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Made in gr
Bloodtracker






Ok since this has become about GW in general and not purely about Killteam let me tell you my thoughts too.

I quit 40k back in the 5th edition because back then GW was really a bad Company (for many reason that belong to another topic probably) and for me 40k just wasnt fun anymore.

The last year or so GW has made an amazing turn and I see really cool new products and stuff.
Seeing these new miniatures, and playing the new games like Shadespire (which i really like) made me want to start 40k again. But painting 1000000 identical catachan and having to move them all every turn didnt seem like a fun idea.
Thats where Killteam comes in.
1. 5-10 models? - Nice
2. Pick these models from more than one unit? - Even better
3. Customize them? - Excelent

Add amazing terrain on a smaller board. More active gameplay and up to 4 players. They say they made it balanced and fun. I believe them. It has everything I like from 40k and doesnt have the things I dont like.
Now I dont say that this game will be the best game ever or anything but it sure looks promising. Could it be complete garbage? Yes, it could. But we wont know until we play the game.
The only thing that im not so sure about is how easy it will be to find the models for your Killteam.

And to the so called dedicated fans that hate it.
Believe it or not there are people out there like me that like different things. And releasing something for new player doesnt mean that GW doesnt care about their fans. They didnt change 40k to Killteam. Just like they didnt change AoS to Shadespire. Its a complete different game that you dont have to play. Do you go to your favorite clothing store and complain when they add some clothes you dont like? Other people might like them.

   
Made in pl
Longtime Dakkanaut





RIPferdy wrote:
This game is exists in large part for new people to ramp up to 40k and making them buy multiple kits and upgrades to field 8 dudes is a bad idea

I like how many people here are unfamiliar with current Deathwatch. Yes, GW does 'no bit no rule' these days but DW can be equipped with most of SM gear - and their current most competitive loadout is 5 storm bolters/chainswords in a squad. There are zero of either in DW box. If KT Deathwatch maintains that level of customization (hopefully) that will be at least one faction that laughs at included bit limitation, giving the rule writer a precedent to do same thing with others.

 lolman1c wrote:
2. For new players? Oh, so all the dedicated fans of 40k don't mean anything. Geuss we should just go back to our dungeons. Wasn't this the exsact same reason why gw failedmin the first place nad had to rebuild itself? Ifocused too much on selling to new players?

Wrong. It focused on selling more stuff to existing player base with idiotic formations push while squeezing out new players who might not want to cough up enough money to buy a gladius or war convocation before they can even play. Current GW tries to attract new players instead, be it with Start Collecting boxes (which existing players often disdain, as they already have contents), or big discount bundles that are less attractive to someone who already has an army but providing new player with good base to build on. In that light, arguing GW might not necessarily want new KT to be only competitive for someone who buys 8 boxes first (or already has mountain of bits to convert with) is largely correct, though with their current approach I can see them doing so by making 'basic' guns more competitive than just spamming whatever big gun that squad can take...
   
Made in gb
Sadistic Inquisitorial Excruciator






 straken619 wrote:


Do you go to your favorite clothing store and complain when they add some clothes you dont like? Other people might like them.



No. However if I was on a clothing forum, where people went to discuss clothes, looking at the section about clothing news ... I just might offer an opinion about what I thought of a preview of their upcoming new lines. Even if it was just a first impression based on limited information.
   
Made in ca
Ork Boy Hangin' off a Trukk





So much saltiness...

Can we please accept that some people like customization a lot and some people are ok with how it is, and let it go? We don't even know what it's actually like yet, just basing it all off GW's propaganda posts. Which by the way are more about hype than accuracy, and commonly contradict themselves.

Opinions are great, but lets not get into multi page arguments about this stuff. If it doesn't initially look like what you are hoping for, have patience, since it is promised to be a well supported, long running product, and GW has many avenues like FW or WD to supplement the ruleset.

Has anyone heard what the rules might be like for the multi player? I'm hoping they update the Triumph and Treachery rules as those seem to work pretty well.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

RIPferdy wrote:
Something needs to change regarding dakkas old guard crapping over the future of warhammer


Wanting customisation = crapping on the future of Warhammer.

WTF?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





 H.B.M.C. wrote:
RIPferdy wrote:
Something needs to change regarding dakkas old guard crapping over the future of warhammer


Wanting customisation = crapping on the future of Warhammer.

WTF?
I'm not that bothered by the possible lack of customisation a la Necromunda, but I think that someone needs to check their priorities if wanting customisation is "crapping over the future of warhammer".


They/them

 
   
Made in vn
Longtime Dakkanaut




https://www.warhammer-community.com/2018/07/08/8th-july-kill-team-focus-the-adeptus-astartesgw-homepage-post-1/

The power armor boi is here.

Should SW Wolf Pack be a better choice for the Starter Box? they gave you SW transfer sheet. And also SW dice.

This message was edited 1 time. Last update was at 2018/07/08 15:29:47


 
   
Made in nl
Stalwart Veteran Guard Sergeant





Segmentum Solar

Hmm, no Thunderwolf cavalry or anything that could use counts-as. Does that mean they don’t show us all troops available to every team, do we get extra troop types based on your chapter of choice, or did they show the thunderwolves in the trailer by mistake?

I do hope we can use them, I have a few that I’d love to include in a kill team.
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

My suspicion is that more units will become available in future expansions. They can't put everything in the initial launch. It would be easy to produce a future Space Wolves expansion with a Kill Team box of Thunderwolf Calvary with rules for them and Wolf Scouts.
   
Made in vn
Longtime Dakkanaut




Or maybe they're the special operative like in SW:A.
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

Chopstick wrote:
Or maybe they're the special operative like in SW:A.

Never played SW:A. What were special operatives? A model you could take one of?

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in vn
Longtime Dakkanaut




 Sinful Hero wrote:
Chopstick wrote:
Or maybe they're the special operative like in SW:A.

Never played SW:A. What were special operatives? A model you could take one of?


Yeah, one off, sually a free casualty. or extreme distraction carnifex.

This message was edited 1 time. Last update was at 2018/07/08 16:13:16


 
   
Made in nl
Stalwart Veteran Guard Sergeant





Segmentum Solar

 Sinful Hero wrote:
Chopstick wrote:
Or maybe they're the special operative like in SW:A.

Never played SW:A. What were special operatives? A model you could take one of?

You got Special operatives (every faction had about three different tiypes, IIRC) by spending one promethium cache on each. Promethium was a special resource you got by playing and winning games - the default end goal of an SW:A campaign was to own 15 promethium caches. Special Operatives joined your team for one game only. I don’t think there was a limit on how many of each SO you could take, apart from the Promethium you had.

Might be we have those in this game as well, the Astartes piece does mention

Adeptus Astartes kill teams are a single category – but you’ll still be able to represent each Chapter with the units and wargear you use, the Tactics and specialists you choose and the names and background you generate. If you like Raven Guard, for instance, you could focus on Scouts and Reivers, while an Ultramarines kill team would likely make more use of Primaris Intercessors.

This message was edited 2 times. Last update was at 2018/07/08 16:16:20


 
   
Made in vn
Battlefortress Driver with Krusha Wheel






Omg! Yes! We can play normal tactical marines! This is actually all I wanted to hear and I feared it would be different. Now i can use my forge world corvus beakies that are already painted and play the game straight away. XD they're unique enough to eb cool and will actually have a use other than a single cool looking squad in my lines of marine tacts.

https://www.warhammer-community.com/2018/07/08/8th-july-kill-team-focus-the-adeptus-astartesgw-homepage-post-1/

This message was edited 1 time. Last update was at 2018/07/08 16:18:12


 
   
Made in us
Decrepit Dakkanaut




 H.B.M.C. wrote:
Wanting a game to be more customisable, fitting with the idea of specialist covert-ops Kill-Teams that take the right tools for the job rather than whatever tools happen to be on their sprues is now a 'trivial' thing?

Like insaniak said a page ago:

"You not being interested in something that other people would like does not make it complaining just for the sake of it.

Being able to build non - standard models is precisely what would make Kill Team interesting. You're welcome to disagree, but please at least do people the courtesy of accepting that different people like different things."


Slayer-Fan123 wrote:
I'm not expecting PA Marines to get Shotguns and Sniper Rifles because (guess what!) that's the job of Scouts.
Umm...?

Slayer-Fan123 wrote:
It also creates a clusterfeth of rules and is much harder to balance. Nothing is stopping you from building that Infiltrator with a Arquebus, but it makes no sense lore wise and doesnt make sense rules wise. That's. Not. Their. Job.
You have proof that this would be hard to balance?

Marines being able to take Shotguns? A Guardsmen equipped with dual Autopistols? Chaos Cultists with Lasguns? Genestealer Acolytes with Bolters?

OMG! The balance! It's dying!!! (/melodrama)


1. That's Deathwatch. You know exactly what I meant.
2. Proof that it's hard to balance? You do know we are talking about GW right?
3. Nothing is stopping you from conversions, but from a balance stand-point you're not going to be allowed some of those and just accept it'll be Counts As.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in nl
Stalwart Veteran Guard Sergeant





Segmentum Solar

I’m just thinking, maybe a Thunderwolf is a piece of wargear for a Tactical Marine? We know next to nothing about wargear and unit selection...
   
Made in vn
Battlefortress Driver with Krusha Wheel






 Insane Ivan wrote:
I’m just thinking, maybe a Thunderwolf is a piece of wargear for a Tactical Marine? We know next to nothing about wargear and unit selection...


Yeah, these previews don't show much.
   
Made in us
Parachuting Bashi Bazouk




Bowie, MD

The initial video teasing the new Kill Team (that showed the new terrain) showed a Thunderwolf.

What that means in the future is anyone's guess but we know that it was at least something that was playtested/considered for the final product.
   
Made in se
Dakka Veteran



Sweden

Reivers seems awesome for KT, but man those oldhammer scouts needs to purged from the plastic factories
   
Made in us
Longtime Dakkanaut





Gonna be using a lot of my 30k guys, tacs and scouts, since I loathe all things primaris I am hoping they open more options for assault marines, terminators, etc....
   
Made in vn
Battlefortress Driver with Krusha Wheel






X078 wrote:
Reivers seems awesome for KT, but man those oldhammer scouts needs to purged from the plastic factories


they're not that bad? I got some and they're pretty okay looking models.
   
Made in ca
Posts with Authority




I'm from the future. The future of space

lolman1c wrote:Yeah, these previews don't show much.


I actually think they're showing nearly everything. That Adeptus Astartes will have those four units. And no chapter specific rules. And the types of rolls and phases indicated in both the rules commentary and the tactics cards that you spend command points on really show how the rules are going to work. The equipment options will be the normal ones for the same type of model in 40k.

Each faction having some specialists like in Shadow War Armageddon is probably where anything special will be contained. But even there I wouldn't expect to find anything chapter specific as the point of those will be to work with the general Adeptus Astartes kill team. Maybe a future supplement will provide people with more variety.

Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
Made in ca
Fixture of Dakka




Chopstick wrote:https://www.warhammer-community.com/2018/07/08/8th-july-kill-team-focus-the-adeptus-astartesgw-homepage-post-1/

The power armor boi is here.

Should SW Wolf Pack be a better choice for the Starter Box? they gave you SW transfer sheet. And also SW dice.


Where is the Space Wolf dice?

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in nl
Stalwart Veteran Guard Sergeant





Segmentum Solar

Davor wrote:
Chopstick wrote:https://www.warhammer-community.com/2018/07/08/8th-july-kill-team-focus-the-adeptus-astartesgw-homepage-post-1/

The power armor boi is here.

Should SW Wolf Pack be a better choice for the Starter Box? they gave you SW transfer sheet. And also SW dice.


Where is the Space Wolf dice?

Main Kill Team preview article: https://www.warhammer-community.com/2018/07/05/5th-july-kill-team-the-game-youve-been-waiting-forgw-homepage-post-2/
[Thumb - 46F65896-6651-4305-886C-BABCABE1EEDC.jpeg]

   
Made in us
Dakka Veteran





so what're missing are
Spoiler:

NightHaunt

New executioner


Black Coach

Dreadscythe Harridans

Dreadblade Harrows



Stormcast Eternals





   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Wrong thread perhaps?



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Dakka Veteran





 BrookM wrote:
Wrong thread perhaps?

indeed my bad if possible delete ... I'm unaware of how to delete posts :/
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

No harm done, it was spoilered.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Dakka Veteran




 lolman1c wrote:
X078 wrote:
Reivers seems awesome for KT, but man those oldhammer scouts needs to purged from the plastic factories


they're not that bad? I got some and they're pretty okay looking models.


They’re objectively the best marine models ever made. Anything else is just grog/nostalgia goggles. The background justification for them is a little different though.

This message was edited 1 time. Last update was at 2018/07/08 19:07:05


 
   
Made in us
Knight of the Inner Circle






Not played any 8th edition or follow Space Wolves that closely.. but in the picture it shows one of them with what looks like a grapple gun.
Is that new or already in a current release??

Also, I am hopeful for this.. but GW was always hit /miss with kill team.. Some editions were released and no one noticed, while others like
Shadow War Armageddon caused older box sets to sell out because people wanted to try that unit but didn't want to buy a whole army of it.

 
   
 
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