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Made in us
Longtime Dakkanaut





I'm enjoying these previews. I know some people are hoping for X unit or Y unit to be included, but honestly I'm pretty thrilled that they're just straight up telling you what you can include and keeping out potentially troublesome units. I'm sure they considered a lot of things. Flash Gitz are a relatively new box, but maybe adding a Flash Gitz into Kill Team skewed the balance too much, or something.

I'll be interested in seeing exactly how you build a team. I imagine some sort of point based system where you buy your base model and upgrade with weapons, and go from there.
   
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drbored wrote:
I'll be interested in seeing exactly how you build a team. I imagine some sort of point based system where you buy your base model and upgrade with weapons, and go from there.
Pretty much that most likely. They made mention of being allowed to mix and match as you go.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
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Mighty Vampire Count






UK

I know they have been shown in a picture but why on Earth would Thunderwolves be included given the current omissions?

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
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Them orks in the Kill Team focus look like they are on 32mm base's.
   
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Indeed they are, interesting.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
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 Irbis wrote:
the_scotsman wrote:
damn, once again poor marine players get the shaft because GW has to push the babys first space marines.

You can pretty much judge the merits of a unit in kill team by how many upgrades and options the unit has available. Scouts: four basic weapon options, everyone can either have or not have a camo-cloak, plus a heavy weapon guy and a sergeant who both have their own special gear. Great for kill team.

Primaris marines: 2 weapon options, a sergeant with a mono-loadout. That's fething it. Three choices. Reivers, I'd grant - they're the special operative guys, they can be in Kill Team, even if with just TWO choices they're objectively even more terrible than intercessors. They're at least covert operations themed. But god damn, you could have at least included assault marines to allow Space Wolf and Blood Angel players to pretend they were included in the game mode...

Yeah, because we totally don't have more than two dozen pictures showing BA and SW primaris already, especially reivers, who, guess what, are assault marines?

I like how people whining about primaris usually know nothing about them. Not 2, 3 different rifles (which is only three times the options your typical bolter mook can take), and also each of the 3 can have a grenade launcher attached to it, giving the primaris the versatility of a combi-weapon. A pretty good one, too, given it's nearly free, covers all targets typically found in KT games, and since there are no things requiring melta or plasma guns to tackle, this is point for point most efficient, best SM weapon you can take here. Being more versatile than even sergeants of regular SM squads, yeah, primaris sure do suck

Ditto for primaris sergeant, he can also take rifle/gl, has a pistol, and option of replacing either with two swords, making him better and more versatile than regular SM sergeant. Plus, we don't know KT rules yet, if there is a single table of options SM leaders can take (and I can easily see rule writer doing this either for simplicity or to increase primaris appeal, after all, they already can take swords not found in their boxes) the primaris are going to blow regular squatmarines out of the water. But, why would facts stop a good whine that can bash two things you know nothing about at once, eh?


I have no intention of playing marines anyway. But I mean...come on. Assuming that options are not limited (ie you can take as many sarges/special weapon guys/heavy weapon guys as you want and aren't limited to full scale 40k squad limits, because you seem to be with the assumption that every member of the squad is going to get to take the grenade launcher thing) you've got

-Standard bolt rifle
-Auto bolt rifle
-Stalker Bolt Rifle
-Grenade Launcher attachment
-Sarge can take a sword in addition to his rifle and pistol
-Maybe chainsword? (IIRC thats only in blood angels)

I'm not seeing where you're saying the sarge can take two swords. Unless you're referring to the option of taking either a chainsword or a power sword.

Versus

-bolter
Sarge with
-pistol
-chainsword
-power sword
-power fist
-power axe
-power maul
-plasma pistol
-Lightning Claw
-Thunder Hammer
-Grav Pistol
-Combi flamer, melta, plasma, grav
-Storm bolter
Special Weapons Guy with
-Flamer
-Grav Gun
-Melta Gun
-Plasma Gun
Heavy Weapons Guy with
-Lascannon
-Heavy Bolter
-Multi-melta
-missile launcher

You can't seriously say that one of those isn't obviously a better choice for a skirmish scale game. Sure, include the primaris guys if you want, and obviously they're going to, but they should have done the same thing they did with Genestealers/Lootas/Burnas/etc and given them a few more options for good measure. Especially if they're folding Space Wolves and Blood Angels in with the regular marines, they should at least have tossed them assault marines so people could field kill teams of chainsword/bolt pistol marines.

This is an outside perspective from someone sick of seeing marines get saddled with having to hock games workshop's new ridiculous product line.

It's pretty funny that you're saying "oh, don't let facts get in the way of your argument" while simultaneously assuming that games workshop is going to give you the A-OK to give all those sergeant equipment options to your primaris marines with absolutely no model support for them. The blood angels upgrade sprue has the chainsword. That's the only reason the primaris sarge can have one, and also the reason that it's a blood angels only upgrade. Also, saying that there are no targets big enough to warrant plasma guns in kill team while extolling the virtues of primaris marines....A+.

All the factions I play have lineups that look great. Especially if sarge options aren't limited, so my Orks get the full complement of Nob Gear and the Lootas/Burnas also get the Mek gear (which is likely given they have the Mek built on the ork KT box). I would have preferred Electropriests with Admech to make up for the crap customization of Ruststalkers/Infiltrators, but GSC also have basically the whole codex.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in es
Longtime Dakkanaut





 BrookM wrote:
drbored wrote:
I'll be interested in seeing exactly how you build a team. I imagine some sort of point based system where you buy your base model and upgrade with weapons, and go from there.
Pretty much that most likely. They made mention of being allowed to mix and match as you go.





This friday
   
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Veteran Inquisitorial Tyranid Xenokiller





Cymru

Shame I’m working on Friday cause the photographing your models bit might be good.

And kill team obvs

This message was edited 1 time. Last update was at 2018/07/09 19:12:38


My P&M Shenanigans (40k mostly atm)

Diary of a Inquisitor (Other Sci fi in 40k fluff and Pics)
 
   
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Ooh, roll on Friday!



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Fiat justitia ruat caelum

 
   
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From Instagram:

This is a savage squad of Space Wolves Primaris Marines from White Dwarf's Simon Grant. Led by Mikal Greymane, Simon has dived head-first into the narrative of Kill Team, creating names for each battle-brother, allowing him to really get to know his models and live out their "true heroism" on the battlefield. Are you preparing for Kill Team? Show us your models and use #MyKillTeam
[Thumb - 36744788_422461881586641_6682624724918337536_n.jpg]




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Exeter

Well, whilst they don't look like they stray too far from what their limitations seem to imply, what does excite me is the opportunity for addons. One would hope the sniper specialist is more than just a perk, and you can add a scope to their weapon as part of their inventory.

Check out my (new) blog at https://neonrust.home.blog
 
   
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Implacable Skitarii






 BrookM wrote:
From Instagram:

This is a savage squad of Space Wolves Primaris Marines from White Dwarf's Simon Grant. Led by Mikal Greymane, Simon has dived head-first into the narrative of Kill Team, creating names for each battle-brother, allowing him to really get to know his models and live out their "true heroism" on the battlefield. Are you preparing for Kill Team? Show us your models and use #MyKillTeam



EDIT: Nevermind, they're just regular SW shoulder pads.

I might have a use for my Primaris after all. (Nothing against them, just prefer my Guard) I imagine Marines are the all-rounder force for KT, everyone has a few Marines to play with or lend.

This message was edited 1 time. Last update was at 2018/07/09 22:19:28


 
   
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Stealthy Space Wolves Scout




Germany, Frankfurt area

where are those axes from? Preview of a new upgrade sprue?

 
   
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Skillful Swordsman




Skeaune

Ragnar69 wrote:
where are those axes from? Preview of a new upgrade sprue?


Fantasy Dwarfs, this kit specifically.

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Slayer-Fan123 wrote:
Herbington wrote:
Spoiler:


Thats great. Poor grot.

Now THAT is proper Orky.


Well, you can also use it to save your Gretchin leader or specialists. I mean, all Grots are equal, but some Grots are more equal than others.
   
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Connecticut

Anyone hedging any bets for Eldar?

Personally hoping I can make use of my old "made to order" swooping hawk autarchs I picked up a few months back.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
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Dakka Veteran





 Cephalobeard wrote:
Anyone hedging any bets for Eldar?


Dire Avengers
Guardians
Rangers
Wraithguard
Wraithblades

Thanks, I'll be here all week. Try the veal.
   
Made in us
Longtime Dakkanaut





Connecticut

 Chairman Aeon wrote:
 Cephalobeard wrote:
Anyone hedging any bets for Eldar?


Dire Avengers
Guardians
Rangers
Wraithguard
Wraithblades

Thanks, I'll be here all week. Try the veal.


If we're being real, that's likely it, yeah.

I'll take wraithblades, though. All day.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Loyal Necron Lychguard





 Chairman Aeon wrote:
 Cephalobeard wrote:
Anyone hedging any bets for Eldar?


Dire Avengers
Guardians
Rangers
Wraithguard
Wraithblades

Thanks, I'll be here all week. Try the veal.

I'm expecting Warlocks to be an option, if only because Eldar are one of the two factions where having zero psyker options would be really weird (the other being Thousand Sons, who will almost certainly have the Aspiring Sorcerer as its own datasheet).
   
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Regular Dakkanaut




All these posting of prices in Euros and pounds anyone see USD prices as typically they are not a direct plug and play into a conversion calculator
   
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Gathering the Informations.

angel of death 007 wrote:
All these posting of prices in Euros and pounds anyone see USD prices as typically they are not a direct plug and play into a conversion calculator

You never do those anyways. GW prices things by brackets--find an item with that price in Euros(I go to the Belgian English site to check) and compare it to the USD price.

Ex:
12E=$15
25E=$35
30E=$40
32.50E=$40
40E=$50
50E=$60
65E=$85
80E=$99
105E=$130
   
Made in us
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 Arachnofiend wrote:
 Chairman Aeon wrote:
 Cephalobeard wrote:
Anyone hedging any bets for Eldar?


Dire Avengers
Guardians
Rangers
Wraithguard
Wraithblades

Thanks, I'll be here all week. Try the veal.

I'm expecting Warlocks to be an option, if only because Eldar are one of the two factions where having zero psyker options would be really weird (the other being Thousand Sons, who will almost certainly have the Aspiring Sorcerer as its own datasheet).

I'd like to throw a scenario of a 1-of-each-Exarch and a Ranger because that spins properly Avenger-ish.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
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South Jerzey

Striking scorpions would be so fun for this. Banshees and warpspiders too. : (
   
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Freaky Flayed One



Sydney, Australia

 Chairman Aeon wrote:
 Cephalobeard wrote:
Anyone hedging any bets for Eldar?


Dire Avengers
Guardians
Rangers
Wraithguard
Wraithblades

Thanks, I'll be here all week. Try the veal.
That would be so very sad. We need more aspect representation! Other races get their multiple options of weaponry, Eldar aspects are the weapon choices!
   
Made in us
Longtime Dakkanaut





Connecticut

Slayer-Fan123 wrote:
 Arachnofiend wrote:
 Chairman Aeon wrote:
 Cephalobeard wrote:
Anyone hedging any bets for Eldar?


Dire Avengers
Guardians
Rangers
Wraithguard
Wraithblades

Thanks, I'll be here all week. Try the veal.

I'm expecting Warlocks to be an option, if only because Eldar are one of the two factions where having zero psyker options would be really weird (the other being Thousand Sons, who will almost certainly have the Aspiring Sorcerer as its own datasheet).

I'd like to throw a scenario of a 1-of-each-Exarch and a Ranger because that spins properly Avenger-ish.


That would be amazingly fun to run one of each exarch, and would be amazing to paint them all together.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Loyal Necron Lychguard





I do have some balance concerns regarding the factions who have limited wargear options for their units, especially my own Necrons. Like, Necrons don't even have an infantry model that can carry a flamer. If GW isn't careful we could end up being in a situation where SM, CSM, and Guard have a big advantage over the other factions just because they're the ones most capable of building a complete, well-rounded kill team.
   
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Sydney, Australia

 Arachnofiend wrote:
I do have some balance concerns regarding the factions who have limited wargear options for their units, especially my own Necrons.
yep, the necrons were pretty poor in SW:A. It would be great to have a range of warriors / immortals / deathmarks / lychguard, with some pet scarabs along for the ride. Even a praetorian as a 'leader' for the kill team! And they are all plastic, so shouldn't be too hard...
   
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Ancient Space Wolves Venerable Dreadnought





hvg3akaek wrote:
 Chairman Aeon wrote:
 Cephalobeard wrote:
Anyone hedging any bets for Eldar?


Dire Avengers
Guardians
Rangers
Wraithguard
Wraithblades

Thanks, I'll be here all week. Try the veal.
That would be so very sad. We need more aspect representation! Other races get their multiple options of weaponry, Eldar aspects are the weapon choices!

Striking Scorpions are explicitly infiltration specialists so they should definitely be on the list and I’m thinking wraith units won’t be because their high T and access to invulnerable saves may throw the balance out of whack and also because fluffwise they shouldn’t be capable of a KT mission without psychic support.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in ee
Regular Dakkanaut





Does anyone know how many Neophyte and Mechanicus models are included in the Kill team: the boxed set.
   
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Araablane wrote:
Does anyone know how many Neophyte and Mechanicus models are included in the Kill team: the boxed set.


Probably one box of each.
   
 
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