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![[Post New]](/s/i/i.gif) 2018/07/05 16:44:46
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Preacher of the Emperor
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the_scotsman wrote:"And in case you play small, skirmish-focused factions with limited model support like Sisters of Battle, Inquisition, Assassins, Sisters of Silence or even Underhive Gangers, have no fear, we at GW have decided that you can all feth RIGHT OFF! That's right, no rules support for you at all.
Also Custodes. Because screw those banana boiz."
Insane Ivan wrote:Notably absent from the list of factions are Daemons, Custodes, Inquisition, and Sisters of Battle. The first two make sense to me as they don't really fit thematically, but I'm guessing the other two will be waiting for an new release of their own (like the Rogue Trader team).
Haighus wrote:Inquisition and Sisters seem to be waiting for new models.
Per the FAQ, seems they limited the selection to armies with customizable plastics - except eldar, because nobody would accept eldar getting cut - but they're cool with you running sisters as space marines units or some other equivalent as long as it looks the part.
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![[Post New]](/s/i/i.gif) 2018/07/05 16:47:21
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Dakka Veteran
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streetsamurai wrote:Looks alright, but im a bit worried that it will take some wind out of necromunda
That only matters if you care about Necromunda.
I am very happy to se a core book separate from the box and I guess each starter box will have it's own "codex". Weird how it says every rule is in the book, but that the starting boxes are essential I'm not as optimistic about the starter boxes though. I can see them costing Start Collecting box prices rather than Shadespire boxes. Hope to be very wrong on that though. Seems this is GW's answer to Infinity.
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![[Post New]](/s/i/i.gif) 2018/07/05 16:51:02
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Huge Bone Giant
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Yeah, that's outright nice of GW.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2018/07/05 16:52:05
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Captain Joystick wrote:
Per the FAQ, seems they limited the selection to armies with customizable plastics - except eldar, because nobody would accept eldar getting cut - but they're cool with you running sisters as space marines units or some other equivalent as long as it looks the part.
In every other iteration of Kill Team, Guardians have been an option for a Kill Team. The only mention, specifically for Eldar, has been of Rangers--as they're a unit that "you shouldn't be without" for Kill Team.
The specific reply that I saw today was in response to someone asking about Sisters and Inquisition as an army, and the response can be paraphrased as "Not right now, since there's no customizable plastics".
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![[Post New]](/s/i/i.gif) 2018/07/05 16:52:52
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Dakka Veteran
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The salt this release is generating is almost as good as the thing itself.
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![[Post New]](/s/i/i.gif) 2018/07/05 16:54:38
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Stubborn Prosecutor
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lord_blackfang wrote:Aaaand I'm out. Necromunda and Shadespire were bad enough but this level of nickel and diming I will not swallow. I have zero desire to rebuy huge boxes of old models just to collect all the game rules.
Why not just buy the sold separatly rulebook?
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Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
https://www.victorwardbooks.com/ Home of Dark Days series |
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![[Post New]](/s/i/i.gif) 2018/07/05 16:56:24
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Longtime Dakkanaut
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I must say that no new minis being included in the box (bar the terrain) make this a lot less exciting.
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lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2018/07/05 16:59:45
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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ChargerIIC wrote: lord_blackfang wrote:Aaaand I'm out. Necromunda and Shadespire were bad enough but this level of nickel and diming I will not swallow. I have zero desire to rebuy huge boxes of old models just to collect all the game rules. Why not just buy the sold separatly rulebook?
I'd assume he's grousing over the fact that the starter sets look to include a scenery card and 6 cards that are unique to the box. Automatically Appended Next Post: streetsamurai wrote: I must say that no new minis being included in the box (bar the terrain) make this a lot less exciting.
Welcome to Kill Team? No need for an HQ means no need for the one thing that really would have made things interesting for anyone who didn't already own an army. Not to belabor the point but that's why I would have rathered a "Path to Glory" style system.
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This message was edited 2 times. Last update was at 2018/07/05 17:01:06
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![[Post New]](/s/i/i.gif) 2018/07/05 17:08:13
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Regular Dakkanaut
Baltimore
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I think it looks pretty nifty. I wonder how well the gameplay and scenarios would handle being scaled up to a 4x4 table.
Also you know it's dakkadakka when people are crapping out mountains of salt about box sets when the rules are sold separately.
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![[Post New]](/s/i/i.gif) 2018/07/05 17:11:23
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Poxed Plague Monk
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IK Codex Page 96 is the new terrain right? Did we miss that?
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![[Post New]](/s/i/i.gif) 2018/07/05 17:11:41
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Regular Dakkanaut
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Can't believe GW will release another crappy product that doesn't renovate my kitchen for me. I'm out.
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![[Post New]](/s/i/i.gif) 2018/07/05 17:12:13
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Fixture of Dakka
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ChargerIIC wrote:It looks great. The tactics card deck looks like it'll be multi-faction.
No word on an Inquistion codex and now no faction for Kill Team. Think they've been squatted? *ahem* 'indexed'?
Fafnir wrote: ChargerIIC wrote:
No word on an Inquistion codex and now no faction for Kill Team. Think they've been squatted? *ahem* 'indexed'?
This has been my assumption for a while now, and the lack of mention of them for Killteam, the game they would be absolutely perfect for, just reinforces my position. Yes, no plastic kit support is likely the main reason as to why, but it's just a further spin through the ringer.
Forget about Greyfax already? Honestly I’m expecting them to either get a big release in 2019, or a specific Kill Team starter for any new models. GW hasn’t forgotten abou Inquisition; it’s just not their time yet. Especially if they’re going to get a few new plastic kits.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2018/07/05 17:12:50
Subject: Warhammer 40K - The Return of Killteam : July 2018
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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_Ness wrote:IK Codex Page 96 is the new terrain right? Did we miss that?
Nope, old terrain.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/07/05 17:15:09
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Winged Kroot Vulture
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As someone who does not currently have a 40k army but has been looking at getting back into the game, this sounds nice.
Now, just to pick out my faction of choice...or two, three...
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I'm back! |
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![[Post New]](/s/i/i.gif) 2018/07/05 17:15:58
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Fixture of Dakka
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_Ness wrote:IK Codex Page 96 is the new terrain right? Did we miss that?
Yeah, there’ve been a few places they’ve “leaked” the new terrain before.
Stus67 wrote:I think it looks pretty nifty. I wonder how well the gameplay and scenarios would handle being scaled up to a 4x4 table.
Also you know it's dakkadakka when people are crapping out mountains of salt about box sets when the rules are sold separately.
Why would you need to scale it up to a 4x4?
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2018/07/05 17:17:23
Subject: Re:Warhammer 40K - The Return of Killteam : July 2018
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Gore-Drenched Khorne Chaos Lord
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Blastaar wrote:They lost me at "Shadespire team". I don't find anything especially appealing about a deck-building game that uses minis as expensive tokens. This isn't looking like the game I have been waiting for at all.
The playing space is too small.
Models and factions being excluded for not being in plastic is silly.
More "Do X again/+1 to Y so-called stratagems."
Shallow, one-dimensional "skills."
Terrain/rule terrain/model boxes that are likely to be a lousy deal for what you get.
Implementing AA is great, though. But not enough to get me playing.
All that from a small site with limited sketchy information, you must be able to read a menu and predict how something tastes, it's temperature and where the ingredients are sourced.
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![[Post New]](/s/i/i.gif) 2018/07/05 17:20:18
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Regular Dakkanaut
Baltimore
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Sinful Hero wrote:_Ness wrote:IK Codex Page 96 is the new terrain right? Did we miss that?
Yeah, there’ve been a few places they’ve “leaked” the new terrain before.
Stus67 wrote:I think it looks pretty nifty. I wonder how well the gameplay and scenarios would handle being scaled up to a 4x4 table.
Also you know it's dakkadakka when people are crapping out mountains of salt about box sets when the rules are sold separately.
Why would you need to scale it up to a 4x4?
My flgs has a bunch of 4x4 tables and it would be convenient and maybe a little more interesting to have more ground to cover.
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![[Post New]](/s/i/i.gif) 2018/07/05 17:25:49
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Longtime Dakkanaut
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Stus67 wrote:I think it looks pretty nifty. I wonder how well the gameplay and scenarios would handle being scaled up to a 4x4 table.
Also you know it's dakkadakka when people are crapping out mountains of salt about box sets when the rules are sold separately.
Nobody complained about that.
You know its dakka when in every thread, somebody is building a strawman or get confused by a 3 lines posts
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This message was edited 1 time. Last update was at 2018/07/05 17:26:19
lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2018/07/05 17:35:22
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Foxy Wildborne
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streetsamurai wrote: Stus67 wrote:I think it looks pretty nifty. I wonder how well the gameplay and scenarios would handle being scaled up to a 4x4 table.
Also you know it's dakkadakka when people are crapping out mountains of salt about box sets when the rules are sold separately.
Nobody complained about that.
You know its dakka when in every thread, somebody is building a strawman or get confused by a 3 lines posts
White knights gonna white knight.
The preview page is clear enough that every boxed set contains unique rules. Want to play sector mechanicus and already have a huge board of it? Too bad, buy another 50+ quid box of it if you want the rules, and we'll even throw in this "whatever fits in a start collecting box footprint" sized mat that makes any third party mats you might have invalid.
Want ork tactics? Buy this 11 year old plastic kit. Etc.
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This message was edited 1 time. Last update was at 2018/07/05 17:36:51
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2018/07/05 17:36:36
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Regular Dakkanaut
West Midlands
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Not sure it's been mentioned, will we be able to mix factions?
A space marine and auxiliary staff stranded in a hostile city, cultists led by a deathguard marine, dark eldar and regular eldar as corsairs, faux inquisition groups made of guard, scions and other units?
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![[Post New]](/s/i/i.gif) 2018/07/05 17:37:51
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Dakka Veteran
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Sinful Hero wrote:Forget about Greyfax already? Honestly I’m expecting them to either get a big release in 2019, or a specific Kill Team starter for any new models. GW hasn’t forgotten abou Inquisition; it’s just not their time yet. Especially if they’re going to get a few new plastic kits.
The game doesn't seem to have HQs, so no need for her in this game*. Also, if the Inquisition was to get a dedicated troop it could come out in this game, but... Rogue Trader seems to imply that Kill Team could be the game where Inquisimunda happens--for reals. That Rogue Trader faction is just an assortment of characters with some meat shields. Replace the rogue trader with Greyfax and Ta-da!
I'm really pumped about this.
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![[Post New]](/s/i/i.gif) 2018/07/05 17:39:05
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Calculating Commissar
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lord_blackfang wrote: streetsamurai wrote: Stus67 wrote:I think it looks pretty nifty. I wonder how well the gameplay and scenarios would handle being scaled up to a 4x4 table.
Also you know it's dakkadakka when people are crapping out mountains of salt about box sets when the rules are sold separately.
Nobody complained about that.
You know its dakka when in every thread, somebody is building a strawman or get confused by a 3 lines posts
White knights gonna white knight.
The preview page is clear enough that every boxed set contains unique rules. Want to play sector mechanicus and alrwady have a huge board of it? Too bad, buy another 50+ quid box of it if you want the rules, and we'll even throw in this "whatever fits in a start collecting box footprint" sized mat that makes any third party mats you might have invalid.
Changing the board size is the world's easiest, most minimal house rule, and you could just as easily mark an outline on your existing mat with terrain/objects etc. for the Killteam board. It doesn't invalidate anything!
As mentioned, I think getting hold of the unique rules in the boxsets is going to be trivial with an internet connection, although that is a legitimate if somewhat minor gripe. The board size issue is nothing though.
Automatically Appended Next Post:
ritualnet wrote:Not sure it's been mentioned, will we be able to mix factions?
A space marine and auxiliary staff stranded in a hostile city, cultists led by a deathguard marine, dark eldar and regular eldar as corsairs, faux inquisition groups made of guard, scions and other units?
I think we will have to wait and see. The boxsets are explicitly stated as being the initial release in a long line of things, so more complex stuff is likely to be added I think.
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This message was edited 2 times. Last update was at 2018/07/05 18:29:58
ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
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![[Post New]](/s/i/i.gif) 2018/07/05 17:41:39
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Fixture of Dakka
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lord_blackfang wrote: streetsamurai wrote: Stus67 wrote:I think it looks pretty nifty. I wonder how well the gameplay and scenarios would handle being scaled up to a 4x4 table.
Also you know it's dakkadakka when people are crapping out mountains of salt about box sets when the rules are sold separately.
Nobody complained about that.
You know its dakka when in every thread, somebody is building a strawman or get confused by a 3 lines posts
White knights gonna white knight.
The preview page is clear enough that every boxed set contains unique rules. Want to play sector mechanicus and alrwady have a huge board of it? Too bad, buy another 50+ quid box of it if you want the rules, and we'll even throw in this "whatever fits in a start collecting box footprint" sized mat that makes any third party mats you might have invalid.
They may be unique on release, but wouldn’t it also be likely they’ll release them in a compendium at a later date? Or available in a future App? I suppose that doesn’t help the faq somebody in your playgroup will have to buy it to get access to the rules, but there’s no reason to assume it won’t not be available at a later date.
And the mat manufacturer’s will be dropping new appropriately sized mats before too long, I’m sure. And nothings saying you can’t just mark out a 22”x30” section of a table or mat anyway. The mats aren’t required; just as an easy visual cue to see where the limits of the battlefield are.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2018/07/05 17:48:33
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Fixture of Dakka
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What is this? No Space Marines in a starter set? Where is the outrage, or should I say where is the praise that Games Workshop is not including Space Marines for once now.
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2018/07/05 17:51:09
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Dakka Veteran
Sweden
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Nice!
Finally a reason to get those T'au Breachers done!
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![[Post New]](/s/i/i.gif) 2018/07/05 17:52:13
Subject: Re:Warhammer 40K - The Return of Killteam : July 2018
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Dakka Veteran
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Dudeface wrote:Blastaar wrote:They lost me at "Shadespire team". I don't find anything especially appealing about a deck-building game that uses minis as expensive tokens. This isn't looking like the game I have been waiting for at all.
The playing space is too small.
Models and factions being excluded for not being in plastic is silly.
More "Do X again/+1 to Y so-called stratagems."
Shallow, one-dimensional "skills."
Terrain/rule terrain/model boxes that are likely to be a lousy deal for what you get.
Implementing AA is great, though. But not enough to get me playing.
All that from a small site with limited sketchy information, you must be able to read a menu and predict how something tastes, it's temperature and where the ingredients are sourced.
If i had familiarity with their past offerings, perhaps. If I end up being mistaken, great. I've been wanting a good 40k skirmish game for a while now. However, based on what was said in this announcement as well as GW's track record, not limited to but definitely including 8th and AOS design, as well as GW's tendency to reuse rules, I think it's a safe bet that what we're getting is 8th-ish, with a few tweaks here and there to accommodate models acting independently and some sort of campaign/progression system.
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This message was edited 1 time. Last update was at 2018/07/05 17:58:25
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![[Post New]](/s/i/i.gif) 2018/07/05 17:53:19
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Fixture of Dakka
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Davor wrote:What is this? No Space Marines in a starter set? Where is the outrage, or should I say where is the praise that Games Workshop is not including Space Marines for once now.
Hip hip, hooray! I was happy enough to see GSC, much less no marines in a starter.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2018/07/05 18:08:18
Subject: Re:Warhammer 40K - The Return of Killteam : July 2018
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Longtime Dakkanaut
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So in that it hurts. I love that this Kill Team isn't just a weaker version of 40k, so that I can play and enjoy this game without being limited by what 40k does or offers. I don't play 40k, but I've amassed a quite large and diverse selection of 40k models from various box sets over the years, and I'll finally have an excuse to use them for something other than painting.
Blastaar wrote:They lost me at "Shadespire team". I don't find anything especially appealing about a deck-building game that uses minis as expensive tokens. This isn't looking like the game I have been waiting for at all.
I disliked Shadespire greatly at the beginning, but after coming back a few months later, it turned out to be a really amazing game. The fact that this is by the Shadespire team is a selling point to me.
The playing space is too small.
Deadzone is played on a 2'x2' table with 5-10 models and it works out just fine. It really depends on the ranges of everything. If you can only walk 4" each move and shoot 8" away, a single realm of battle tile is plenty big enough (especially with lots of terrain).
Models and factions being excluded for not being in plastic is silly.
For now. Doing their little faction starter kits gives them an opportunity to do Shadespire-like warbands or Necromunda-like single sprue gangs. Rogue Trader's new, unique models already show that KT will be getting its own kits, and I'd be surprised if new faction releases going forward don't include KT in their design.
Terrain/rule terrain/model boxes that are likely to be a lousy deal for what you get.
I like what they are doing with the terrain. Packing the terrain with models and cards is smart because if you have a group of people all buying into KT, you'll end up with plenty of terrain very quickly and cheaply than if you had one guy having to buy all the terrain for a larger table. Everybody is chipping in to the quantity and variety of possible boards.
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![[Post New]](/s/i/i.gif) 2018/07/05 18:13:45
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Longtime Dakkanaut
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People are jumping to the conclusion that the Kill Zones and box sets are going to have rules unavailable anywhere else, not once considering that perhaps some of the rules will be available separately, or in the core rulebook.
And, honestly, worst case scenario is you have to wait a week for some dood to post the 'exclusive' rules up online in a pdf of questionable legality. This is the internet, after all. One way or another, people will be able to get everything they want.
Of course, you REALLY know it's Dakka when people are complaining as if they're being forced at gunpoint to pay for... anything. Everything?
I'm super excited for Kill Team. Gives me an excuse to pick up a box of guys and really lavish each miniature with attention. Conversions, special bits, extra time spent painting each one, picking out all the details... Then of course developing each model's story! And knowing that I might be able to take some of those models and use them in Wrath and Glory, the RPG coming out as well, to double up on the narrative fun!
I think it'll also give people that have less-than-spectacular-meta armies an excuse to keep playing their force. I've got a buddy that plays Necron that is super salty about Knights, and this will give him an excuse to get away from that scene while still sating his addiction to plastic crack.
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![[Post New]](/s/i/i.gif) 2018/07/05 18:17:35
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Foxy Wildborne
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drbored wrote:People are jumping to the conclusion that the Kill Zones and box sets are going to have rules unavailable anywhere else, not once considering that perhaps some of the rules will be available separately, or in the core rulebook.
This is outright delusional. Look at Necromunda and Shadespire. If you want all the rules, you need all the card packs and all the warbands. But at least it was all bundled with brand new minis. GW is now experimenting to see if we'll pay for cards bundled with old minis too.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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