Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2018/10/30 00:29:11
Subject: Ork speculation/chat - [new rumour p75 and in OP-Clan Warlord Traits]
|
 |
Battlewagon Driver with Charged Engine
|
RedNoak wrote: An Actual Englishman wrote:As far as competitive play goes, if your faction doesn’t have an answer to the meta lists you aren’t at the table.
As goofy smiley said earlier - we lack an answer to knights, particularly when they are screened by cheap, efficient chaff.
I think we’ll want to run brigades where possible and I agree every list will have a contingent of 3x10 Grots. Can someone clarify exactly when the grot shields stratagem comes into play and if there are any limitations for me?
I’ve listened to a lot of reviews of the codex now and I feel that there’s a light at the end of our fungal tunnel. The key will be selecting a play style and going all out on it I think. I have noticed some combinations that seem particularly savage but as always we’ll need redundancy. I have no points efficient answer to knights that isn’t a tailored skew list.
i would recommend the MWG codex review. MWG is often times too 'hyped' by new stuff, but steve (the reviewer) is pretty good at atleast arguing why he thinks stuff is good (instead of just blabbeling on how good that 'theoratically' sounds)
but to answer your question:
RedNoak wrote:its the 2nd option. pick a unit that is shot at, if there are gretchin within 6" and they are closer to the shooting unit, for the rest of the phase you roll a dice for every UNSAVED wound. on a 2+ the gretchin unit suffers a mortal wound instead. 1CP works only on infantry models (i think)
Yeah Steve is pretty good. I think he is overestimating how good ork shooting with bad moons will be, but atleast he thinks the Stompa and mek workshop are garbage, unlike some other reviewers.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/30 01:16:57
Subject: Ork speculation/chat - [new rumour p75 and in OP-Clan Warlord Traits]
|
 |
Longtime Dakkanaut
|
Yeah Steve is good for reviews. He has a good knowledge of the game and a good mind for it. The only one who's opinion I would dismiss would be Dave. He is a super cool guy, but not focused on competitive at all and does not really care about it.
Anyone who says the workshop is good immediately makes me weep.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/30 03:00:05
Subject: Ork speculation/chat - [new rumour p75 and in OP-Clan Warlord Traits]
|
 |
Decrepit Dakkanaut
|
The workshop is good.
Not in the game of course. The model is good and I could foresee making good use of bitz for terrain
|
This message was edited 1 time. Last update was at 2018/10/30 03:00:47
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/30 06:23:01
Subject: Ork speculation/chat - [new rumour p75 and in OP-Clan Warlord Traits]
|
 |
Locked in the Tower of Amareo
|
RedNoak wrote: An Actual Englishman wrote:As far as competitive play goes, if your faction doesn’t have an answer to the meta lists you aren’t at the table.
As goofy smiley said earlier - we lack an answer to knights, particularly when they are screened by cheap, efficient chaff.
I think we’ll want to run brigades where possible and I agree every list will have a contingent of 3x10 Grots. Can someone clarify exactly when the grot shields stratagem comes into play and if there are any limitations for me?
I’ve listened to a lot of reviews of the codex now and I feel that there’s a light at the end of our fungal tunnel. The key will be selecting a play style and going all out on it I think. I have noticed some combinations that seem particularly savage but as always we’ll need redundancy. I have no points efficient answer to knights that isn’t a tailored skew list.
i would recommend the MWG codex review. MWG is often times too 'hyped' by new stuff, but steve (the reviewer) is pretty good at atleast arguing why he thinks stuff is good (instead of just blabbeling on how good that 'theoratically' sounds)
but to answer your question:
RedNoak wrote:its the 2nd option. pick a unit that is shot at, if there are gretchin within 6" and they are closer to the shooting unit, for the rest of the phase you roll a dice for every UNSAVED wound. on a 2+ the gretchin unit suffers a mortal wound instead. 1CP works only on infantry models (i think)
Further question regarding strategem. Is it the original gretchin unit or any gretchin unit? If any then fine 3x10 works. If original then 3x10 is pretty much one shot protection. You trigger it, grots take some wounds, then enemy shoots some chaff clearing stuff at the gretchins wiping out them(of course depending on what is behind he will shoot the grots to begin with. Like trying to protect mega nobs with this. Not happening in practice. Weapons good at killing gretchin are bad at killing mega nobs so order will be grots first, then meganobz. Grot screen as such is most useful for protecting stuff like lootas and tank bustas). In that case you want 30 strong blocks to make it at least take some effort to remove the screen first. Grots were already pretty good in codex and now replaced boys as go-to unit for non-deep striking units so 30 strong grot mobs aren't even really a bad thing anyway!
|
This message was edited 1 time. Last update was at 2018/10/30 06:24:47
2024 painted/bought: 109/109 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/30 07:40:07
Subject: Ork speculation/chat - [new rumour p75 and in OP-Clan Warlord Traits]
|
 |
Mekboy on Kustom Deth Kopta
|
Daedalus81 wrote: An Actual Englishman wrote:As far as competitive play goes, if your faction doesn’t have an answer to the meta lists you aren’t at the table.
As goofy smiley said earlier - we lack an answer to knights, particularly when they are screened by cheap, efficient chaff.
I think we’ll want to run brigades where possible and I agree every list will have a contingent of 3x10 Grots. Can someone clarify exactly when the grot shields stratagem comes into play and if there are any limitations for me?
I’ve listened to a lot of reviews of the codex now and I feel that there’s a light at the end of our fungal tunnel. The key will be selecting a play style and going all out on it I think. I have noticed some combinations that seem particularly savage but as always we’ll need redundancy. I have no points efficient answer to knights that isn’t a tailored skew list.
https://www.youtube.com/watch?v=schAySKQcJQ
I'm not sure if this is supposed to be funny? Surely you aren't being serious?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/30 08:05:48
Subject: Ork speculation/chat - [new rumour p75 and in OP-Clan Warlord Traits]
|
 |
Regular Dakkanaut
|
You could, but those two were what was on the table.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/30 10:16:55
Subject: Ork speculation/chat - [new rumour p75 and in OP-Clan Warlord Traits]
|
 |
Nasty Nob
|
What looks like it will be good for Deffskullz? I've always favoured MSU with lots of vehicles and that doesn't seem like a bad start.
Shokkjump Dragsta seems ideally suited, other buggies less so.
Spannas with kustom mega blastas might actually be worth taking in burna units. I'm considering dreads with double KMBs or KMB / rokkit too.
Big Trakks or Meka-dreads with big zzappas seem decent enough.
Deffkoptas look like they will be OK with either rokkits or KMBs (if they are still an option). Killsaws might even be worth it.
Wazbom Blastajets are at least mostly safe to use their mega-kannons now. Shame I just built mine with tellyport blastas.
Small units of bikers or kommandos get little benefit with shooting, but being able to re-roll one power klaw attack is nice and having priority for seizing objectives makes them pretty good.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/30 11:20:01
Subject: Re:Ork speculation/chat - [new rumour p75 and in OP-Clan Warlord Traits]
|
 |
Bonkers Buggy Driver with Rockets
|
okay, this is weird, but wondering what combo is better. let me compare these 2.
in one corner we have the scrapjet. its got bigshootas and a variety or rokets but also probably one of the better melee profiles of the new buggies short of the defkilla. it has the same ram as the boosta blastas (for mortal wounds in charges) and its drill gives it st8, so it pretty much has a pk.
we are looking at 110pts
in the other corner we have 2 normal warbikers and suported by a defkopta with twin rokets and a killsaw (an option that looks like its no longer available wargear).
thats a total of 115pts.
this is a weird comparison but if you had to compare the scrapjet to the squad of warbikers and the defkopta then were do each stand. they all equal to similar wounds but the scrapjet is t6.
the defkopta flys so thats a bonus and works with a roll of shoot charge retreat shoot, but the scrapjet would have to be bloodaxe to get closer to that flexible role. also the defkopta can do a type of board edge deepstrike.
the bikes provide 12 st5 shots but the scrapjets 12 st5 shots (i think its 2 twin bigshootas) are longer range. also the wing rokets and roket canon will do more then what the defkopta brings with its kopta rokets. it looks like the scrapjet is better shooting,
the koptas killsaw only has 2 attacks. the scrapjet not only gets d3 mortal wounds on a 4+ on the charge but also has 4 attacks for its drill.
while the defkopta has more flexibly and warbikers are warbikers, its not as effective as the scrapjet. the roll of the scrapjet (when pared with bloodaxes) is to shoots its s5 at chaff and then all its rokets at any large moving object, then it charges and uses its impressive melee against said big targets. then promptly pops out of combat to either shoots its rokets back into the target or charge again for trying to get those mortal wounds and drill attacks.
this seems like a weird comparison, but i like this type of unit profile. in 7th i liked assaulting the enemy with roket defkoptas with saws, and while in the codex those are probably not possible (it sounds like we are losing the saw upgrade) and its not efficient with its damage and pt cost. the scrapjet will fill that roll quite nicely.
pair the bloodaxe scrapjet in a list with badmoon or deathskull shockjummpdragstas for some serious firepower (and the scrapjets go in for the melee kill). with enough separate squad models (lets think around 9 total of these 2 buggies) against knights can be quite threatening. use grots for battalion cp battery and use whatever else to help screen or bring anti fly traktor kannons. bring a deffkila wartrike to get better charges with the scrapjets.
what do you guys think?
|
"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/30 11:42:20
Subject: Re:Ork speculation/chat - [new rumour p75 and in OP-Clan Warlord Traits]
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
geargutz wrote:okay, this is weird, but wondering what combo is better. let me compare these 2.
in one corner we have the scrapjet. its got bigshootas and a variety or rokets but also probably one of the better melee profiles of the new buggies short of the defkilla. it has the same ram as the boosta blastas (for mortal wounds in charges) and its drill gives it st8, so it pretty much has a pk.
we are looking at 110pts
in the other corner we have 2 normal warbikers and suported by a defkopta with twin rokets and a killsaw (an option that looks like its no longer available wargear).
thats a total of 115pts.
this is a weird comparison but if you had to compare the scrapjet to the squad of warbikers and the defkopta then were do each stand. they all equal to similar wounds but the scrapjet is t6.
the defkopta flys so thats a bonus and works with a roll of shoot charge retreat shoot, but the scrapjet would have to be bloodaxe to get closer to that flexible role. also the defkopta can do a type of board edge deepstrike.
the bikes provide 12 st5 shots but the scrapjets 12 st5 shots (i think its 2 twin bigshootas) are longer range. also the wing rokets and roket canon will do more then what the defkopta brings with its kopta rokets. it looks like the scrapjet is better shooting,
the koptas killsaw only has 2 attacks. the scrapjet not only gets d3 mortal wounds on a 4+ on the charge but also has 4 attacks for its drill.
while the defkopta has more flexibly and warbikers are warbikers, its not as effective as the scrapjet. the roll of the scrapjet (when pared with bloodaxes) is to shoots its s5 at chaff and then all its rokets at any large moving object, then it charges and uses its impressive melee against said big targets. then promptly pops out of combat to either shoots its rokets back into the target or charge again for trying to get those mortal wounds and drill attacks.
this seems like a weird comparison, but i like this type of unit profile. in 7th i liked assaulting the enemy with roket defkoptas with saws, and while in the codex those are probably not possible (it sounds like we are losing the saw upgrade) and its not efficient with its damage and pt cost. the scrapjet will fill that roll quite nicely.
pair the bloodaxe scrapjet in a list with badmoon or deathskull shockjummpdragstas for some serious firepower (and the scrapjets go in for the melee kill). with enough separate squad models (lets think around 9 total of these 2 buggies) against knights can be quite threatening. use grots for battalion cp battery and use whatever else to help screen or bring anti fly traktor kannons. bring a deffkila wartrike to get better charges with the scrapjets.
what do you guys think?
Sounds good to me, I thought about something similar. Apparently the wing rokkits (or maybe the entire model?) also gets +1 to hit against vehicles, so the shooting really isn't something to scoff at. The only sad part about the model is that it would be better without the four big shootas.
In general, you probably want to shoot with them after falling back, since their melee attack are only hitting on 4+, which is not that much better than their shooting - assuming there is something left to fall back from.
My plan is to use three scrapjets, a wartrike, a morkanaut and a pair of bonekrushas as the core of my army (about 1100 points). The morkanaut will probably be drawing fire from and/or protecting the jets and wagons with its KFF while the wartrike ensures T2 charges. Dakkajets or gunwagons or battlewagons with flash gits will be clearing a way for them to reach hard targets. Even a knight will not be standing long when hit with three drills and two deff rollas.
That's the plan anyways, I'll see if it actually works.
|
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/30 11:47:46
Subject: Ork speculation/chat - [new rumour p75 and in OP-Clan Warlord Traits]
|
 |
Shadowy Grot Kommittee Memba
|
Slayer-Fan123 wrote:The workshop is good.
Not in the game of course. The model is good and I could foresee making good use of bitz for terrain
Yeah if only I hadn't already gotten the half of it I'd be most hyped for basically for free with speed freeks.
it's a miss for me, but hey, if someone else wants to make an ork board you just need that box, speed freeks and some big rocks!
|
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/30 11:59:35
Subject: Re:Ork speculation/chat - [new rumour p75 and in OP-Clan Warlord Traits]
|
 |
Battlewagon Driver with Charged Engine
|
Jidmah wrote: Sounds good to me, I thought about something similar. Apparently the wing rokkits (or maybe the entire model?) also gets +1 to hit against vehicles, so the shooting really isn't something to scoff at. The only sad part about the model is that it would be better without the four big shootas.
In general, you probably want to shoot with them after falling back, since their melee attack are only hitting on 4+, which is not that much better than their shooting - assuming there is something left to fall back from.
My plan is to use three scrapjets, a wartrike, a morkanaut and a pair of bonekrushas as the core of my army (about 1100 points). The morkanaut will probably be drawing fire from and/or protecting the jets and wagons with its KFF while the wartrike ensures T2 charges. Dakkajets or gunwagons or battlewagons with flash gits will be clearing a way for them to reach hard targets. Even a knight will not be standing long when hit with three drills and two deff rollas.
That's the plan anyways, I'll see if it actually works.
I'm pretty sure it's just the wing rokkits that has that modifier. Mind you, it's +1 to hit vehicles but -1 to hit everything else. So big daemons and tyranids are suboptimal targets with it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/30 14:01:10
Subject: Ork speculation/chat - [new rumour p75 and in OP-Clan Warlord Traits]
|
 |
Decrepit Dakkanaut
|
tneva82 wrote:RedNoak wrote: An Actual Englishman wrote:As far as competitive play goes, if your faction doesn’t have an answer to the meta lists you aren’t at the table.
As goofy smiley said earlier - we lack an answer to knights, particularly when they are screened by cheap, efficient chaff.
I think we’ll want to run brigades where possible and I agree every list will have a contingent of 3x10 Grots. Can someone clarify exactly when the grot shields stratagem comes into play and if there are any limitations for me?
I’ve listened to a lot of reviews of the codex now and I feel that there’s a light at the end of our fungal tunnel. The key will be selecting a play style and going all out on it I think. I have noticed some combinations that seem particularly savage but as always we’ll need redundancy. I have no points efficient answer to knights that isn’t a tailored skew list.
i would recommend the MWG codex review. MWG is often times too 'hyped' by new stuff, but steve (the reviewer) is pretty good at atleast arguing why he thinks stuff is good (instead of just blabbeling on how good that 'theoratically' sounds)
but to answer your question:
RedNoak wrote:its the 2nd option. pick a unit that is shot at, if there are gretchin within 6" and they are closer to the shooting unit, for the rest of the phase you roll a dice for every UNSAVED wound. on a 2+ the gretchin unit suffers a mortal wound instead. 1CP works only on infantry models (i think)
Further question regarding strategem. Is it the original gretchin unit or any gretchin unit? If any then fine 3x10 works. If original then 3x10 is pretty much one shot protection. You trigger it, grots take some wounds, then enemy shoots some chaff clearing stuff at the gretchins wiping out them(of course depending on what is behind he will shoot the grots to begin with. Like trying to protect mega nobs with this. Not happening in practice. Weapons good at killing gretchin are bad at killing mega nobs so order will be grots first, then meganobz. Grot screen as such is most useful for protecting stuff like lootas and tank bustas). In that case you want 30 strong blocks to make it at least take some effort to remove the screen first. Grots were already pretty good in codex and now replaced boys as go-to unit for non-deep striking units so 30 strong grot mobs aren't even really a bad thing anyway!
A gretchin unit within 6".
Bad Moons back line and Snakebites front line will be one of the hardest armies to shift. And then some Evil Sunz Gorks in the tellyporta for counterpunch and a trike to hide amongst the gretchin.
Not sure I have all the points right, but this comes in under 2K and 16 CP. Mob the Lootas which greatly increases the force multipliers used on them. Gettting to them...or anything in this army requires you kill buckets of gretchin. Of course you can protect only one unit with the shield, which is why Mob Up is so crucial, but also there isn't much for your opponent to shoot otherwise until the nauts are on the table.
The biggest problem with this list is spacing and keeping stuff within their bubbles. Also a painboy for direct attacks on gretchin wouldn't be terrible.
BAD MOONS - Battalion
Big Mek, SAG [84]
Weirdboy [62]
2 x 10 Lootas [340]
3 x 10 Shoota Boyz [210]
3 x Traktor Kannon [135]
SNAKEBITES - Battalion
Warboss [78] - Warlord - Fearless Gretchin
Weirdboy [62]
3x30 Gretchin [270]
EVIL SUNZ - Spearhead
Wartrike [120]
Gorkanaut [311]
Gorkanaut [311]
|
This message was edited 1 time. Last update was at 2018/10/30 14:02:40
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/30 14:13:52
Subject: Ork speculation/chat - [new rumour p75 and in OP-Clan Warlord Traits]
|
 |
Lead-Footed Trukkboy Driver
|
I have a question about the new speedmob rule (apologies if this is a noob question).
Everyone seems to think it’s a really good thing that you have to treat squads of 2-3 as separate individual units. Why?
Wouldn’t stratagems go further if applied to entire units?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/30 14:19:11
Subject: Ork speculation/chat - [new rumour p75 and in OP-Clan Warlord Traits]
|
 |
Longtime Dakkanaut
|
Krusha wrote:Everyone seems to think it’s a really good thing that you have to treat squads of 2-3 as separate individual units. Why?
Wouldn’t stratagems go further if applied to entire units?
Stratagems would go further - but you also suffer from wound carry over and morale.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/30 14:20:00
Subject: Ork speculation/chat - [new rumour p75 and in OP-Clan Warlord Traits]
|
 |
Decrepit Dakkanaut
|
Krusha wrote:I have a question about the new speedmob rule (apologies if this is a noob question).
Everyone seems to think it’s a really good thing that you have to treat squads of 2-3 as separate individual units. Why?
Wouldn’t stratagems go further if applied to entire units?
Both things are true.
Being separate means you don't need coherency and you can't lose a model to morale. And if they do explode they don't need to be nearby. The flexibility of board control is probably the most beneficial to tag objectives and not get stuck in a terrain funnel.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/30 14:25:45
Subject: Ork speculation/chat - [new rumour p75 and in OP-Clan Warlord Traits]
|
 |
Locked in the Tower of Amareo
|
Krusha wrote:I have a question about the new speedmob rule (apologies if this is a noob question).
Everyone seems to think it’s a really good thing that you have to treat squads of 2-3 as separate individual units. Why?
Wouldn’t stratagems go further if applied to entire units?
Strategems yes. Also wounds spread around(and being flimsy affects a lot) and have to stay close harashing smaller unit than separate.
And death skulls love it. Rerolls for all
|
This message was edited 1 time. Last update was at 2018/10/30 14:26:16
2024 painted/bought: 109/109 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/31 18:37:53
Subject: Re:Ork speculation/chat - [new rumour p75 and in OP-Clan Warlord Traits]
|
 |
Mekboy Hammerin' Somethin'
Alaska
|
Dang, every time I've saved up the money to buy a Gargantuan Squiggoth (~6 times over the last couple years) it has been temporarily unavailable. I got the funds and went to check again today and it's gone from the website entirely. I really hope it's not gone forever.
|
YELL REAL LOUD AN' CARRY A BIG CHOPPA! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/31 19:09:27
Subject: Re:Ork speculation/chat - [new rumour p75 and in OP-Clan Warlord Traits]
|
 |
Battlewagon Driver with Charged Engine
|
Dakka Flakka Flame wrote:Dang, every time I've saved up the money to buy a Gargantuan Squiggoth (~6 times over the last couple years) it has been temporarily unavailable. I got the funds and went to check again today and it's gone from the website entirely. I really hope it's not gone forever.
It is.
I can only assume it was a nightmare to produce and they only sold a couple a year.
I was hoping to get one for apocalypse, but no.
I wonder if they destroyed the mold or if they are keeping it on a shelf somewhere.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/31 19:53:18
Subject: Re:Ork speculation/chat - [new rumour p75 and in OP-Clan Warlord Traits]
|
 |
Mekboy Hammerin' Somethin'
Alaska
|
I was searching online and someone says they had written in to them asking about it and they wrote back that the mold needed redone.
Hopefully that is the case and they weren't just BSing him.
|
YELL REAL LOUD AN' CARRY A BIG CHOPPA! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/31 21:23:21
Subject: Ork speculation/chat - [new rumour p75 and in OP-Clan Warlord Traits]
|
 |
Mekboy Hammerin' Somethin'
|
I asked them about it around a year ago, not long before I bought mine...and I was also told then that they were reworking the mould, although it was still there then, just labelled as "no longer available"...I don't remember ever just not seeing it there...that's...worrying. :/ ...while I was cleaning/prepping mine, I did find quite a few little pieces of pale blue silicone (I think?...it was rubbery) stuck in the recesses...which I assume were pieces of the mould...so I have to imagine they'd need to make a new mould fairly often...
|
This message was edited 1 time. Last update was at 2018/10/31 21:26:57
...it's good to be green! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/01 03:21:54
Subject: Re:Ork speculation/chat - [new rumour p75 and in OP-Clan Warlord Traits]
|
 |
Longtime Dakkanaut
Cheyenne WY
|
https://youtu.be/KCfToTBTdak
I just watched this. Orks is looking good.
|
The will of the hive is always the same: HUNGER |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/01 08:08:29
Subject: Re:Ork speculation/chat - [new rumour p75 and in OP-Clan Warlord Traits]
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
pinecone77 wrote:https://youtu.be/KCfToTBTdak
I just watched this. Orks is looking good.
This is probably one of the best reviews - for the sole reason that one of the two guys actually plays orks and they actually go back to verify whether they have understood the codex correctly.
|
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/01 10:41:14
Subject: Re:Ork speculation/chat - [new rumour p75 and in OP-Clan Warlord Traits]
|
 |
Bonkers Buggy Driver with Rockets
|
while it sucks that killakans cannot use clan traits, if you realy wanted to run them then there are a few things they can get buffs on. wartrike. the wartrike can still help kans advance and charge (but since kans bs goes doen with advancing then its best to have cheap bigshoota kans be the chargers since they dont rely on their wpn as much). have a snakebite be your warlord. have him run along your kans and with the snakebite warlord trait and they will never worry about moral again (from what i hear its autopass moral on any gretchin unit,lol). i have a lot of kans, a full list of them can be threatening to any opponent. i went to a tournament recently and i was surprised by how many of my opponents were intimidated by 21 of the old buggies/wartracks. the list i brought was weighty with wounds but expensive and was more bark then bite. but still, it was fun to scare more competitive builds like admek and eldar. that is the inspiration for this list. flood the board with models and watch my opponent squirm. so a list based around grots units cant rely on all the cool strats and traits, but it could have its own benefits by being very numerous. killkans with bighsootas x18 (810pts) trakorkanon x18 (810pts) MAbigmek kff/snakebite with warlord trait (119) MAbigmek kff (119) wartrike (120) 1978 pts total. since you wont b e using almost any fo the stratagems you wont to dedicate pts for a battalion, just get a spearhead or 2. i cant bring anymore mekguns or kans becasue that is the max of any i can bring with the rule of 3. if you want to get fancy with kan upgrades then drop a kff mabigmek (if your willing then replace all the meks with index kffmeks)(maybe try to get a waagh banner or 2 in there). with kff support and not worrying about moral with a good back line gun unit this would be realy tough to get rid of and give your opponent a fright. yeah sure you'll have to footslog, but it would be interesting to try out. ill give it a try against my friend who plays deldar and ill let you guys know (though most likely on the tactics ork thread). not admitedly the worst thing about this list is that all kans can explode. might be good to at least have some cp to reroll explode results if your kan was exploded before they got to the enemy. i doubt this list will top any tournament, but i think it will be fun to run and might work in a less competitive meta. the decrease in pts of the kilkan helps this list. and while the mekgun was kinda nerfed , it still has its gems like the traktor kannon once again becoming the ultimate antifly wpn (dedicate all traktors to shoot at the biggest shooting threat to the kans if possible). also, quick thought. if traktor kannons autohit everything (let me know if that was confirmed) then they dont care about moving and shooting since they will always be hitting their target....nasty.
|
This message was edited 1 time. Last update was at 2018/11/01 10:42:25
"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/01 14:14:04
Subject: Re:Ork speculation/chat - [new rumour p75 and in OP-Clan Warlord Traits]
|
 |
Battlewagon Driver with Charged Engine
|
Jidmah wrote:pinecone77 wrote:https://youtu.be/KCfToTBTdak
I just watched this. Orks is looking good.
This is probably one of the best reviews - for the sole reason that one of the two guys actually plays orks and they actually go back to verify whether they have understood the codex correctly.
Yeah, if youre talking about Owen (the guy on the left), he used to work at MWG when Dan was there so im sure thats where he got his love of Orks from. I miss Dan, that beard and WAAAAAAAAGH! is glorious :(
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/01 15:13:47
Subject: Ork speculation/chat - [new rumour p75 and in OP-Clan Warlord Traits]
|
 |
Regular Dakkanaut
|
Hello all, quick question regarding Meganobz.
Picked up a box for the big mex and decided a unit of 5 especially with the points reductions would not be a bad unit.
What sort of loadout (I realise the new dex is not out yet, but based on reviews/batreps/leaks), would be best to equip them with?
I originally thought just power klaw and the shooter to keep them relatively cheap.
appreciate any thoughts
cheers
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/01 15:21:38
Subject: Re:Ork speculation/chat - [new rumour p75 and in OP-Clan Warlord Traits]
|
 |
Decrepit Dakkanaut
|
geargutz wrote:while it sucks that killakans cannot use clan traits, if you realy wanted to run them then there are a few things they can get buffs on.
wartrike. the wartrike can still help kans advance and charge (but since kans bs goes doen with advancing then its best to have cheap bigshoota kans be the chargers since they dont rely on their wpn as much).
I don't quite understand why you would opt out of rokkits, which are an assault weapon just like the big shoota.
so a list based around grots units cant rely on all the cool strats and traits, but it could have its own benefits by being very numerous.
killkans with bighsootas x18 (810pts)
trakorkanon x18 (810pts)
MAbigmek kff/snakebite with warlord trait (119)
MAbigmek kff (119)
wartrike (120)
I think you're over valuing the traktor kannons. You also need something to guard those mek gunz.
Waagh Banner triggers on Kultur so no bonus for Kanz.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/01 15:30:08
Subject: Re:Ork speculation/chat - [new rumour p75 and in OP-Clan Warlord Traits]
|
 |
Battlewagon Driver with Charged Engine
|
geargutz wrote:
killkans with bighsootas x18 (810pts)
trakorkanon x18 (810pts)
MAbigmek kff/snakebite with warlord trait (119)
MAbigmek kff (119)
wartrike (120)
Use smasha guns instead of traktors. 558 points for just as much damage (except a little less vs. flyers with invuls)...and vastly more against things without invuls.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/01 16:33:16
Subject: Re:Ork speculation/chat - [new rumour p75 and in OP-Clan Warlord Traits]
|
 |
Dakka Veteran
|
JimOnMars wrote:geargutz wrote:
killkans with bighsootas x18 (810pts)
trakorkanon x18 (810pts)
MAbigmek kff/snakebite with warlord trait (119)
MAbigmek kff (119)
wartrike (120)
Use smasha guns instead of traktors. 558 points for just as much damage (except a little less vs. flyers with invuls)...and vastly more against things without invuls.
i would mix up smashas and traktors. sometimes an autohit is just what you need. maybe a 3:1 ratio
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/01 19:14:07
Subject: Re:Ork speculation/chat - [new rumour p75 and in OP-Clan Warlord Traits]
|
 |
Bonkers Buggy Driver with Rockets
|
Daedalus81 wrote:geargutz wrote:while it sucks that killakans cannot use clan traits, if you realy wanted to run them then there are a few things they can get buffs on.
wartrike. the wartrike can still help kans advance and charge (but since kans bs goes doen with advancing then its best to have cheap bigshoota kans be the chargers since they dont rely on their wpn as much).
I don't quite understand why you would opt out of rokkits, which are an assault weapon just like the big shoota.
so a list based around grots units cant rely on all the cool strats and traits, but it could have its own benefits by being very numerous.
killkans with bighsootas x18 (810pts)
trakorkanon x18 (810pts)
MAbigmek kff/snakebite with warlord trait (119)
MAbigmek kff (119)
wartrike (120)
I think you're over valuing the traktor kannons. You also need something to guard those mek gunz.
Waagh Banner triggers on Kultur so no bonus for Kanz.
i suggested the bigshoota becasue its the cheaper option. and if you want to get into melee as soon as possible and are constantly advancing then there is little point taking rokkits when your lowering your BS like that. this is all so you can do charges with the wartrike. of course if you want more shooting focused killakans then you would take rokkits. its just a little more pricey.
as far as i know if your force is battleforged then everything gets kulture. its just that kans wont get the benefits of the kulture trait, but if they have the keyword for kulture then they should be buffed by the waaaghbanner. i could be wrong about this. doesn't the stompa not have kulture(and it only gets the kulture when in a supreme cmd detachment)?
i chose the traktor kannons becasue from what ive seen they are by far the best option for mekguns. if mekguns are not going to get any clan trait then we might as well pick the best wargear. autohitting at 48inches with an anti tank wpn sounds realy good to me. but this is still based on the knowledge from the reviews, i might change my mind when i get the codex.
|
"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/01 19:38:31
Subject: Re:Ork speculation/chat - [new rumour p75 and in OP-Clan Warlord Traits]
|
 |
Decrepit Dakkanaut
|
geargutz wrote:
as far as i know if your force is battleforged then everything gets kulture. its just that kans wont get the benefits of the kulture trait, but if they have the keyword for kulture then they should be buffed by the waaaghbanner. i could be wrong about this. doesn't the stompa not have kulture(and it only gets the kulture when in a supreme cmd detachment)?
You could be right about that.
i chose the traktor kannons becasue from what ive seen they are by far the best option for mekguns. if mekguns are not going to get any clan trait then we might as well pick the best wargear. autohitting at 48inches with an anti tank wpn sounds realy good to me. but this is still based on the knowledge from the reviews, i might change my mind when i get the codex.
I mean they're awesome and looking at the SoCal lists replete with Eldar fliers people would be crazy to not have at least 3 of them. I'm just not certain they're spammable to that degree.
|
|
 |
 |
|