning into Countryballs: the Game (we have already Norwegian, South African, American and whatever country the last woman is from), I'm hoping that one of the upcoming figures in a (drunkard) Finnish countryball.


I have the results of the last chamber: You are a horrible person.
That's what it says: A horrible person...
We weren't even testing for that. 
   
Made in us
Legendary Master of the Chapter





SoCal

If Polandball gets an homage mini, I expect to see one for Scandinavia And The World.


But the obvious must-have homage country is Zamunda.

Anyway, I really hope they have some uninfected aliens and give them some technology so they aren't just space bugs. I love a nice, diverse range of technologically advanced aliens.

This message was edited 1 time. Last update was at 2018/03/08 07:38:10


   
Made in de
Longtime Dakkanaut




 BobtheInquisitor wrote:


Anyway, I really hope they have some uninfected aliens and give them some technology so they aren't just space bugs. I love a nice, diverse range of technologically advanced aliens.



Too bad they didn't inverse the premise and have a Xenos ship with a ragtag group of alien sci-fi homages crash land on Earth overrun by Zombies, forcing the not-Klingon, the not-Yoda and the not-Predator to hang in there until they get rescued.

Would've been a nicer twist, closer to the concept and potentially even compatible with some old Zombicide tiles, miniatures, etc..

This message was edited 2 times. Last update was at 2018/03/08 08:25:53


 
   
Made in gb
Longtime Dakkanaut






UK

Sunny Side Up wrote:
 BobtheInquisitor wrote:


Anyway, I really hope they have some uninfected aliens and give them some technology so they aren't just space bugs. I love a nice, diverse range of technologically advanced aliens.



Too bad they didn't inverse the premise and have a Xenos ship with a ragtag group of alien sci-fi homages crash land on Earth overrun by Zombies, forcing the not-Klingon, the not-Yoda and the not-Predator to hang in there until they get rescued.

Would've been a nicer twist, closer to the concept and potentially even compatible with some old Zombicide tiles, miniatures, etc..



Excellent idea!

   
Made in gr
Thermo-Optical Spekter





Greece

That was a really good idea, I was expecting them to stick to Xenosyft IP and have Zombieside in space be set in the skirmishes of this IP.
   
Made in de
Longtime Dakkanaut




 PsychoticStorm wrote:
That was a really good idea, I was expecting them to stick to Xenosyft IP and have Zombieside in space be set in the skirmishes of this IP.


Possibly it was a Xenosyft (or otherwise Sci-Fi) board game, but they decided to slap the Zombicide logo on it after they presumably paid Guillotine Games handsomely for that particular IP (unlikely, since it'll probably use Zombicide mechanics, but some sculpts, artworks, etc.. were potentially "looted" internally?)
   
Made in gr
Thermo-Optical Spekter





Greece

The Adrian smith art direction looks nothing like xenoshyft I am afraid, this one really looks like the others in space with zombicide slapped in it, coming to think about it humans mining rare resources on an alien planet is the xenoshyft theme so you may be right.

   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

The theme is similar but the artwork (and overall aesthetic) of Xenoshyft is much darker. The cover for that game would have those marines dying in horrible ways, with some of them being face-huggered or ripped in half by some creature from nightmare

Spoiler:









This message was edited 1 time. Last update was at 2018/03/08 10:58:30


Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in ie
Fixture of Dakka






ced1106 wrote:
Could someone make an animated .gif and play "Disco Inferno" in the background? TIA.


No music but someone has made them dance

http://tinypic.com/view.php?pic=2db8m0p&s=9#.WqEYfivp3v4

This message was edited 2 times. Last update was at 2018/03/08 11:15:42


 
   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

 DaveC wrote:
ced1106 wrote:
Could someone make an animated .gif and play "Disco Inferno" in the background? TIA.


No music but someone has made them dance

http://tinypic.com/view.php?pic=2db8m0p&s=9#.WqEYfivp3v4


Oh my day is now glorious . Wonder if I can use that as my avatar for Kickstarter when this starts.

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in fi
Stealthy Space Wolves Scout






 Pacific wrote:
The theme is similar but the artwork (and overall aesthetic) of Xenoshyft is much darker. The cover for that game would have those marines dying in horrible ways, with some of them being face-huggered or ripped in half by some creature from nightmare

Spoiler:











Since the Xenoshyft people are clones, that would have been a nice boardgame (Xenocide) too. You died in the game? Just wake up another clone of yourself!

I have the results of the last chamber: You are a horrible person.
That's what it says: A horrible person...
We weren't even testing for that. 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

I would definitely like to see a miniature game of Xenoshyft or a nice boardgame - although with some of the big robots and aliens it would probably be expensive!

But I love the art style for the game and there really is some incredible sci-fi art associated with it. It's just a shame it is meant to be so difficult to play, I've no doubt my gaming group would be eaten alive by it (considering we die most of the time even with something that's meant to be 'easy' like Zombicide! )

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in us
Legendary Master of the Chapter





SoCal

That dancing alien makes me so happy.


Also confirms my theory about the alien mating rituals.

This message was edited 1 time. Last update was at 2018/03/08 14:45:39


   
Made in us
Experienced Saurus Scar-Veteran





California the Southern

 Pacific wrote:
I would definitely like to see a miniature game of Xenoshyft or a nice boardgame - although with some of the big robots and aliens it would probably be expensive!


We got the Orca and Ajax suits from the first Kickstarter, and the quality wasn't the greatest... but at least we got something. I nagged them incessantly during the second campaign too, but it fell on deaf ears.

I too would've loved a simple bug hunt game. Hell, they could recycle all the card art and just make figures based on it, I'd be super happy if they turned it into a skirmish game. They could even be extra sneaky and use Wrath of Kings' system to keep the game alive...

But yeah, a Xenoshyft guest box at least would be cool.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Crazed Troll Slayer




USA

 highlord tamburlaine wrote:
 Pacific wrote:
I would definitely like to see a miniature game of Xenoshyft or a nice boardgame - although with some of the big robots and aliens it would probably be expensive!


We got the Orca and Ajax suits from the first Kickstarter, and the quality wasn't the greatest... but at least we got something. I nagged them incessantly during the second campaign too, but it fell on deaf ears.

I too would've loved a simple bug hunt game. Hell, they could recycle all the card art and just make figures based on it, I'd be super happy if they turned it into a skirmish game. They could even be extra sneaky and use Wrath of Kings' system to keep the game alive...

But yeah, a Xenoshyft guest box at least would be cool.


Xenoshyft is in the Dark Age universe, so technically Dark Age is a tabletop skirmish for Xenoshyft. The Orca and Ajax suits have (or will shortly, can't remember with release schedules) rules, and many of the alien "bugs" or similar are rumored to be part of the expansion for the Brood faction later this year.
   
Made in us
Nurgle Chosen Marine on a Palanquin





 DaveC wrote:
ced1106 wrote:
Could someone make an animated .gif and play "Disco Inferno" in the background? TIA.


No music but someone has made them dance

http://tinypic.com/view.php?pic=2db8m0p&s=9#.WqEYfivp3v4


Epic GIF!

 Dark Severance wrote:
The real question is... In space, can anyone hear you scream? I mean is there another aggro mechanic going to be used other noise, since well space.


It takes place on a planet so noise is still good....

T
   
Made in nl
Pragmatic Primus Commanding Cult Forces






 judgedoug wrote:
 BobtheInquisitor wrote:
Those rivets seem anachronistic to me.


Honestly hate space rivets. It's already laughable in 40k, which is in itself a comedy setting, so seeing rivets anywhere past 1938 just makes me think the designers have no idea what they are doing.

Of all the unrealistic things in sci-fi, it is the rivets that irk you?

I love the xeno sculpts so far.

Error 404: Interesting signature not found

 
   
Made in ie
Fixture of Dakka






Artwork on the cards and tiles looks fine

I like that several survivors can concentrate fire to bring down tougher enemies - good change.

ZOMBICIDE: INVADER - DESIGN AND DEVELOPMENT
Mar 08, 2018
Coming to Kickstarter April 10, 2018 at 3 p.m. EST, Zombicide: Invader will be the sixth stand-alone entry in the Zombicide franchise that has spanned the adventures of countless Survivors across different time periods. This new story takes place years in the future in the far-off reaches of space. Across the entire Zombicide journey, the thing that has remained constant is the series’ development team: Raphael Guiton, Nicolas Raoult, and Jean-Baptiste Lullien. We got a chance to talk to them about the history of the game, and why Zombicide: Invader is the most exciting entry yet!



Zombicide: Invader - Design and Development
How long have you been working on the Zombicide franchise?

R. GUITON: We’ve been working on Zombicide since early 2011. The core ideas were developed fairly quickly, but it took months to wrap up the whole game and get it ready for both Kickstarter and production. We had been working together for a long time already and wanted to stay on the same path. Since then, we’ve worked on separate projects, but Zombicide has kept us together over the years.

Tell us about the backstory behind this new installment.

R. GUITON: In Zombicide: Invader, space travel and alien encounters became a reality. The only thing needed to reach distant stars is a proper engine, and humans just found a new kind of fuel on a remote planet for that engine. The government has sent a task force to extract the resource, but they failed to prevent a “gold rush.” The thing is, humans are not the only ones wanting the new fuel. Other species are on the planet for the same reason, and communication is difficult.

One day, one of those species, called the Xenos, became infected. All of a sudden, they started to attack strangers on sight and cover everything with an organic substance nicknamed Mold, turning the facilities into their new home. That’s where Zombicide: Invader starts. Players control Survivors of the initial Xenos assault, on the frontline of a new war. They don’t know what to do next, except find safety in numbers… and weapons, of course. Lots of cool weapons.

What makes Zombicide Invader unique?

J.B. LULLIEN: Weapons! Wait. Xenos! Wait. The tiles! Wait. Many key features set Invader apart from previous Zombicide games. While many game mechanics were kept, we altered a few of them, and introduced some exciting new ones. The first major change was the setting. Invader takes place in a mining station on a distant planet. Many people came for a gold rush, then the Xenos, an alien species, got infected by something nasty. They come from the deep to turn the station into a hive, and kill everyone on sight.

The Survivors come from a military or technical background, meaning they have specific skills and abilities. Soldiers are tougher but cannot find equipment as easily as the Civilians do, for example. Facing them, there are Xenos inspired from classic zombies, with a few twists. The bigger ones come first in targeting priority order, meaning the whole horde is harder to destroy. Luckily, the survivors can concentrate fire to eliminate the big ones even with small caliber weapons. It’s a challenge, but it can be done. Plus, the Abomination is way more dangerous than any Abomination created thus far. It’s faster, smarter, and turns the station into a hostile Xeno nest.

Did I talk about machines yet? There are sentry guns. And robots. Yes!

How big of a role does the location itself play in the game?

N. RAOULT: The location, an extraterrestrial mining facility, plays a pivotal role. Obviously, it’s a whole different graphic setting with a significant impact on the ambiance. Rule-wise, the new features have a specific impact on the game play. Survivors cannot walk on the planet’s surface without an equipped oxygen tank. The lack of oxygen also means bullet-fed weapons don’t work outside the station. In my opinion, the most important aspect is the lack of buildings to open. It’s all about working rooms, corridors, and open passages. In Invader, there are a few closed doors. The Xenos come from the outside in bigger waves, and players have to think with the mining station's configurations to fight their way to victory.

How long have you had the idea for a Zombicide instalment in space?

R. GUITON: We wrote our first design notes two years ago, as we were also working on Zombicide: Black Plague. The project was still somewhere in our minds, but we kept nothing from the initial ideas in the final game!

How long was this in development?

R. GUITON: We developed Invader for five months. There was quite a lot of fun work to do, over several boxes. I can’t say too much at this stage. We hope everyone will enjoy the invasion!

Will fans of the series be able to pick up the rules quickly?

N. RAOULT: Yes. The core mechanics are largely the same. Although, we’ve made a few tweaks in the overall game that have made a noticeable impact. We did our best to represent the new rules in the game’s graphics, so they are logical, fluid, and intuitive. Reading the rules will be quite fast. Over the years, the fans of the Zombicide series know where to look to find the changes. While the rules are familiar, the game experience is very different.

What will be the biggest difference for fans of the Zombicide series?

J.B. LULLIEN: The environment, certainly. Players were used to walking on streets and in villages, seeing zombies coming their way, and having to open buildings to escape. In Invader, there are no buildings to open, per se. Survivors roam in the mining station from one room to the next, and corridors are usually short. Some missions also require going outside the station in oxygen-deprived environments. There, everything is dramatically different, from lines of sight to the weapon you use. You really feel like you’re in a hostile environment.

Of course, every version of Zombicide is someone’s first, so what about Zombicide: Invader makes it a great starting point for those new to the series?

N. RAOULT: All Zombicide adventures share some mechanics, refined over the years to get more and more intuitive. These rules are flavored by specific aspects inspired by each era (classic, fantasy, sci-fi), providing a unique experience with each game. Zombicide: Invader is designed with replayability and compatibility in mind: going from one mission to the next is done in a few minutes. All you have to do is adjust the tiles and tokens to fit the map and go for your next objectives. With a couple games under your belt, designing your own scenarios is easy, adjusting the parameters to fit your audience and intended ambiance. The range itself offers many ideas to expand your game in near infinite ways. And, ultimately, Zombicide: Invader is a cooperative game with solid, intuitive rules. You may play with your family and friends, getting the core material to evolve into your own space opera!

What was the most difficult new element to introduce?

N. RAOULT: Mold! The Mold is the organic substance the Xenos use to turn the mining station into their hive. It comes in the form of tokens covering the different Zones and has special properties. Mold affects lines of sight, walls, destroys any token it covers (missions can be lost!) and, most of all, may spawn Xenos. The name really fits, it’s a nuisance.

The Spoiler Abomination’s rules tie in closely with Mold, as they spread it around the station. Mold proliferation with Abomination spawn and movement was the most challenging feature to balance.

Are these new enemies more difficult than the standard earthbound zombies?

J.B. LULLIEN: They are basically more difficult to beat than regular zombies, BUT survivors have the weapons and new rules (i.e. concentrate fire) to eliminate them. They attack in different ways, and benefit from specific Xenos rules, like the Mold. The most important change comes with the Spoiler Abomination. It’s not just a looming menace or harder zombie: it’s a real boss and a constant threat!

Can you tell us more about the new Spoiler Abomination?

J.B. LULLIEN: The Spoiler Abomination is a tough customer to deal with. It spreads Mold in any room or corridor it walks through. To be more specific about its abilities, the Spoiler Abomination spawns as usual with Xenos cards AS WELL AS anytime players don’t have enough miniatures of a given Xenos type to spawn on the board. Moreover, it gets an extra activation every time an Abomination card is drawn, and there are more of the latter than in previous Zombicide games. The cherry on the top of the slimy cake is that it deals Damage 3. The Spoiler Abomination is unpredictable, fast, omnipresent, and corrupts anything it touches. It is a true boss in every aspect.

Was it difficult to come up with the aesthetic design of the Xenos?

R. GUITON: It was the other way around, in fact. The aesthetic designs for the Survivors and Xenos were created before the rules. We defined the environmental design of the game and it was quite fun to do. We agreed really quickly about the overall feeling we wanted to give to the players: a clean mining station on a lonely, hostile planet, getting tainted by a Xenos invasion.

What was your favorite element to work on?

R. GUITON: The environment. It’s such an important part of the fun for me. It has to be unique and immersive.

J.B. LULLIEN: WEAPONS! The gameplay experience also relies on the equipment you find, and I like to test various, exotic, weird, and deadly weapon combinations.

N. RAOULT: Meta-game. I especially love to create and define artificial intelligences fit to the audience and environment.

As the Zombicide franchise is propelled into the future, we will have a lot of exciting updates to share, including introducing the brave Survivors fighting for their lives, the infected Xenos bent on killing humans, the weapons and equipment they’ll need to complete their missions, and the interstellar environments where all the action takes place. Stay tuned to the CMON and Guillotine Games Facebook pages for all of the latest news on Zombicide: Invader and look for our gameplay article next week.

This message was edited 1 time. Last update was at 2018/03/08 20:10:43


 
   
Made in us
[DCM]
.







 Pugnacious_Cee wrote:
 highlord tamburlaine wrote:
 Pacific wrote:
I would definitely like to see a miniature game of Xenoshyft or a nice boardgame - although with some of the big robots and aliens it would probably be expensive!


We got the Orca and Ajax suits from the first Kickstarter, and the quality wasn't the greatest... but at least we got something. I nagged them incessantly during the second campaign too, but it fell on deaf ears.

I too would've loved a simple bug hunt game. Hell, they could recycle all the card art and just make figures based on it, I'd be super happy if they turned it into a skirmish game. They could even be extra sneaky and use Wrath of Kings' system to keep the game alive...

But yeah, a Xenoshyft guest box at least would be cool.


Xenoshyft is in the Dark Age universe, so technically Dark Age is a tabletop skirmish for Xenoshyft. The Orca and Ajax suits have (or will shortly, can't remember with release schedules) rules, and many of the alien "bugs" or similar are rumored to be part of the expansion for the Brood faction later this year.


Good point - and Dark Age is a fantastic game!

AJAX suits are definitely in (they're aligned with the St. Luke faction of the Forsaken), but I haven't seen ORCAs yet.

And, sadly, AJAX miniatures appear to be 'convention exclusives' only, unable to be purchased by the 'general public'.

Anyway, I'm starting to come around a bit on this one a bit - I need to see more, but liking what I see here now...
   
Made in gr
Thermo-Optical Spekter





Greece

Well the tiles look good.
   
Made in us
Thermo-Optical Tuareg





California

I really wonder why they didn't call this game Xenocide? You're not really fighting zombies, so the Zombicide name seems pointless.

   
Made in us
Fixture of Dakka






 Barzam wrote:
I really wonder why they didn't call this game Xenocide? You're not really fighting zombies, so the Zombicide name seems pointless.


Branding.

"The Omnissiah is my Moderati" 
   
Made in us
Incorporating Wet-Blending






Yep. My guess is that they didn't think the franchise would last beyond the initial season or two, so Zombicide worked fine. I know some boardgames which have had seven expansions, but how many have had seven *standalone* games? (Yeah, I think Space Zombicide will have another standalone!)

IIRC, Massive Darkness was derived from Zombicide but different enough for its own "brand" name. Wonder if it's going to come back...

This message was edited 1 time. Last update was at 2018/03/09 09:20:00


Crimson Scales and Wildspire Miniatures thread on Reaper! : https://forum.reapermini.com/index.php?/topic/103935-wildspire-miniatures-thread/ 
   
 
Forum Index » News & Rumors
Go to: