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![[Post New]](/s/i/i.gif) 2018/07/09 12:54:00
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Longtime Dakkanaut
Ireland
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I could be wrong, but I think they have stated that the intention is for the units in KT to be made up from plastic sets currently available.
This may sadly mean no Lictor for the Tyranids, which seems very odd given the background of the model. I wonder if Hive Guard make it into the Tyranid list. It is going to be interesting to see how the rules for Instinctive Behaviour are handled, especially if there are no Synapse creatures.
Also Craftworld Eldar are going to struggle without Striking Scorpions and the rest of Aspect Warriors. They might get Wraithguard as they have a lot of options now.
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The objective of the game is to win. The point of the game is to have fun. The two should never be confused. |
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![[Post New]](/s/i/i.gif) 2018/07/09 13:24:55
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Cultist of Nurgle with Open Sores
Birmingham, UK
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stonehorse wrote:I could be wrong, but I think they have stated that the intention is for the units in KT to be made up from plastic sets currently available.
This may sadly mean no Lictor for the Tyranids, which seems very odd given the background of the model. I wonder if Hive Guard make it into the Tyranid list. It is going to be interesting to see how the rules for Instinctive Behaviour are handled, especially if there are no Synapse creatures.
Also Craftworld Eldar are going to struggle without Striking Scorpions and the rest of Aspect Warriors. They might get Wraithguard as they have a lot of options now.
It's in the initial article - they also said resin kits that make sense to include, like Kommandos and Rangers, would be included.
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![[Post New]](/s/i/i.gif) 2018/07/09 14:05:21
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Towering Hierophant Bio-Titan
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We'll get confirmation on Orks today and Tyranids on Wednesday, so that's not too long to wait. Eldar are next week though.
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![[Post New]](/s/i/i.gif) 2018/07/09 14:08:44
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Mighty Vampire Count
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the_scotsman wrote:damn, once again poor marine players get the shaft because GW has to push the babys first space marines.
You can pretty much judge the merits of a unit in kill team by how many upgrades and options the unit has available. Scouts: four basic weapon options, everyone can either have or not have a camo-cloak, plus a heavy weapon guy and a sergeant who both have their own special gear. Great for kill team.
Primaris marines: 2 weapon options, a sergeant with a mono-loadout. That's fething it. Three choices. Reivers, I'd grant - they're the special operative guys, they can be in Kill Team, even if with just TWO choices they're objectively even more terrible than intercessors. They're at least covert operations themed. But god damn, you could have at least included assault marines to allow Space Wolf and Blood Angel players to pretend they were included in the game mode....
I guess just like in normal 40k its up to Deathwatch to carry the space marine lineup. Come on, Deathwatch Vets, Deathwatch Vanguard, Deathwatch Terminator lineup!
They should have just had a Scouts and Marines and a full armoury to select from. but hey at least you are in the game unlike Sisters.......
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2018/07/09 14:23:34
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Towering Hierophant Bio-Titan
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![[Post New]](/s/i/i.gif) 2018/07/09 14:25:51
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Dakka Veteran
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X078 wrote:Do we know which of the terrain boxes are included in the Starter box?
All buildings feature the same intact wall and ruined wall sprues but in different quantities. Basilicanum has additional statues, specific two-wide doorway and second floor support columns ("Basilicanum sprue") while Sanctum has outer 4 outer wall supports with small statues ("Sanctum sprue"). I can't see any Basicilanum or Sanctum specific parts in the boxed set, so it appears that it contains only basic intact and ruined wall sprues and floors (about 2-3 Administratum buildings' worth).
I also believe that ruined wall parts are divided into two sprues: full size sprue with four full height ruined walls that is included in all building kits and starter set and half-size sprue with lower runed walls that is included (twice?) in the Ruins set (and all other sets).
I am looking forward to see how these are engineered!
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That place is the harsh dark future far left with only war left. |
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![[Post New]](/s/i/i.gif) 2018/07/09 14:30:20
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Dakka Veteran
Sweden
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Judging by the amount of ruins and floor levels i would actually guess it is 1 box of Ruins and 1 box of Administratum you get.
Could be totally wrong ofc
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![[Post New]](/s/i/i.gif) 2018/07/09 14:30:42
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Ork Boy Hangin' off a Trukk
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YES!!! Gretchin kill team! HAHAHAHA
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![[Post New]](/s/i/i.gif) 2018/07/09 14:30:46
Subject: Re:Warhammer 40K - The Return of Killteam : July 2018
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Death-Dealing Dark Angels Devastator
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Thats great. Poor grot.
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![[Post New]](/s/i/i.gif) 2018/07/09 14:38:49
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Dakka Veteran
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Also, I checked Moonbase Klaisus measurements. The board is made of four sections, each measuring 22" x 33". In other words, Klaisus box set comes with 4 double sided Kill Team sized boards. This information may be useful for Kill Team tournament or campaign organizers.
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That place is the harsh dark future far left with only war left. |
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![[Post New]](/s/i/i.gif) 2018/07/09 14:39:34
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Stalwart Veteran Guard Sergeant
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xttz wrote:https://www.warhammer-community.com/2018/07/09/kill-team-focus-orks/
So no Nobs as a separate entry, but from the bit on Kommandos at the bottom, it's clear we can take Nobs. I'm also assuming the Mek in the Burnaz/Lootaz kit is similarly part of the options even though he has no separate entry. That opens a number of possibilities a to how many options each "unit type" can take... Getting more and more curious!
Also, no Flash Gitz  Not that I was seriously expecting them...
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This message was edited 1 time. Last update was at 2018/07/09 14:40:24
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![[Post New]](/s/i/i.gif) 2018/07/09 14:44:37
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Dakka Veteran
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X078 wrote:Judging by the amount of ruins and floor levels i would actually guess it is 1 box of Ruins and 1 box of Administratum you get.
Could be totally wrong ofc 
The picture shows at least eight intact wall sections while Administratum contains only four. So that is at least two Administratum boxes worth of intact walls. Not sure how many full size ruined walls though.
Like with Shadow War: Armageddon, Kill Team boxed set scenery is most likely a collection of sprues that does not match any combination of separate kits.
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That place is the harsh dark future far left with only war left. |
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![[Post New]](/s/i/i.gif) 2018/07/09 15:03:23
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Longtime Dakkanaut
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Insane Ivan wrote: xttz wrote:https://www.warhammer-community.com/2018/07/09/kill-team-focus-orks/
So no Nobs as a separate entry, but from the bit on Kommandos at the bottom, it's clear we can take Nobs. I'm also assuming the Mek in the Burnaz/Lootaz kit is similarly part of the options even though he has no separate entry. That opens a number of possibilities a to how many options each "unit type" can take... Getting more and more curious!
Also, no Flash Gitz  Not that I was seriously expecting them...
Flash gitz would have been great choice if they have rule for ammo option, and under barrel attachment.
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![[Post New]](/s/i/i.gif) 2018/07/09 15:21:51
Subject: Re:Warhammer 40K - The Return of Killteam : July 2018
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Decrepit Dakkanaut
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2018/07/09 15:38:48
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Oozing Plague Marine Terminator
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The KY reason to not include Nibs mobs is to limit multi wound models. Does Mechanics have any multi wound models in KT?
And if Ogryns (or Chaos Spawn) are included.... Then Idk.....
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![[Post New]](/s/i/i.gif) 2018/07/09 15:41:42
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Courageous Space Marine Captain
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Sicarans and Primaris are multiwound models.
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![[Post New]](/s/i/i.gif) 2018/07/09 15:42:36
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Towering Hierophant Bio-Titan
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Nightlord1987 wrote:The KY reason to not include Nibs mobs is to limit multi wound models. Does Mechanics have any multi wound models in KT?
Sicarians have 2 wounds in 8E, just like Intercessors. No sign of anything beefier than that yet though (Thunderwolves aside).
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![[Post New]](/s/i/i.gif) 2018/07/09 15:46:37
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Fresh-Faced New User
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Long time lurker here, made a login to let you know... RRP for the starter set advertised at £80.00 by a well known retailer, via Facebook. I, for one, am excite.
Cheers,
gardengoth
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![[Post New]](/s/i/i.gif) 2018/07/09 15:52:02
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Sadistic Inquisitorial Excruciator
USA
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Orks look like a blast to play, I love both the tactics they demoed. Also how cool is it that you can play a straight Gretchin warband (the efficacy of this is probably questionable)? I'll have to wait and see what Tau look like before I decide on my final faction (of the initial bunch).
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![[Post New]](/s/i/i.gif) 2018/07/09 15:53:59
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Cultist of Nurgle with Open Sores
Birmingham, UK
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gardengoth wrote:Long time lurker here, made a login to let you know... RRP for the starter set advertised at £80.00 by a well known retailer, via Facebook. I, for one, am excite.
Cheers,
gardengoth
Is that a discount retailer advertising their price or the actual RRP?
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![[Post New]](/s/i/i.gif) 2018/07/09 16:04:30
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Decrepit Dakkanaut
UK
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I've just seen £80 as the RRP from my favoured facebook retailer (discounted to £66.50 including postage)
Rulebook alone is £25 RRP
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![[Post New]](/s/i/i.gif) 2018/07/09 16:09:18
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Cultist of Nurgle with Open Sores
Birmingham, UK
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OrlandotheTechnicoloured wrote:I've just seen £80 as the RRP from my favoured facebook retailer (discounted to £66.50 including postage)
Rulebook alone is £25 RRP
Awesome, ta. Darksphere will be £64 or less then.
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![[Post New]](/s/i/i.gif) 2018/07/09 16:09:38
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Fresh-Faced New User
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Dedwoods42 wrote:gardengoth wrote:Long time lurker here, made a login to let you know... RRP for the starter set advertised at £80.00 by a well known retailer, via Facebook. I, for one, am excite.
Cheers,
gardengoth
Is that a discount retailer advertising their price or the actual RRP?
The RRP is £80.00 - the discount retailer advertising their price of £66.50.
While on the subject they have also given the RRP of the core book at £25.00. So we can work back from the Euro prices on page 38... I'd say:
- Cards £10
- Team boxes w/terrain £40
- Sector Mechanicus Killzone - £50
- Carry Case - £20
- SI Ruins £22.50/£25?
- SI Basilicanum £60
- SI Sanctum £45
- SI Administratum £30
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![[Post New]](/s/i/i.gif) 2018/07/09 16:31:18
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Oozing Plague Marine Terminator
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Ah Yeaaa, how could I forget about Primaris? Quite easily it seems
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![[Post New]](/s/i/i.gif) 2018/07/09 16:34:53
Subject: Re:Warhammer 40K - The Return of Killteam : July 2018
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Battlefortress Driver with Krusha Wheel
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Meh, I'm not sure if the burna boyz with a bit of paper is worth £40. The terrian in the kit is okay but if I wanted that I'd just buy it. Might see the rules on ebay though...
As for the orks report. Yeah, it's confusing when it comes to the nibz and mek. It says there at 5 bunra boyz so I can only presume 1 is upgraded to a mek. The whole cc as the only reason for orks thing is a subject I don't want to get into but the Gretchin Revolutionary Committee is awesome and i love the command abilities. The grot one is fluffy, funny and makes sense! It has taken them how many years to just make a fun rule lies that for orks? XD
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![[Post New]](/s/i/i.gif) 2018/07/09 16:36:03
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Longtime Dakkanaut
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the_scotsman wrote:damn, once again poor marine players get the shaft because GW has to push the babys first space marines.
You can pretty much judge the merits of a unit in kill team by how many upgrades and options the unit has available. Scouts: four basic weapon options, everyone can either have or not have a camo-cloak, plus a heavy weapon guy and a sergeant who both have their own special gear. Great for kill team.
Primaris marines: 2 weapon options, a sergeant with a mono-loadout. That's fething it. Three choices. Reivers, I'd grant - they're the special operative guys, they can be in Kill Team, even if with just TWO choices they're objectively even more terrible than intercessors. They're at least covert operations themed. But god damn, you could have at least included assault marines to allow Space Wolf and Blood Angel players to pretend they were included in the game mode...
Yeah, because we totally don't have more than two dozen pictures showing BA and SW primaris already, especially reivers, who, guess what, are assault marines?
I like how people whining about primaris usually know nothing about them. Not 2, 3 different rifles (which is only three times the options your typical bolter mook can take), and also each of the 3 can have a grenade launcher attached to it, giving the primaris the versatility of a combi-weapon. A pretty good one, too, given it's nearly free, covers all targets typically found in KT games, and since there are no things requiring melta or plasma guns to tackle, this is point for point most efficient, best SM weapon you can take here. Being more versatile than even sergeants of regular SM squads, yeah, primaris sure do suck
Ditto for primaris sergeant, he can also take rifle/ gl, has a pistol, and option of replacing either with two swords, making him better and more versatile than regular SM sergeant. Plus, we don't know KT rules yet, if there is a single table of options SM leaders can take (and I can easily see rule writer doing this either for simplicity or to increase primaris appeal, after all, they already can take swords not found in their boxes) the primaris are going to blow regular squatmarines out of the water. But, why would facts stop a good whine that can bash two things you know nothing about at once, eh?
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![[Post New]](/s/i/i.gif) 2018/07/09 17:32:23
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Sadistic Inquisitorial Excruciator
USA
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I am not super familiar with the new 40k fluff, but Primaris marines are awesome and I will only be using them for my Deathwatch team. In terms of whether or not they are better, have more options, etc than regular marines I don't know nor care. All I know is that they actually look imposing on the tabletop and tower above my Guard and Eldar models. Honestly to me they are just marines and old marines are just outdated kits.
Really I think the only reason GW came up with Primaris fluff is to not upset a lot of people that had spent a lot of time and money on standard marine armies by replacing them with a more properly scaled marine. They very simply could have said "These are marines now, you can use your old ones if you want, but we are replacing the old ones."
Sorry for the rant, I guess I just don't understand the Primaris hate (though I am unfamiliar with the fluff)
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![[Post New]](/s/i/i.gif) 2018/07/09 17:40:00
Subject: Warhammer 40K - The Return of Killteam : July 2018
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Yeah, let's not turn this into one those threads.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/07/09 17:40:27
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Oozing Plague Marine Terminator
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Glad I have an excuse to paint and prime my Ork Kommandos now! Just gotta hold off on converting a Boss Nob till we see what wargear suits them best. And I gotta grab more Gretchen with goggles.
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![[Post New]](/s/i/i.gif) 2018/07/09 17:51:42
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Fresh-Faced New User
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Slightly disappointed with the prices of the boxed teams and killzones. the rest of the prices look ok-ish, but the actual game looks like it might be terrific.
Now crossing everything that after the Gretchin Revolutionary mention in the Ork preview, that we might get a Red Gobbo, Banna Waver and Head Honcho!
Hit and miss so far
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This message was edited 1 time. Last update was at 2018/07/09 17:53:08
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