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2018/07/10 14:24:49
Subject: Re:Warhammer 40K - The Return of Killteam : July 2018
Any word on the special rules in the additional box sets?? Are the rules going to be in the main rule book then printed on special card form for easy access in the terrain (etc) box set is what I am hoping??
But I know when necromunda was released recently, you had to buy gang war book to get rules for the sector mechanicas; I worry they will do this again...but hopeful..
Just want them to say these rules are separate from the game and requires an additional purchase.. before I buy the main game.
2018/07/10 14:27:09
Subject: Re:Warhammer 40K - The Return of Killteam : July 2018
Malkyr wrote: Is that Mordian in the picture of Guarsdmen regiment models a conversion? He doesn't look like the metals.
For reference, this is the image he's referring to:
Spoiler:
Before anyone gets too excited, yes--it is a conversion. It uses legs, torso, and kitbashed head from the Cadian Command Squad. The Arms look to be the same thing just with the pauldrons removed. Lasgun looks like it came from the Catachan Command Squad rather than the Cadian one.
2018/07/10 14:34:20
Subject: Re:Warhammer 40K - The Return of Killteam : July 2018
Sinful Hero wrote:Thought they said everyone gets 4-6 options? Are they leaving something specific out?
They actually said 1-6 options for every team. I'm guessing that for example Deathwatch will only have 1 option
I'd be surprised if that happened. They'd have to leave their beloved Primaris out after just adding them to the Deathwatch codex. How likely is that?
Oops, I forgot about the Primaris. Then I don't know which team will have only one option. Thousand Sons? Grey Knights? Harlequins? All the others seems like they'd have at least 2 or more.
2018/07/10 14:34:21
Subject: Re:Warhammer 40K - The Return of Killteam : July 2018
Malkyr wrote: Is that Mordian in the picture of Guarsdmen regiment models a conversion? He doesn't look like the metals.
For reference, this is the image he's referring to:
Spoiler:
Before anyone gets too excited, yes--it is a conversion. It uses legs, torso, and kitbashed head from the Cadian Command Squad. The Arms look to be the same thing just with the pauldrons removed. Lasgun looks like it came from the Catachan Command Squad rather than the Cadian one.
Lasgun definitely is- it is a Mk 4 lascarbine with the visible barrel. The M36 Kantrael pattern Cadian ones have the barrel shroud extending almost entirely to the flash suppressor. The only other available plastic lasgun (not counting Necromunda) is the folding-stock Voss pattern ones (which also have an exposed barrel), but this has the stock visible.
I am pretty sure the design for the kitbash was based on the Mordian image from the Imperial Guard background section in the 5th Edition Rulebook. That image is carrying a Mk 4 lascarbine (as are all the old metal Regiment images in that section). The metal models have a Triplex-Phall pattern without the standard powerpack.
Sinful Hero wrote:Thought they said everyone gets 4-6 options? Are they leaving something specific out?
They actually said 1-6 options for every team. I'm guessing that for example Deathwatch will only have 1 option
I'd be surprised if that happened. They'd have to leave their beloved Primaris out after just adding them to the Deathwatch codex. How likely is that?
Oops, I forgot about the Primaris. Then I don't know which team will have only one option. Thousand Sons? Grey Knights? Harlequins? All the others seems like they'd have at least 2 or more.
Harlequins makes the most sense for one- they only have one infantry kit that isn't on a bike.
This message was edited 2 times. Last update was at 2018/07/10 14:45:00
ChargerIIC wrote: If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
2018/07/10 14:39:58
Subject: Re:Warhammer 40K - The Return of Killteam : July 2018
Sinful Hero wrote:Thought they said everyone gets 4-6 options? Are they leaving something specific out?
They actually said 1-6 options for every team. I'm guessing that for example Deathwatch will only have 1 option
I'd be surprised if that happened. They'd have to leave their beloved Primaris out after just adding them to the Deathwatch codex. How likely is that?
Oops, I forgot about the Primaris. Then I don't know which team will have only one option. Thousand Sons? Grey Knights? Harlequins? All the others seems like they'd have at least 2 or more.
Harlequins will likely only get troupes, if they got anything else it'd be a death jester but I kinda doubt it. Grey knights won't only have one. They have strikes, purifiers and purgation squads.
Edited - because I forgot about a couple units in the army.
This message was edited 2 times. Last update was at 2018/07/10 14:41:16
There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty. - Lord Inquisitor Fyodor Karamazov
In an Imperium of a million worlds, what is the death of one world in the cause of purity?~Inquisition credo
He who allows the alien to live, shares its crime of existence. ~Inquisitor Apollyon
2018/07/10 14:55:28
Subject: Re:Warhammer 40K - The Return of Killteam : July 2018
Sinful Hero wrote:Thought they said everyone gets 4-6 options? Are they leaving something specific out?
They actually said 1-6 options for every team. I'm guessing that for example Deathwatch will only have 1 option
I'd be surprised if that happened. They'd have to leave their beloved Primaris out after just adding them to the Deathwatch codex. How likely is that?
Oops, I forgot about the Primaris. Then I don't know which team will have only one option. Thousand Sons? Grey Knights? Harlequins? All the others seems like they'd have at least 2 or more.
Harlequins will likely only get troupes, if they got anything else it'd be a death jester but I kinda doubt it. Grey knights won't only have one. They have strikes, purifiers and purgation squads.
Edited - because I forgot about a couple units in the army.
Clowns and Grey Knights are my guess. Grey Knights only have one power armored kit and all special/heavy weapons are available to the Strike Squad, so technically there's no need for any additional squad.
Whereas with Guard special weapon squads you can at least argue that normal infantry squads can't get sniper rifles (unless they get those these days, no idea) and demolition charges, so they get a needless extra squad to appease some bogus rules writing approach.
Nehekhara lives! Sort of!
Why is the rum always gone?
2018/07/10 15:01:38
Subject: Re:Warhammer 40K - The Return of Killteam : July 2018
This is the perfect opportunity to do that regiment you’ve always wanted to
So one with Carapace armour?
Close Combat Specialists like the Ork Hunters
Tanith First and Only with Camo cloaks?
Or just Cadians with different colours and hats?
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
I think GK will have Strike squads and Purifiers. They use the same kit, but so do Skitarii Rangers and Vanguard.
Guardsmen can access both demo charges and snipers, but Infantry squads cannot take demo charges. Only guardsmen in Special weapons squads can take demo charges. The weapons specialist is a new rank devised for Killteam.
There's a shotgun there, the guardsman made from bits of skitarii is wielding one. Can't imagine they'd show us that if we couldn't take it. Shotguns would be fun.
This message was edited 1 time. Last update was at 2018/07/10 15:12:44
2018/07/10 15:27:02
Subject: Warhammer 40K - The Return of Killteam : July 2018
Does anyone know what the Data Cards that are being released in the initial wave will include? Not sure whether I need/want to pick them up since I have no idea what they actually are.
Collection of all of the cards you can get separately in sets or what?
Right now I think I'm going to get the rulebook, Sector Mechanicus, and Fangs of Ulfrich. Maybe the data cards if I can figure out what the heck they are.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2018/07/10 15:47:46
Subject: Warhammer 40K - The Return of Killteam : July 2018
This is the perfect opportunity to do that regiment you’ve always wanted to
So one with Carapace armour?
Close Combat Specialists like the Ork Hunters
Tanith First and Only with Camo cloaks?
Or just Cadians with different colours and hats?
The impression I'm getting from the articles is that this is the perfect opportunity to make your models look pretty, without it making one bit of a difference in game.
Haighus wrote: I think GK will have Strike squads and Purifiers. They use the same kit, but so do Skitarii Rangers and Vanguard.
Guardsmen can access both demo charges and snipers, but Infantry squads cannot take demo charges. Only guardsmen in Special weapons squads can take demo charges. The weapons specialist is a new rank devised for Killteam..
Rangers and Vanguard have different hats. Strike Squads and Purifiers don't.
Not sure I'd consider special weapon gunner a new rank when there are special weapon squads that GW can draw that model from. It's a bit bogus when you consider they could have just used the ones from the normal infantry squad, but new?
ritualnet wrote: There's a shotgun there, the guardsman made from bits of skitarii is wielding one. Can't imagine they'd show us that if we couldn't take it. Shotguns would be fun.
Oh, I can imagine that very, very well...
Nehekhara lives! Sort of!
Why is the rum always gone?
2018/07/10 15:51:26
Subject: Warhammer 40K - The Return of Killteam : July 2018
ritualnet wrote: interesting that there's a weapon placement in the Eldar side. I wonder if Tau will get that turret thing that comes with their basic infantry?
I sorta think the weapon platform is a nod to narrative play? Like the Dangels are a KT up against bigger odds or its an objective to destroy or something. Because I too was a little surprised there'd be a grav platform in KT ... (Flipside: If that is a game image, and not just a vignette, then how does the starcannon fire unless it has rules??)
Also re: Ogryns, surprised they didn't make the initial cut, but I have a suspicion they'll be added in later. There's a reference in I think the intro post about the 16 in-box factions just being the beginning.
- Salvage
This message was edited 1 time. Last update was at 2018/07/10 15:57:22
Open play Kill Team can be anything you want it to be. There are 3 missions for open play in the Core Manual to get you started, plus a host of ideas to inspire your future games. Maybe you’ll pit one kill team against endless waves of Poxwalkers to see how long they survive. Perhaps you could enact daring prison escapes with your soldiers? You could even take your favourite moments from Black Library novels and re-enact them yourself.
Damn it GW.. Looks like I'll be needing to buy even more Poxwalkers now.
Fatum Iustum Stultorum
Fiat justitia ruat caelum
2018/07/10 16:01:30
Subject: Re:Warhammer 40K - The Return of Killteam : July 2018
This is a savage squad of Space Wolves Primaris Marines from White Dwarf's Simon Grant. Led by Mikal Greymane, Simon has dived head-first into the narrative of Kill Team, creating names for each battle-brother, allowing him to really get to know his models and live out their "true heroism" on the battlefield. Are you preparing for Kill Team? Show us your models and use #MyKillTeam
Hmmm...might want to get that just to fill out my Deathwatch teams
This message was edited 1 time. Last update was at 2018/07/10 16:02:31
Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
The impression I'm getting from the articles is that this is the perfect opportunity to make your models look pretty, without it making one bit of a difference in game.
Yeah I figured that might be the case. Shame.
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
We’ve done our utmost to make this one of our most tightly balanced rulesets ever, with a specially curated unit pool, design insights from the team behind Warhammer Underworlds: Shadespire and relentless playtesting.
Can't wait!!!
Insidious Intriguer
2018/07/10 16:15:07
Subject: Re:Warhammer 40K - The Return of Killteam : July 2018
I am curious who the leaders for each of the factions will be. I have one of those four-man Eldar boxes that I could use for a Kill team if I wanted, but they need a leader. My Space Marine Kill Team will be easy enough. Same with my Skitarii.
Also, Catachans definitely need to be able to have Marbo on a Kill Team. Just Marbo. No one else.
This message was edited 1 time. Last update was at 2018/07/10 16:27:14
casvalremdeikun wrote: I am curious who the leaders for each of the factions will be. I have one of those four-man Eldar boxes that I could use for a Kill team if I wanted, but they need a leader. My Space Marine Kill Team will be easy enough. Same with my Skitarii.
Any model you want it to be?
That's how Kill Team works. You pick a generic goon.
2018/07/10 16:32:32
Subject: Re:Warhammer 40K - The Return of Killteam : July 2018
Mmmmm...
Eldar infiltration à la "shadow war armageddon". No scorpion aspect, but a big heavy-weapon plate-forme...
I hope that, at least, we will have storm guardians (with cc weapons and flamer) but I won't bet on it.
Well, we will see...
Rangers, guardians (of the two types, but not necessary with the plate-forme) and some kinds of aspects (avengers, scorpions, maybe dragons if imperials guard can use melta and reapers if you can have tactical with heavy weapons) would have been logical. Logical, but not in plastic kits. Let's hope that we will not have wraith guards (I like it, but fluffwise it's clearly not an infiltration unit).
I suppose that I could cry on marines too. No assault squad (ok, I suppose it's because the kits are all with jump packs and that you won't allow these pogo stick backpack on tiny maps) and they haven't talked about tactical with special weapons.
Or I could wait before crying too much. ;-)
If we have small teams, alternate activation and experience system, it will already be a very good thing.
2018/07/10 16:34:53
Subject: Re:Warhammer 40K - The Return of Killteam : July 2018
Dreyf wrote: Mmmmm...
Eldar infiltration à la "shadow war armageddon". No scorpion aspect, but a big heavy-weapon plate-forme...
Or I could wait before crying too much. ;-)
If we have small teams, alternate activation and experience system, it will already be a very good thing.
You really should read the "3 ways to play" article. There's Narrative Play involved and they specifically call out a Kill Team fighting hordes of Poxwalkers.
So unless you think Poxwalkers are going to be a Kill Team, I think you'll be fine just ignoring the heavy weapons platform.
2018/07/10 16:35:15
Subject: Re:Warhammer 40K - The Return of Killteam : July 2018
I don't think they are going to do any sort of Jump Troops, so that is probably why no Assault Squad. However, a regular Infantry Assault Marine could be covered by an appropriately equipped Tactical Marine Sergeant.
Dreyf wrote: Mmmmm...
Eldar infiltration à la "shadow war armageddon". No scorpion aspect, but a big heavy-weapon plate-forme...
I hope that, at least, we will have storm guardians (with cc weapons and flamer) but I won't bet on it.
Well, we will see...
Rangers, guardians (of the two types, but not necessary with the plate-forme) and some kinds of aspects (avengers, scorpions, maybe dragons if imperials guard can use melta and reapers if you can have tactical with heavy weapons) would have been logical. Logical, but not in plastic kits. Let's hope that we will not have wraith guards (I like it, but fluffwise it's clearly not an infiltration unit).
I suppose that I could cry on marines too. No assault squad (ok, I suppose it's because the kits are all with jump packs and that you won't allow these pogo stick backpack on tiny maps) and they haven't talked about tactical with special weapons.
Or I could wait before crying too much. ;-)
If we have small teams, alternate activation and experience system, it will already be a very good thing.
They gave as an excuse for some factions not being included no metal models.
I am guessing from the previous articles - Eldar will be DA, Guardians and Scouts. Nothing else.
Nothing thats not already a unit option.
This message was edited 1 time. Last update was at 2018/07/10 16:38:49
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
This is the perfect opportunity to do that regiment you’ve always wanted to
So one with Carapace armour?
Close Combat Specialists like the Ork Hunters
Tanith First and Only with Camo cloaks?
Or just Cadians with different colours and hats?
The impression I'm getting from the articles is that this is the perfect opportunity to make your models look pretty, without it making one bit of a difference in game.
Haighus wrote: I think GK will have Strike squads and Purifiers. They use the same kit, but so do Skitarii Rangers and Vanguard.
Guardsmen can access both demo charges and snipers, but Infantry squads cannot take demo charges. Only guardsmen in Special weapons squads can take demo charges. The weapons specialist is a new rank devised for Killteam..
Rangers and Vanguard have different hats. Strike Squads and Purifiers don't.
Not sure I'd consider special weapon gunner a new rank when there are special weapon squads that GW can draw that model from. It's a bit bogus when you consider they could have just used the ones from the normal infantry squad, but new?
Special weapons squads contain guardsmen though. They use the same statline and name, so the rank itself is new. This is much more similar than Strike squads and Purifiers, who share the same kit, but have different rules. So I fully expect both those two units to be represented for Grey Knights.
ChargerIIC wrote: If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
2018/07/10 17:21:49
Subject: Re:Warhammer 40K - The Return of Killteam : July 2018
Kanluwen wrote: So unless you think Poxwalkers are going to be a Kill Team, I think you'll be fine just ignoring the heavy weapons platform.
No doubt they'll be in the Death Guard KT, and I suppose you could probably do a whole bunch of them, unless there's some sort of Mordheim-esque 'mindless animal' rule for them and other can't-be-a-leader units. But yea, same as the platform.
Just gonna show my hand: fully intending to play CSM, so very curious what next week holds (I think the math says 07/17 for tease day). The old KT doc gave them 4 units - Aspiring Champ, Chaos Bro, Chaos Gunner, Cultist - but I can't help but think that's basically just 2 entries under the new system. I guess it really could just be CSM + Cultists + Spawn (or have them generated via tables or have to sit out until Kill Team: Big Lads expansion with the Ogryns). Was gonna say Possessed maybe? And until assault marines didn't show up I would have ventured Raptors. Could still happen, if we go by Chaos is Aggro + Loud by Nature, but then Orks don't have stormies either ...
- Salvage
This message was edited 3 times. Last update was at 2018/07/10 17:24:22
Looking at the image, Drukhari are at least wyches and warriors. I'd be kind of irritated if Wracks weren't also included, since the Drukhari codex just made me buy 2 more boxes of those guys to make functional detachments for the new Haemonculus coven "faction" and they're a gorgeous multi-part plastic kit with tons of weapon options. Absolutely perfect for KT, especially because it's never really made a ton of sense that these individualized trainee/Igor types suddenly form up into giant mobs of pseudo ork boyz when the haemonculi want to have a fight.
A small "acquisition team" of wracks equipped with nasty, esoteric weaponry is exactly what Kill Team is perfect for.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"