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![[Post New]](/s/i/i.gif) 2022/10/07 22:54:45
Subject: Re:Wargames Atlantic: News and rumors
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Storm Trooper with Maglight
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Well, I'm sold on the Ogres, both for sci fi and fantasy stuff. I'm kind of curious how easy they will be to kit bash with some old Ogryn bits I have laying around - if nothing else, with all the left arms cut off at the hand, throwing a bullgryn shield on one will be trivial.
My only wonder is I still cannot tell if they are barefoot or if their boots have armor bits designed to look toe-like. Hoping for the latter.
And I mean, I'm a bit of a mark for Ogre type stuff, especially more civilized looking ones, so I suppose really they would have had to screw up bad for this to NOT be a kit for me.
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![[Post New]](/s/i/i.gif) 2022/10/08 04:29:07
Subject: Wargames Atlantic: News and rumors
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Utilizing Careful Highlighting
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It seems like they're all barefoot, but square shoes are easy enough to bang out with green stuff.
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![[Post New]](/s/i/i.gif) 2022/10/08 09:02:24
Subject: Wargames Atlantic: News and rumors
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Longtime Dakkanaut
Ireland
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McDougall Designs wrote: stonehorse wrote:Got to agree, the modern stuff just takes up unnecessary space on the sprues. Would much rather those parts be done as a separate sprue that can be bought separately from the main box kit... which should be 100% fantasy.
Depending on how many sprues are in the box and and what price I may have.to get a few.
Wargames Atlantic arw quickly becoming a strong player in this hobby.
Rumored price is still the normal $35.
If that holds, you can expect boxes at $30 each from Mcdougall Designs
No offence, but as I live in the EU, I'd rather buy them from an EU stockists and pay in Euro
Just checked the Dogs of War list for WFB 6th edition. Ogres with Light armour and Great Weapons are a special choice, a couple of the Conquistador boxes for pikemen, and Crossbowmen, with 2 boxes of the Ogres should make for a nice unified Dogs of War force.
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This message was edited 1 time. Last update was at 2022/10/08 09:03:04
The objective of the game is to win. The point of the game is to have fun. The two should never be confused. |
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![[Post New]](/s/i/i.gif) 2022/10/08 09:42:23
Subject: Wargames Atlantic: News and rumors
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[MOD]
Otiose in a Niche
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Disappointed.
Hopefully the Sci Fi Landshneckt Were Sharks will be better.
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![[Post New]](/s/i/i.gif) 2022/10/12 08:42:16
Subject: Re:Wargames Atlantic: News and rumors
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Dominating Dominatrix
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Bugs
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![[Post New]](/s/i/i.gif) 2022/10/12 14:56:36
Subject: Wargames Atlantic: News and rumors
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Deadly Tomb Guard
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stonehorse wrote: McDougall Designs wrote: stonehorse wrote:Got to agree, the modern stuff just takes up unnecessary space on the sprues. Would much rather those parts be done as a separate sprue that can be bought separately from the main box kit... which should be 100% fantasy.
Depending on how many sprues are in the box and and what price I may have.to get a few.
Wargames Atlantic arw quickly becoming a strong player in this hobby.
Rumored price is still the normal $35.
If that holds, you can expect boxes at $30 each from Mcdougall Designs
No offence, but as I live in the EU, I'd rather buy them from an EU stockists and pay in Euro
Just checked the Dogs of War list for WFB 6th edition. Ogres with Light armour and Great Weapons are a special choice, a couple of the Conquistador boxes for pikemen, and Crossbowmen, with 2 boxes of the Ogres should make for a nice unified Dogs of War force.
Heard and completely understood. Happy to help out any customers on the North American side of that pond Automatically Appended Next Post: Harvester images including the ranged option:
Some images, including the ranged option:
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This message was edited 1 time. Last update was at 2022/10/12 22:25:08
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![[Post New]](/s/i/i.gif) 2022/10/12 23:56:39
Subject: Re:Wargames Atlantic: News and rumors
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Longtime Dakkanaut
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Eh, not sold on bugs at all. You can't walk on three limbs, I'd prefer ranged weapon to be fifth 'limb' underneath or above main body. Also whoever made photos sucked at their job, so many models have one limb obscured by another creating really uncanny two legged look. The images would really benefit if they were rotated and posed a bit more carefully (and also used a bit less boring/monotone color scheme - nature is really colorful, why not these?)...
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![[Post New]](/s/i/i.gif) 2022/10/13 00:56:52
Subject: Wargames Atlantic: News and rumors
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[MOD]
Making Stuff
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Yeah, I like the spikey versions, but the ranged weapons don't work at all. I'd be tempted to use extra arms as legs, and pose them more upright.
Love the little crawley bugs, though.
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![[Post New]](/s/i/i.gif) 2022/10/13 01:18:26
Subject: Re:Wargames Atlantic: News and rumors
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Deadly Tomb Guard
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Irbis wrote:Eh, not sold on bugs at all. You can't walk on three limbs, I'd prefer ranged weapon to be fifth 'limb' underneath or above main body. Also whoever made photos sucked at their job, so many models have one limb obscured by another creating really uncanny two legged look. The images would really benefit if they were rotated and posed a bit more carefully (and also used a bit less boring/monotone color scheme - nature is really colorful, why not these?)...
I'm going to go out on a limb (ha!) And say that because these look like crabs, they decided to paint them like Snow crabs.
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![[Post New]](/s/i/i.gif) 2022/10/13 02:14:46
Subject: Re:Wargames Atlantic: News and rumors
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Calm Celestian
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Irbis wrote:Also whoever made photos sucked at their job, so many models have one limb obscured by another creating really uncanny two legged look. The images would really benefit if they were rotated and posed a bit more carefully (and also used a bit less boring/monotone color scheme - nature is really colorful, why not these?)...
That would be me
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![[Post New]](/s/i/i.gif) 2022/10/13 02:35:29
Subject: Wargames Atlantic: News and rumors
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Brigadier General
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I rather like the bugs. I wasn't expecting extreme originality and I know it's wrong, but I like the SST-Bug-like pointy legs.
Also, not impressed with the ranged weapons but it will be easy work if I decide to attach them somewhere else (a pair over the shoulders perhaps...).
I do think a trick might have been missed by not making at least one alternate head that's much larger and a notably different style, but I don't think it's a big deal.
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![[Post New]](/s/i/i.gif) 2022/10/13 02:38:23
Subject: Wargames Atlantic: News and rumors
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Longtime Dakkanaut
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They're decidedly OK. Good option for generic bug baddies if I ever actually start playing 5 Parsecs or something. Agree that they should have had assitional limbs for the ranges weapons, but it probably wouldn't be hard to glue them to the carapace and GS the joint, tyranid biovore style
Any word on Ooh Rah release for the US?
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![[Post New]](/s/i/i.gif) 2022/10/13 07:56:33
Subject: Wargames Atlantic: News and rumors
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Deadly Tomb Guard
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Kalamadea wrote:They're decidedly OK. Good option for generic bug baddies if I ever actually start playing 5 Parsecs or something. Agree that they should have had assitional limbs for the ranges weapons, but it probably wouldn't be hard to glue them to the carapace and GS the joint, tyranid biovore style
Any word on Ooh Rah release for the US?
Ooh Rah are slated for a November release, same as the harvesters. No hard ship date has been given yet.
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![[Post New]](/s/i/i.gif) 2022/10/13 08:50:14
Subject: Wargames Atlantic: News and rumors
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Unstoppable Bloodthirster of Khorne
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BobtheInquisitor wrote: lord_blackfang wrote:I'm guessing he means they don't look like sci-fi models, they look like fantasy models with assault rifles.
We'll see if the M1s and berets sell them.
Fashion is cyclical, and the right paint job can make even the most vintage clothes look space age. Those baggy pants might look good in black and silver…or maybe some kind of camouflage…
The heads need the most work. Some of the helmets might work with the feather removed or with a targeting lens and antenna added, but out of the box? Not really. Edit: I did not scroll far enough to the right. Flashy berets should work.
I actually like these Ogres, and I fething love Ogryns - but I can't see those poofy pants and M1 helmets working with those bodies and torsos for anything aside from a very niche Inquisitor's retinue type of thing - as opposed to actual Imperial Guard with a vaguely realistic modern military look - I mean, the helmets are a worse fit than the guns, really!
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![[Post New]](/s/i/i.gif) 2022/10/13 09:32:17
Subject: Wargames Atlantic: News and rumors
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Foxy Wildborne
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Big miss for me, they really look like just bad ST bugs/nids from Wish. They don't bring anything to the table except maybe price and not being instantly recognizable as a GW model. I doubt anyone will be making armies of them. I think going for maximum bodies per sprue rather than giving them some alternative builds was a mistake.
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This message was edited 1 time. Last update was at 2022/10/13 09:34:00
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2022/10/13 10:48:30
Subject: Wargames Atlantic: News and rumors
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Stubborn Dark Angels Veteran Sergeant
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Baboons and squirrel monkeys both sometimes do a tripedal gait. Any creature that can potentially alternate between bipedal and quadrupedal gait could potentially go tripedal. I'd assume that the ones pictured would typically be quadrupedal, occasionally bipedal, and go for tripedal when shooting. Might be a bit of a stretch but not everyone necessarily plays our space wizard games for strict biological fidelity.
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![[Post New]](/s/i/i.gif) 2022/10/13 14:07:39
Subject: Re:Wargames Atlantic: News and rumors
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Utilizing Careful Highlighting
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Well I think you did an excellent job, as they look very organic. Some buggy aliens I've seen painted don't look like living things.
EDIT: What size base are the big ones on? If they can fit on a 32mm, I can definitely use them.
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This message was edited 1 time. Last update was at 2022/10/13 14:09:13
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![[Post New]](/s/i/i.gif) 2022/10/13 14:32:39
Subject: Wargames Atlantic: News and rumors
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Legendary Master of the Chapter
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The gun bugs look like old men with canes. I can’t help but hear them tapping towards the enemy.
“I say old boy, shrieeeeeek! Shrieeeeeeek! Very good.”
Did I mention they sound British? Cause they do.
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![[Post New]](/s/i/i.gif) 2022/10/13 14:41:05
Subject: Re:Wargames Atlantic: News and rumors
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Dakka Veteran
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KidCthulhu wrote:
Well I think you did an excellent job, as they look very organic. Some buggy aliens I've seen painted don't look like living things.
EDIT: What size base are the big ones on? If they can fit on a 32mm, I can definitely use them.
I like the paint scheme as well and will try to paint them similarly. Seems I won a box for my name suggestion (Krixor) making the top 5. I may try to kit bash them to have more than 4 legs though.
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Rick, the Grumpy Gnome
https://thegrumpygnome.home.blog/ |
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![[Post New]](/s/i/i.gif) 2022/10/13 14:59:41
Subject: Re:Wargames Atlantic: News and rumors
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Longtime Dakkanaut
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It's definitely worth buying a sprue of these Harvesters for kitbashing, but I have no interest in owning any of them assembled as they are.
That's pretty much how I approach most polystyrene models anyway, so in that sense, no big deal for me. But it would be nice, and I'm sure more profitable for WGA, if they would invest more time, consideration, and perhaps money into their designs. In the case of the Harvesters specifically, I'd love to know why, for example, WGA opted for four legs? Six fits the theme better, and six would have made the models look much less awkward when raising a forelimb or two for a melee attack or aiming a ranged weapon.
What do they possibly gain from having just four legs? Looking at these models, their forms seem determined by practical considerations rather than biological logic, such as "they'll be less fiddly / easier to assemble with just four legs" or perhaps "four legs will require less sprue space than six." Having practical considerations impact the design of your model isn't a problem, but when the model looks like its design is the product of practical considerations, that is a problem. I should be thinking about how terrifyingly fast and agile these bugs look, not wondering how their obvious (to my eye) physical awkwardness makes them easier to assemble or less costly to manufacture on a single sprue. Good design makes a model's practical aspects look good such that they reinforce the immersive character of the piece, or at least don't call attention to themselves. When a model breaks the "rule of looking cool" for practical considerations, then its design just wasn't good enough to pull it off. Because if a model doesn't look good, no amount of sprue space saved, ease of assembly, money saved by hiring a cheaper designer, whatever, will sell it to customers.
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Dakkadakka: Bringing wargamers together, one smile at a time.™ |
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![[Post New]](/s/i/i.gif) 2022/10/13 15:28:42
Subject: Re:Wargames Atlantic: News and rumors
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Foxy Wildborne
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At a guess, I'd say they have 4 legs because GW's have six Imagine instead if it were a modular alien bug builder. Connect any number of bodies together for a centipede, short legs, long legs, mantis legs, wings, spider heads, fly heads, pincers, stingers...
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This message was edited 1 time. Last update was at 2022/10/13 15:29:03
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2022/10/14 00:44:45
Subject: Re:Wargames Atlantic: News and rumors
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Deadly Tomb Guard
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New image shared by the official WGA page
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![[Post New]](/s/i/i.gif) 2022/10/14 07:53:42
Subject: Wargames Atlantic: News and rumors
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Daring Dark Eldar Raider Rider
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Wish there were just enough extra legs on the sprue to make all of them 6-legged if need be. Still nice design, only the lack of legs sucks...
Extra leg sprue?
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Human ambassador of Cats on earth. All hail our feline overlords!!! |
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![[Post New]](/s/i/i.gif) 2022/10/14 07:56:52
Subject: Wargames Atlantic: News and rumors
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Deadly Tomb Guard
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Garfield666 wrote:Wish there were just enough extra legs on the sprue to make all of them 6-legged if need be. Still nice design, only the lack of legs sucks...
Extra leg sprue?
The one thing I found with wargames Atlantic: if you campaign for it, and it gets enough traction, it will be done.
Shields for decline and fall, as separate sprues, will soon become an option for example.
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![[Post New]](/s/i/i.gif) 2022/10/14 08:52:55
Subject: Re:Wargames Atlantic: News and rumors
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Dominating Dominatrix
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New SP
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![[Post New]](/s/i/i.gif) 2022/10/14 10:31:06
Subject: Re:Wargames Atlantic: News and rumors
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Hellacious Havoc
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That smoking pose is *chef's kiss*
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![[Post New]](/s/i/i.gif) 2022/10/14 11:35:01
Subject: Re:Wargames Atlantic: News and rumors
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Dakka Veteran
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I agree. That is a set I will definitely be getting.
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Rick, the Grumpy Gnome
https://thegrumpygnome.home.blog/ |
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![[Post New]](/s/i/i.gif) 2022/10/14 18:37:15
Subject: Wargames Atlantic: News and rumors
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Gore-Drenched Khorne Chaos Lord
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I actually quite like the bugs by my issue is that unlike a lot of WGA which are humans you can sub into other stuff pretty easily (40k in this case), bugs simply aren't the same. They need a range of bugs to build an army from, so it gives the same flexibility for other games as a generic human does.
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![[Post New]](/s/i/i.gif) 2022/10/14 20:29:01
Subject: Wargames Atlantic: News and rumors
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Utilizing Careful Highlighting
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Maybe if they sell well enough, WGA will make a larger one that fits more the Tyranid Warrior role with bits for things like Lictors?
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![[Post New]](/s/i/i.gif) 2022/10/14 20:37:12
Subject: Wargames Atlantic: News and rumors
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Longtime Dakkanaut
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Garfield666 wrote:Wish there were just enough extra legs on the sprue to make all of them 6-legged if need be. Still nice design, only the lack of legs sucks...
Extra leg sprue?
Aren’t there enough legs to do that?
I can’t tell if it’s two bigger torsos (4 bits make two bodies) or four one piece bigger torsos.
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Thread Slayer |
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