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Made in gb
Aspirant Tech-Adept






Hi folks.

So those with forgeworld knights. Can someone assist me with the legality of playing them in 40k.

How do stratagems and relics etc work now the codex has been previewed. If I were to buy 3 acastus knights could I make them house Taranis and use stratagems on them legally? Or are forgeworld choosing to leave this a mystery?

I notice apps like BattleScribe etc let you add them do 40k. And yet on forgeworld website the porphryion only shows up under 30k.

Chapter approved however had point increases for forgeworld knights and applies to 40k not other game systems.

For someone new to the knights like I am it’s very confusing. Maybe I’m being a bit slow too haha.
   
Made in fi
Locked in the Tower of Amareo





40k rules are in index sold separately. Legal there.

2024 painted/bought: 109/109 
   
Made in us
Longtime Dakkanaut




 Ideasweasel wrote:
Hi folks.

So those with forgeworld knights. Can someone assist me with the legality of playing them in 40k.

How do stratagems and relics etc work now the codex has been previewed. If I were to buy 3 acastus knights could I make them house Taranis and use stratagems on them legally? Or are forgeworld choosing to leave this a mystery?

I notice apps like BattleScribe etc let you add them do 40k. And yet on forgeworld website the porphryion only shows up under 30k.

Chapter approved however had point increases for forgeworld knights and applies to 40k not other game systems.

For someone new to the knights like I am it’s very confusing. Maybe I’m being a bit slow too haha.
Presumably, since the other books are this way, the Questor Imperialis keyword is what determines if you get strategems or not, so as long as your army is battle forged and you have a detachment of Questor Imperialism, you should be good to go. Some strategems will also probably to specific to what household keyword the knight has, so you'll want to be aware of that as well. Household will also determine what chapter tactics your knights get. But generally you will just treat the FW knights the same as any other unit.

The free relic is unlocked by whatever faction your warlord is from, but if you've unlocked a factions strategems, you can spend CP to get 1-2 from their list of relics.

This message was edited 1 time. Last update was at 2018/06/02 13:27:14


 
   
Made in gb
Longtime Dakkanaut




I don't suppose anyone has done the math on the Castallen vs Crusader yet have they?
   
Made in us
Longtime Dakkanaut





Kdash wrote:
I don't suppose anyone has done the math on the Castallen vs Crusader yet have they?


From Gryphonne.


Gryphonne wrote:
Points values below, these are from SS82s preview:
https://www.youtube.com/watch?v=5ZII_xblylU&t=1s

These do not include carapace weapons! Sorry for the formatting, also note, might have some mistakes

Warden 285 + (75 + 17) + 30 + 4 = 411
Errant 285 + 76 + 30 + 4 = 395
Gallant 285(?) + 30 + 35 + 4 = 354
Warglaive 160 + 4 (includes Thermal Spear and Chaincleaver)
Helverin 170 + 4 (includes Armiger Autocannon)
Paladin 285 + (100 + 4) + 30 + 4 = 423
Crusader 285 + (75 + 17) + (100 + 4) + 4 = 485
Canis Rex 450 (Includes all wargear)
Valiant 500, includes Metla and 2 primary weapons for free + weapon options on 3 carapace hardpoints
Castellan 510, includes Metla and 2 primary weapons for free + weapon options on 3 carapace hardpoints
Preceptor 385 (Includes Las Impulsor) + 30 + 4 = 419

Also, Gallant is now 5 attacks and WS2+.

Thermal Cannon 76
Stormspear 45
Reaper chainsword 30
Gauntlet 35
Avenger Gatling 75
Heavy Flamer 17
Rapid Fire BC 100
Stubber 4
Shieldbreaker Missile 12
Siegebreaker Cannon 35



Automatically Appended Next Post:
Super heavy Detatchment 1
Knight warden (Ion Trait, Endless Fury, Stormspear, Thunderstrike, melta) 474
2 x Armiger Warglaive (stubber) 328
2 x Armiger Warglaive (stubber) 328

Super Heavy 2
Knight Paladin (TBD defensive trait, invuln relic(cp), Icarus autocannon, Melta) 466
Armiger Helverin 174
Armiger Helverin 174

Total 1944

High King Tybalt and his Kingsward sally forth!

This message was edited 1 time. Last update was at 2018/06/02 22:10:00


011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in gb
Longtime Dakkanaut




gendoikari87 wrote:
Spoiler:
Kdash wrote:
I don't suppose anyone has done the math on the Castallen vs Crusader yet have they?


From Gryphonne.


Gryphonne wrote:
Points values below, these are from SS82s preview:
https://www.youtube.com/watch?v=5ZII_xblylU&t=1s

These do not include carapace weapons! Sorry for the formatting, also note, might have some mistakes

Warden 285 + (75 + 17) + 30 + 4 = 411
Errant 285 + 76 + 30 + 4 = 395
Gallant 285(?) + 30 + 35 + 4 = 354
Warglaive 160 + 4 (includes Thermal Spear and Chaincleaver)
Helverin 170 + 4 (includes Armiger Autocannon)
Paladin 285 + (100 + 4) + 30 + 4 = 423
Crusader 285 + (75 + 17) + (100 + 4) + 4 = 485
Canis Rex 450 (Includes all wargear)
Valiant 500, includes Metla and 2 primary weapons for free + weapon options on 3 carapace hardpoints
Castellan 510, includes Metla and 2 primary weapons for free + weapon options on 3 carapace hardpoints
Preceptor 385 (Includes Las Impulsor) + 30 + 4 = 419

Also, Gallant is now 5 attacks and WS2+.

Thermal Cannon 76
Stormspear 45
Reaper chainsword 30
Gauntlet 35
Avenger Gatling 75
Heavy Flamer 17
Rapid Fire BC 100
Stubber 4
Shieldbreaker Missile 12
Siegebreaker Cannon 35



Automatically Appended Next Post:

Super heavy Detatchment 1
Knight warden (Ion Trait, Endless Fury, Stormspear, Thunderstrike, melta) 474
2 x Armiger Warglaive (stubber) 328
2 x Armiger Warglaive (stubber) 328

Super Heavy 2
Knight Paladin (TBD defensive trait, invuln relic(cp), Icarus autocannon, Melta) 466
Armiger Helverin 174
Armiger Helverin 174

Total 1944

High King Tybalt and his Kingsward sally forth!


Just be aware though - you'd be starting the game with only 2CP with that setup :(
   
Made in us
Longtime Dakkanaut





Kdash wrote:
gendoikari87 wrote:
Spoiler:
Kdash wrote:
I don't suppose anyone has done the math on the Castallen vs Crusader yet have they?


From Gryphonne.


Gryphonne wrote:
Points values below, these are from SS82s preview:
https://www.youtube.com/watch?v=5ZII_xblylU&t=1s

These do not include carapace weapons! Sorry for the formatting, also note, might have some mistakes

Warden 285 + (75 + 17) + 30 + 4 = 411
Errant 285 + 76 + 30 + 4 = 395
Gallant 285(?) + 30 + 35 + 4 = 354
Warglaive 160 + 4 (includes Thermal Spear and Chaincleaver)
Helverin 170 + 4 (includes Armiger Autocannon)
Paladin 285 + (100 + 4) + 30 + 4 = 423
Crusader 285 + (75 + 17) + (100 + 4) + 4 = 485
Canis Rex 450 (Includes all wargear)
Valiant 500, includes Metla and 2 primary weapons for free + weapon options on 3 carapace hardpoints
Castellan 510, includes Metla and 2 primary weapons for free + weapon options on 3 carapace hardpoints
Preceptor 385 (Includes Las Impulsor) + 30 + 4 = 419

Also, Gallant is now 5 attacks and WS2+.

Thermal Cannon 76
Stormspear 45
Reaper chainsword 30
Gauntlet 35
Avenger Gatling 75
Heavy Flamer 17
Rapid Fire BC 100
Stubber 4
Shieldbreaker Missile 12
Siegebreaker Cannon 35



Automatically Appended Next Post:

Super heavy Detatchment 1
Knight warden (Ion Trait, Endless Fury, Stormspear, Thunderstrike, melta) 474
2 x Armiger Warglaive (stubber) 328
2 x Armiger Warglaive (stubber) 328

Super Heavy 2
Knight Paladin (TBD defensive trait, invuln relic(cp), Icarus autocannon, Melta) 466
Armiger Helverin 174
Armiger Helverin 174

Total 1944

High King Tybalt and his Kingsward sally forth!


Just be aware though - you'd be starting the game with only 2CP with that setup :(
*puts on monacle* Jolly good, 2CP sounds Terrific. I assumed i'd have to waste all CP on the extra character trait strat and Relic strat. So that's 2 more CP than I thought i'd have. Jolly good and good hunting and all that!

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

Woof...

Ok. So I'm going to field a single freeblade knight with my Vostroyan Firstborn guard.

From the fluff, Sir Yardan and his Knight, Manifest Fury.

Going to build it as a Gallant with the chest mount sporting a meltagun so I can advance and still shoot. Should be a literal TON of fun with 5 attacks base, and hitting on 2+, he should be the apex predator of Distraction Carnifexes for the fairly reasonable price of 359 points.

Looking forward to this for sure.

Take it easy.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Moustache-twirling Princeps





PDX

So.... two SH detachments:

3x Gallants in one
Warden, Gallant and a Warglaive in another

Lol five Knights? I have no seen anything from the 'Dex (nor even watched the video), so that may be silly but I am hellbent on having five on the table dammit!

   
Made in us
Unshakeable Grey Knight Land Raider Pilot





 em_en_oh_pee wrote:
So.... two SH detachments:

3x Gallants in one
Warden, Gallant and a Warglaive in another

Lol five Knights? I have no seen anything from the 'Dex (nor even watched the video), so that may be silly but I am hellbent on having five on the table dammit!


You're going to run into the "no more than three of a unit" (optional) rule.
   
Made in us
Longtime Dakkanaut




 raverrn wrote:
 em_en_oh_pee wrote:
So.... two SH detachments:

3x Gallants in one
Warden, Gallant and a Warglaive in another

Lol five Knights? I have no seen anything from the 'Dex (nor even watched the video), so that may be silly but I am hellbent on having five on the table dammit!


You're going to run into the "no more than three of a unit" (optional) rule.


Unlike chaos knights, imperial knights have 3 distinct data cards
   
Made in fi
Locked in the Tower of Amareo





But not 2 separate gallant sheets. 4 gallants.

2024 painted/bought: 109/109 
   
Made in nz
Fresh-Faced New User





Winters SEO has a review on YouTube of the new codex. Mouth saws a few things, but lots of interesting things coming
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Two Gallants, an Errant, a Warden, a Crusader. 5 Knights, will tide me over until they fix the FW points, I think.

Can't think of a better way to get 5 knights in a list, anyone else?

Probably make the Crusader the Character/Warlord/ with the relic gatling gun. The Gallants get 15 stomps each hitting on 2s.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in gb
Ship's Officer



London

Throwing errands into the mix helps.

I think I’d go with a warden, errant, crusader (with battlecannon) and two gallants. That comes to 1999.

I’m trying to work out a list with an admech battalion to go with my Taranis knights. I’m thinking something like:

Castellan with Cawl’s wrath and 4++.
Paladin
Crusader with bc
Armiger Warglaive

Then a stygies battalion comprising:
2 enginseers
2x5 Rangers
3 breachers with heavy arc rifles and torsion claws

That leaves me with 40 points for toys. I could give the rangers an arc rifle or two and/or stick carapace weapons on my questoris knights. Maybe upgrade some rangers to vanguard, though mostly I expect I’ll be having them camp objectives so they’d benefit marginally more from the range.
   
Made in us
Moustache-twirling Princeps





PDX

Oh yeah, forgot about that stupid rule. So, I guess that list needs a tweak. I'll brainstorm when I have the Codex in hand. But I'm hell-bent on 5 Knights. Because it'll look sick.

   
Made in us
Longtime Dakkanaut





Connecticut

Currently playing between two ideas at 1750, which is what my area has moved to locally.

I can fit:

Admech Battalion
2x Enginseer
3x 5 Rangers

AM Battalion
2x Company Commander
1x 9 Infantry 1 mortar
2x 10 Infantry

Super-heavy
Lancer
5x Armiger or Gallant, 3x Armiger

ORRRR, I can do:

Admech Battalion
2x Enginseer
3x 5 Rangers, 2 Snipers w/ Omnispex

AM Battalion
2x Company Commander
3x 9 Infantry 1 Mortar

Super-heavy
1x Lancer
2x Gallant or 1x Gallant 2x Armiger

I'm more interested in the first list, using the Lancer, Gallant and 3x Warglaives.

Between being House Terryn, Outflanking the unit of 3 Warglaives, Full tilt charging the Lancer, etc, I'm getting a good amount of turn 1 charges.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Can you pick any combination of missiles cannons on top of the new guys or are they set?

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in fi
Locked in the Tower of Amareo





Seems at least 2/1 and 1/2 are possible. Whether 3/0 or 0/3 are possible I don't know.

2024 painted/bought: 109/109 
   
Made in gb
Aspirant Tech-Adept






jcd386 wrote:
 Ideasweasel wrote:
Hi folks.

So those with forgeworld knights. Can someone assist me with the legality of playing them in 40k.

How do stratagems and relics etc work now the codex has been previewed. If I were to buy 3 acastus knights could I make them house Taranis and use stratagems on them legally? Or are forgeworld choosing to leave this a mystery?

I notice apps like BattleScribe etc let you add them do 40k. And yet on forgeworld website the porphryion only shows up under 30k.

Chapter approved however had point increases for forgeworld knights and applies to 40k not other game systems.

For someone new to the knights like I am it’s very confusing. Maybe I’m being a bit slow too haha.
Presumably, since the other books are this way, the Questor Imperialis keyword is what determines if you get strategems or not, so as long as your army is battle forged and you have a detachment of Questor Imperialism, you should be good to go. Some strategems will also probably to specific to what household keyword the knight has, so you'll want to be aware of that as well. Household will also determine what chapter tactics your knights get. But generally you will just treat the FW knights the same as any other unit.

The free relic is unlocked by whatever faction your warlord is from, but if you've unlocked a factions strategems, you can spend CP to get 1-2 from their list of relics.


Cheers,


Automatically Appended Next Post:
tneva82 wrote:
40k rules are in index sold separately. Legal there.


You guys helped clear that all up for me

This message was edited 1 time. Last update was at 2018/06/04 08:32:37


 
   
Made in ro
Regular Dakkanaut





So let me get this straight, If I am bringing a knight in a super heavy auxiliary detachment as an ally, I can spend 1 CP to turn him into a character with an warlord trait and another to give him a relic and he can still bring the household rules because the knight lances rule doesn't affect the auxiliary detachment?

So for example for 2 CP. I can have an ally Hawkshroud Knight with the 4++ warlord trait and any relic I feel like it, even if my army is from another faction. Or do knights have a rule similar to the IG one for super heavy auxiliary detachment where they can't get the regiment rules.

This message was edited 2 times. Last update was at 2018/06/04 11:28:31



 
   
Made in de
Dakka Veteran






 GuardStrider wrote:
So let me get this straight, If I am bringing a knight in a super heavy auxiliary detachment as an ally, I can spend 1 CP to turn him into a character with an warlord trait and another to give him a relic and he can still bring the household rules because the knight lances rule doesn't affect the auxiliary detachment?

So for example for 2 CP. I can have an ally Hawkshroud Knight with the 4++ warlord trait and any relic I feel like it, even if my army is from another faction. Or do knights have a rule similar to the IG one for super heavy auxiliary detachment where they can't get the regiment rules.



I think you should be able to do this.
   
Made in us
Longtime Dakkanaut





So I’ll be trading in a warglaive to get a guard battalion... brings me to 8 cp .... 2 questoris knights 5 armigers 29 infantry models with three missile launchers

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in gb
Fresh-Faced New User




While good value as the Renegade boxed set only comes with one of the Warden upgrade sprues what are thoughts on running Questoris class Knights without the rocket pod. If you're running just Knights I would have thought you'd want all the guns you can bring to get the most out of each Knight and the Iccarus Autocannon alternative look rather meh.
   
Made in it
Dakka Veteran




 Astmeister wrote:
 GuardStrider wrote:
So let me get this straight, If I am bringing a knight in a super heavy auxiliary detachment as an ally, I can spend 1 CP to turn him into a character with an warlord trait and another to give him a relic and he can still bring the household rules because the knight lances rule doesn't affect the auxiliary detachment?

So for example for 2 CP. I can have an ally Hawkshroud Knight with the 4++ warlord trait and any relic I feel like it, even if my army is from another faction. Or do knights have a rule similar to the IG one for super heavy auxiliary detachment where they can't get the regiment rules.



I think you should be able to do this.


I don't think you'll get an Household tradition for an Auxiliary
   
Made in us
Regular Dakkanaut




Baltimore

KurtAngle2 wrote:
 Astmeister wrote:
 GuardStrider wrote:
So let me get this straight, If I am bringing a knight in a super heavy auxiliary detachment as an ally, I can spend 1 CP to turn him into a character with an warlord trait and another to give him a relic and he can still bring the household rules because the knight lances rule doesn't affect the auxiliary detachment?

So for example for 2 CP. I can have an ally Hawkshroud Knight with the 4++ warlord trait and any relic I feel like it, even if my army is from another faction. Or do knights have a rule similar to the IG one for super heavy auxiliary detachment where they can't get the regiment rules.



I think you should be able to do this.


I don't think you'll get an Household tradition for an Auxiliary


There's nothing that we know of right now that says otherwise, and there's nothing that leads me to believe you couldn't.
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

tneva82 wrote:
Seems at least 2/1 and 1/2 are possible. Whether 3/0 or 0/3 are possible I don't know.

Thanks. Perhaps if I scour the review videos I can find a shot of the datasheet to clarify.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Unshakeable Grey Knight Land Raider Pilot





Here's my Starting point for a 2k Knights list:

+++ New Roster (Warhammer 40,000 8th Edition) [131 PL, 1998pts] +++

++ Super-Heavy Detachment +3CP (Imperium - Imperial Knights) ++

Household: Taranis

+ Lord of War +

Armiger Helverin
. Armiger Helverin: Heavy stubber
. Armiger Helverin: Heavy stubber

Armiger Helverin
. Armiger Helverin: Heavy stubber
. Armiger Helverin: Heavy stubber

Knight Errant: Heavy stubber, Reaper chainsword, Thermal cannon

Knight Gallant: Heavy stubber, Reaper chainsword, Thunderstrike gauntlet

Knight Gallant: Heavy stubber, Reaper chainsword, Thunderstrike gauntlet

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) ++

Forge World: Lucius

+ HQ +

Tech-Priest Enginseer: Omnissian Axe, Servo-arm

Tech-Priest Enginseer: Omnissian Axe, Servo-arm, The Solar Flare
. Warlord: Necromechanic

+ Troops +

Skitarii Rangers: 4x Skitarii Ranger
. Ranger Alpha: Galvanic rifle

Skitarii Rangers: 4x Skitarii Ranger
. Ranger Alpha: Galvanic rifle

Skitarii Rangers: 4x Skitarii Ranger
. Ranger Alpha: Galvanic rifle

Created with BattleScribe

11 cp starting, burning three on Exalted court to Character everyone - Ion Bulwark on one and Landstrider on the other. The Bulwark goes first and provides cover for the other. One more CP for the Helm Dominatus for the Errant. Seven CP is low, but it's still probably workable. If there's a particularly heavy gunline, look to spend just one on Exalted Court and Sally Forth with the Landstrider model. Also Lucius gives you the ability to hold one Ranger unit for Deep Strike, and the Solar Flare + Necromechanic + Tech-Adept lets you heal 4 wounds a turn and also keep up with your knights. Probably be used to keep the Helverins up, however.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Well, from the looks of it, I am going to be running the following Knight Setup:

House Mortan

Warden with Thunderstrike Gauntlet (upgraded to the Paragon Gauntlet) with a Stormspear Rocket Pod - 461 pts

Warden with Thunderstrike Gauntlet (AGC upgraded to Endless Fury) with a Stormspear Rocket Pod - 461 pts

Valiant with 2x Siegebreaker Missiles and 2x Siegebreaker Cannon with Traitor's Pyre - 594 pts

Total is 1516 pts.

I am thinking a small contingent of Primaris Space Marines will run alongside them (a Captain, Librarian with Null Zone, and three squads of Intercessors). The total price is 480 pts.

This gives me 11 command points of which I will be spending 3 from the start for additional relic (which, according to the reviews I have watched, makes the Knights a character so they can perform Heroic Interventions).

Fluffwise, I am making the Valiant the High King (he will be the Warlord with the Ion Bulwark Warlord Trait. The two Wardens are his fraternal twins sons.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
Longtime Dakkanaut



Glasgow

How do you get so many knight characters to use the relics arnt you limited to 1?
   
 
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