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Made in au
Battlewagon Driver with Charged Engine





So I'm dicking with an evil sunz list, focussed around... you guessed it, going fast! Hoping to have a sizable chunk of my force in the enemies lines first turn.

Spoiler:

Warboss on bike, Killa klaw, biggest boss, brutal but kunnin
Defkkilla wartrike
Weirdboy with fists of gork

60 grots

2 Deffkoptas with shootaz
20 Stormboyz with boss nob
12 Warbikers with boss nob

2 bonebreakers one with redroller, one with forktress
3 deffdreads with orkymatic pistons

burnabomma


Still not sure what I want in my elite slots. Could throw in some cheap meganobs into the bonebreakers to have something to push off or sit on objectives. But could also switch them out for some regular nobs or even Kommandoz to save on points for more Deffkoptas or stormboyz
   
Made in us
Longtime Dakkanaut




I haven't played Grey Knights recently, but the last time I did i managed to get into CC with a full unit of paladins with all 3 of my Scrapjets. I used ramming speed and did 3 Mortal wounds, I then used 3 Corkscrew MW attacks and made 2 which got me another 4 mortal wounds. So before CC even started I had done 7 wounds needless to say I won that charge and the Scrapjets basically made their points back in 1 phase

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in au
Battlewagon Driver with Charged Engine





Yeah, it's always fun to use some enemy character or unit as a speedbump. Once charged a couple of scrapjets/boostablastas and killed dark elder characters before even fighting. That 2++ invul don't do a thing when the wielder is being run over.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Does anyone have experience with magnetizing a MA Big Mek for KFF/Tellyporta Blasta?

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Longtime Dakkanaut






 Jidmah wrote:
Does anyone have experience with magnetizing a MA Big Mek for KFF/Tellyporta Blasta?


I brought a KFF megamek in an elites-based BW-rush army list. It was a while ago, I think it was 3 bonecrushers, with meganobs escorted by mad doc grotsnik and regular nobs escorted by the KFF megamek (reasoning that dropping a 2+ below 5+ is hard enough, and grotsnik helps their survival against such weapons as they invariably have multiple damage).

All in all, he worked reasonably well, and being left behind a bit wasn't too bad as he still had character protection, and a 9" bubble around him so the nobs wouldn't easily outstrip him that much. when he did walk up to a vehicle, he chipped the paint quite severely. Next time I'll put a killsaw or two on him (If I can, not got the 'dex to hand). Turn 1 I relied on character protection and had him outside & behind the wagons to give KFF protection to all 3. Turn 1 he hopped in and we went as fast as possible toward the enemy. It seemed an effective use of the KFF, especially to weather turn 1 firepower. He was also protecting some deff dreads, IIRC.

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in us
Longtime Dakkanaut




 Jidmah wrote:
Does anyone have experience with magnetizing a MA Big Mek for KFF/Tellyporta Blasta?

I have one done but not painted. What ya need
   
Made in au
Ragin' Ork Dreadnought






Albany, Australia

 Jidmah wrote:
Does anyone have experience with magnetizing a MA Big Mek for KFF/Tellyporta Blasta?
I also have one, would just need to find it to remember how I did it

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






gungo wrote:
 Jidmah wrote:
Does anyone have experience with magnetizing a MA Big Mek for KFF/Tellyporta Blasta?

I have one done but not painted. What ya need


Just a general idea on how to do it. I've found a way now, but it involved lots of cursing, breaking one of the KFF bits (luckily I got two), losing a magnet covered in super-glue twice and gluing my fingers together.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in no
Rogue Grot Kannon Gunna






I did it this weekend , I can post the pic later.
   
Made in gb
Longtime Dakkanaut






 Jidmah wrote:
Does anyone have experience with magnetizing a MA Big Mek for KFF/Tellyporta Blasta?


I misunderstood the question

I did do this, but I couldn't say exactly how without digging the model out!

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Eh, I just ended up drilling through the plate which holds the two items, putting two 3x2mm magnets in there and two 3x1mm magnets into each of the wargear items.
Destroyed one of the plates and one KFF in the process, so in case someone else wants to magnetize a MA Big Mek, I can now tell you in detail how not to do it

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Dakka Veteran




Does anyone have good insight into the new buggies? To my eye, they all seem weighted heavily towards offense and cost a bit for something that can be popped by a single Krak Missile.

But eyeballs don't equal gameplay.

So I was wondering if anybody'd mucked around with them very much.
   
Made in ca
Longtime Dakkanaut




They have 8 or 9 wounds...? A single krak missile can’t kill them.


Automatically Appended Next Post:
Best two buggies are the Megatrakk and the Shokk Dragsta.

KBB is decent.

Other 2 are generally not considered to be good.

This message was edited 1 time. Last update was at 2020/04/10 18:03:52


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Agree, a krak missile is no danger to a buggy.

I suggest reading the goonhammer guide in the first post as a starting point.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Lead-Footed Trukkboy Driver





Boston

I've been trying all the buggies and I just can't find one I like. The one I've had the most success with is the one that blows up on 4s and just driving it into already heavily wounded character blobs from planes. With a few exceptions they've only done well when I was already winning.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Isn't that super unreliable with its random explosion range?

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Longtime Dakkanaut




Yeah, d6" explosion, plus 4+ to explode, plus d3 mortal wounds...

getting 3 rolls to go right for you sounds super unreliable.

I've had great experiences with the Scrapjet and Dragsta. Dragsta with that new Kustom Job might even crop up at top tables.
   
Made in no
Liche Priest Hierophant





Bergen

Hi I just fought the new orks. Wow. What a rush. A lot of big suprices! BS 4 walking fortress (sparkly bits?) and 3+ save cars (another custom job.)

But there was a stratagem that made freebooters range 36. Is that right? I could not find it at 1d4chan.

Also, can freeboters trigger a free new shooting after triggering it? (Rolling a 6 twice.) they have this spescial rule that triggers after they shoot, and my opponent was not so shure.

Also, he ran three different detachments with different rules and the special characters ceep their own rules? I was a bit confused. (And so was he.)

   
Made in us
Regular Dakkanaut




 Niiai wrote:
Hi I just fought the new orks. Wow. What a rush. A lot of big suprices! BS 4 walking fortress (sparkly bits?) and 3+ save cars (another custom job.)

But there was a stratagem that made freebooters range 36. Is that right? I could not find it at 1d4chan.

Also, can freeboters trigger a free new shooting after triggering it? (Rolling a 6 twice.) they have this spescial rule that triggers after they shoot, and my opponent was not so shure.

Also, he ran three different detachments with different rules and the special characters ceep their own rules? I was a bit confused. (And so was he.)


Yes, it's 2 CP and does exactly what you describe. As far as their Gun-crazy Show-offs rule, I believe it can trigger multiple times, but do remember that their bonus shooting must target the closest enemy unit.

Regarding 3+ save cars, you mean a Battlewagon, right? Forktress is a kustom job to give any of the Battlewagon chassis vehicles a 3+/5++. There are no kustom jobs for giving any other vehicle an improved save.

Finally detachments, I think the only special characters who can be included in a detachment that doesn't match their own clan keyword without breaking the clan kultur benefits for themselves and the rest of the detachment are the new Ghazkull and Kaptin Badrukk. If each detachment matched the special character (ie Boss Zagstruk was in a Goff detachment), then they of course get the benefit of the clan kultur, even if other detachments in the army do not.

This message was edited 1 time. Last update was at 2020/04/11 00:10:09


 
   
Made in no
Liche Priest Hierophant





Bergen

Ok thanks.

I am a bit light on anti tank models you see. Tyranids do not really have a good way to destroy high thoughness models in melle. Few of the big monster can push better then S6 or S7 without the crushing claw, and that messes up their to hit.

There are exseptions, like old one eye a special character. But in the shooting department I own lots of venom and heavy venom cannons (mostly bad) and 6 hiveguards. Hive guards are exelent! Alongside exoshrines and rupture cannon tyranofex. (With I do not own.)

So turn one he uses the 36 stratagem and his 10 flashgits shoot of all 6 hiveguards who where in cover with -1 to hit. My jaw dropped.

Later on when is battlefortress actually hit on 4+ a lot of carnifexes dies. Usually I would just cast the horror on it an make it hit on 6's. But I was just floored. Ahooting orks. :-(

   
Made in au
Battlewagon Driver with Charged Engine





So still no FAQ for saga, is there a particular place you can send queries to GW? Cause I really, really wanna know if they intend for the gunwagon Periscope to work with the kustom jobs or not. I sorta feel for freebootaz a Zapzap armed gunwagon may be a decent way to kick off the dakka storm. Aim both vollies at a weaker unit and you have a decent chance of getting at least one shot procing the mortal wounds.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






cody.d. wrote:
So still no FAQ for saga, is there a particular place you can send queries to GW? Cause I really, really wanna know if they intend for the gunwagon Periscope to work with the kustom jobs or not. I sorta feel for freebootaz a Zapzap armed gunwagon may be a decent way to kick off the dakka storm. Aim both vollies at a weaker unit and you have a decent chance of getting at least one shot procing the mortal wounds.


40kfaq@gwplc.com

The more people send questions there, the more likely we are to get a proper FAQ instead of heaving to guess how stuff works for the rest of the edition.
   
Made in au
Battlewagon Driver with Charged Engine





Thank you Kindly Jidmah, sent the email through asking. Hopefully they allow it, as otherwise they're kinda just, downgrades.
   
Made in us
Regular Dakkanaut




Hey folks, played an ork game for the first time the other day and had a blast. After checking out some statistics I'm curious about the opinions on a few different builds.

Specifically, I know smasha guns are the standard favorite, but with the ability to reroll 1s, I am wondering if some KMKs might be worth it.

Twice as many potential shots, and I believe around the same averages of wounding something? S8 vs 2d6 average of 7 to beat toughness.... maybe I'm wrong. Math is hard.

First one is a mix, we have 6 smashas, and 10 KMK

Option 1
Spoiler:

Deathskulls (+2cp)
1x Weird boy
1x SAG
20x gretchin
26x boys + nob
3x dragsta
3x Scrapjet

Grot mobs (+5cp)
1x KFF mek
1x KFF mek
30x gretchin
10x KMK mek gunz
6x Smasha Gunz



Option 2

Spoiler:

Deathskulls (+3cp)
1x Weird boy
1x SAG
20x gretchin
24x boys + nob
3x dragsta

Grot mobs (+5cp)
1x KFF mek
1x KFF mek
30x gretchin
12x KMK mek gunz

Pyromaniacs (+1cp)
x3 Burna-bommers

Pure KMKs.

A little more maneuverable with those burna bombers, so they would jump in first and clear the way for the Dragstas to start character hunting.



Option 3
Spoiler:

Deathskulls (+2cp)
1x Weird boy
1x SAG
21x gretchin
27x boys + nob
3x scrapjet
3x dragsta

Grot mobs (+5cp)
1x KFF mek
1x Weird boy
30x gretchin
12x smasha

Pyromaniacs (+1cp)
x3 Burna-bommers


I was also thinking of dropping 2 smashas (for 10 total) and redistributing boys to become 2 squads of 21. Just for better coverage and more options.

...

Okay last option, and probably the worst... I really like the new Ghaz model. So I would tellyporta him most likely and just run the MANz up with makarfi in the bonebreaka.

Option 4
Spoiler:
Deathskulls (+3cp)
1x Weird boy
1x SAG
20x gretchin
20x boyz
3x dragsta

Grot mobs (+5cp)
1x KFF mek
1x KFF mek
30x gretchin
11x smasha

Goff's(+4cp)
Ghaz
Makarfi
30x gretchin
5x meganobz
1x Bonebreaka


Or any variations. I'm new to playing as orkz and I know none of these lists have enough boys. But to be honest, I've played against orks plenty of times (as tyranids and chaos) and have never been impressed with them. Easily chewed up by other melee blobs, or even the worst anti infantry fire power. Boyz spam just isn't my jam. What I do love though is all the fun unique rules orks get.

Would love to hear the thoughts of experts.
   
Made in us
Longtime Dakkanaut




KMKs aren't worth the points. They die too easily for the 60 point cost. You can take three smashas + change for the price of two KMKs, and you'll output significantly more damage as well as having 50% more resilience.

The mortal wounds on 1s is really irrelevant though. If your mek gunz are living long enough to be blowing themselves up, you've surely won the game already.
   
Made in us
Regular Dakkanaut




Fair enough! The other unit I'm unsure about is the Megatrakk Scrapjet. 100 points for it's starline and abilities (especially with kustom job) is really appealing.

I like it as a flex unit that can contribute at a distance while also having a hard punch in melee... is there any consensus on that? Anything that competes for it's slot?
   
Made in ca
Longtime Dakkanaut




weaver9 wrote:
Fair enough! The other unit I'm unsure about is the Megatrakk Scrapjet. 100 points for it's starline and abilities (especially with kustom job) is really appealing.

I like it as a flex unit that can contribute at a distance while also having a hard punch in melee... is there any consensus on that? Anything that competes for it's slot?


Megatrakk is good for the slot (FA).

But don't be fooled. You really want to keep it shooting. It's generally a mistake for this thing to see combat except in specific circumstances.

Consensus is still out if the kustom job is worth it solely for that reason.
   
Made in au
Battlewagon Driver with Charged Engine





Although I would personally feel decently safe throwing three into a mid tier unit. Especially with the Kustom job. 24 str 8 ap2 attacks has a decent change of mauling most stuff without a great invul or a large number of models.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I'll wait until the FAQ is out and we have more experience with the new book and then do a major overhaul of the first post. Right now any work put into that would be wasted.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Gargantuan Gargant






 Jidmah wrote:
I'll wait until the FAQ is out and we have more experience with the new book and then do a major overhaul of the first post. Right now any work put into that would be wasted.


Yeah, Jidmah is definitely right in this regard. So far we pretty much only have online battle reports and TTS games to go off on which isn't exactly a good indicator of the successes of our new stuff from our PA book.
   
 
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