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Made in gb
Nasty Nob






 Kirasu wrote:
Because their game design is "Sell these models to collectors while pretending there is a board game worth playing inside". That's basically every GW board game except the classics designed by Priestley and Chambers.

I've played Deathwatch: Overkill, Execution Force, Betrayal at Calth, and Warhammer Quest: Silver Tower and enjoyed them all as boardgames. I don't think I've got especially low standards: I play a lot of boardgames with my gaming group and a significant number of them seem worse than the recent GW ones.

   
Made in gb
Battlefield Professional




Nottingham, England

I was in the "cool models with bits of cardboard" camp but watching the GW Lets play yesterday whilst painting made the game look pretty fun. They need to do more of that type of video and other companies need to get this more professional style video for their product.

I find most wargames/boardgames videos unwatchable due to the awkward/tedious/boring presenters. I'm not against neckbeards doing videos but 95% of them are clueless what makes a good video. I don't want to see more of your fingers than the model or an unboxing which has more to f your face in it than the product. Etc.

The original WHQ Silver Tower is great and Space hulk also, I love they are doing push fit models as I can use them until I get a chance to glue.

As for Marines, it's fluff wise the kind of discovery in universe where the moment the Inquisition knows , you can bet they'd be dispatching multiple Deathwatch Kill Teams in the fastest ships they have, with reinforcements in tow.
   
Made in us
Terrifying Doombull




That video style isn't GW's. Its Becca's/Geek and Sundry's
Look up the Game the Game video series.

This message was edited 1 time. Last update was at 2018/11/15 17:00:57


Efficiency is the highest virtue. 
   
Made in us
Nurgle Chosen Marine on a Palanquin





Well, that answers the questions about the smooth bases in the pics. You glue the mini down and then file AROUND it to smooth the base instead of filing down the base BEFORE mounting the mini...LOL!

 Ghaz wrote:
For those of you who want to base your minis like those seen on the box, Warhammer TV has posted a fairly simple tutorial.

Spoiler:

   
Made in gb
Mighty Vampire Count






UK

Voss wrote:
That video style isn't GW's. Its Becca's/Geek and Sundry's
Look up the Game the Game video series.


And it works brilliantly

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Regular Dakkanaut







I think my biggest question about this game is does it offer sufficient challenge, I quickly lose interest in dungeon crawler games if you can just kinda steamroll your way through too easily.
   
Made in gb
Ridin' on a Snotling Pump Wagon






Whilst not exactly reassurance, I’ve found Silver Tower to be fairly vicious on the players.

May have just been the characters we picked being a bit rubbish, but we got the snot kicked out of us.

BSF is the same team, so hopefully it’s not a simple walk through.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in us
Infiltrating Broodlord




Lake County, Illinois

I think the difficulty of Silver Tower seems to depend a lot on which heroes you choose. This may be similar. So you might be able to kind of tune the difficulty by choosing better or worse characters. But also seems like chance can have a huge impact. If you get unlucky and get several sets of enemy reinforcements in a combat, you may be in trouble.
   
Made in si
Foxy Wildborne







 Albino Squirrel wrote:
I think the difficulty of Silver Tower seems to depend a lot on which heroes you choose. This may be similar. So you might be able to kind of tune the difficulty by choosing better or worse characters. But also seems like chance can have a huge impact. If you get unlucky and get several sets of enemy reinforcements in a combat, you may be in trouble.


Or if you roll a 1 on a random event and just straight up die. This game is straight out of the 80s.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Using Object Source Lighting





Portland

Silver Tower was ridiculously easy for my group. Did the campaign twice, modding it to be much more punishing (the second time, randomly generating our party every scenario), and still rarely had any worried moments...


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in gb
Regular Dakkanaut







 spiralingcadaver wrote:
Silver Tower was ridiculously easy for my group. Did the campaign twice, modding it to be much more punishing (the second time, randomly generating our party every scenario), and still rarely had any worried moments...


Yeah this is what concerns me, if there is no real tension and difficult tactical decisions to make to overcome threats, it doesn't matter how cool everything looks I'm going to be sat at the table going through the motions pretty bored.

I'll wait for some reviews.
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

 H.B.M.C. wrote:
Escher lieutenant
Goliath facebreaker
Van Saar henchman
Why would three random gangers from minor houses from one hive on a single planet be all the way over there?


What’s a 10K-year old robot that helped enslave mankind doing working for a Rogue Trader?

It never ends well 
   
Made in gb
Impassive Inquisitorial Interrogator




U.K.

 Stormonu wrote:
 H.B.M.C. wrote:
Escher lieutenant
Goliath facebreaker
Van Saar henchman
Why would three random gangers from minor houses from one hive on a single planet be all the way over there?


What’s a 10K-year old robot that helped enslave mankind doing working for a Rogue Trader?


He's not 'working for a Rogue Trader', he has joined for personal reasons of interest in the BSF and its technology

3 SPRUUUUUEESSSS!!!!
JWBS wrote:

I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that.
 
   
Made in gb
Mighty Vampire Count






UK

 Stormonu wrote:
 H.B.M.C. wrote:
Escher lieutenant
Goliath facebreaker
Van Saar henchman
Why would three random gangers from minor houses from one hive on a single planet be all the way over there?


What’s a 10K-year old robot that helped enslave mankind doing working for a Rogue Trader?


Another day another dollar.

Also maybe he(?) has a whole different outlook now


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

I was just pointing out how silly it was to question the appearance of three hive hangers when there’s a robot in the group that is easily older than the Imperium itself - as well as depicted as an enemy of mankind in the lore.

Anyways, the article on the tiles made me laugh. Both the drones and the “triangular” shapes on the tile remind me of the Vex mazeworks from Destiny 2. Once again, seems GW only steals from the best (and tries to pass it off as their own unique sort of thing).

Now, just killing time until my copy shows up, and hoping to see some figure expansion packs - good guys or bad - for the game.

It never ends well 
   
Made in gb
Impassive Inquisitorial Interrogator




U.K.

 Stormonu wrote:
I was just pointing out how silly it was to question the appearance of three hive hangers when there’s a robot in the group that is easily older than the Imperium itself - as well as depicted as an enemy of mankind in the lore.

Anyways, the article on the tiles made me laugh. Both the drones and the “triangular” shapes on the tile remind me of the Vex mazeworks from Destiny 2. Once again, seems GW only steals from the best (and tries to pass it off as their own unique sort of thing).

Now, just killing time until my copy shows up, and hoping to see some figure expansion packs - good guys or bad - for the game.



Questioning three Hive Gangers is...….not silly at all. Theyd have no motivation to be there, theyd be WAAAAY out of there depth. How would they get there? Why would you take 3 gangers along with you, unless theyre part of your retinue, like an Inquisitor, but its highly unlikely theyd all be gangers, from 3 different houses, from one Hive, who are usually mortal enemies. UR_025 has motivation to be there, the weapons/durability to make bringing him along a strong candidate. /

3 SPRUUUUUEESSSS!!!!
JWBS wrote:

I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that.
 
   
Made in au
Longtime Dakkanaut




Gangers can represent all sorts of shady criminal types, the sort that might hang around a lawless outpost like Precipice. Greed and other agendas mean all sorts of characters work together, even though nominally their creed and ideology might say otherwise. We have Ecclesiarchy and zealots working alongside Eldar and Kroot. Compared to that, a bunch of hive gangers working together is hardly worth commenting about.
   
Made in gb
Impassive Inquisitorial Interrogator




U.K.

Iracundus wrote:
Gangers can represent all sorts of shady criminal types, the sort that might hang around a lawless outpost like Precipice. Greed and other agendas mean all sorts of characters work together, even though nominally their creed and ideology might say otherwise. We have Ecclesiarchy and zealots working alongside Eldar and Kroot. Compared to that, a bunch of hive gangers working together is hardly worth commenting about.



Seriously, what skills and talents or unique traits/weapons could they bring which would make them a genuinely important and worthwhile addition to the party? Necromunda Gangers don't usually leave the hive unless theyre inducted into the guard (spiders) or Imperial Fists,.They couldn't bring anything that couldn't be found elsewhere and much more efficiently. Good shooter? I'll take an Eldar ranger instead. Heavy hitter Goliath, id take an Ork//Robot/fully kitted out crusader or bounty hunter who has already fought numerous times in outer space.Even a Kroot, they have incredible tracking skills over say a Ratskin. Van Saar? Nah, id take a member of the Adeptus Mechanicus or high tech guard/strmtrooper over them. Necromunda gangers are good at fighting on their own turf, but outside of that theyre out of their element with not many transferrable skills to make them a solid choice against the other options available.

"Heres essentially a guardsman, you can take him or you can choose a specialist with better equipment, skills and talents...."


"*waves hand enthusiastically*


"ME MEE!!! I'll take the Guardsman!!!!"


Top o' the class :p

3 SPRUUUUUEESSSS!!!!
JWBS wrote:

I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that.
 
   
Made in de
Aspirant Tech-Adept






 Kirasu wrote:

Because their game design is "Sell these models to collectors while pretending there is a board game worth playing inside". That's basically every GW board game except the classics designed by Priestley and Chambers.


What are those board game classics from Priestley and Chambers you're talking about? Bommerz over da Sulphur River (Andy Chambers)?

   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Doesn't it strike anyone odd that they aren't using squares instead of hexagons? Is it to make it compatible in some way with the shadespire tiles? If so, I wonder if my Calth tiles would be usable, if I make a few of my own scenarios...

It never ends well 
   
Made in us
Nurgle Chosen Marine on a Palanquin





 Stormonu wrote:
Doesn't it strike anyone odd that they aren't using squares instead of hexagons?


Really! As much as I like hexagons, the Blackstone Fortress is two, four-sided pyramids and two sets of 90 degree crossed arms. EVERYTHING is 90 and 45 degree corners. Where the heck did the hexagons come from?

Would love to see a hexagon based Blackstone Fortress...

T
   
Made in au
Longtime Dakkanaut




 Inquisitor Kallus wrote:
Iracundus wrote:
Gangers can represent all sorts of shady criminal types, the sort that might hang around a lawless outpost like Precipice. Greed and other agendas mean all sorts of characters work together, even though nominally their creed and ideology might say otherwise. We have Ecclesiarchy and zealots working alongside Eldar and Kroot. Compared to that, a bunch of hive gangers working together is hardly worth commenting about.



Seriously, what skills and talents or unique traits/weapons could they bring which would make them a genuinely important and worthwhile addition to the party? Necromunda Gangers don't usually leave the hive unless theyre inducted into the guard (spiders) or Imperial Fists,.They couldn't bring anything that couldn't be found elsewhere and much more efficiently. Good shooter? I'll take an Eldar ranger instead. Heavy hitter Goliath, id take an Ork//Robot/fully kitted out crusader or bounty hunter who has already fought numerous times in outer space.Even a Kroot, they have incredible tracking skills over say a Ratskin. Van Saar? Nah, id take a member of the Adeptus Mechanicus or high tech guard/strmtrooper over them. Necromunda gangers are good at fighting on their own turf, but outside of that theyre out of their element with not many transferrable skills to make them a solid choice against the other options available.

"Heres essentially a guardsman, you can take him or you can choose a specialist with better equipment, skills and talents...."


"*waves hand enthusiastically*


"ME MEE!!! I'll take the Guardsman!!!!"


Top o' the class :p


The same reason Inquisitors sometimes take Guardsmen into their retinue. Experience, knowledge, and skills that are not necessarily reflected in a tabletop fighting game. The other aspect is that such scum, gangers, or Guardsmen are readily available, expendable, cheap assets that are often ideologically flexible. For situations where more subtlety or lower profile is needed, such characters may attract less attention than a collection of freaks and aliens.

This message was edited 2 times. Last update was at 2018/11/16 01:47:10


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Mad Doc Grotsnik wrote:
Whilst not exactly reassurance, I’ve found Silver Tower to be fairly vicious on the players.
We never lost a game when we played. I've had my Wizard get OTK'd by a Minotaur during the first event in Oldquest. This game has "Roll a 1 on this chart and insta-die".

Quest needs to be unfair. Silver Tower wasn't unfair.

I still don't like the tiles because I think they're far too small and weedy -but- I really like their implementation. I think the way the game uses them and the various combat set up cards is clever and I look forward to playing it.

Ultimately the Blackstone Fortress tiles are a bit like Thunderwolf Cavalry - I don't like them, but I think the models turned out great.

This message was edited 1 time. Last update was at 2018/11/16 01:53:45


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Sadistic Inquisitorial Excruciator






 Stormonu wrote:


Anyways, the article on the tiles made me laugh. Both the drones and the “triangular” shapes on the tile remind me of the Vex mazeworks from Destiny 2. Once again, seems GW only steals from the best (and tries to pass it off as their own unique sort of thing).

.


Yeah, cos Destiny 2 invented triangles right?
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

As much as GW invented Space Marines.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in vn
Longtime Dakkanaut




Tripod monster shooting laser out of its eye, must be original.

If you ask me I'd say the spindle drone remind me of the Sentry Turret from Portal.

This message was edited 1 time. Last update was at 2018/11/16 07:19:13


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Do we need to list all possible influences in a N&R thread???

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in de
Longtime Dakkanaut




Don't know the Destiny game (was that a Kickstarter dungeon crawler?)

The Tripods clearly go back to Orsen Wells' War of the Worlds at the very least, if not some earlier Jules Vernes or something like that.

Triangle design/architecture for "alien" is also rather retro. Star Trek the original series. Pink Floyd's Dark Side of the Moon. That sorta 60s-70s area of sci-fi used it extensively.

Spoiler:


   
Made in us
Sadistic Inquisitorial Excruciator




USA

I personally don't see a Hive Ganger being out of the question, though I think if it were implemented it would be more of a character with a Hive Gang background who is now a Mercenary/Bounty Hunter/etc.

I kind of look at like this...there are a LOT of Hive Gangs out there, and the average ganger is far inferior to your average guardsman or even PDF soldiers. But every once in a while you will find an extraordinary individual who is a hive ganger, and once in a great while they will draw the attention of someone like an Inquisitor/Rogue Trader/etc. (someone with the means of elevating them out of their situation).

I guess a good analogy would be pro sports. Lots of players in various games will be drafted by professional teams and go on to play on practice squads/farm teams/college teams, some will develop and play in the pros, but many will just stay at that level for their career. But every once in a great while you'll get an 18 year old kid out of high school or juniors or what not that will go all the way to the pros because of their extraordinary talent.

It's finding ability by virtue of having lots of candidates : ).

 
   
Made in de
Longtime Dakkanaut




I don't see the problem. They made Shadow War Armageddon rules for all kinds of factions and models that never every were on or even near Armageddon, due to popular demand. They might do the same here.
   
 
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