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Made in gb
Fresh-Faced New User







Also someone posted this on Reddit:
Spoiler:


New Slaanesh Herald from front and back, (s)he's called Infernal Enrapturess apparently

   
Made in si
Foxy Wildborne







 MothCult wrote:
Spoiler:


So anyone think that the harp guy is a clear indication of mortal Slaanesh units and how they'll look.

Hes completely out of place with all current Slaanesh models.


It's a new Herald, the Slaaneshy equivalent of a Sloppity Bilepiper.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
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Fresh-Faced New User






 lord_blackfang wrote:
 MothCult wrote:
Spoiler:


So anyone think that the harp guy is a clear indication of mortal Slaanesh units and how they'll look.

Hes completely out of place with all current Slaanesh models.


It's a new Herald, the Slaaneshy equivalent of a Sloppity Bilepiper.


I'm talking about the guy the harp is made out of, he's different and human looking.

This message was edited 1 time. Last update was at 2018/11/24 21:58:01


 
   
Made in us
Loyal Necron Lychguard





 cole1114 wrote:
I guess the city fight detachments/stratagems will work in matched play too? Which would be pretty helpful with intercessors, turning every squad in a detachment into vets.

The city fight stuff is it's own set of narrative campaign rules, they're not appropriate for a standard matched play game with more typical terrain.
   
Made in fi
Courageous Space Marine Captain






 cole1114 wrote:
I guess the city fight detachments/stratagems will work in matched play too? Which would be pretty helpful with intercessors, turning every squad in a detachment into vets.

I would be really interested in knowing what them being 'veterans' actually entails in this context.

   
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Boosting Space Marine Biker





 Arachnofiend wrote:
 cole1114 wrote:
I guess the city fight detachments/stratagems will work in matched play too? Which would be pretty helpful with intercessors, turning every squad in a detachment into vets.

The city fight stuff is it's own set of narrative campaign rules, they're not appropriate for a standard matched play game with more typical terrain.


The guy who was at the weekender mentioned the rules will work for matched play too.
   
Made in gb
Scuttling Genestealer





 Arachnofiend wrote:
 cole1114 wrote:
I guess the city fight detachments/stratagems will work in matched play too? Which would be pretty helpful with intercessors, turning every squad in a detachment into vets.

The city fight stuff is it's own set of narrative campaign rules, they're not appropriate for a standard matched play game with more typical terrain.


Nope.

I was at the seminar. They VERY EXPLICITLY stated that these rules (i.e. the stratagems, formations, etc.) were coming for Matched Play. There were even a lot of questions about the effect this would have on the balance of Matched Play (e.g. whether guard would profit immensely at tournaments due to CP).

(I'm assuming you're suggesting in your post that those rules aren't for matched play, sorry if I'm reading your post wrong).

I'm really hoping we don't get the 7e detachment problem alongside it.

This message was edited 4 times. Last update was at 2018/11/24 22:02:13


Armies:
Necrons: 3500pts
Genestealer Cult: 5000pts
Grey Knights: 2500pts
Daemons: 250pts
Orks: 500pts Dark Eldar: 400pts
 
   
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PiñaColada wrote:
A way they might "get rid of" the old marines in the future is simply stating chaos has found a new way of corrupting them, at a much faster pace than ever before. So all characters and plenty of normal soldiers just go through the primarization to prevent falling to chaos. The loyalist old marines thus become extinct. Either by becoming primaris or by falling to chaos.

I don't think this will happen in the next 5 years or so, but maybe in 10?


I'd be shocked if it takes 10 years. In 18 months look at how many updates we got. Including primaris to begin with. No way the little guys last 120 more. I absolutely think by 9th it will have happened. Old marines will still get simplified over cost legacy rules as a token gesture. I have already seen players that hated the thought of buying a new army when they first leaked already start their 2nd and even 3rd primaris army, heck one guy took this to our latest local GT:
Spoiler:










   
Made in de
Huge Bone Giant






I like the harp. The harpist, not so much.

The bikes and quad are cool, though. and getting a helmet for the miner suit is an added bonus.

From CaptainBetts' write-up (thanks for that!):

There are currently no plans to release an "agents of the imperium" codex. The designers felt that the units don't translate to the battlefield well. An inquisitor etc. feel more appropriate for rogue trader/kill team. Specifically gave example of a character with a simple rapier and a laspistol doesn't feel "right".


They actually said that? That's the definition of dumb.

Like I need my opinion of these designers cemented any further...

 MothCult wrote:
Spoiler:


So anyone think that the harp guy is a clear indication of mortal Slaanesh units and how they'll look.


Hes completely out of place with all current Slaanesh models.




Well, Tzeentch, Nurgle and Khorne have dedicated mortal troops in Age of Sigmar and it's expected that we'll get a Slaanesh release for both systems back to back. If I had to guess I'd say it was designed generic enough to fit both systems but relates to a unit in Age of Sigmar.

Possibly with a 40k use as well if they want to introduce dedicated Slaanesh cultists. We did get Tzaangors with a 40k upgrade sprue after all, so there's enough of a precedent.

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Quick question on the Vigilus Defiant video.

Is Calgar's marine Honor Guard an existing kit already? I feel like the jump pack guys aren't Primaris and the shield guys look about normal marine sized.

Edit: Ok that is definitely normal Sternguard and vanguard vet kits. I still think the shield guys are new regular marines though as I dont see them anywhere

This message was edited 2 times. Last update was at 2018/11/24 22:05:32


 
   
Made in us
Loyal Necron Lychguard





 CaptainBetts wrote:
 Arachnofiend wrote:
 cole1114 wrote:
I guess the city fight detachments/stratagems will work in matched play too? Which would be pretty helpful with intercessors, turning every squad in a detachment into vets.

The city fight stuff is it's own set of narrative campaign rules, they're not appropriate for a standard matched play game with more typical terrain.


Nope.

I was at the seminar. They VERY EXPLICITLY stated that these rules (i.e. the stratagems, formations, etc.) were coming for Matched Play.

(I'm assuming you're suggesting in your post that those rules aren't for matched play, sorry if I'm reading your post wrong).

I'm really hoping we don't get the 7e detachment problem alongside it.

Ah, my mistake then. Guess we'll be seeing even more cheap brigades to make your detachment of super badasses even more super badass.
   
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Scuttling Genestealer





 Geifer wrote:
From CaptainBetts' write-up (thanks for that!):

There are currently no plans to release an "agents of the imperium" codex. The designers felt that the units don't translate to the battlefield well. An inquisitor etc. feel more appropriate for rogue trader/kill team. Specifically gave example of a character with a simple rapier and a laspistol doesn't feel "right".


They actually said that? That's the definition of dumb.

Like I need my opinion of these designers cemented any further...

You're welcome . I figured I'd better do a full writeup, as otherwise there will only be small fragments of detail from multiple sources scattered over the internet. I went into a lot of detail to remove ambiguity.

Yeah, they said this. I was taken aback by it too - there were a few audible sighs around the seminar room when it was said.

This message was edited 2 times. Last update was at 2018/11/24 22:04:51


Armies:
Necrons: 3500pts
Genestealer Cult: 5000pts
Grey Knights: 2500pts
Daemons: 250pts
Orks: 500pts Dark Eldar: 400pts
 
   
Made in us
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 Malkyr wrote:
Quick question on the Vigilus Defiant video.

Is Calgar's marine Honor Guard an existing kit already? I feel like the jump pack guys aren't Primaris and the shield guys look about normal marine sized.


Nope, it's brand new and definitely primaris.

Also, it's interesting how much the miniature design team controls where 40k goes. Even stuff like primarchs won't get made unless they feel like making a cool design for them, they aren't ordered to make them.
   
Made in si
Foxy Wildborne







 MothCult wrote:
I'm talking about the guy the harp is made out of, he's different and human looking.


Oooh, that guy. He could just be a random victim, eventhough he has a Slaaneshy pendant. But it would make sense for Slaanesh to get low tier mortals, everyone else has them.

There's also a Rumour Engine pic of what looks like a spiked gauntlet stylized after Daemonette claws and made to fit a human sized figure.

This message was edited 2 times. Last update was at 2018/11/24 22:09:14


The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Scuttling Genestealer





 Arachnofiend wrote:
Ah, my mistake then. Guess we'll be seeing even more cheap brigades to make your detachment of super badasses even more super badass.

Yeah. After this was stated there were about 5-6 questions from worried audience members, asking things like "but won't this be like 7e?", or "This will be stupidly unbalanced if not all armies get these, what about other armies?", or "are you not concerned that guard (and by extension Imperium) will benefit massively from this given the large quantities of CP they can generate?".

The presenter did say the rules team were aware of the CP inbalance. However they didn't mention how they were going to actually tackle this, if at all. They did say the formations were "characterful, not necessarily overpowered".

This message was edited 2 times. Last update was at 2018/11/24 22:08:18


Armies:
Necrons: 3500pts
Genestealer Cult: 5000pts
Grey Knights: 2500pts
Daemons: 250pts
Orks: 500pts Dark Eldar: 400pts
 
   
Made in us
Sister Oh-So Repentia





 cole1114 wrote:

Nope, it's brand new and definitely primaris.

Also, it's interesting how much the miniature design team controls where 40k goes. Even stuff like primarchs won't get made unless they feel like making a cool design for them, they aren't ordered to make them.


I realized after posting the jump pack guys are normal vanguard vets. That said the Shield guys seem new but are at least a head shorter then Calgar so I think they are normal marines.
   
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 Red Corsair wrote:
PiñaColada wrote:
A way they might "get rid of" the old marines in the future is simply stating chaos has found a new way of corrupting them, at a much faster pace than ever before. So all characters and plenty of normal soldiers just go through the primarization to prevent falling to chaos. The loyalist old marines thus become extinct. Either by becoming primaris or by falling to chaos.

I don't think this will happen in the next 5 years or so, but maybe in 10?


I'd be shocked if it takes 10 years. In 18 months look at how many updates we got. Including primaris to begin with. No way the little guys last 120 more. I absolutely think by 9th it will have happened. Old marines will still get simplified over cost legacy rules as a token gesture. I have already seen players that hated the thought of buying a new army when they first leaked already start their 2nd and even 3rd primaris army, heck one guy took this to our latest local GT:
Spoiler:





That's a great looking army! I meant 10 years for them to be out, like not even index anymore. They'll be phased out by neglect in the beginning but it's bound to happen at one point or another I feel.
   
Made in us
Boosting Space Marine Biker





 Malkyr wrote:
 cole1114 wrote:

Nope, it's brand new and definitely primaris.

Also, it's interesting how much the miniature design team controls where 40k goes. Even stuff like primarchs won't get made unless they feel like making a cool design for them, they aren't ordered to make them.


I realized after posting the jump pack guys are normal vanguard vets. That said the Shield guys seem new but are at least a head shorter then Calgar so I think they are normal marines.


Nah, that's definitely Mk X armor. Kneepads and backpack seal that.

This message was edited 1 time. Last update was at 2018/11/24 22:11:02


 
   
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Stone Bonkers Fabricator General




We'll find out soon enough eh.

 slave.entity wrote:
I'm still not convinced oldmarine lore is going to be phased out completely to be replaced by Primaris. I just don't see why they would have bothered to spend resources developing Primaris lore if their only objective was to sell new models.

If all they wanted to do was get people to buy more marines they could have just released Primaris scale marines as new tacticals. Why go through the effort of differentiating them from a branding/lore perspective?

The word from the Vigilus event seems consistent with this viewpoint.


The fact you're not convinced is exactly the reason why(a cynic might think). So long as most Marine fans are convinced Primaris are an addition rather than a replacement, they'll keep buying both types. They'll also be less likely to hold back some of their hobby spending in the expectation/hope of Primarisified versions of the existing core unit types.

Recall the End Times for WHF; they were very careful not to give the impression right off the bat that the writing was actually, 100%, no foolin' on the wall for WHFB, because they wanted to make sure they got every last penny out of the playerbase(many of whom had managed to convince themselves that the "Bubblehammer" rumours were lies and the End Times was a new lease of life for the setting and would become the new status quo) before they finally pulled the plug. The timescale there is likely compressed relative to how long it will take for minimarines to ride off into the sunset, but I'd wager the end result will be the same.


Quote from that Reddit infodump:

"There are currently no plans to release an "agents of the imperium" codex. The designers felt that the units don't translate to the battlefield well. An inquisitor etc. feel more appropriate for rogue trader/kill team. Specifically gave example of a character with a simple rapier and a laspistol doesn't feel "right"."


Boo. Hiss. Rubbish. Also - a genuinely daft excuse, given there have been multiple Inquisition codices over the years, and the first iterations were actually damn good. I mean, by that standard, what happens to Guard officers? Most of them don't even get fancy pistols and swords.

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Everett, WA

Is Primaris armor actually referred to as Mk X by GW?


 
   
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Rampton, UK

Loving those bikers and that harpist and harp made from god knows who, shame about more primaris but its expected now isnt it.
   
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 Breotan wrote:
Is Primaris armor actually referred to as Mk X by GW?



Yeah, mark 9 was skipped and mark X consists of every primaris variant including gravis.
   
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@lord_blackfang

Oh wow, must of completely missed that rumor pic, I'll agree with you that's really Slaanesh looking, super looking forward to the rest of the previews now.

Thanks.

   
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Under the couch

 gorgon wrote:


Oh, a one seat quad with a rotating gun isn’t the same thing as a two seat buggy with a rotating gun, but they’re definitely in the same conceptual space.

A one seat quad bike and a two seater truck-looking thing converted from a landspeeder are an awful long way from being in the same 'conceptual space'... sorry, dude. Your conversion is cool (although also a very, very common one) but it's not a quad bike.

 
   
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Everett, WA

 cole1114 wrote:
 Breotan wrote:
Is Primaris armor actually referred to as Mk X by GW?

Yeah, mark 9 was skipped and mark X consists of every primaris variant including gravis.

I just found a comment in the "Spear of the Emperor" novel preview that refers to Primaris armor as "Mark X Tacticus-Pattern Power Armour" so it's I see that it's canon and not fan terminology. Okay, wasn't a big deal, I was just curious.


 
   
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Pious Palatine




 CaptainBetts wrote:
 Arachnofiend wrote:
 cole1114 wrote:
I guess the city fight detachments/stratagems will work in matched play too? Which would be pretty helpful with intercessors, turning every squad in a detachment into vets.

The city fight stuff is it's own set of narrative campaign rules, they're not appropriate for a standard matched play game with more typical terrain.


Nope.

I was at the seminar. They VERY EXPLICITLY stated that these rules (i.e. the stratagems, formations, etc.) were coming for Matched Play. There were even a lot of questions about the effect this would have on the balance of Matched Play (e.g. whether guard would profit immensely at tournaments due to CP).

(I'm assuming you're suggesting in your post that those rules aren't for matched play, sorry if I'm reading your post wrong).

I'm really hoping we don't get the 7e detachment problem alongside it.


That's really really dumb. Stuff like this always ends up either being hated/banned or useless.

They need MORE differentiation between matched and narrative, not less.


 
   
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Mississippi

Unfortunately they seem to be slipping back to that 7E mentality with this formation idiocy.

Honestly I hope groups and tourneys both insta ban them on launch.
   
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I’m surprised not much talk of Killteam. Thanks for the write up.
   
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Mr.Church13 wrote:
Unfortunately they seem to be slipping back to that 7E mentality with this formation idiocy.

Honestly I hope groups and tourneys both insta ban them on launch.

Easy tiger, let's wait to see more details before we make these judgements.
   
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Scuttling Genestealer





Kendo wrote:
I’m surprised not much talk of Killteam. Thanks for the write up.

It was a Q&A session, so they only really discussed topics the audience asked about. There were only 1 or 2 questions about kill team. One was something like "how will kill team tie in with vigilus, if at all" (answer was "it's set on vigilus"), and "any more plans to expand kill team beyond commanders etc." (answer was "yes, there's a lot more planned for kill team).

Maybe if it had been asked more there would be more talk on it, but without people asking about it there wasn't much of an opportunity to bring it up.

Armies:
Necrons: 3500pts
Genestealer Cult: 5000pts
Grey Knights: 2500pts
Daemons: 250pts
Orks: 500pts Dark Eldar: 400pts
 
   
 
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