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![[Post New]](/s/i/i.gif) 2019/11/27 19:12:30
Subject: Chaos Marines Tactica [8th Edition]
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Raging-on-the-Inside Blood Angel Sergeant
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Thanks, heh. Reivers aren't still not cheap enough.. DP going down -15p is unexpected for my nurgle DP. Csm being same points as marine scouts.. well.. makes havocs even more disappealling? Or wjst do you think?
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This message was edited 1 time. Last update was at 2019/11/27 19:16:49
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![[Post New]](/s/i/i.gif) 2019/11/27 19:20:41
Subject: Chaos Marines Tactica [8th Edition]
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Pulsating Possessed Chaos Marine
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Brian888 wrote:The guys at the Nights at the Game Table Youtube channel pointed out an interesting combo for the WB.
Take a WB Chaos Lord with a jump pack and a thunderhammer. Give him the Exalted Possession WT so that he's a Daemon, with +1 S and +1 attack. Make him Nurgle, and ally in a Nurgle Daemon psyker. Have the psyker buff the Lord with Virulent Blessing (+1 to the wound roll, and any wound roll of 7+ does double damage). When he attacks, pop VotLW for another +1 to wound and Revered Hosts to add one to his thunderhammer's damage.
Upshot: When the Lord rolls a 5 or 6 to wound, his thunderhammer will punch out 8 damage. This baseline Lord will have 5 attacks that benefit from this combo. It can also get crazier. If you can figure out how to put Soultearer Portent on him, the super-damage goes off on a 4+. Diabolic Strength pushes his attacks up to 6.
It's a pretty solid choice, prescience probably being a more useful buff, esp vs imperial. It'll definitely one shot an imp knight and pretty likely to one shot a chaos knight. Only problem being is that there are a lot of moving parts and lots of people being able to deny or cancel psychic powers.
I think out of the new choices I really like the world eater jump pack lord with gorefather and khorne disciple. You can make him kill a lot of stuff with just veterans and make him a red butcher or pay 3cp to fight again to one shot knights and the like. And he is 94 points!! Lord with thunder hammer is 133 points, with sprcerer and poxbringer 301 points! Automatically Appended Next Post: Xirax wrote:Thanks, heh. Reivers aren't still not cheap enough.. DP going down -15p is unexpected for my nurgle DP. Csm being same points as marine scouts.. well.. makes havocs even more disappealling? Or wjst do you think?
Havocks are great but just one shot wonders. But AL can protect them to make them 2/3 shot wonders!
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This message was edited 2 times. Last update was at 2019/11/27 19:22:49
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![[Post New]](/s/i/i.gif) 2019/11/27 19:27:14
Subject: Chaos Marines Tactica [8th Edition]
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Barpharanges
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11pt CSMs and cheaper flying Daemon Princes are making me pretty happy ngl. I'm expecting a Leviathan points jump in turn though.
Eldarain wrote:Generally annoyed that Marines are made insanely reliable and deadly all over the table and we're the Rube Goldberg machine to make crap units average faction.
Except our Goldberg Machine usually just ends up blowing up in our face.
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This message was edited 1 time. Last update was at 2019/11/27 19:28:14
The biggest indicator someone is a loser is them complaining about 3d printers or piracy. |
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![[Post New]](/s/i/i.gif) 2019/11/28 03:20:28
Subject: Chaos Marines Tactica [8th Edition]
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Huge Hierodule
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Gorefather Lord not having to blow 40pts on a Hammer is definitely a plus
Can’t be a Red Butcher with a Jump Pack, though? That’s Terminators only
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![[Post New]](/s/i/i.gif) 2019/11/28 03:46:23
Subject: Chaos Marines Tactica [8th Edition]
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Decrepit Dakkanaut
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lindsay40k wrote:Gorefather Lord not having to blow 40pts on a Hammer is definitely a plus
Can’t be a Red Butcher with a Jump Pack, though? That’s Terminators only
Nah, I think you can only go crazy when you go in Terminator armor.
Frickin stupid stuff I know.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/11/28 04:09:31
Subject: Chaos Marines Tactica [8th Edition]
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Huge Hierodule
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Honestly, I wouldn’t be surprised if Red Butcher Lords aren’t allowed after the FAQ. Enjoy them while they last, gang
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![[Post New]](/s/i/i.gif) 2019/11/28 04:18:16
Subject: Chaos Marines Tactica [8th Edition]
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Enigmatic Chaos Sorcerer
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Doesn't our Lord lack the plural Keyword needed for it?
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2019/11/28 09:34:39
Subject: Chaos Marines Tactica [8th Edition]
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Fresh-Faced New User
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Hi guys need some help for playing vs space marines, we played a 2000pt match, his list look like :
Ultramarines
Captain in Gravis Armor [6 PL, 108pts]: Boltstorm gauntlet, Master-crafted power sword
Lieutenants [5 PL, 60pts]
. Lieutenant: Bolt pistol, Chainsword
Intercessor Squad [10 PL, 170pts]: Bolt rifle
. 9x Intercessor
. Intercessor Sergeant
Tactical Squad [7 PL, 108pts]
. 8x Space Marine
. Space Marine Sergeant
. . Boltgun/Bolt pistol
Tactical Squad [7 PL, 108pts]
. 8x Space Marine
. Space Marine Sergeant
. . Boltgun/Bolt pistol
Aggressor Squad [5 PL, 111pts]: 2x Aggressor, Aggressor Sergeant
. Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher
Aggressor Squad [5 PL, 111pts]: 2x Aggressor, Aggressor Sergeant
. Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher
Bike Sqad
. Biker Sergeant: Bolt pistol, Twin boltgun
. 5x Space Marine Biker w/Bolt Pistol: 5x Twin boltgun
Stalker [5 PL, 95pts]: 2x Icarus stormcannon
Thunderfire Cannon [4 PL, 92pts]
. Techmarine Gunner
. . Servo-harness: Flamer, Plasma cutter
Whirlwind [4 PL, 85pts]: Whirlwind vengeance launcher
Stormhawk Interceptor [9 PL, 171pts]: 2x Assault cannon, Icarus stormcannon, Typhoon missile launcher
Stormhawk Interceptor [9 PL, 171pts]: 2x Assault cannon, Icarus stormcannon, Typhoon missile launcher
. Primaris Lieutenant: Master-crafted auto bolt rifle
. Biker Sergeant: Bolt pistol, Twin boltgun
. 5x Space Marine Biker w/Bolt Pistol: 5x Twin boltgun
. Land Speeder: Heavy bolter, Typhoon missile launcher
. Land Speeder: Heavy bolter, Typhoon missile launcher
Thunderfire Cannon
. Techmarine Gunner
. . Servo-harness: Flamer, Plasma cutter
My list was very similar to jim vesal list, with 3 daemon prince, plaguebearers and pink horror, ahriman and some character for buff my guys and make a good psichic phase and one contemptor dreddy with x2 c-beam cannon.
Any suggestion ? Which unit i have to focus ? And my main play strategy ? In 24” ragnge he fire too much and i can’t reach him for make some psichic damage
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![[Post New]](/s/i/i.gif) 2019/11/28 09:44:27
Subject: Chaos Marines Tactica [8th Edition]
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The Dread Evil Lord Varlak
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4 pts cultists seem accordingly to the CA discussion back on the menue.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/11/28 11:40:36
Subject: Chaos Marines Tactica [8th Edition]
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Hungry Ork Hunta Lying in Wait
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Warp damn it, I came to this army to play embittered veterans of a 10,000 year old war, not to play discount imperial guard! How did I end up more bitter than them!?
Jokes aside, good for the army in a strictly performance sense, but the Chaos Space Marine squad just gets worse by the month it seems
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![[Post New]](/s/i/i.gif) 2019/11/28 13:42:25
Subject: Chaos Marines Tactica [8th Edition]
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The Dread Evil Lord Varlak
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Gir Spirit Bane wrote:
Warp damn it, I came to this army to play embittered veterans of a 10,000 year old war, not to play discount imperial guard! How did I end up more bitter than them!?
Jokes aside, good for the army in a strictly performance sense, but the Chaos Space Marine squad just gets worse by the month it seems
I'd be happy if it actually wore DISCOUNT guard, then atleast they wouldn't just be AP-1 marine fodder....
Also as a R&H player, give the fodder some darn respect mate !
Atm though
2 Warpsmiths and 3 Cultists RC generating 6 CP at 240 pts. (40 pts / CP)
2 warpsmiths and 3 x5 Marines generagint 8 CP at 285 pts. (35.625 pts / CP)
Meaning that Marines are better at CP generation now and secondly with cultists not benefiting from traits there is now an honest discussion to be had.
Exception of course when AL get's involved with AP-1 Cultists and mono shenanigans.
I am still questioning though why the 10'000 year old veterans are WORSE then Tacs and pay less for that.
Otoh mass assault CSM with RC corsar recycling make for the best simulation of an actual legion force in 40k probably.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/11/28 14:40:38
Subject: Chaos Marines Tactica [8th Edition]
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Decrepit Dakkanaut
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However that locks you into Red Corsairs. That's a big issue in the first place.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/11/28 18:02:39
Subject: Chaos Marines Tactica [8th Edition]
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Longtime Dakkanaut
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How do people feel about deep striking plasma Raptors?
Two plasma guns, a combi plasma for 6 shots.
Taken in the host raptorial detachment they can reroll all misses for 1CP.
Worth it for 108 points? Or nah?
Edit, Made a mistake.
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This message was edited 2 times. Last update was at 2019/11/28 18:05:29
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![[Post New]](/s/i/i.gif) 2019/11/28 19:38:56
Subject: Chaos Marines Tactica [8th Edition]
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Longtime Dakkanaut
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dan2026 wrote:How do people feel about deep striking plasma Raptors?
Two plasma guns, a combi plasma for 6 shots.
Taken in the host raptorial detachment they can reroll all misses for 1CP.
Worth it for 108 points? Or nah?
Edit, Made a mistake.
2CP (as you need to pay for the detachment). A minor point, but still needs to be factored in.
Other than that, whether it's points-efficient or not, someone else will have to weigh in. I've considered Raptors myself in a Night Lords or Emp.Children detachment, as they'd get charge boosts, but not sure charging raptors are ever worthwhile. Plasma might work though.
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![[Post New]](/s/i/i.gif) 2019/11/28 19:59:15
Subject: Chaos Marines Tactica [8th Edition]
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Longtime Dakkanaut
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Niiru wrote: dan2026 wrote:How do people feel about deep striking plasma Raptors?
Two plasma guns, a combi plasma for 6 shots.
Taken in the host raptorial detachment they can reroll all misses for 1CP.
Worth it for 108 points? Or nah?
Edit, Made a mistake.
2CP (as you need to pay for the detachment). A minor point, but still needs to be factored in.
Other than that, whether it's points-efficient or not, someone else will have to weigh in. I've considered Raptors myself in a Night Lords or Emp.Children detachment, as they'd get charge boosts, but not sure charging raptors are ever worthwhile. Plasma might work though.
Yeah I dont think I'd ever want to charge Raptors. Thats what Warp Talons are for.
But Emp Children or Night Lords seem the obvious legions for them both.
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![[Post New]](/s/i/i.gif) 2019/11/29 03:12:35
Subject: Chaos Marines Tactica [8th Edition]
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Huge Hierodule
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If these 2W Cult Marines and 17pt Possessed and 4pt Cultist and 11pt CSM rumours prove true, Word Bearers will go up even farther
Aside from having access to all the cults, Cheaper CP & Possessed means buckets of 2W attacks, at the same time that even more 2W Infantry arrive in the metagame. AoS Blood Warriors will sell out, be repurposed into Berzerkers, and then cry in the face of Gal Vorbak
Refined my Slaanesh Daemonkin list today with more sources of CP. Got charged by a Bloodthirster and millions of Berzerkers. Lost my Warlord, but in return ate the lot of them. Her Wor,d Eaters drew loads of the new tac objs, but none for me. Drew the Domination tac obj, and two turns later cashed it in with Fiends running deep to grab the far Objectives. They’re actually pretty handy cheap touchdowners when facing an army that’s going to congregate on you anyway
Honestly considering trying polytheist Daemonkin. MoP, Sorc, 2 x Possessed - GP teams, 2 CD detachments bringing Loci and spells.
Nurgling Battalion & Gnarlmaw seems tempting. Extra damage from Locus & spell, endless charges from Gnarlmaw. A Possessed Axe jumplord can join them for rerolls & prevent fall back.
Tzeentch Battalion could bring Changeling to give the other horde 6++ & troll characters, and pink Horrors for some shooting & brimstones for some anchorage
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![[Post New]](/s/i/i.gif) 2019/11/29 12:48:18
Subject: Chaos Marines Tactica [8th Edition]
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Warplord Titan Princeps of Tzeentch
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Cult Marines are not 2W, but they do get a bit cheaper (rubric gun now free, so 2 points. Zerkers 1 point, noise boys 2 points, donno plagies)
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2019/11/29 14:10:30
Subject: Chaos Marines Tactica [8th Edition]
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Journeyman Inquisitor with Visions of the Warp
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Spawn seem like they could be added to a WB Possessed army fairly easily if you're already running an Apostle. Drop -1 to hit on the Possessed blob and then 5++ onto the Spawn.
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![[Post New]](/s/i/i.gif) 2019/11/29 14:40:01
Subject: Re:Chaos Marines Tactica [8th Edition]
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Regular Dakkanaut
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What else do people think will see drops? Hell drake seems a prime candidate to me.
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![[Post New]](/s/i/i.gif) 2019/11/29 15:16:21
Subject: Chaos Marines Tactica [8th Edition]
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The Dread Evil Lord Varlak
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BoomWolf wrote:Cult Marines are not 2W, but they do get a bit cheaper (rubric gun now free, so 2 points. Zerkers 1 point, noise boys 2 points, donno plagies)
PM down to 14 pts.
Automatically Appended Next Post: mrtomski wrote:What else do people think will see drops? Hell drake seems a prime candidate to me.
There's one floating around that all daemonengines sans the discolord of course get drops of 10-20 pts.
i can't verify this but at 112 pts for a dakka defieler or 110 for a venomcrawler they are honestly starting to look somewhat enticing.
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This message was edited 1 time. Last update was at 2019/11/29 15:17:29
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/11/29 15:19:41
Subject: Chaos Marines Tactica [8th Edition]
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Raging-on-the-Inside Blood Angel Sergeant
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Not Online!!! wrote: BoomWolf wrote:Cult Marines are not 2W, but they do get a bit cheaper (rubric gun now free, so 2 points. Zerkers 1 point, noise boys 2 points, donno plagies)
PM down to 14 pts.
Source for PM points? sM devas seem to be 13p..
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![[Post New]](/s/i/i.gif) 2019/11/29 15:22:16
Subject: Chaos Marines Tactica [8th Edition]
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The Dread Evil Lord Varlak
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Xirax wrote:Not Online!!! wrote: BoomWolf wrote:Cult Marines are not 2W, but they do get a bit cheaper (rubric gun now free, so 2 points. Zerkers 1 point, noise boys 2 points, donno plagies)
PM down to 14 pts.
Source for PM points? sM devas seem to be 13p..
over in the chapter approved one.
However also rumour.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/11/29 15:56:20
Subject: Chaos Marines Tactica [8th Edition]
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Decrepit Dakkanaut
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Amazing that, instead of improving the stats of units that SHOULD have improved stats, ya know like Raptors and Plague Marines, GW takes the lazy route of "make everything cheaper".
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/11/29 23:22:05
Subject: Re:Chaos Marines Tactica [8th Edition]
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Regular Dakkanaut
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I've seen some of the rumoured numbers now. One has terminators at 23 points.
I really like the models but cant really figure out how to make them work, shooting wise they seem outgunned by oblits and assault there is the issue of a 9 inc charge:-/
Assuming they do get a bit cheaper, any bright ideas on what could be done with them?
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![[Post New]](/s/i/i.gif) 2019/11/29 23:25:26
Subject: Re:Chaos Marines Tactica [8th Edition]
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The Dread Evil Lord Varlak
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mrtomski wrote:I've seen some of the rumoured numbers now. One has terminators at 23 points.
I really like the models but cant really figure out how to make them work, shooting wise they seem outgunned by oblits and assault there is the issue of a 9 inc charge:-/
Assuming they do get a bit cheaper, any bright ideas on what could be done with them?
Combiplas, combibolter and axe for cheap.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/11/29 23:27:32
Subject: Re:Chaos Marines Tactica [8th Edition]
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Longtime Dakkanaut
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mrtomski wrote:I've seen some of the rumoured numbers now. One has terminators at 23 points.
I really like the models but cant really figure out how to make them work, shooting wise they seem outgunned by oblits and assault there is the issue of a 9 inc charge:-/
Assuming they do get a bit cheaper, any bright ideas on what could be done with them?
Plasma terminators output a similar range of damage as obliterators, and combi-bolter terminators mow down hordes better than most units we have. They also have a respectable melee ability. The only problem they had (have) is that a 2+ save isn't much in a world of plasma and primaris, so they die much more easily than they should. But I liked them at 29 points each, and now they're 26 points each I have the same unit and 30 spare points to spend so I'm even happier.
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![[Post New]](/s/i/i.gif) 2019/11/30 00:11:16
Subject: Re:Chaos Marines Tactica [8th Edition]
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Regular Dakkanaut
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I did wonder about red butcher lightning claw termis. S5 rerolling wounds and loads of attacks. Buffing it up and I'm pretty sure that unit destroys everything.
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![[Post New]](/s/i/i.gif) 2019/11/30 02:16:30
Subject: Re:Chaos Marines Tactica [8th Edition]
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Huge Hierodule
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mrtomski wrote:I've seen some of the rumoured numbers now. One has terminators at 23 points.
I really like the models but cant really figure out how to make them work, shooting wise they seem outgunned by oblits and assault there is the issue of a 9 inc charge:-/
Assuming they do get a bit cheaper, any bright ideas on what could be done with them?
EC terms can leverage their dakka with EC, and also employ their melee weapons & mitigate their slow walking pace with a fast charge. Since nobody wants them to fire a second EC, they’ll be pretty high targets for tarpitting - in which case, the EC Legion Trait is marginally helpful. I suspect this will become a modest niche
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![[Post New]](/s/i/i.gif) 2019/11/30 05:05:26
Subject: Chaos Marines Tactica [8th Edition]
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Long-Range Land Speeder Pilot
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Obliterators at 95ppm seems pretty solid to me. Also EC have some good options for charging, like the "guaranteed roll of 6" thing so 23 point termies popping in, shooting twice and then charging in and only needing to roll a 3 on one dice might do some good work.
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![[Post New]](/s/i/i.gif) 2019/11/30 06:01:41
Subject: Chaos Marines Tactica [8th Edition]
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Longtime Dakkanaut
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cole1114 wrote:Obliterators at 95ppm seems pretty solid to me. Also EC have some good options for charging, like the "guaranteed roll of 6" thing so 23 point termies popping in, shooting twice and then charging in and only needing to roll a 3 on one dice might do some good work.
Where have you seen 95pt oblits? I've not seen any reported changes for those
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