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2018/06/02 12:17:04
Subject: Imperial Knights Tactica Version 1.0 - Pre codex
So those with forgeworld knights. Can someone assist me with the legality of playing them in 40k.
How do stratagems and relics etc work now the codex has been previewed. If I were to buy 3 acastus knights could I make them house Taranis and use stratagems on them legally? Or are forgeworld choosing to leave this a mystery?
I notice apps like BattleScribe etc let you add them do 40k. And yet on forgeworld website the porphryion only shows up under 30k.
Chapter approved however had point increases for forgeworld knights and applies to 40k not other game systems.
For someone new to the knights like I am it’s very confusing. Maybe I’m being a bit slow too haha.
2018/06/02 12:57:20
Subject: Imperial Knights Tactica Version 1.0 - Pre codex
So those with forgeworld knights. Can someone assist me with the legality of playing them in 40k.
How do stratagems and relics etc work now the codex has been previewed. If I were to buy 3 acastus knights could I make them house Taranis and use stratagems on them legally? Or are forgeworld choosing to leave this a mystery?
I notice apps like BattleScribe etc let you add them do 40k. And yet on forgeworld website the porphryion only shows up under 30k.
Chapter approved however had point increases for forgeworld knights and applies to 40k not other game systems.
For someone new to the knights like I am it’s very confusing. Maybe I’m being a bit slow too haha.
Presumably, since the other books are this way, the Questor Imperialis keyword is what determines if you get strategems or not, so as long as your army is battle forged and you have a detachment of Questor Imperialism, you should be good to go. Some strategems will also probably to specific to what household keyword the knight has, so you'll want to be aware of that as well. Household will also determine what chapter tactics your knights get. But generally you will just treat the FW knights the same as any other unit.
The free relic is unlocked by whatever faction your warlord is from, but if you've unlocked a factions strategems, you can spend CP to get 1-2 from their list of relics.
This message was edited 1 time. Last update was at 2018/06/02 13:27:14
2018/06/02 20:37:35
Subject: Imperial Knights Tactica Version 1.0 - Pre codex
Thermal Cannon 76
Stormspear 45
Reaper chainsword 30
Gauntlet 35
Avenger Gatling 75
Heavy Flamer 17
Rapid Fire BC 100
Stubber 4
Shieldbreaker Missile 12
Siegebreaker Cannon 35
Automatically Appended Next Post:
Super heavy Detatchment 1
Knight warden (Ion Trait, Endless Fury, Stormspear, Thunderstrike, melta) 474
2 x Armiger Warglaive (stubber) 328
2 x Armiger Warglaive (stubber) 328
Super Heavy 2
Knight Paladin (TBD defensive trait, invuln relic(cp), Icarus autocannon, Melta) 466
Armiger Helverin 174
Armiger Helverin 174
Total 1944
High King Tybalt and his Kingsward sally forth!
Just be aware though - you'd be starting the game with only 2CP with that setup :(
*puts on monacle* Jolly good, 2CP sounds Terrific. I assumed i'd have to waste all CP on the extra character trait strat and Relic strat. So that's 2 more CP than I thought i'd have. Jolly good and good hunting and all that!
Ok. So I'm going to field a single freeblade knight with my Vostroyan Firstborn guard.
From the fluff, Sir Yardan and his Knight, Manifest Fury.
Going to build it as a Gallant with the chest mount sporting a meltagun so I can advance and still shoot. Should be a literal TON of fun with 5 attacks base, and hitting on 2+, he should be the apex predator of Distraction Carnifexes for the fairly reasonable price of 359 points.
Looking forward to this for sure.
Take it easy.
-Red__Thirst-
You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.
2018/06/02 23:29:21
Subject: Imperial Knights Tactica Version 1.0 - Pre codex
3x Gallants in one
Warden, Gallant and a Warglaive in another
Lol five Knights? I have no seen anything from the 'Dex (nor even watched the video), so that may be silly but I am hellbent on having five on the table dammit!
3x Gallants in one
Warden, Gallant and a Warglaive in another
Lol five Knights? I have no seen anything from the 'Dex (nor even watched the video), so that may be silly but I am hellbent on having five on the table dammit!
You're going to run into the "no more than three of a unit" (optional) rule.
2018/06/03 03:16:02
Subject: Imperial Knights Tactica Version 1.0 - Pre codex
3x Gallants in one
Warden, Gallant and a Warglaive in another
Lol five Knights? I have no seen anything from the 'Dex (nor even watched the video), so that may be silly but I am hellbent on having five on the table dammit!
You're going to run into the "no more than three of a unit" (optional) rule.
Unlike chaos knights, imperial knights have 3 distinct data cards
2018/06/03 03:40:04
Subject: Imperial Knights Tactica Version 1.0 - Pre codex
Two Gallants, an Errant, a Warden, a Crusader. 5 Knights, will tide me over until they fix the FW points, I think.
Can't think of a better way to get 5 knights in a list, anyone else?
Probably make the Crusader the Character/Warlord/ with the relic gatling gun. The Gallants get 15 stomps each hitting on 2s.
warboss wrote: Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
2018/06/03 10:35:20
Subject: Imperial Knights Tactica Version 1.0 - Pre codex
I think I’d go with a warden, errant, crusader (with battlecannon) and two gallants. That comes to 1999.
I’m trying to work out a list with an admech battalion to go with my Taranis knights. I’m thinking something like:
Castellan with Cawl’s wrath and 4++.
Paladin
Crusader with bc
Armiger Warglaive
Then a stygies battalion comprising:
2 enginseers
2x5 Rangers
3 breachers with heavy arc rifles and torsion claws
That leaves me with 40 points for toys. I could give the rangers an arc rifle or two and/or stick carapace weapons on my questoris knights. Maybe upgrade some rangers to vanguard, though mostly I expect I’ll be having them camp objectives so they’d benefit marginally more from the range.
2018/06/03 16:23:39
Subject: Imperial Knights Tactica Version 1.0 - Pre codex
Oh yeah, forgot about that stupid rule. So, I guess that list needs a tweak. I'll brainstorm when I have the Codex in hand. But I'm hell-bent on 5 Knights. Because it'll look sick.
Can you pick any combination of missiles cannons on top of the new guys or are they set?
BlaxicanX wrote: A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
2018/06/04 06:36:25
Subject: Imperial Knights Tactica Version 1.0 - Pre codex
So those with forgeworld knights. Can someone assist me with the legality of playing them in 40k.
How do stratagems and relics etc work now the codex has been previewed. If I were to buy 3 acastus knights could I make them house Taranis and use stratagems on them legally? Or are forgeworld choosing to leave this a mystery?
I notice apps like BattleScribe etc let you add them do 40k. And yet on forgeworld website the porphryion only shows up under 30k.
Chapter approved however had point increases for forgeworld knights and applies to 40k not other game systems.
For someone new to the knights like I am it’s very confusing. Maybe I’m being a bit slow too haha.
Presumably, since the other books are this way, the Questor Imperialis keyword is what determines if you get strategems or not, so as long as your army is battle forged and you have a detachment of Questor Imperialism, you should be good to go. Some strategems will also probably to specific to what household keyword the knight has, so you'll want to be aware of that as well. Household will also determine what chapter tactics your knights get. But generally you will just treat the FW knights the same as any other unit.
The free relic is unlocked by whatever faction your warlord is from, but if you've unlocked a factions strategems, you can spend CP to get 1-2 from their list of relics.
Cheers,
Automatically Appended Next Post:
tneva82 wrote: 40k rules are in index sold separately. Legal there.
You guys helped clear that all up for me
This message was edited 1 time. Last update was at 2018/06/04 08:32:37
2018/06/04 11:23:35
Subject: Imperial Knights Tactica Version 1.0 - Pre codex
So let me get this straight, If I am bringing a knight in a super heavy auxiliary detachment as an ally, I can spend 1 CP to turn him into a character with an warlord trait and another to give him a relic and he can still bring the household rules because the knight lances rule doesn't affect the auxiliary detachment?
So for example for 2 CP. I can have an ally Hawkshroud Knight with the 4++ warlord trait and any relic I feel like it, even if my army is from another faction. Or do knights have a rule similar to the IG one for super heavy auxiliary detachment where they can't get the regiment rules.
This message was edited 2 times. Last update was at 2018/06/04 11:28:31
2018/06/04 11:33:01
Subject: Imperial Knights Tactica Version 1.0 - Pre codex
GuardStrider wrote: So let me get this straight, If I am bringing a knight in a super heavy auxiliary detachment as an ally, I can spend 1 CP to turn him into a character with an warlord trait and another to give him a relic and he can still bring the household rules because the knight lances rule doesn't affect the auxiliary detachment?
So for example for 2 CP. I can have an ally Hawkshroud Knight with the 4++ warlord trait and any relic I feel like it, even if my army is from another faction. Or do knights have a rule similar to the IG one for super heavy auxiliary detachment where they can't get the regiment rules.
I think you should be able to do this.
2018/06/04 12:47:13
Subject: Imperial Knights Tactica Version 1.0 - Pre codex
So I’ll be trading in a warglaive to get a guard battalion... brings me to 8 cp .... 2 questoris knights 5 armigers 29 infantry models with three missile launchers
While good value as the Renegade boxed set only comes with one of the Warden upgrade sprues what are thoughts on running Questoris class Knights without the rocket pod. If you're running just Knights I would have thought you'd want all the guns you can bring to get the most out of each Knight and the Iccarus Autocannon alternative look rather meh.
2018/06/04 16:58:45
Subject: Imperial Knights Tactica Version 1.0 - Pre codex
GuardStrider wrote: So let me get this straight, If I am bringing a knight in a super heavy auxiliary detachment as an ally, I can spend 1 CP to turn him into a character with an warlord trait and another to give him a relic and he can still bring the household rules because the knight lances rule doesn't affect the auxiliary detachment?
So for example for 2 CP. I can have an ally Hawkshroud Knight with the 4++ warlord trait and any relic I feel like it, even if my army is from another faction. Or do knights have a rule similar to the IG one for super heavy auxiliary detachment where they can't get the regiment rules.
I think you should be able to do this.
I don't think you'll get an Household tradition for an Auxiliary
2018/06/04 19:33:12
Subject: Imperial Knights Tactica Version 1.0 - Pre codex
GuardStrider wrote: So let me get this straight, If I am bringing a knight in a super heavy auxiliary detachment as an ally, I can spend 1 CP to turn him into a character with an warlord trait and another to give him a relic and he can still bring the household rules because the knight lances rule doesn't affect the auxiliary detachment?
So for example for 2 CP. I can have an ally Hawkshroud Knight with the 4++ warlord trait and any relic I feel like it, even if my army is from another faction. Or do knights have a rule similar to the IG one for super heavy auxiliary detachment where they can't get the regiment rules.
I think you should be able to do this.
I don't think you'll get an Household tradition for an Auxiliary
There's nothing that we know of right now that says otherwise, and there's nothing that leads me to believe you couldn't.
2018/06/04 19:47:59
Subject: Imperial Knights Tactica Version 1.0 - Pre codex
tneva82 wrote: Seems at least 2/1 and 1/2 are possible. Whether 3/0 or 0/3 are possible I don't know.
Thanks. Perhaps if I scour the review videos I can find a shot of the datasheet to clarify.
BlaxicanX wrote: A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
2018/06/04 22:16:07
Subject: Re:Imperial Knights Tactica Version 1.0 - Pre codex
11 cp starting, burning three on Exalted court to Character everyone - Ion Bulwark on one and Landstrider on the other. The Bulwark goes first and provides cover for the other. One more CP for the Helm Dominatus for the Errant. Seven CP is low, but it's still probably workable. If there's a particularly heavy gunline, look to spend just one on Exalted Court and Sally Forth with the Landstrider model. Also Lucius gives you the ability to hold one Ranger unit for Deep Strike, and the Solar Flare + Necromechanic + Tech-Adept lets you heal 4 wounds a turn and also keep up with your knights. Probably be used to keep the Helverins up, however.
2018/06/04 22:36:51
Subject: Re:Imperial Knights Tactica Version 1.0 - Pre codex
Well, from the looks of it, I am going to be running the following Knight Setup:
House Mortan
Warden with Thunderstrike Gauntlet (upgraded to the Paragon Gauntlet) with a Stormspear Rocket Pod - 461 pts
Warden with Thunderstrike Gauntlet (AGC upgraded to Endless Fury) with a Stormspear Rocket Pod - 461 pts
Valiant with 2x Siegebreaker Missiles and 2x Siegebreaker Cannon with Traitor's Pyre - 594 pts
Total is 1516 pts.
I am thinking a small contingent of Primaris Space Marines will run alongside them (a Captain, Librarian with Null Zone, and three squads of Intercessors). The total price is 480 pts.
This gives me 11 command points of which I will be spending 3 from the start for additional relic (which, according to the reviews I have watched, makes the Knights a character so they can perform Heroic Interventions).
Fluffwise, I am making the Valiant the High King (he will be the Warlord with the Ion Bulwark Warlord Trait. The two Wardens are his fraternal twins sons.