Switch Theme:

Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Regular Dakkanaut



Shropshire UK

Moosatronic Warrior wrote:
I continue to be baffled by the apparent success of triple Doom Scythes. The stratagem doesn't do that much damage as far as I can see (only own 2 so never tested it), like, if you hit most of my lists with that it wouldn't be crippling. I feel like it's got to be a ton of Methodical Destruction/ MWBD Tesla doing the heavy lifting in that list. Move blocking with aircraft still works well despite the FAQ so that helps, and they can screen vs deepstrike assault units.


I find that they give us a good chance against tau, as if they castle up we auto win by using strat on the drones. or if they spread out, its easier to clear threats compared to their normal castle.

considering so many people got nerfed and tau got buffed. im starting to always prepare to play against tau at some point at an event now

   
Made in us
Been Around the Block





In addition to the other points, the triple doom scythes also have the benefit of being -1 to hit. When combined with our current trend of 3 Quantum Shielded DDAs, we end up with a pretty tanky list.

I've posted about a very similar list to the GP one (with the only change being a Lord with Veil plus the third squad being Gauss), and I'm very pleased to see it show results.
   
Made in no
Grisly Ghost Ark Driver





moonsmite wrote:
Moosatronic Warrior wrote:
I continue to be baffled by the apparent success of triple Doom Scythes. The stratagem doesn't do that much damage as far as I can see (only own 2 so never tested it), like, if you hit most of my lists with that it wouldn't be crippling. I feel like it's got to be a ton of Methodical Destruction/ MWBD Tesla doing the heavy lifting in that list. Move blocking with aircraft still works well despite the FAQ so that helps, and they can screen vs deepstrike assault units.


I find that they give us a good chance against tau, as if they castle up we auto win by using strat on the drones. or if they spread out, its easier to clear threats compared to their normal castle.

considering so many people got nerfed and tau got buffed. im starting to always prepare to play against tau at some point at an event now


You mean the +1 to hit strat then? so the teslas do work? (as I don't see the other option, the 3D3 MW being particularly useful against drones)


Automatically Appended Next Post:
Moosatronic Warrior wrote:
I continue to be baffled by the apparent success of triple Doom Scythes. The stratagem doesn't do that much damage as far as I can see (only own 2 so never tested it), like, if you hit most of my lists with that it wouldn't be crippling. I feel like it's got to be a ton of Methodical Destruction/ MWBD Tesla doing the heavy lifting in that list. Move blocking with aircraft still works well despite the FAQ so that helps, and they can screen vs deepstrike assault units.


I feel the same.. I guess I'll finish up my three models and take them to town.

I did try them once against AM, and they did in deed wreck havock (they were also backe by 2 DDAs), but I got to go first and had them for two turns, cripling 2 out of 3 LRBT's in a corner, and then devastating three tightly packed infantry units those two turns. After that the Death rays no the two remaining flyers did nothing and the teslas just plunked off shots here and there, helping with what ever else my army was doing.

But there is certainly a disrupting effect to them. My opponent then tended to reorganize to deal with them in his front yard, rather than move up-field in a well coordinated manner.

This message was edited 1 time. Last update was at 2019/05/21 13:12:26


 
   
Made in fi
Locked in the Tower of Amareo





Tau when they castle up ready to overwatch with full army have tons of small unlts, particularly drones, bunched up. You will wipe tons

2024 painted/bought: 109/109 
   
Made in gb
Regular Dakkanaut



Shropshire UK

Your kidding right? Majority of drone units are 5-6 in each one and have to be 3" away from their target. so the 3d6 gets to go off on 3+ and average of 6 mortal wounds for each unit you can clip.

Then you have 24 tesla shots to start shooting down the rest of the drones which passed their fnp or were out of range of the beam.

managed to get this off and only hit two units of drones, but by the end of the first shooting, there was only one unit of drones left and i managed to shoot my doomsday's directly at some broadsides with no drone protection.

as they had to split their units to avoid me getting a huge hit with my beam it allowed me too take some units down and give me a chance. though if they castled up like most tau players, there would of been no drones left

   
Made in fr
Freaky Flayed One




moonsmite wrote:
Your kidding right? Majority of drone units are 5-6 in each one and have to be 3" away from their target. so the 3d6 gets to go off on 3+ and average of 6 mortal wounds for each unit you can clip.

Then you have 24 tesla shots to start shooting down the rest of the drones which passed their fnp or were out of range of the beam.

managed to get this off and only hit two units of drones, but by the end of the first shooting, there was only one unit of drones left and i managed to shoot my doomsday's directly at some broadsides with no drone protection.

as they had to split their units to avoid me getting a huge hit with my beam it allowed me too take some units down and give me a chance. though if they castled up like most tau players, there would of been no drones left


Had similar experience against Tau. He splitted his army in two, and hide behind LoS blocking terrain. The Scythes found a line of sight anyway. His defensive deployment also kinda gave me the board and the objectives.

I don't know if it is a reliable technique against a skilled opponent, and it is kinda first turn dependent, but it certainly put a lot of pressure. The menace of the stratagem is messing with the opponent's deployment and target priority.

 
   
Made in no
Grisly Ghost Ark Driver





Kurs against something tightly packed, anything that is area-effect is usually a good thing.

I was thinking more in terms of unit stats, and Tau drones sometimes being 1-2 model units where it would be overkill.

Anyway. Disregard me.
   
Made in us
Sister Oh-So Repentia




I think we are seeing a backlash against stacked buffs on units. Notice that things like the Vindicare assassin and Doomscythe stratagem becoming popular, meaning that you can hit associated support characters.

I played a triple Doomscythe list a few weeks back, and made a big deployment mistake. It's certainly not as easy as, say, slapping a knight on the table and removing everything you point at. But, it's not bad either.
   
Made in fi
Locked in the Tower of Amareo





Got massacred today vs blood angels. Made whole bunch of mistakes and top of that dice was ice cold. Mistakes in order>

a) deploying doomsday ark bit too far MIGHT have been mistake. I was preparing for him getting T1(tournament used the altering deployment with first one to finish getting +1 to roll so we useed it) and was leery of death company of bazillion attacks or the librarian dreadnought with his 8"+12"+charge potential. Here though after getting first turn I could only see death company. Librarian dreadnought managed to actually block LOS to the baal predator.
b) taking first turn might have been mistake. My first turn I could pretty much just shoot with tomb blades, doomsday ark(death company with main guns, small guns out of range) and death scythe that raced to his deployment zone to score double vp from behind the enemy lines(the scenario had similar maelstrom thing to tactical gambit).
c) not my mistake per se but this backfired spectacularly when he discarded 2 for 1 and got priority orders and big game hunter. That was whopping 8 vp if his warlord(the sanquinary special character) kills my death scythe. He softened it with banner bearer with fist and when he got 4 past saves I was chanting "kill kill kill" needing 9 wounds but alas he got 8. 100% sure he would have rerolled the 3 wounds had he killed the flier.
d) T1 I charged with wraiths vs death company. While I killed 5 they died in return attack. I def felt lack of h2h counter charge unit later
e) first turn too cautious with movement. Should have moved boldly forward. As it is T2 I was STILL out of range with 24" guns.
f) veiled with immortals to his rear. Bad bad idea. That veil would have been gold later as would have been the warscythe overlord vs those infernal sanquinary guard.

In the end I couldn't deal with sanquinary, the banner bearer, death company, sanquinary guard, some scouts, 3d6 charging assasin etc that were tagging me into close combat. I had to flee and use DDA and tomb blades to do killing which just wasn't enough despite doing fairly well overall. But those 2++ jump pack 2 wound powerfist guys with buffs were just too nasty.

After turn 5 it was like 20-5 and I had dda, overlord and that's about it left.


2024 painted/bought: 109/109 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

The other thing to keep in mind with Doom Scythes is in ITC, they make it very easy to pick up Recon and Behind Enemy Lines point on the first few turns. Then your units that are moving up will scoop up the rest in later turns.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in ie
Deranged Necron Destroyer





Any chance that people who are reporting from Tournaments or games please put their experience (bad and good) into a Spoiler.

People come here to find and discuss tactics. Not to see how some one fudged up a game they played. Especially when its a wall of text with no proper paragraphs to make the reading easier.

This message was edited 1 time. Last update was at 2019/05/23 13:34:53


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in de
Fresh-Faced New User




I know this is a tactical forum and i'm really sry that my post is not tactic related but i feel you guys are the only people that can rly understand me...

I'm playing with friends in a local group and feel pretty mobbed.
We are house rouling a few things we think don't make much sense like big models provide cover to smaller ones behind them and for the most part i'm totally ok with it. But recently the house rules started to become completly anti necron...
Here are a few of them:

-Can't use the reanimation stratagem on wraith squats larger than 3.
-Max Squat-size for Tomb Blades is 6
-Can't use Vail of Darkness turn 1
-We are using deepstrike rules from 7 edition with scatter 2 D6 pick the lowest and models have to be played in coicentric cirles (which doesn't sound anti necron but im the only one with big unit squads that deepstrike [20x Warriors with Veil]) + you can't deepstrike above ground Level and with the terrain we mostly use this means i can't deepstrike in or near cover (thanks to sqatter rule units get destroyed if the land in a Wall)
-we just got allowed to ignore dmg of 1 with quantum deflection stratagem which got immidatly overrulled...

And a few things that are still being discussed for House rules:

-can't use advance and charge stratagem on wraith squats with more than 3
-using Veil to get out of combat counts as falling Back

I just wanted to get this of my soul. I mean i'm still winning most of my games.
U guys don't have to answer this post was mostly for myself.

PS: sry for any spelling fails
PPS: befor you ask. No other fraction don't have any house rules against them
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Seems like a reasonable complaint, Surtr, but I'd make an independent thread for it. This is, as you noted, the tactics thread.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Freaky Flayed One




It sounds like your group is full of low tier players that can not think out of a wet paper bag. These "rules" are in no way logical, just passion and fear.
If you are still beating them then they need to play with a handicap for a chance, at least at their poor ability to play the game.

If you want a real game ask for it and if they are too scared then go to a different game shop for one. It might be you are the big fish in your small pond and you have out grown them tactically.
   
Made in dk
Loyal Necron Lychguard






Surtr wrote:
I know this is a tactical forum and i'm really sry that my post is not tactic related but i feel you guys are the only people that can rly understand me...

sry and rly are not in the English dictionary, download Grammarly. Whether this is the right place to post depends on what you want? Do you want to whine, do you want help figuring out the social situation you are in or do you want to win? House rules and comps have been a part of at the very least Warhammer Fantasy Battles since way back, I think it's perfectly natural to ask the Necrons 8th ed. tactica thread how to beat a scene that has house rules, ITC is just house rules as well. You already know whether this is fair and this is not the place to ask how to talk to your friends or to whine. Maybe your friends just want casual games and you are too into the competitive side of things, start putting some handicaps on yourself, while the rules technically aren't fair, it isn't fair either if your opponents are bringing fluffy Word Bearers with 20 man CSM blobs and you bring a competitive Necron list. Let us assume that is not the case and you want to continue beating them.

Surtr wrote:
I know this is a tactical forum and i'm really sry that my post is not tactic related but i feel you guys are the only people that can rly understand me...Here are a few of them:

You need to post all of them if you want actual help otherwise we can go back and forth and I'll give you 7 different lists that are more powerful than what you are bringing now and you can start pulling my leg by saying "oh that is actually also banned".

Surtr wrote:

-Can't use the reanimation stratagem on wraith squats larger than 3.
-Max Squat-size for Tomb Blades is 6
-Can't use Vail of Darkness turn 1
-We are using deepstrike rules from 7 edition with scatter 2 D6 pick the lowest and models have to be played in coicentric cirles (which doesn't sound anti necron but im the only one with big unit squads that deepstrike [20x Warriors with Veil]) + you can't deepstrike above ground Level and with the terrain we mostly use this means i can't deepstrike in or near cover (thanks to sqatter rule units get destroyed if the land in a Wall)
-we just got allowed to ignore dmg of 1 with quantum deflection stratagem which got immediately overruled...

And a few things that are still being discussed for House rules:

-can't use advance and charge stratagem on wraith squats with more than 3
-using Veil to get out of combat counts as falling Back

With the old DS rules, I'd avoid using 90% of units that DS, Veil of Darkness is still good even if it is useless T1, but if they nerf it so it counts as falling back I'd stop using it. The nerf to Quantum Deflection is perfectly reasonable, whoever wrote that FAQ doesn't know the rules, they were just making gak up on the spot. I think TBs are still fine in units of 3-6, it's no big deal that you cannot use the big squads. I would stop using Warriors because they are gak without the Veil, use them to proxy Tesla Immortals instead. 3x5 Tesla Immortals, Overlord, Lord, Seraptek Heavy Construct, Gauss Pylon, Gauss Pylon. Place the Pylons on the table. Use cardboard cutouts to field your Seraptek Heavy Construct and Gauss Pylons, they'll probably get nerfed next. Now we move on to 3x10 Tesla Immortals, Imotekh, Lord, 3x DDA, 3x Doom Scythe, Tomb Blades and Scarabs to fill out pts. Next, they nerf DDAs and Doom Scythes, so we spam Destroyers, 18 of them, the rest of your army is Tesla Immortals, Tomb Blades and Scarabs. Next they nerf Destroyers and Tesla Immortals, we move on to 18 Novokh Wraiths, we don't use a Cryptek so the Revival Strat is not important and we do not play Nephrekh so Advance and Charge is less important as well, Destroyer Lord with Crimson Haze WL trait, Nightbringer and Scarabs and Tomb Blades to fill out pts. If they nerf Wraiths and Scarabs you quit. I have played in a group with house rules as well and the politics is a nightmare, playing in a competitive group gets rid of most of those problems because all you need is a little bit of common sense and RAW.

This message was edited 2 times. Last update was at 2019/05/27 07:10:45


 
   
Made in nl
Regular Dakkanaut





Sorry if this is a repost, but has this been noticed yet?
[Thumb - arr2v41cwr031.jpg]

   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Huh, that's weird. I wonder what that's about. Index Necron is really out of date, so it can't be referring to that provisional rule set.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in fi
Locked in the Tower of Amareo





White dwarf articles are often index: XXX named so maybe something in white dwarf. If we are super lucky there's some new rules in there. If not just fluff.

2024 painted/bought: 109/109 
   
Made in no
Grisly Ghost Ark Driver





That book, what's-it-called that brought CP costed detachments, Necrons got nothing but were promised to get something later. Maybe that's it.
   
Made in fi
Locked in the Tower of Amareo





If so hopefully actually useful ones and not be giant nerf ala ynnari

Not that specialist det's are likely going to be big game changer for necrons anyway. They generally require cp and necrons aren'"t filled with them. Best case they have very good relic to use taking cp cost to just 2/3 cp(keeping in mind you still want veil likely)

This message was edited 1 time. Last update was at 2019/05/28 03:44:49


2024 painted/bought: 109/109 
   
Made in gb
Freaky Flayed One



United Kingdom

I find the CP detatchments add a bit of bloat to the game but new rules are welcome. I wonder if they'll give us additional strategems or change any datasheets.
   
Made in fi
Locked in the Tower of Amareo





Well any new stratagems would be in the special det's almost certainly. So you need to unlock them with CP. Not too bad for chaos, eldar, imperium, orks, tyranids etc with easy 2 battallions+. Harder for necrons.

Datasheets I'm not expecting.

2024 painted/bought: 109/109 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

Surtr wrote:
I know this is a tactical forum and i'm really sry that my post is not tactic related but i feel you guys are the only people that can rly understand me...



I don't think there's anything wrong with a small group placing handicaps on one player if they always win, but there are better ways to do it. If you keep house ruling lots of specific things you can end up with a mess. A much more elegant solution would be to impose a points, or power level, handicap on the player who keeps winning. If you get 1250pts vs. your opponents 1500pts, then you can play the rules as they are written, which is much simpler for everyone. If you still always win you can adjust the handicap.
   
Made in us
Irked Necron Immortal





Jackson, TN

Doctoralex wrote:
Sorry if this is a repost, but has this been noticed yet?


Someone asked about it on the Warhammer TV facebook, they responded with a simple reply:

Spoiler:


It speaks volumes about the state of the Faction when even the smallest statement about them sparks such a response from the players.

This message was edited 1 time. Last update was at 2019/05/28 12:56:35


 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Had a good doubles game at 2k points with 1ksons and my necrons vs admech, blood angels, and assassins.

For once in my life, everything pulled its weight. The destroyers ran shop, immortals killed troops efficiently, and doomsday ark squared off against dunecrawlers, and lived through QS.

Solid showing for the faction in the ITC format. Snagged center-board, and stuck there.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Been Around the Block





 Draco765 wrote:
Doctoralex wrote:
Sorry if this is a repost, but has this been noticed yet?


Someone asked about it on the Warhammer TV facebook, they responded with a simple reply:

Spoiler:


It speaks volumes about the state of the Faction when even the smallest statement about them sparks such a response from the players.


I suspect that the warhammer TV facebook person may be misinformed. Advertising it as an Index implies at least some rule changes.
   
Made in gb
Deranged Necron Destroyer




 Draco765 wrote:
Doctoralex wrote:
Sorry if this is a repost, but has this been noticed yet?


Someone asked about it on the Warhammer TV facebook, they responded with a simple reply:

Spoiler:


It speaks volumes about the state of the Faction when even the smallest statement about them sparks such a response from the players.


   
Made in us
Irked Necron Immortal





Jackson, TN

 Werekill wrote:
 Draco765 wrote:
Doctoralex wrote:
Sorry if this is a repost, but has this been noticed yet?


Someone asked about it on the Warhammer TV facebook, they responded with a simple reply:

Spoiler:


It speaks volumes about the state of the Faction when even the smallest statement about them sparks such a response from the players.


I suspect that the warhammer TV facebook person may be misinformed. Advertising it as an Index implies at least some rule changes.


Well, just a couple of weeks ago it was Index: Astartes Ultramarine and all they did was talk about them, no new/fixed rules, no new models etc.
   
Made in gb
Dakka Veteran





Yeah I suspect the social media team are not misinformed and this is literally nothing but a badly named segment on their show.
   
Made in us
Been Around the Block





Ugh, that's super frustrating to hear.
   
 
Forum Index » 40K General Discussion
Go to: