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![[Post New]](/s/i/i.gif) 2018/05/02 21:27:24
Subject: Re:Zombicide: Invader - Kickstarter on April 10!
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Fixture of Dakka
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Saw this on Twitter I don't think they've posted it on the KS yet
and Black ops group pic
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This message was edited 3 times. Last update was at 2018/05/02 21:32:25
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![[Post New]](/s/i/i.gif) 2018/05/02 21:31:55
Subject: Zombicide: Invader - Kickstarter on April 10!
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Regular Dakkanaut
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Damn that Green Team looks sweet. Can't wait to paint them...
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![[Post New]](/s/i/i.gif) 2018/05/02 21:35:02
Subject: Zombicide: Invader - Kickstarter on April 10!
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Thermo-Optical Spekter
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I am sorry Darktraveler77 this is not what I wrote, so? maybe reread and try to understand what I say instead of thinking what I said?
I would say your assessment is mostly correct, mid 20's plus what essentially is the generation that is infused with computer games, you may not like my assessments and you may like what you get, it is fine to disagree, from the comments what I see is people expected/ wanted more games IP.
Aliens? well I would expect the aliens and maybe the power loader? or an ambient influence from aliens,
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![[Post New]](/s/i/i.gif) 2018/05/02 21:43:40
Subject: Zombicide: Invader - Kickstarter on April 10!
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RogueSangre
West Sussex, UK
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From what I have seen previously IPs taken from video games are a lot more likely to get a cease and desist compared to movies / tv shows which is why you rarely see them.
Regardig Aliens: CMON will be very wary of using any Alien inspired designs, power loaders or core characters (Ripley, Bishop, etc) as several companies have the Aliens tabletop licences and will be extremely protective about the IP. Sedition Wars got away with it as it was during a period where no miniature games had the rights. The character they have chosen is just minor and generically designed to get away with.
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This message was edited 1 time. Last update was at 2018/05/02 21:45:31
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![[Post New]](/s/i/i.gif) 2018/05/02 21:52:10
Subject: Zombicide: Invader - Kickstarter on April 10!
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Leader of the Sept
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But Ripley is in the made Invaders game. Rigby, armed with a combined assault rifle/flamethrower...
And I hardly think Vasquez is a minor character.
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This message was edited 1 time. Last update was at 2018/05/02 21:52:50
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2018/05/02 21:56:24
Subject: Zombicide: Invader - Kickstarter on April 10!
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Longtime Dakkanaut
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PsychoticStorm wrote:I am sorry Darktraveler77 this is not what I wrote, so? maybe reread and try to understand what I say instead of thinking what I said?
Buddy, I've been trying to understand your posts from day one.
I quoted you in my response, so yes, that is what you wrote. Perhaps there is a language barrier in place. Try again with what you meant, perhaps?
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![[Post New]](/s/i/i.gif) 2018/05/02 22:35:26
Subject: Zombicide: Invader - Kickstarter on April 10!
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Legendary Master of the Chapter
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Popsghostly wrote:
It'll be at retail but non-backer's miss out on the KS exclusives that come along with Black Ops to make it a better value...
Future me will have a real hard time deciding whether or not to buy that through the pledge manager. Or he will have totally lost interest. One of those.
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![[Post New]](/s/i/i.gif) 2018/05/02 22:52:31
Subject: Zombicide: Invader - Kickstarter on April 10!
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Decrepit Dakkanaut
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It's fun delegating that kind of stuff to Future Me. He's way more level-headed about that kind of thing.
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![[Post New]](/s/i/i.gif) 2018/05/02 23:11:13
Subject: Zombicide: Invader - Kickstarter on April 10!
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Stoic Grail Knight
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DarkTraveler777 wrote: PsychoticStorm wrote:I am sorry Darktraveler77 this is not what I wrote, so? maybe reread and try to understand what I say instead of thinking what I said?
Buddy, I've been trying to understand your posts from day one.
I quoted you in my response, so yes, that is what you wrote. Perhaps there is a language barrier in place. Try again with what you meant, perhaps?
DarkTraveller, this seems unnecessarily hostile. Psychotic Storm has been pretty level and logical with his criticisms, and resorting to this level of response doesn't do anybody any favors.
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![[Post New]](/s/i/i.gif) 2018/05/03 00:04:43
Subject: Zombicide: Invader - Kickstarter on April 10!
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Longtime Dakkanaut
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Gallahad wrote: DarkTraveler777 wrote: PsychoticStorm wrote:I am sorry Darktraveler77 this is not what I wrote, so? maybe reread and try to understand what I say instead of thinking what I said?
Buddy, I've been trying to understand your posts from day one.
I quoted you in my response, so yes, that is what you wrote. Perhaps there is a language barrier in place. Try again with what you meant, perhaps?
DarkTraveller, this seems unnecessarily hostile. Psychotic Storm has been pretty level and logical with his criticisms, and resorting to this level of response doesn't do anybody any favors.
How is that hostile? I responded to his statements and he is claiming I cannot understand what he said. Me suggesting that perhaps his language was off is not an insult. This is a diverse board with a lot of non-native English speakers. His grammar and phrasing throughout this thread is not typical of a native speaker. If he was trying to convey an idea to his audience (me) and I apparently did not understand his meaning, then he failed and needs to try again.
As for his logic and criticisms. No. No they have not been level and logical. They have been hyperbolic and subjective to his personal tastes, and he has routinely made broad statements of opinion as if they are facts. Automatically Appended Next Post: Rick and Morty are on deck. Prepare your szechuan sauce!
Rick
Morty
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This message was edited 1 time. Last update was at 2018/05/03 02:00:30
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![[Post New]](/s/i/i.gif) 2018/05/03 02:46:21
Subject: Re:Zombicide: Invader - Kickstarter on April 10!
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Longtime Dakkanaut
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In my opinion this CMON finale has been a bizarre dud. Where's the showmanship? The strategic pacing of well-calibrated final stretch goals that get better and better to build excitement? CMON seem to have held nothing impressive in reserve (abominations, mechs, large models, interesting add-ons, etc.) to help cross the 3 million mark and finish this campaign out with a bang. And the thing is, they usually do. But for whatever reason, this time they're closing with love-or-hate-them joke characters and an add-on for colored bases. Odd.
I'm dropping to 1$ and tuning out until this is over. I'll most likely buy in when the pledge manager rolls around - the product looks good, overall. But watching this campaign conclude has gone from exciting to boring to disappointing to irritating, and with no entertainment value or interesting goals coming to push for (I've lost faith in much of a final rush to get beyond the latest goals), I may as well wait to commit.
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Dakkadakka: Bringing wargamers together, one smile at a time.™ |
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![[Post New]](/s/i/i.gif) 2018/05/03 02:52:21
Subject: Zombicide: Invader - Kickstarter on April 10!
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Willing Inquisitorial Excruciator
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I kind of agree?
At least in that I would have liked a bigger showcase type of model for the final push/$3M goal.
Not-Rick and Not-Morty are just kinda of so-so.
Still, I am loving almost everything so far, and the 'value' is here for me now.
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![[Post New]](/s/i/i.gif) 2018/05/03 03:57:24
Subject: Zombicide: Invader - Kickstarter on April 10!
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Thermo-Optical Tuareg
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Rick & Morty isn't the worst choice, but weirdly late in the campaign. I'm still surprised we didn't get nearly the number of add-on teams like we did in Black Plague.
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![[Post New]](/s/i/i.gif) 2018/05/03 04:16:36
Subject: Re:Zombicide: Invader - Kickstarter on April 10!
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Stoic Grail Knight
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Vermonter wrote:In my opinion this CMON finale has been a bizarre dud. Where's the showmanship? The strategic pacing of well-calibrated final stretch goals that get better and better to build excitement? CMON seem to have held nothing impressive in reserve (abominations, mechs, large models, interesting add-ons, etc.) to help cross the 3 million mark and finish this campaign out with a bang. And the thing is, they usually do. But for whatever reason, this time they're closing with love-or-hate-them joke characters and an add-on for colored bases. Odd.
I'm dropping to 1$ and tuning out until this is over. I'll most likely buy in when the pledge manager rolls around - the product looks good, overall. But watching this campaign conclude has gone from exciting to boring to disappointing to irritating, and with no entertainment value or interesting goals coming to push for (I've lost faith in much of a final rush to get beyond the latest goals), I may as well wait to commit.
I was really excited for this campaign. For once I had a pile of cash ready for a big CMON KS campaign, and I was ready to spend it and be a part of a big enormously successful campaign. I even really really like the base game Xenos designs! I love cooperative games! My wife was even cool with me spending the whole summers gaming budget in advance! I was really excited for a zcide campaign with a more realistic and gritty style!
And you know what? The campaign has been mostly an enormous disappointment. The steady stream of "For the LULZ!!!" survivors just doesn't mesh at all with Adrian's art style. I don't know if more than 5 of the homage survivors would have been on anybody's top 50 list going into the campaign. Then add in the campaign within a campaign that sucked the wind right out of the sails of the original game and a distinct lack of any add-ons that anybody would have dreamed up. I mean the Kabuki gang is cool, and so are the orphans, but who would have heard "remote mining colony" and gone "Yes! It better have a cyberpunk Kabuki gang add-on!!!"
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![[Post New]](/s/i/i.gif) 2018/05/03 06:41:58
Subject: Re:Zombicide: Invader - Kickstarter on April 10!
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Sadistic Inquisitorial Excruciator
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Gallahad wrote: Vermonter wrote:In my opinion this CMON finale has been a bizarre dud. Where's the showmanship? The strategic pacing of well-calibrated final stretch goals that get better and better to build excitement? CMON seem to have held nothing impressive in reserve (abominations, mechs, large models, interesting add-ons, etc.) to help cross the 3 million mark and finish this campaign out with a bang. And the thing is, they usually do. But for whatever reason, this time they're closing with love-or-hate-them joke characters and an add-on for colored bases. Odd.
I'm dropping to 1$ and tuning out until this is over. I'll most likely buy in when the pledge manager rolls around - the product looks good, overall. But watching this campaign conclude has gone from exciting to boring to disappointing to irritating, and with no entertainment value or interesting goals coming to push for (I've lost faith in much of a final rush to get beyond the latest goals), I may as well wait to commit.
I was really excited for this campaign. For once I had a pile of cash ready for a big CMON KS campaign, and I was ready to spend it and be a part of a big enormously successful campaign. I even really really like the base game Xenos designs! I love cooperative games! My wife was even cool with me spending the whole summers gaming budget in advance! I was really excited for a zcide campaign with a more realistic and gritty style!
And you know what? The campaign has been mostly an enormous disappointment. The steady stream of "For the LULZ!!!" survivors just doesn't mesh at all with Adrian's art style. I don't know if more than 5 of the homage survivors would have been on anybody's top 50 list going into the campaign. Then add in the campaign within a campaign that sucked the wind right out of the sails of the original game and a distinct lack of any add-ons that anybody would have dreamed up. I mean the Kabuki gang is cool, and so are the orphans, but who would have heard "remote mining colony" and gone "Yes! It better have a cyberpunk Kabuki gang add-on!!!"
I agree with a lot of what you’ve said. I think there are enough survivors who do fit the base game aesthetic for me to be able to ignore the ones that don’t.
Although I’ve backed, I may still pull out at the last minute. You’re spot on about the Kabuki gang feeling weird and I think the problem I’m having with this whole game is the ( imho) poor choice of setting. A remote mining colony gives very little scope for variety without it feeling forced or weird. I think a much better choice for a sci fi zombicide would have been the streets of a cyberpunk city. They could have had all kinds of fun with street gangs, cops, special forces etc. That Kabuki gang and the street kids gang would’ve fitted in just fine.
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![[Post New]](/s/i/i.gif) 2018/05/03 06:54:07
Subject: Re:Zombicide: Invader - Kickstarter on April 10!
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Experienced Saurus Scar-Veteran
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A cyberpunk city could've given us fun stuff like Boomers and Crisis Suits to fight them too. A shame.
Rick and Morty are unsurprising. They don't do much for me, but I'm sure there's some people that'll love it.
Still holding out for a power loader/ mech of some sort. Maybe some more Xenos?
At least all the survivors are nice and symmetrical looking on the KS page. We may have the Chinese pledges unlock something last minute as well...
But yeah, it's been a bit "eh" in terms of excitement and presentation.
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![[Post New]](/s/i/i.gif) 2018/05/03 06:59:29
Subject: Re:Zombicide: Invader - Kickstarter on April 10!
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Stealthy Space Wolves Scout
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I much rather have the mining colony and tunnels map pieces (that we have now) than copy of Moderncide maps with some neon signs glued in.
Cyberpunk is really just Moderncide (+) instead of SciFicide.
SciFicide needs to leave the planet.
I expected a space station maps before this thing started, but mining colony is fine too.
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I have the results of the last chamber: You are a horrible person. That's what it says: A horrible person... We weren't even testing for that. |
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![[Post New]](/s/i/i.gif) 2018/05/03 07:39:19
Subject: Zombicide: Invader - Kickstarter on April 10!
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Thermo-Optical Tuareg
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A space station would've worked fine for a setting. Then you could've had characters moving through vents and trash compactors and all sorts of fun stuff.
I'm still pretty disappointed with the look-alike stretches. They certainly weren't choices I would've made. Johnny Five and Doomguy should've been in here. Doomguy especially feels like the most no-brainer of all. Who better to have running around a derelict base fighting hordes of "zombies" and monsters than Doomguy? And obviously, he should've been posed with a shotgun in one hand and flipping the bird with the other.
I still would've liked to see more team add-ons. We wound up with what, 3? How many did Black Plague have again? I would've loved to have seen some other artists' ideas. I certainly would've liked to have seen a team of miners since, you know, they're in a mining colony and all.
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![[Post New]](/s/i/i.gif) 2018/05/03 08:23:13
Subject: Zombicide: Invader - Kickstarter on April 10!
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Longtime Dakkanaut
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Rather than having to wade through all their info, perhaps one of you good souls could help.
I have no interest in the base game, but I'd like some of the kickstarter exclusive stuff - is it possible to $1 pledge and add those on?
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![[Post New]](/s/i/i.gif) 2018/05/03 08:25:55
Subject: Zombicide: Invader - Kickstarter on April 10!
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Fixture of Dakka
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Vorian wrote:Rather than having to wade through all their info, perhaps one of you good souls could help.
I have no interest in the base game, but I'd like some of the kickstarter exclusive stuff - is it possible to $1 pledge and add those on?
No per the FAQ you must have one of the 2 pledge levels to get add ons you can’t just get add ons - this is standard for CMON KS
Can I get just an optional buy?
No, you will need to have a base pledge ($100 or $150) in order to be able to add any Optional Buys to it.
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This message was edited 2 times. Last update was at 2018/05/03 08:28:15
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![[Post New]](/s/i/i.gif) 2018/05/03 08:37:26
Subject: Zombicide: Invader - Kickstarter on April 10!
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Longtime Dakkanaut
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Ahh, that's me missing out then. Thanks for the answer Dave
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![[Post New]](/s/i/i.gif) 2018/05/03 12:14:38
Subject: Zombicide: Invader - Kickstarter on April 10!
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Leader of the Sept
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Hmm... doesn't look that certain that Morty will be unlocked.at all. There seems to be no hyping at all.at the end of this campaign. No updates at.a time that might actually.affect the outcome of the thing. Seems.weird.that more effort hasn't been made.just here at the end. Oh well. Maybe something special is planned.
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This message was edited 1 time. Last update was at 2018/05/03 12:15:27
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2018/05/03 12:25:36
Subject: Zombicide: Invader - Kickstarter on April 10!
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Fixture of Dakka
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It’s all gone very flat but I’d be shocked if it doesn’t take the $72,000 left for Morty. There’s probably 2 more SGs left. It took $248k yesterday versus MDs $354k second last day so it’s fallen behind MD now. MD took $505k on the last day this is currently at $86k it may get up to $400k I just don’t see CMON doing any more to push it.
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![[Post New]](/s/i/i.gif) 2018/05/03 12:26:12
Subject: Zombicide: Invader - Kickstarter on April 10!
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Cultist of Nurgle with Open Sores
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Morty will get unlocked, but I have serious doubts about any further SG's after that.
Only thing I can think of is a ceremonial SG for a box to include the SG's but that's it
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*witty comment regarding table top gaming* |
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![[Post New]](/s/i/i.gif) 2018/05/03 14:56:17
Subject: Re:Zombicide: Invader - Kickstarter on April 10!
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Stoic Grail Knight
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WAHOOOOOOO! Look at it go!!! What a last day!!!
Only 9 hours left on this wild rollercoaster!!!
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![[Post New]](/s/i/i.gif) 2018/05/03 15:38:20
Subject: Zombicide: Invader - Kickstarter on April 10!
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Cultist of Nurgle with Open Sores
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I don't know of that was sarcasm, but the overall trends are not a million miles away from BP/GH.
Shorter campaign, and a comparably lacklustre final day seem to be the main difference.
Definitely still a 'win' for CMON though.
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*witty comment regarding table top gaming* |
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![[Post New]](/s/i/i.gif) 2018/05/03 16:12:24
Subject: Zombicide: Invader - Kickstarter on April 10!
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Sadistic Inquisitorial Excruciator
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Barzam wrote:
I still would've liked to see more team add-ons. We wound up with what, 3? How many did Black Plague have again? I would've loved to have seen some other artists' ideas. I certainly would've liked to have seen a team of miners since, you know, they're in a mining colony and all.
Black Plague had a lot of guest boxes, but Green Horde had very few. Maybe they’re not something that CMON wants to continue.
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![[Post New]](/s/i/i.gif) 2018/05/03 16:17:34
Subject: Zombicide: Invader - Kickstarter on April 10!
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RogueSangre
West Sussex, UK
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CMON have definitely moved away from lots of smaller addons to small number of large addons over the last few Kickstarters.
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![[Post New]](/s/i/i.gif) 2018/05/03 16:42:23
Subject: Zombicide: Invader - Kickstarter on April 10!
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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I am so torn between this and Hellboy. Both have their positives and negatives.
I love the art style of this (Adrian Smith) and have had so much fun with the other Zombicide games. This one is probably a bankable guarantee of quite a few fun evenings of gaming. But, I love the Hellboy franchise, and perhaps I should go for something a bit different?
Arggghhhh! First world problems!
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![[Post New]](/s/i/i.gif) 2018/05/03 16:54:11
Subject: Zombicide: Invader - Kickstarter on April 10!
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Leader of the Sept
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Grinshanks wrote:I don't know of that was sarcasm, but the overall trends are not a million miles away from BP/ GH.
Shorter campaign, and a comparably lacklustre final day seem to be the main difference.
Definitely still a 'win' for CMON though.
I agree entirely. The game looks solid and the miniatures look well done. I guess I was just looking forward to a bit more pizzaz at the end
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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