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Made in de
Nihilistic Necron Lord






Germany

Then the MoP has to move 9" pregame as well.
   
Made in us
Focused Fire Warrior




Les Etats Unis

I didn't see this covered in the OP, but could someone tell me how big of a mistake I'm making by painting my CSMs up as Alpha Legion, or what the rankings for the legions are for 9th in general? I'm definitely sticking with Alpha Legion, because I like their lore and their color scheme makes me feel happy when I look at it, but I want to know how bad my foot wound is now that I've shot myself good and proper.

Dudeface wrote:
 Eldarain wrote:
Is there another game where players consistently blame each other for the failings of the creator?

If you want to get existential, life for some.
 
   
Made in gb
Huge Hierodule






Nottingham (yay!)

 Flipsiders wrote:
I didn't see this covered in the OP, but could someone tell me how big of a mistake I'm making by painting my CSMs up as Alpha Legion, or what the rankings for the legions are for 9th in general? I'm definitely sticking with Alpha Legion, because I like their lore and their color scheme makes me feel happy when I look at it, but I want to know how bad my foot wound is now that I've shot myself good and proper.

As it happens, you posted this as we were discussing an Alpha Legion list that won on turn three, through plays that included the AL’s unique abilities. They’re definitely solid, they’re a rapid deployment/board control faction in an edition of board control, with access to some really nasty unit builds including a sniper lord (via the Faith & Fury supplement), multiple Warlords in a single game, and one of the better Legion traits.

This message was edited 1 time. Last update was at 2020/11/09 12:40:16


   
Made in ch
The Dread Evil Lord Varlak





 Flipsiders wrote:
I didn't see this covered in the OP, but could someone tell me how big of a mistake I'm making by painting my CSMs up as Alpha Legion, or what the rankings for the legions are for 9th in general? I'm definitely sticking with Alpha Legion, because I like their lore and their color scheme makes me feel happy when I look at it, but I want to know how bad my foot wound is now that I've shot myself good and proper.


as of right now, they are probably one of the best CSM legions, if not the best.
Simply no mark restrictions.
Probably the most versatile arsenal of traits and stratagems aswell as relics.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

 Reivax26 wrote:
If Obliterators take the 9 inch move pregame and then move forward it's going to be difficult for a Master of Possessions powers to reach range wise.


Not really... Oblits would move 9+4 = 13, and MoP has a base 6, plus advance... even 1" = 7".... so you are always within 6", a decent advance roll and the oblits screen as a bonus (until they lose a model. You already have decent HQs, so is the MoP utility greater than any other HQs? And I'm not sure he can help the DP or the Disco, they unlike the Oblits move too fast.
   
Made in us
Regular Dakkanaut





Hickory NC

If you advance you can't cast anymore. That was changed. Also can't fall back and do it anymore.

 
   
Made in gb
Crazed Spirit of the Defiler





You can advance and cast. It's only fall back that stops you

   
Made in us
Dakka Veteran




On the alpha legion note the forgeworld legends is up and lord arkos is perfect now. A slight swap in my list and I'm up 2 cp for the same build and can now add +1 to adv and charge rolls for alpha legion units not just the faithless like before. If that wasn't enough he's now -1 to hit in combat too, still gives 1 cp as warlord and now gives out lord rerolls for only 30 pts over a comparable lord. Sold.
   
Made in us
Longtime Dakkanaut




UK

dominuschao wrote:
On the alpha legion note the forgeworld legends is up and lord arkos is perfect now. A slight swap in my list and I'm up 2 cp for the same build and can now add +1 to adv and charge rolls for alpha legion units not just the faithless like before. If that wasn't enough he's now -1 to hit in combat too, still gives 1 cp as warlord and now gives out lord rerolls for only 30 pts over a comparable lord. Sold.


But also Legends.
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

Thoughts on the new rules on Brass Scorpion?

Looks like you can warptime it if you're willing to gamble on failing a 4+ roll on the scorpion (rule is Rules of the Blood Good... I think).

I'm thinking of fielding the Brass Scorpion and 3 Blood Slaughters (clocking in under 1000pts).


Live Ork, Be Ork. or D'Ork!


 
   
Made in im
Regular Dakkanaut





Looking for some advice - I've spent the last 18 months building and painting everything with the exception foot slogging HQ. (Have two disco lords and 2 daemon princes magnetised as that was easy enough...!)

But now - I'm looking at my Rhinos, my Termite Assault Drills and the Troops that are going into them and wondering.

What foot slogging HQ do I need & how should one equip them?

Basically I'm staring at the HQ list and wondering what the hell to buy, build and paint next. Even if its just.

Basic Lord, Axe & Pistol?
Master of Executions?
Get a Jumplord of Axe and...?

I don't really play (yet) but I'd like some future proofing builds in mind.

Thanks for any help anyone can give!
   
Made in de
Nihilistic Necron Lord






Germany

I like JP lord and JP sorcerer. Equipment is usually a bolt weapon, to be able to use daemon shells. Melee weapon is chainsword/chainaxe/powerfist. My favorite psychic powers are prescience, warptime, death hex.
   
Made in gb
Crazed Spirit of the Defiler





Gerinako wrote:
Looking for some advice - I've spent the last 18 months building and painting everything with the exception foot slogging HQ. (Have two disco lords and 2 daemon princes magnetised as that was easy enough...!)

But now - I'm looking at my Rhinos, my Termite Assault Drills and the Troops that are going into them and wondering.

What foot slogging HQ do I need & how should one equip them?

Basically I'm staring at the HQ list and wondering what the hell to buy, build and paint next. Even if its just.

Basic Lord, Axe & Pistol?
Master of Executions?
Get a Jumplord of Axe and...?

I don't really play (yet) but I'd like some future proofing builds in mind.

Thanks for any help anyone can give!


If you're looking to jump out of those transports and get into a scrap then you can't go wrong with an exalted champion. His reroll all wounds is a massive force multiplier and compliments the buffs your DPs and Lord Discordants give out. If you coordinate him jumping out of a transport at the same time your Daemon engines hit the enemy lines he can help them too.
He has no invulnerable so you're better keeping him at the back of any fights plus he only has BS3+ so probably not worth giving him anything more than his stock bolt pistol and chainsword. Maybe a power sword or chainaxe if you have the points as his rerolling wounds means he doesn't really need any more of a strength boost than +1

   
Made in im
Regular Dakkanaut





Thanks All,

So if I buy the following (or bits I need to make it) - I should have some decent bases covered.

Jumplord with Chain Axe/Bolt Pistol
Chaos Lord with Chain Axe/Bolt Pistol
JP Sorcerer (default load out)
Exalted Champion & Chainsword

Time to start planning...

Thank you!

Should give me enough bases..
   
Made in au
Hissing Hybrid Metamorph






Hey friends, seeing the new Christmas box for chaos makes me interested in starting an Iron Warriors army. I’ve heard though chaos aren’t super amazing so I’m wondering if it’s worth getting?

I was thinking of a small 1K list out of it, something like:

HQ
- Lord Discordant (Warlord) w/ Insidium, Iron Without
- Dark Apostle w/ Soultearer Portent
TROOPS
- 5x CSM (what heavy weapon should they have?)
- 5x CSM
- 20x Cultists
ELITE
- 5x Terminators w/ Heavy Flamer
HEAVY SUPPORT
- 5x Havocs w/ 2x Las Cannons, 2x Missile Launchers
- Maulerfiend w/ Lasher Tedrils
   
Made in gb
Crazed Spirit of the Defiler





I mean, its all down to preference on loadout for your lords, but maybe think about magnetising arms?

What is your intention for them? A jump pack lord can be fun with a fist or even a thunder hammer. A combi melta lets him blast something in the face before charging which i always think is super cool. If you just want them as a backfield buffer giving out rerolls then keep them as cheap as possible.

What legion are you running because you might want to think about giving them relics (a chainsword on a JP lord is good for Black Legion because of Ghorisvex's Teeth relic but would be a super dull and ineffective choice if not for the relic upgrade).

For me personally, i like building HQs, they're the flavour of the army. I also think keeping a lord stock is a little dull and would rather give him some neat equipment that looks cool on the model but that might not be super efficient.

Jump pack sorcerer probably keep default, force sword or force axe are both good, axe especially for cutting down S3 chaff.



Automatically Appended Next Post:
 Tiberius501 wrote:
Hey friends, seeing the new Christmas box for chaos makes me interested in starting an Iron Warriors army. I’ve heard though chaos aren’t super amazing so I’m wondering if it’s worth getting?

I was thinking of a small 1K list out of it, something like:

HQ
- Lord Discordant (Warlord) w/ Insidium, Iron Without
- Dark Apostle w/ Soultearer Portent
TROOPS
- 5x CSM (what heavy weapon should they have?)
- 5x CSM
- 20x Cultists
ELITE
- 5x Terminators w/ Heavy Flamer
HEAVY SUPPORT
- 5x Havocs w/ 2x Las Cannons, 2x Missile Launchers
- Maulerfiend w/ Lasher Tedrils


I think the forgefiend is better this edition than the mauler, not sure about the heavy flamer on the termis, better just going with chainswords and combiweapons, maybe a fist or two of any flavour and combimelta is fun out of deepstrike.
for CSM i like a squad with a combimelta on the champ and a melta special, possibly chainsword and bolt pistol on rest.
On the other squad of CSM maybe go with a heavy bolter? or reaper chaincannon if you think you'll be moving up with them?

Generally, you are correct, CSM aren't in a great place but i'm confident that when the new codex drops they will be reasonably competitive. They are a versatile army so there is bound to be at least a couple of ways to run them that is effective. If nothing else, the extra wound for chaos marines is going to bring far more durability which will suddenly make you more willing to invest special/heavy weapons into the troop slots.

Havocs should be pretty horrible at 2 wounds, T5 and ignore heavy penalty and our terminators, who are already seeing more use in loyalist armies, have more versatile options and chainaxes mean they are cheaper and more effective in my opinion.

The battlebox is a decent selection of core starting CSM units I think they'll be useful regardless of what the new codex brings if that helps your choice?

This message was edited 1 time. Last update was at 2020/11/18 16:07:04


   
Made in im
Regular Dakkanaut





Abaddon303 wrote:
I mean, its all down to preference on loadout for your lords, but maybe think about magnetising arms?

What is your intention for them? A jump pack lord can be fun with a fist or even a thunder hammer. A combi melta lets him blast something in the face before charging which i always think is super cool. If you just want them as a backfield buffer giving out rerolls then keep them as cheap as possible.

What legion are you running because you might want to think about giving them relics (a chainsword on a JP lord is good for Black Legion because of Ghorisvex's Teeth relic but would be a super dull and ineffective choice if not for the relic upgrade).

For me personally, i like building HQs, they're the flavour of the army. I also think keeping a lord stock is a little dull and would rather give him some neat equipment that looks cool on the model but that might not be super efficient.

Jump pack sorcerer probably keep default, force sword or force axe are both good, axe especially for cutting down S3 chaff.






The preference (in my head at least) is to be jumping out of transports and unleashing damage/supporting the units its charging out with. Will generally be Berserkers but may be the occasion it's something else. E.g. Havocs with Termite Drill?

I've got a custom scheme so I can run them as anything to be honest (apart from Nurgle as they don't look like Nurgle!)

My first approach was to build the most common builds
Then if it turns out I'm entering a tournament in x months that needs a plasma build. I can quickly build and paint that equivalent.

This message was edited 1 time. Last update was at 2020/11/18 16:30:54


 
   
Made in ch
The Dread Evil Lord Varlak





 Tiberius501 wrote:
Hey friends, seeing the new Christmas box for chaos makes me interested in starting an Iron Warriors army. I’ve heard though chaos aren’t super amazing so I’m wondering if it’s worth getting?

I was thinking of a small 1K list out of it, something like:

HQ
- Lord Discordant (Warlord) w/ Insidium, Iron Without
- Dark Apostle w/ Soultearer Portent
TROOPS
- 5x CSM (what heavy weapon should they have?)
- 5x CSM
- 20x Cultists
ELITE
- 5x Terminators w/ Heavy Flamer
HEAVY SUPPORT
- 5x Havocs w/ 2x Las Cannons, 2x Missile Launchers
- Maulerfiend w/ Lasher Tedrils


CSM, baseline squads, do carry a HW quite decently, my preference was , until recently the AC, i made decent experience with the ML though and the Improved heavy bolter is actually now a bit better for an allrounder then the AC.

I'd personally not bother with the Heavy flamer though on the terminators, the reaper AC is just, well, better, i assume you intend to go chainaxe combi bolter on the terminators.

Havocs with lascannon aree decent, the ML can work aswell as above, preferentially you'd get a full squad but mixed squads nowadays work just aswell since everyone can split fire.

The maulerfiend is a bit hit and miss, as are most daemonengines, however since you intend to go melee with the lord discordant it seems like a good choice.
If you'd picked a lord instead of a DA i might 've suggested a forge fiend with twin Hades AC's.
Also since you have slots available and not the morale ignoring trait i'd split the cultist into MSU aka 2 x 10 instead of the 1 x 20. you'll need the CP for Votwl and cacophony as of right now anyways more then recycling a bunch of overpriced Guardsmen which exchanged their armor for wet cardboard and paid for the privilege.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Crazed Spirit of the Defiler





Something I noticed in the new loyalist codex is that the flakk missile strat is now 2D3 mortal wounds. Might make taking a missile launcher a little more relevant if that comes to our codex too?

   
Made in ch
The Dread Evil Lord Varlak





Abaddon303 wrote:
Something I noticed in the new loyalist codex is that the flakk missile strat is now 2D3 mortal wounds. Might make taking a missile launcher a little more relevant if that comes to our codex too?


I'd asume it would also.
But considering it is still 1/ turn you don't get a plane down that way.
Still also doesn't solve the lack of Propper AA or a propper fighter (hellblade in plastic pretty please) to reliably take down something in the skies.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Automated Rubric Marine of Tzeentch




dorset

greetings all!

im a old player getting back into the game, and im looking for new army to start. I was orignally planning to go Custodes, but cannot really get much of them at the moment (the custodes guard boxes are almost always sold out, and its rather hard to start a army if the only troops choice isnt available). I've never really played any Chaos armies before, but im looking into them.

so, i'm in a bit of a tossup between a traditional black legion type CSM list and a Tsons army. i have a few questions about the CSM army:

I keep hearing that regular CSM are worse than cultists. can someone explain what exactly they mean by this? is it just the CSM are nothing special and cultists are a just cheaper troop tax option, or is something fundermentally wrong with the CSMs?

if are troop choices are indeed just a tax, what are the actual critical units that do all the work? Is it our characters, or our elite choices, or something else?

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in au
Hissing Hybrid Metamorph






Not Online!!! wrote:
 Tiberius501 wrote:
Hey friends, seeing the new Christmas box for chaos makes me interested in starting an Iron Warriors army. I’ve heard though chaos aren’t super amazing so I’m wondering if it’s worth getting?

I was thinking of a small 1K list out of it, something like:

HQ
- Lord Discordant (Warlord) w/ Insidium, Iron Without
- Dark Apostle w/ Soultearer Portent
TROOPS
- 5x CSM (what heavy weapon should they have?)
- 5x CSM
- 20x Cultists
ELITE
- 5x Terminators w/ Heavy Flamer
HEAVY SUPPORT
- 5x Havocs w/ 2x Las Cannons, 2x Missile Launchers
- Maulerfiend w/ Lasher Tedrils


CSM, baseline squads, do carry a HW quite decently, my preference was , until recently the AC, i made decent experience with the ML though and the Improved heavy bolter is actually now a bit better for an allrounder then the AC.

I'd personally not bother with the Heavy flamer though on the terminators, the reaper AC is just, well, better, i assume you intend to go chainaxe combi bolter on the terminators.

Havocs with lascannon aree decent, the ML can work aswell as above, preferentially you'd get a full squad but mixed squads nowadays work just aswell since everyone can split fire.

The maulerfiend is a bit hit and miss, as are most daemonengines, however since you intend to go melee with the lord discordant it seems like a good choice.
If you'd picked a lord instead of a DA i might 've suggested a forge fiend with twin Hades AC's.
Also since you have slots available and not the morale ignoring trait i'd split the cultist into MSU aka 2 x 10 instead of the 1 x 20. you'll need the CP for Votwl and cacophony as of right now anyways more then recycling a bunch of overpriced Guardsmen which exchanged their armor for wet cardboard and paid for the privilege.


Thanks for the feedback. I was considering doing a Daemon Prince instead of the Lord Discordant but I’m unsure, that would definitely mean I should go with the Forgefiend instead I assume? Though it doesn’t seem super good, or am I missing something?

I’m thinking the Heavy Bolter or possibly the Reaper Chaincannon for the CSM?

With the Havocs, I split weapons only because that’s what they come with in the box and both weapons seem good for shooting at tanks.

With the Termies, I’m having trouble working out how to equip them. They only come with 1-2 of each option which is really hard to work with, I don’t have extra bits for Chaos.
   
Made in ch
The Dread Evil Lord Varlak





 Tiberius501 wrote:
Not Online!!! wrote:
 Tiberius501 wrote:
Spoiler:
Hey friends, seeing the new Christmas box for chaos makes me interested in starting an Iron Warriors army. I’ve heard though chaos aren’t super amazing so I’m wondering if it’s worth getting?

I was thinking of a small 1K list out of it, something like:

HQ
- Lord Discordant (Warlord) w/ Insidium, Iron Without
- Dark Apostle w/ Soultearer Portent
TROOPS
- 5x CSM (what heavy weapon should they have?)
- 5x CSM
- 20x Cultists
ELITE
- 5x Terminators w/ Heavy Flamer
HEAVY SUPPORT
- 5x Havocs w/ 2x Las Cannons, 2x Missile Launchers
- Maulerfiend w/ Lasher Tedrils


CSM, baseline squads, do carry a HW quite decently, my preference was , until recently the AC, i made decent experience with the ML though and the Improved heavy bolter is actually now a bit better for an allrounder then the AC.

I'd personally not bother with the Heavy flamer though on the terminators, the reaper AC is just, well, better, i assume you intend to go chainaxe combi bolter on the terminators.

Havocs with lascannon aree decent, the ML can work aswell as above, preferentially you'd get a full squad but mixed squads nowadays work just aswell since everyone can split fire.

The maulerfiend is a bit hit and miss, as are most daemonengines, however since you intend to go melee with the lord discordant it seems like a good choice.
If you'd picked a lord instead of a DA i might 've suggested a forge fiend with twin Hades AC's.
Also since you have slots available and not the morale ignoring trait i'd split the cultist into MSU aka 2 x 10 instead of the 1 x 20. you'll need the CP for Votwl and cacophony as of right now anyways more then recycling a bunch of overpriced Guardsmen which exchanged their armor for wet cardboard and paid for the privilege.


Thanks for the feedback. I was considering doing a Daemon Prince instead of the Lord Discordant but I’m unsure, that would definitely mean I should go with the Forgefiend instead I assume? Though it doesn’t seem super good, or am I missing something?

I’m thinking the Heavy Bolter or possibly the Reaper Chaincannon for the CSM?

With the Havocs, I split weapons only because that’s what they come with in the box and both weapons seem good for shooting at tanks.

With the Termies, I’m having trouble working out how to equip them. They only come with 1-2 of each option which is really hard to work with, I don’t have extra bits for Chaos.


The first issue is, a mauler needs to get to melee, a forgefiend doesn't need to walk all that much. And whilest the smaller boards indeed improve chances of a charge the lack of the Soulforged stratagem to advance and charge for a daemonengine makes it very much a bit iffy. Both are atm a bit more on the meh side overall, allbeit the forgefiend is due to 40k still favouring dakka above chopping overall the as of now better option.

Reaper chaincannon might be a bit short but certainly an option, the other squad could get an AC or Heavy bolter. Seems like a decent investment regardless.

so you have no other bits , good to know.

As for the terminators: Same issue, however you have a solution: Behold the chainsword Terminators. AKA count as chainaxe fellows:
Spoiler:


Basically every chaos player in existence knows about the really bad choices provided for the chaos terminators (or CSM for that matter) Hence why nobody really get's annoyed if you do some kitbashing aka use the new CSM chainswords with some powerfist /claw arms to combine them into cutlass toting Chaos terminators.
Don't mind the lackluster painting skills of mine.
Regardless if you go reaper or heavy flamer you have enough combi bolters then.

As an aside, you get more then enough combi weapon bits which can with a bit of ingenuity be used as combi weapons for csm, I think about 2 of each variant so more then enough to maybee hand out a combi weapon for a champion, which in turn would free up a bolter for the Havoc champion to make him into an ablative wound.



Automatically Appended Next Post:
xerxeskingofking wrote:
greetings all!

im a old player getting back into the game, and im looking for new army to start. I was orignally planning to go Custodes, but cannot really get much of them at the moment (the custodes guard boxes are almost always sold out, and its rather hard to start a army if the only troops choice isnt available). I've never really played any Chaos armies before, but im looking into them.

so, i'm in a bit of a tossup between a traditional black legion type CSM list and a Tsons army. i have a few questions about the CSM army:

I keep hearing that regular CSM are worse than cultists. can someone explain what exactly they mean by this? is it just the CSM are nothing special and cultists are a just cheaper troop tax option, or is something fundermentally wrong with the CSMs?

if are troop choices are indeed just a tax, what are the actual critical units that do all the work? Is it our characters, or our elite choices, or something else?


Both units are troop taxes, one is massively cheaper, the other may overall beat out if you invest into them.

The heavy lifting is done via combo pieces, often obliterators, or any other high damage unit really, that get's buffstacked.
HQ are in most cases beatstick capable, especially the discordant and DP aswell as jump lord certainly go in that direction.

Sorcerers are something in between buff bots and debuff fellows.

This message was edited 1 time. Last update was at 2020/11/19 13:06:41


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in au
Hissing Hybrid Metamorph






@Not Online, that makes sense, the Forgefiend it is then, as perhaps I can walk him up alongside the Discordant to get the +1 to hit the whole time the Lord wonders up to get into melee?

Man, I kinda want to wait and see if I like the new 9th Ed book before I get this little force, but I need to buy it before Christmas (as it’s the Christmas bundle box), and the chaos codex won’t be out until next year some time! This hurts me haha.
   
Made in ch
The Dread Evil Lord Varlak





 Tiberius501 wrote:
@Not Online, that makes sense, the Forgefiend it is then, as perhaps I can walk him up alongside the Discordant to get the +1 to hit the whole time the Lord wonders up to get into melee?

Man, I kinda want to wait and see if I like the new 9th Ed book before I get this little force, but I need to buy it before Christmas (as it’s the Christmas bundle box), and the chaos codex won’t be out until next year some time! This hurts me haha.


Under us, you can allways buy the box as a discount and wait with building.

Chances are that GW over or undertunes stuff in it quite decently, so whilest i hate it, i'd reccomend to start out to buy it if only to take advantage of the discount and bit's it will offer along the line and wait with building it if you really want to rely on comp.

The truth is however, sooner or later everything will change around, so personally , since you intend to go iron warrior i'd simply not care and go with a build you like the idea of fluff wise instead. Be that Daemonengine heavy assault IW formations or a siege formation relying upon artillery and long range destruction, or a slave army.
Because if the theme fits, for the most part you'll still have an army that you like to field even if it may end up sub optimal.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in au
Hissing Hybrid Metamorph






Yep that’s all very true. I am very tempted, Iron Warriors and their siege specialism fluff has always been cool to me, I like their hatred for daemons and their disgust in the Imperium equally.

I’ll have to see how much the box costs, but if it’s a good discount I’ll most likely take the plunge.

Do you think the list above would hold up well enough against most things? I don’t play competitively for the most part, we do seem to play with somewhat competent lists though. That’s if I build it before their new book, anyway. I may get a little impatient haha.
   
Made in ch
The Dread Evil Lord Varlak





Well you got beatstick, with synergy if you go mauler.

You got the DA made out of the lord presumably, which can help you with keeping stuff alive or making stuff hit.

You got AT. Mark and cacophony are required there.

You got anti inf with the terminators.

No it should serve you well as a small force / basis for something bigger. And it would be quite fitting for further expansion into all the IW playstyles so if you really like it and want to play IW i'd go ahead and pull the trigger.


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in au
Hissing Hybrid Metamorph






Awesome thanks
   
Made in us
Crazed Spirit of the Defiler





Vindicators. I noticed the loyalists get a 2+ save now for an extra 10pts. Not really seen any talk about it, admittedly they've got loads of things to play with. But, presuming we get the same treatment, 140pts for a T8 2+ save tank seems pretty good to sit on an objective. That'll take some decent firepower to shift.
Or are they still crap?

   
Made in se
Ork Boy Hangin' off a Trukk





Hi all, I´d like some input on something if you please. I´m trying to build an AL list with a Knight on Infernal Quest maximizing points on secondaries. (Reason being I increasingly notice you can´t guarantee VP for killing stuff, so lets try to build to ignore your opponent concerning VP if possible) The basic strategy I´d like to try is this:

  • If the scenario has 5 objectives I pick Domination. I.e. Knight walks up and parks on a midboard objective whilst the rest of the list captures the second.
  • Psychic Ritual. T1 a Sorcerer (or Advancing MoP) Jumps up to within 6" of the the center. He stays there surrounded by something undecided yet to just let him chant away.
  • Deploy Scramblers with Cultists + Raptors

  • That´d be 15+15+10 on 2ndaries if successful.

    The crux is building a list that holds the center plus another objective, protects the back field and yet doesn´t get shot down despite not really being interested in walking into opponents half of the board. What I want to do is chase away the opponent, yet not being shot dead if they don´t come near.

    Current planning is something like:
    Infernal Quest Knight (hard to shift objective holder)
    Some Lord (DP, Disco or Termie)
    Psyker
    2 x Cultists (1 for holding backfield Objective and another to Scramble)
    Helbrute(s?) Twin Las/Fist as backfield protector, counter charger and Fire Frenzy
    Raptors (obviously)
    Obliterators/Havocs (ranged punch if they don´t come near.)
    Something to hold objective 2 and protect Ritual Psyker. Possessed/Maulerfiends/Rhino....?


    Does my ramblings make sense and do you have any idea how to put it together?







       
     
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