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He is yet another powerful primaris melee character that has no way of reaching the enemy but walking
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
Galef wrote: Oh yeah, another ability giving melee rerolls to a shooting unit!
Seriously, the fact that Chaos Marines don't have Vet stats at their minimum is seriously insulting. I mean, I'd possibly take a Raptor if they had two base attacks.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
You know, I looked at the repulsor's datasheet the other day as I have never seen one used. Why are the weapon options like someone covered a rhino in glue and rolled it around in their bits box? Took me so long to get my head around how it could be armed.
Shooting. Contesting objectives. Blocking movement. Using stratagems. Casting Psychic Powers. Character assassination. Auras.
There are plenty of reasons for wanting to push out deep strikers, assault is but one of them.
And exactly which of the above are triggered at 7” that aren’t also triggered at 10”? Because that’s the manifest difference in suggesting here. If you can come up with any Stratagem/psychic power/etc of note that is manifestly changed by Deep Strike on some units going from 9” to 6” I’m all ears.
Flamers maybe. But God-Emperor knows they need a boost.
kombatwombat wrote: And exactly which of the above are triggered at 7” that aren’t also triggered at 10”? Because that’s the manifest difference in suggesting here. If you can come up with any Stratagem/psychic power/etc of note that is manifestly changed by Deep Strike on some units going from 9” to 6” I’m all ears.
Flamers maybe. But God-Emperor knows they need a boost.
My Scions would destroy everything with under 9" drops. They would get rapid fire hotshots and also their bonus shot on 6s doctrine. I would take them every time and laugh as I gunned everything down with massed s3 fire.
This message was edited 1 time. Last update was at 2018/12/04 16:31:31
Has anyone else noticed his Honour Guard are just mirror flips of each other? That’s some lazy, lazy sculpting!
Stormonu wrote: For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
So just curious, did Marneus Calgar in terminator armor just get taken off the site so they can repackage and sell him independently of the old honour guard?
Coolyo294 wrote: So just curious, did Marneus Calgar in terminator armor just get taken off the site so they can repackage and sell him independently of the old honour guard?
lonewolf81 wrote: terrain is still there for cover saves, line of sight blocking and vertical movement
Assault phase and units like dreadnoughts,cavalry, bikers and monsters (without fly) need all the help they can get.
Otherwise all you see will be castles shooting each other and fly units alround.
Why should anyone pay a load of points for an assault unit that can be so easily denied its assault . So many units are made obsolete because the opponent knows you cant fit or you cant climb a terrain piece right from the start, after an already superbuffed shooting phase.
Check FAQ2 Fly nolonger allows you to ignore terrain or enemy models outside the movement phase.
Infantry can assualt through ruins as if they weren't there anywah you just need to make sure and clear some space for a model to end it's charge in.
What you propose just oppens the door for people to abuse wobbly model to magically be able tlto break the rules.
According to ITC you don't even need to clear room as infantry can stand in the walls of ruins and attack (to stop people from lining up infantry 1.01" from a wall thus making them unchargeable by 32mm bases)... The movement, terrain and cover rules are borked badly.
JohnnyHell wrote: Has anyone else noticed his Honour Guard are just mirror flips of each other? That’s some lazy, lazy sculpting!
Alternate view would be that they paid specific attention to the discipline that Honor Guard would display in that they could mirror each other's pose with such precision. Like soldiers keep step with each other.
greggles wrote: The problem with the assault phase isn't the fly keyword, it is every unit being able to leave an assault with only the most minor of penalties.
If you turn tail and run in middle of a melee, you should pay for it. Should be a roll off for mortal wounds from the attacker. (or something to that effect). As it is right now, it's basically "oh you assaulted me, aww shucks, guess I'll just pull back and have my army obliterate you"
As it is right now, the whole trick to melee is surrounding a member of an enemy unit and boxing them in, and not killing them, so you can't just get shot up the next round after you kill everything in melee.
This is one of those average players vs pro players kind of things, Pro-players use melee to devastating effect, average players just charge their models up and hope for the best. Almost pro gaming does a really good explanation on why melee is so dangerous, and the tricks pros use to trap units in close combat.
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.
My immediate reaction to seeing Haaken Worldclaimer's rule was "New raptors incoming?" because... otherwise that rule seems so low energy I don't know where to start.
But honestly the whole concept seems flat. GW should have been able to dig up a vaguely relevant chaos character - even one that isn't out and out Black Legion - to turn up. As it is I doubt anyone will remember "Worldclaimer" in 12 months time.
Tyel wrote: My immediate reaction to seeing Haaken Worldclaimer's rule was "New raptors incoming?" because... otherwise that rule seems so low energy I don't know where to start.
But honestly the whole concept seems flat. GW should have been able to dig up a vaguely relevant chaos character - even one that isn't out and out Black Legion - to turn up. As it is I doubt anyone will remember "Worldclaimer" in 12 months time.
Well Haarken is basically just a chump there to get roflstomped by Calgar so Abaddon has to show up.
PiñaColada wrote: Well Haarken is basically just a chump there to get roflstomped by Calgar so Abaddon has to show up.
Abaddon turns up with Kharn, Typhus, Lucius and Ahriman. They fight until they are exhausted. Then they combine their powers and form the Megachaos titan, proceeding to destroy the planet with a giant laser beam.
JohnnyHell wrote: Has anyone else noticed his Honour Guard are just mirror flips of each other? That’s some lazy, lazy sculpting!
Alternate view would be that they paid specific attention to the discipline that Honor Guard would display in that they could mirror each other's pose with such precision. Like soldiers keep step with each other.
But it's probably the lazy thing too.
-
Have you noticed the honour guard are not the exact mirror flip of each other? Legs in slightly different positions, capes very different, swords and shields at different angles attached to different arms?
The differences are subtle but they're there. Like they're highly trained soldiers keeping exact step with each other conforming to a tight discipline!
I can see Harkon maybe being decent if he's cheap enough. 6 power puts him at the same as a jump Lord. If he's 125 or lower and still has the normal aura and the raptor aura, I think he could be worth it. He's no smash captain, but he helps clear chaff pretty well.
I can't see Calgar at 200, he's 200 now in the codex.
This message was edited 1 time. Last update was at 2018/12/04 17:32:32
I guess we have given up on Chapter Approved rumours in favour of Vigilus Defiant rumours????
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Perth wrote: I can see Harkon maybe being decent if he's cheap enough. 6 power puts him at the same as a jump Lord. If he's 125 or lower and still has the normal aura and the raptor aura, I think he could be worth it. He's no smash captain, but he helps clear chaff pretty well.
I can't see Calgar at 200, he's 200 now in the codex.
GW tactics 101.
Step 1) Make cool new model
Step 2) Give model amazing rules and/or low points cost in order to make it incredibly appealing to players
Step 3) After the models sales have steadily declined because the market has been saturated, jack up the points cost to promote the sale of other models
For a perfect example of this tactic in action, please refer to the rise and fall of the Wraithknight.
We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k
Mr Morden wrote: I guess we have given up on Chapter Approved rumours in favour of Vigilus Defiant rumours????
Well, the other threads closed and todays CA reveal was for Open Play, which has the least value by far to people on here.
But it was actually about CA?
This message was edited 1 time. Last update was at 2018/12/04 17:44:08
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Perth wrote: I can see Harkon maybe being decent if he's cheap enough. 6 power puts him at the same as a jump Lord. If he's 125 or lower and still has the normal aura and the raptor aura, I think he could be worth it. He's no smash captain, but he helps clear chaff pretty well.
I can't see Calgar at 200, he's 200 now in the codex.
GW tactics 101.
Step 1) Make cool new model
Step 2) Give model amazing rules and/or low points cost in order to make it incredibly appealing to players
Step 3) After the models sales have steadily declined because the market has been saturated, jack up the points cost to promote the sale of other models
For a perfect example of this tactic in action, please refer to the rise and fall of the Wraithknight.
The Wraithknight was around for 2 years at "Very good but not auto include" levels before it got the " so good for it's points it's actually offensive" treatment. And whilst Calgon looks good, I don't know how he's ever going to get into combat to earn those 200pts.
As for Haarkan, he seems to be following rule 102:
1. Make awesome model
2. Give it contradictory useless rules.
3. Wonder why nobody buys said awesome looking model.
Perth wrote: I can see Harkon maybe being decent if he's cheap enough. 6 power puts him at the same as a jump Lord. If he's 125 or lower and still has the normal aura and the raptor aura, I think he could be worth it. He's no smash captain, but he helps clear chaff pretty well.
I can't see Calgar at 200, he's 200 now in the codex.
GW tactics 101.
Step 1) Make cool new model
Step 2) Give model amazing rules and/or low points cost in order to make it incredibly appealing to players
Step 3) After the models sales have steadily declined because the market has been saturated, jack up the points cost to promote the sale of other models
For a perfect example of this tactic in action, please refer to the rise and fall of the Wraithknight.
Cool, so they DIDN'T want to sell Primaris, but the drop in points at CA#1 meant they do! And if they drop again it means they really, really, really do! Like super serious guys.
And since the WK is going back down I guess they forgot they had a bunch of kits on the shelf they needed to sell.
And Dark Reapers weren't too strong guys - they were just selling too well. How foolish of us to think that!