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Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

 Salted Diamond wrote:
While I understand why everyone is so frustrated with GW over the lack of inventory for pre-orders, can we get some discussion on what was learned from the spoiler video yesterday. What do people think of the other order doctrines, new units, new Exorcist missile options and 3D3 for the standard? Lets get talk about what we are getting instead.


I couldn't find a spoiler video. I'd love to discuss but without a link I can't

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in gb
Regular Dakkanaut





So based on the couple of videos showcasing the codex and rules

How strong do people predict sisters to be with the new book?
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Didn't order this new army for it's power level. I just love the Gothic nature of the Sisters and look forward to combining them with Greyfax and an Inquisitorial retinue ready to burn the living hell out of everything heretical.
   
Made in us
Storm Trooper with Maglight






New Hampshire

 Hulksmash wrote:
 Salted Diamond wrote:
While I understand why everyone is so frustrated with GW over the lack of inventory for pre-orders, can we get some discussion on what was learned from the spoiler video yesterday. What do people think of the other order doctrines, new units, new Exorcist missile options and 3D3 for the standard? Lets get talk about what we are getting instead.


I couldn't find a spoiler video. I'd love to discuss but without a link I can't


Here is the summary

 Mr Morden wrote:
Useful vid

Box is side opening - - hmm was hoping it was a top opening
So Mortifier is the variant on Pentent Engine - as thought - hv bolters
Same with Zephrs being Seraphim variants
Canoness can have a Null Rod or Rod of Office
Argent Shroud almost annihilated
Judith is new Canoness Superior
Triumph of St Katherine is as we thought relic guarded by Vererans (18 wounds!)
AOF = 1 per phase, before roll, can not re-roll, use on following: advance, charge, deny, saves, hit, damage, morale, not modifier,
Sacred Rites = must be Ad Min army, choose 1 or roll 2,
Hand of Emp: +1 advance/Charge,
Spirit = 5+ can fire/fight if died
Aegis Deny the Witch has +3
Divine Guide on roll of 6, extera -1 AP
Passion hot of 6 with melee is extra hit
Light: re-roll morale
Cannoness - rod office is plus bolt pistol and sword, Blessed Blade +2 st, -3 AP, D3 Dam, Brazier of fire -1 LD Daemons, overwatch,
Celestine - usual

Tri of St Kath - M6, 3+, 3+ S3, T3, 18 W, 14 attacks, - dim profile, 3+, Bolt pistols, swords, 1 in army. S6 swords, S5 relic weapons, ACts fo Faith etc. -1 to hit, Auto pass Sorotias units relics of all matriarchs
Relics: Gain 1 MD each player turn, MW to enemy units in 6"- bonus against Chaos, +1 to hit with Melee wepaons withi 6, extra AOF per phase within 6, Increase or decrease 1MD with AOF by 1.
Character

Judith, 10" move, W7, Character, Fly, S5 in melee, re-roll 1's in 6, Invuln +1 to Sororitas saves.

Missonary = 4+ save against fleeing nearby unit

Battle Sisters - max 15, 2 special or 1 hv 1 special, Censor Chrub - intercede - gain 1 miracle die for that unit, Sim Imperalis - extra Act of Faith

Geminae - same
Repentia Superior (Elite), slotless if Repentia.
Repentia - 4 -9 size, 5+FNP and miracel die when unit dies.
Celestain - same, rerolls when near Cannoness

Zephrhim - Melee Serpahim, powerswords and bolt pistols, re-roll wounds against everything, Deepstrike
Dialogus - +1S staff, +1 LD within 6", 5+ FNP against Mortals her only, re-roll morale,can increase / decrease a MD by 1 used in AOF within 6"
Hospitalier - same,
Imagifier - start if game choose one of three tales:
1, re-roll Deny within 6", 2.-1Ap is 0 whilst within 6" 3. +1 strength within 6"

Crusaders -5+ FNP against MW
Death Cults - same
Arco -Frag -now has squad leader, 5+ FNP

Doms - still 4 special and Vanguard,
Serpah - same

Exoricist, 48" range Conflag missiles: HV 3d6 S5, -2AP, Exorcist Hv 3D3, S8, -3 AP HAS AOF and Shield of Faith

Mortifiers 9" move, Hv Bolter Pen Engines - can have squad leader, 3+ save, -1-6 in unit, flails plus Hv Bolters or Hv flamers or buzz blades rather than flails, 6+FNP, can have Assault HV Bolters or pistol Hv Flamers

Retributors - NO pens for move and fire with Hv weapons, +4 " to hv flamer range, 1-2 cherubs - shoot again with one model

Batle Sanctum - terrain - +1 MD if units within 6, +1 LD to AD Sor and -1LD to Chaos within 6" no pics

Order Convs - can inclue Ad Min units without screwing them up
Val Heart - 6+ FNP, -1AP = 0AP stacks with Imagifers so -2 = 0.
Bloody= extra -1 with melee /Bolt pistols, +1 A when charged or charging
Ebon 5+ FNP againt MW, discard a MD - other MD is a 6
Sacred Rose: No more than 1 flee, when use MD on a 5+ get it back, Overwatch on 5+

"Elysians: For when you absolutely, positively, must have 100% casualties" 
   
Made in it
Reliable Krootox






 ImAGeek wrote:
 inflatablefriend wrote:
Saw this in my feed earlier, but it just goes to a 404 / dead link...

Anyone managed to read it yesterday?


http://www.warhammer-forum.com/index.php?/topic/270915-epingl%C3%A9-soeurs-de-bataille/&do=findComment&comment=3425380


Much appreciated.

I guess they are channeling the true spirit of Black Friday - a heavy throng outside a shop waiting to charge in and get physical over a heavily limited selection of discounted items.

Like discount TVs at Tesco's, but more middle class.

   
Made in gb
Ancient Space Wolves Venerable Dreadnought





 Salted Diamond wrote:
 Hulksmash wrote:
 Salted Diamond wrote:
While I understand why everyone is so frustrated with GW over the lack of inventory for pre-orders, can we get some discussion on what was learned from the spoiler video yesterday. What do people think of the other order doctrines, new units, new Exorcist missile options and 3D3 for the standard? Lets get talk about what we are getting instead.


I couldn't find a spoiler video. I'd love to discuss but without a link I can't


Here is the summary

 Mr Morden wrote:
Useful vid

Box is side opening - - hmm was hoping it was a top opening
So Mortifier is the variant on Pentent Engine - as thought - hv bolters
Same with Zephrs being Seraphim variants
Canoness can have a Null Rod or Rod of Office
Argent Shroud almost annihilated
Judith is new Canoness Superior
Triumph of St Katherine is as we thought relic guarded by Vererans (18 wounds!)
AOF = 1 per phase, before roll, can not re-roll, use on following: advance, charge, deny, saves, hit, damage, morale, not modifier,
Sacred Rites = must be Ad Min army, choose 1 or roll 2,
Hand of Emp: +1 advance/Charge,
Spirit = 5+ can fire/fight if died
Aegis Deny the Witch has +3
Divine Guide on roll of 6, extera -1 AP
Passion hot of 6 with melee is extra hit
Light: re-roll morale
Cannoness - rod office is plus bolt pistol and sword, Blessed Blade +2 st, -3 AP, D3 Dam, Brazier of fire -1 LD Daemons, overwatch,
Celestine - usual

Tri of St Kath - M6, 3+, 3+ S3, T3, 18 W, 14 attacks, - dim profile, 3+, Bolt pistols, swords, 1 in army. S6 swords, S5 relic weapons, ACts fo Faith etc. -1 to hit, Auto pass Sorotias units relics of all matriarchs
Relics: Gain 1 MD each player turn, MW to enemy units in 6"- bonus against Chaos, +1 to hit with Melee wepaons withi 6, extra AOF per phase within 6, Increase or decrease 1MD with AOF by 1.
Character

Judith, 10" move, W7, Character, Fly, S5 in melee, re-roll 1's in 6, Invuln +1 to Sororitas saves.

Missonary = 4+ save against fleeing nearby unit

Battle Sisters - max 15, 2 special or 1 hv 1 special, Censor Chrub - intercede - gain 1 miracle die for that unit, Sim Imperalis - extra Act of Faith

Geminae - same
Repentia Superior (Elite), slotless if Repentia.
Repentia - 4 -9 size, 5+FNP and miracel die when unit dies.
Celestain - same, rerolls when near Cannoness

Zephrhim - Melee Serpahim, powerswords and bolt pistols, re-roll wounds against everything, Deepstrike
Dialogus - +1S staff, +1 LD within 6", 5+ FNP against Mortals her only, re-roll morale,can increase / decrease a MD by 1 used in AOF within 6"
Hospitalier - same,
Imagifier - start if game choose one of three tales:
1, re-roll Deny within 6", 2.-1Ap is 0 whilst within 6" 3. +1 strength within 6"

Crusaders -5+ FNP against MW
Death Cults - same
Arco -Frag -now has squad leader, 5+ FNP

Doms - still 4 special and Vanguard,
Serpah - same

Exoricist, 48" range Conflag missiles: HV 3d6 S5, -2AP, Exorcist Hv 3D3, S8, -3 AP HAS AOF and Shield of Faith

Mortifiers 9" move, Hv Bolter Pen Engines - can have squad leader, 3+ save, -1-6 in unit, flails plus Hv Bolters or Hv flamers or buzz blades rather than flails, 6+FNP, can have Assault HV Bolters or pistol Hv Flamers

Retributors - NO pens for move and fire with Hv weapons, +4 " to hv flamer range, 1-2 cherubs - shoot again with one model

Batle Sanctum - terrain - +1 MD if units within 6, +1 LD to AD Sor and -1LD to Chaos within 6" no pics

Order Convs - can inclue Ad Min units without screwing them up
Val Heart - 6+ FNP, -1AP = 0AP stacks with Imagifers so -2 = 0.
Bloody= extra -1 with melee /Bolt pistols, +1 A when charged or charging
Ebon 5+ FNP againt MW, discard a MD - other MD is a 6
Sacred Rose: No more than 1 flee, when use MD on a 5+ get it back, Overwatch on 5+


It was also posted in the thread earlier*:
 Sarouan wrote:
At least, Guerilla Miniatures show us what's in the codex






* I would have said “before all the flailing” but that doesn’t actually narrow it down much, unfortunately.

This message was edited 1 time. Last update was at 2019/11/17 15:48:25


"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in fr
Regular Dakkanaut




Triumph isn't tied to a specific Order.

Zephyrim gets to reroll failed wound rolls against everything, which is good and a necessity because of their S3.
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





 inflatablefriend wrote:
 ImAGeek wrote:
 inflatablefriend wrote:
Saw this in my feed earlier, but it just goes to a 404 / dead link...

Anyone managed to read it yesterday?


http://www.warhammer-forum.com/index.php?/topic/270915-epingl%C3%A9-soeurs-de-bataille/&do=findComment&comment=3425380


Much appreciated.

I guess they are channeling the true spirit of Black Friday - a heavy throng outside a shop waiting to charge in and get physical over a heavily limited selection of discounted items.

Like discount TVs at Tesco's, but more middle class.

At least with Tesco it’s in-theme to clear out the crowds with a bulldozer stolen from a nearby building site before using it to block the entrance so you’re guaranteed to get in first.
For this it’d either have to be a heavily remodelled ex-army APC and I don’t want to scratch the paint on mine.

This message was edited 1 time. Last update was at 2019/11/17 15:53:38


"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in us
Angelic Adepta Sororitas




I'm excited AF, mostly because this Codex is a straight buff IMO. The MD is a flat out better system then the Beta by far. Looking forward to forcing enemies decisions because they know I have 1-2 MD ready to go for saves, morale, etc.

Argent Shroud was my Order before, and their trait goes well with my Tallarn Guard, i.e advance w/ no penalty. That said I was considering stripping my metal's and repainting, so a new order might be in order, hehe. Sacred Rose looks particularly strong with its MD rebate.

3d3 Exorcist is awesome! Reliability went up across the board, i think i saw from that video a way to boost that dice roll via strategem. At the end of the day i used my sisters to Alpha strike with melta turn 2 or 3 and with these Strategems and MD I can almost guarentee anti-tank/armour success.

Frankly my biggest concern is blinging out my Exorcist ( its an old Whirlwind model) so that it doesn't suffer " the guy she told you not to worry about" syndrome for the new Exorcist. The new rhino kit, whenever that comes out should do the trick for the near future.
   
Made in gb
Witch Hunter in the Shadows





Shinzra wrote:
So based on the couple of videos showcasing the codex and rules
How strong do people predict sisters to be with the new book?
Hard to say at this point, they've changed or removed just about everything that you would have been taking in (semi)competitive beta-codex list from the big stuff like 4++ castles, 2d6 deny and vessels down to the small details like stormbolters on vets and their ability to scout dominions in vehicles.

Immolators are probably out, jump troops and walkers in (though sisters are still slow to get any kind of aura up the table), they look to be more glass-canon hitting harder in places but having less defense. They don't look to be able to do all that much much in the way of sniping characters, mortal wounds, or debuffs.

Unfamiliarity will help them for a while until opponents get a better idea of target priority. I don't see them winning any big tournaments, but it's early days.
   
Made in us
Pious Palatine




A.T. wrote:
Shinzra wrote:
So based on the couple of videos showcasing the codex and rules
How strong do people predict sisters to be with the new book?
Hard to say at this point, they've changed or removed just about everything that you would have been taking in (semi)competitive beta-codex list from the big stuff like 4++ castles, 2d6 deny and vessels down to the small details like stormbolters on vets and their ability to scout dominions in vehicles.

Immolators are probably out, jump troops and walkers in (though sisters are still slow to get any kind of aura up the table), they look to be more glass-canon hitting harder in places but having less defense. They don't look to be able to do all that much much in the way of sniping characters, mortal wounds, or debuffs.

Unfamiliarity will help them for a while until opponents get a better idea of target priority. I don't see them winning any big tournaments, but it's early days.


To be perfectly honest, if dominions not scouting in vehicles isn't a typo, Sisters are trash. Sacred rites are pathetic, Miracle dice are irrelevant because nothing that can use them is any good, everything that isn't a penitent unit is massively overpriced(exorcist) or just straight up worthless(zephyrim, dominions now, the folly of saint who cares, etc)

You might see a morifier/pengine horde list with appropriate ally support do okay in an event where they run into a lot of daemon armies but I don't think they really have the tools to stand up against necrons and CSM, let alone Space marnines, tau, guard, eldar, etc.

And technically infantry horde is largely unchanged so you might now legitimately have to worry about a 150 power armor models immune to rend -2 with a 4+ invul becoming a thing. They won't kill anything of yours but they camp all of the objectives and the game will end on time mid-way through turn two.

This message was edited 1 time. Last update was at 2019/11/17 17:09:08



 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





And the stream of "it's trash" comments so central to Dakka conversations begins...
Didn't take long.
   
Made in gb
Witch Hunter in the Shadows





 bullyboy wrote:
And the stream of "it's trash" comments so central to Dakka conversations begins...
Not everything is trash.

Dominions however are a mechanised scout unit (in earlier editions you literally couldn't take them without a vehicle), and they appear to have lost their ability to scout with their transport.
   
Made in om
Longtime Dakkanaut





Muscat, Oman

Can a Canoness get a jump pack now? Iirc she could in 3rd but then when GW finally updated sisters in 6th she lost it?

--Lord of the Sentinels Eternal-- 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 Soul Samurai wrote:
Can a Canoness get a jump pack now? Iirc she could in 3rd but then when GW finally updated sisters in 6th she lost it?


There’s no model option so I’m going to guess no.
   
Made in gb
Mighty Vampire Count






UK

 ImAGeek wrote:
 Soul Samurai wrote:
Can a Canoness get a jump pack now? Iirc she could in 3rd but then when GW finally updated sisters in 6th she lost it?


There’s no model option so I’m going to guess no.


No rules apparently - in terms of a model - both the Geminae were cannoness's originally so there is technically .

could sub in one as Juidth maybe?

Judith, 10" move, W7, Character, Fly, S5 in melee, re-roll 1's in 6, Invuln +1 to Sororitas saves.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 Mr Morden wrote:
 ImAGeek wrote:
 Soul Samurai wrote:
Can a Canoness get a jump pack now? Iirc she could in 3rd but then when GW finally updated sisters in 6th she lost it?


There’s no model option so I’m going to guess no.


No rules apparently - in terms of a model - both the Geminae were cannoness's originally so there is technically .

could sub in one as Juidth maybe?

Judith, 10" move, W7, Character, Fly, S5 in melee, re-roll 1's in 6, Invuln +1 to Sororitas saves.


I can’t really see that working when Judith is the massive flying pulpit.
   
Made in om
Longtime Dakkanaut





Muscat, Oman

Oh well. I suppose there's always Celestine, right?

--Lord of the Sentinels Eternal-- 
   
Made in gb
[DCM]
Stonecold Gimster






 Hulksmash wrote:
 Salted Diamond wrote:
While I understand why everyone is so frustrated with GW over the lack of inventory for pre-orders, can we get some discussion on what was learned from the spoiler video yesterday. What do people think of the other order doctrines, new units, new Exorcist missile options and 3D3 for the standard? Lets get talk about what we are getting instead.


I couldn't find a spoiler video. I'd love to discuss but without a link I can't


It was available for 3 minutes between website crashes for the first few lucky people.

Currently most played: Silent Death, Mars Code Aurora, Battletech, Warcrow and Infinity. 
   
Made in us
Pious Palatine




 bullyboy wrote:
And the stream of "it's trash" comments so central to Dakka conversations begins...
Didn't take long.


Fine, let me rephase. The army is not trash, the book is just written oddly with questionable internal balance and some headscratching decisions. Spoilers for full salt.

There were a few random nerfs to certain units that didn't really need them,
Spoiler:
a complete butchering of dominions(why are they even still in the book if they can't scout anymore?) the only situation where battle sisters wouldn't be a better option, allies certainly would be.
, exorcist going up 36% despite losing their 4++ invul option is not made up with it's additional damage. (7.78 vs the old 5.44 vs a rhino).Celestians still aren't as good as battle sisters. The Immolator went up 12 points despite the additional heavy bolter making it worse. The Geminae superia continuing to be the worst unit in the game.(not salt just fact). Hospitaller is still not an efficient take. Missionaries going up was odd.

Then you have the new sororitas units being Zephyrim who are on par with assault marines in combat despite being more expensive. The Battle sanctum is fine but you'll probably not take it unless you're doing a brigade+battalion setup.The triumph of saint katherine is
Spoiler:
unbelievably terrible. It's a sigmar unit that wouldn't be good in sigmar. It being the same price as a daemon prince of Tzeentch with wings with what it does is bonkers.



The miracle dice system is fine but a lot of the best units in the army can't take advantage of them OR generate them. The sacred rites are more of a way of making you feel less bad about playing a 100% sisters army than an incentive to do so. Allies will still certainly be preferable. This is unfortunate considering how good doctrines are.


For good stuff, retributors getting move and shoot at full is nice, so is extra range on flamers. Seraphim getting Melta on deepstrike is great considering it means you can generate miracle dice in the movement phase AND AoF them without being in the shooting phase. Penitent Engines and Mortifiers are fantastic. Arcos getting cheaper was nice, same with repentia. Battle sisters can still technically take Stormbolters on their sergeants due to the index so that combined with the miracle dice means they're still a good take. Exorcists getting an alternate firing mode, while not in practice a great option, is certainly something that could be taken advantage of going forward. Rhinos went down like 2 points so that's something.

Characters are almost all solid, canoness, imagifiers, dialogus, Floaty lady, repentia superia and preachers all bring something useful to table. Stratagems are a mixed bag but have some good ones, warlord traits are really good, relics are pretty good, convictions are pretty good.

It mostly just seems really odd to me that despite this very robust miracle dice system AND sacred rites, the on paper 3 best units in the codex are penitent engnies, mortifiers, and arcos who cannot benefit from either.


 
   
Made in us
Longtime Dakkanaut





Didn't an article say that Dominions still have a vanguard rule? Can't they either infiltrate up the table or get a bonus move in the deployment phase or something? They mention them as 'forward scouting vehicle killers', but what does their datasheet have?

I do like a lot of the synergy I'm seeing in some of the units. Dialogus and Imagifier being great pics. Yeah, they lose access to a lot of their invul saves, but imo, invul saves are a boring way to buff an army, and the old strats relying on static castles, celestine babysitting exorcists, and whatnot wasn't fluffy or interesting at all. I think the ability to use miracle dice is probably why they got rid of a few of the invul save abilities, since you can modify the miracle dice, roll quite a few, and get the saves you want. Having 3+ armor across the board is pretty solid.

The Battle Sanctum generating miracle dice seems solid, and only being power level 3 tells me it'll likely be a cheap way to do so.

A lot of other things are going to depend on point values in the end. I'm still thrilled about the army and can already see a few themed lists coming together. I don't think they'll rely completely on penitent engines and arco flaggellants. Yeah they're good melee units, but melee can be kinda meh in 40k at times. Would rather have solid firepower in the form of Immolators, Retributors, Battle Sister Squads, and Exorcists, and it looks like all of those are going to be decent units.
   
Made in il
Warplord Titan Princeps of Tzeentch






The dominions themselves still do, people bitch about them not giving the same rule to the transport driving them around.


As if that rule ever made sense that if you put a "scout" unit and a "heavy" unit in the same car it somehow changes that car's abilities.

This codex is chock-full of synrgies, and better still-it has a MASSIVE number of choices to make after the game started (heck, you pick some of you "army traits" AFTER seeing what you face!), meaning it would be, more than any codex before it, an army that polarizes skill from netlists.
So that's why people call it trash, because some people can't do any level of basic tactics or strategy beyond playing the strongest raw-power netlist with the least number of choices to make.


I suspect and hope a good SoB army would not be geared to hyper-focus on one strategy, but instead be built as TAC force that adjusts it's traits and powers according to the opponent they face.
Because it sure seems like that's the direction GW aimed for, and I for one like it.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Longtime Dakkanaut





 BoomWolf wrote:
The dominions themselves still do, people bitch about them not giving the same rule to the transport driving them around.


As if that rule ever made sense that if you put a "scout" unit and a "heavy" unit in the same car it somehow changes that car's abilities.

This codex is chock-full of synrgies, and better still-it has a MASSIVE number of choices to make after the game started (heck, you pick some of you "army traits" AFTER seeing what you face!), meaning it would be, more than any codex before it, an army that polarizes skill from netlists.
So that's why people call it trash, because some people can't do any level of basic tactics or strategy beyond playing the strongest raw-power netlist with the least number of choices to make.


I suspect and hope a good SoB army would not be geared to hyper-focus on one strategy, but instead be built as TAC force that adjusts it's traits and powers according to the opponent they face.
Because it sure seems like that's the direction GW aimed for, and I for one like it.


I feel the same way. But then, I've always regarded people that say faction A or X or M 'is trash' as people that really need to chill. Except Grey Knights players. I do feel kinda bad for them right now, but here's not the time.

I also have a feeling that this Codex, like the Space Marine Codex, was probably written with whatever is coming in June in mind. If we are getting 9th edition (or 8.5 or 8th 2.0 or whatever you want to call it), then I bet some of the rules here that may not seem very powerful might suddenly rise up to prominence with the wording of new rules in the future.

Also, seeing a lot of the synergy of denying the witch, getting extra bonuses to morale... suddenly it might be easier to generate more Miracle Dice than I thought!

I'm already thinking up a classic battle sisters list with plenty of 10-sister squads in rhinos, Exorcists on the back line, Immolators running up packed with Dominions... and a Battle Sanctum bristling with Retributors!
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

Bdrone wrote:to
because i 100% my order as Argent shroud, i can't use Junith. im not sure of the Triumph of Saint Katherine, and i also would like to know why it wasn't called the reliquary of the saints.


why cant you use Junith as someone from Argent Shroud?
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

ERJAK wrote:
To be perfectly honest, if dominions not scouting in vehicles isn't a typo, Sisters are trash. Sacred rites are pathetic, Miracle dice are irrelevant because nothing that can use them is any good, everything that isn't a penitent unit is massively overpriced(exorcist) or just straight up worthless(zephyrim, dominions now, the folly of saint who cares, etc)
Emperor's blood! Look at all that negativity. Are you a Sisters player?

This message was edited 2 times. Last update was at 2019/11/17 21:22:33


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

 H.B.M.C. wrote:
ERJAK wrote:
To be perfectly honest, if dominions not scouting in vehicles isn't a typo, Sisters are trash. Sacred rites are pathetic, Miracle dice are irrelevant because nothing that can use them is any good, everything that isn't a penitent unit is massively overpriced(exorcist) or just straight up worthless(zephyrim, dominions now, the folly of saint who cares, etc)
Emperor's blood! Look at all that negativity. Are you a Sisters player?



I'm guessing not. the couple of local Sororitas I've spoken with are really happy with what's been revealed so far.

I cant wait for my journey into Sororitas to continue.
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





Racerguy180 wrote:
Bdrone wrote:to
because i 100% my order as Argent shroud, i can't use Junith. im not sure of the Triumph of Saint Katherine, and i also would like to know why it wasn't called the reliquary of the saints.


why cant you use Junith as someone from Argent Shroud?

Because she has a fixed Order (martyred lady) and so would mess up the faction bonus.

Which isn’t to say you can’t paint her silver; you just have to run the whole army as silver martyred ladies if you do.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in fi
Dakka Veteran




Vihti, Finland

I am bit baffled with Zephyrims as what role those could fill?

Would make more sense if you could have chainsword and/or eviscerators to give more varierity.
   
Made in nz
Sister Oh-So Repentia





You mean you haven't played with the Geminae and thought 'A whole unit of these would be absolutely amazing!'...
   
Made in us
Storm Trooper with Maglight






New Hampshire

Sotahullu wrote:I am bit baffled with Zephyrims as what role those could fill?

Would make more sense if you could have chainsword and/or eviscerators to give more varierity.


Rubenite wrote:You mean you haven't played with the Geminae and thought 'A whole unit of these would be absolutely amazing!'...


They could go well with Bloody Rose (+1A and improve melee AP by 1), and/or have an Imagifier (+1S) near by and they would make a good counter charge unit.

This message was edited 3 times. Last update was at 2019/11/17 22:16:23


"Elysians: For when you absolutely, positively, must have 100% casualties" 
   
 
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