Switch Theme:

Codex Imperial Knights - A Legacy of Honor  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut





Connecticut

Yes. It's the CP thing. 1 Big boy = 3 CP, 3 Big boys = 6 CP. Armigers can be used now.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Holy crap, this changes EVERYTHING when it comes to my Knight army. I might take my Marines out and run an all Knight army now (though 3 CP for a second SH Detachment instead of 5 CP for a Battalion is a bit of a trade-off).

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Cephalobeard wrote:
Yes. It's the CP thing. 1 Big boy = 3 CP, 3 Big boys = 6 CP. Armigers can be used now.

Okay, cool. I thought that was what it was!
   
Made in gb
Been Around the Block





Previously, you could only take three knights in a SHD to gain the +3 cp so Armigers didn't count towards that. Now though, you can take one big knight and two smaller to get the +3cp as normal or take three big guys and get +6cp instead.

They did mention on the FB page that a Forge World FAQ should be coming today so look out for that.
   
Made in us
Longtime Dakkanaut





I’m still keeping my guard for screening

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in gb
Combat Jumping Rasyat




East of England

Wow, that's a huge boost to Armigers. I'm not sure what to think of it, honestly.

Helverins + a Knight just became a staple for soup, would be my guess.
   
Made in us
Longtime Dakkanaut





Well then 14 cp before I start spending on warlord traits and heirlooms.

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in gb
Killer Khymerae



Oxfordshire, UK

A big FW FAQ here, that has a Knight section:

https://whc-cdn.games-workshop.com/wp-content/uploads/2018/04/imperial_armour_index_forces_of_the_astra_militarum.pdf

GK - 2k Points
IK - 3k Points
Tau - 2k Points

DR:80S++G++M+B+IPw40k00#+D++A++/sWD-R++T(T)DM+
 
   
Made in us
Lord Commander in a Plush Chair






 casvalremdeikun wrote:
Holy crap, this changes EVERYTHING when it comes to my Knight army. I might take my Marines out and run an all Knight army now (though 3 CP for a second SH Detachment instead of 5 CP for a Battalion is a bit of a trade-off).


You are netting 1 additional CP.

If your first SHD had 3 big knights, you had +3 CP, add in Battalion for +5. Now you have +6 and +3. 9 is one more than 8(12 total with the 3 starting vs 11).

I was going to get Snarky about the Vulker FAQ question until I just went back and re-read it; with the Trigger of "when Resolving shooting attacks against the nearest Targeted enemy" I can see the misunderstood reading that lead to the question.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Longtime Dakkanaut





Connecticut



Lancer here we come!

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in gb
Longtime Dakkanaut




Did anyone else find it funny that the autosacristin forge took a nerf in the FAQ

If it has to take one for the rest of the codex I'm good with that
   
Made in gb
Killer Khymerae



Oxfordshire, UK



Very happy that my Lancer can get an outing now. Combined with the CP changes, today is a good day for IKs.

GK - 2k Points
IK - 3k Points
Tau - 2k Points

DR:80S++G++M+B+IPw40k00#+D++A++/sWD-R++T(T)DM+
 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Kommissar Kel wrote:
 casvalremdeikun wrote:
Holy crap, this changes EVERYTHING when it comes to my Knight army. I might take my Marines out and run an all Knight army now (though 3 CP for a second SH Detachment instead of 5 CP for a Battalion is a bit of a trade-off).


You are netting 1 additional CP.

If your first SHD had 3 big knights, you had +3 CP, add in Battalion for +5. Now you have +6 and +3. 9 is one more than 8(12 total with the 3 starting vs 11).

I was going to get Snarky about the Vulker FAQ question until I just went back and re-read it; with the Trigger of "when Resolving shooting attacks against the nearest Targeted enemy" I can see the misunderstood reading that lead to the question.
Yeah, I have been up all night, so my math sucks. Now I need to figure out how to work this army to it's fullest. I am probably still better off with the Battalion instead of the second SHD for some objective claiming ability, but I do want to figure out a way to make my Knights work without them.

This update definitely makes me happy I bought a set of Helverins on the eBay sale yesterday. Now I just need to figure out how to fit two Helverins and a Knight in for 480 pts (it can't be done).

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Longtime Dakkanaut





So this makes me want to take taranis now 2cp to revive a dead knight on a 4+ 1 more to reroll that and 1 more to make it top profile “FROM HELLS HEART I STAB AT THEE, FROM HELLS HEART I SPIT MY LAST BREATH AT THEE!”

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in fi
Locked in the Tower of Amareo





Haha yeah i'm tossing between that and raven. Raven more competive but that trick is nice troll ability.

2024 painted/bought: 109/109 
   
Made in us
Longtime Dakkanaut





That trick means as long as you do not charge in your phase you get a 75% change of knight just shrugging if entire armies of firepower for 2-4 cp

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

gendoikari87 wrote:
So this makes me want to take taranis now 2cp to revive a dead knight on a 4+ 1 more to reroll that and 1 more to make it top profile “FROM HELLS HEART I STAB AT THEE, FROM HELLS HEART I SPIT MY LAST BREATH AT THEE!”
How I imagine your opponent's reaction.

Seriously, this update makes me so much more likely to do things like take the 3 CP Exalted Court and the 3 CP Heirlooms as well as add more Helverins into my army. The possibility of running two Gallants instead of one just went up for me.
[Thumb - videotogif_2017.04.30_13.32.24.gif]


5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Longtime Dakkanaut




Yeah the CP changes open up a lot for IK.

You can take 3 big knights and 3 littles now, and even do stuff like bring two different houses by going 1/2 and 2/1 big/little knights, which is pretty cool.
   
Made in fi
Locked in the Tower of Amareo





Well yes but 2-3 cp is expensive, at best 75% chance and d3 wounds left so if enemy has anything close they can charge and finish it. And always 1/6 chance you can't use strategem. 30% with dominatus class. Compared to other house strategem not that good. It's more of fun lol one for fun

2024 painted/bought: 109/109 
   
Made in us
Fresh-Faced New User





Yep, big change for armigers.

My plan is to run a gallant, a paladin, and 2 warglaives alongside 2 Guard battalions and it comes out to an even 2000 pts with CP being generated by each detachment.
   
Made in us
Longtime Dakkanaut





Connecticut

Operation House Terryn is a go.

Lancer, Gallant, 3 Armigers in a Detachment with 2 supporting guard battalions, I'm so excited.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Fixture of Dakka





Armiger change is very nice, but not exactly huge. A 1 titan/2 arm SHD is a lot more interesting and viable now and running pure knights is interesting with 4 knights and a pair, but fairly limiting in terms of how you outfit the Questors.

Great intelligent, impactful and exciting changes overall though. Doesn't cause me to rewrite my lists too much, but I'm excited for a little more CP to play with.
   
Made in gb
Ship's Officer



London

At 2k you can now have a detachment of 3 big knights and a second one of a big knight and 2 armigers. Total of 12 CPs.

Hope people haven't painted too many IG for their knights so far. Stop now.

So for example:

Warden with Ironstorm 426
Warden with Ironstorm 426
Warden with Stormspear 456

Gallant 354
Warglaive 164
Helverin 174

That's in no way difinitive, of course. You could have some crusaders in there if you went for more gallants, or fewer carapace weapons. You could certainly make the lance with the Gallant be from house Terryn, and the other one from any other house.

You can only have a Dominus knight if you go for loads of gallants, or if you put armigers in both detachments and forgo 3 CPs.

This message was edited 1 time. Last update was at 2018/06/22 14:41:38


 
   
Made in us
Longtime Dakkanaut




Mandragola wrote:
At 2k you can now have a detachment of 3 big knights and a second one of a big knight and 2 armigers. Total of 12 CPs.

Hope people haven't painted too many IG for their knights so far. Stop now.

So for example:

Warden with Ironstorm 426
Warden with Ironstorm 426
Warden with Stormspear 456

Gallant 354
Warglaive 164
Helverin 174

That's in no way difinitive, of course. You could have some crusaders in there if you went for more gallants, or fewer carapace weapons. You could certainly make the lance with the Gallant be from house Terryn, and the other one from any other house.

You can only have a Dominus knight if you go for loads of gallants, or if you put armigers in both detachments and forgo 3 CPs.


Definitely seems viable, and the decision between having 3 knights with relics and warlord traits vs 2 plus the guard CP battery seems like a real one now, which I like.
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Well that is wonderful news to wake up to.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in fi
Locked in the Tower of Amareo





Mandragola wrote:
At 2k you can now have a detachment of 3 big knights and a second one of a big knight and 2 armigers. Total of 12 CPs.

Hope people haven't painted too many IG for their knights so far. Stop now.

.


For very competive ig still required for bodies, more cp and regeneration of cp. All knights still won't be super hot in competive enviromen'

2024 painted/bought: 109/109 
   
Made in us
Longtime Dakkanaut





Question: can I take a brb trait on knight 1 and use exalted court to give knight 2 a codex trait?

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

gendoikari87 wrote:
Question: can I take a brb trait on knight 1 and use exalted court to give knight 2 a codex trait?
Why couldn't you? The codex traits are available in addition to the big rulebook traits, not in spite of them.

Though it does make me want to put the Ignore Wounds trait on one of my Knights. It could be a fun time having a more survivable Knight

This message was edited 1 time. Last update was at 2018/06/22 15:14:51


 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Imperial Knights can't use the BRB warlord traits, it is on the codex.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Galas wrote:
Imperial Knights can't use the BRB warlord traits, it is on the codex.
Crap. I missed that rule. So much for my super Knight.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
 
Forum Index » 40K General Discussion
Go to: