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Made in pl
Sister Oh-So Repentia





 lash92 wrote:
Apparently he is just 50 points which is very nice.
Do you guys think he will be that useful? He has to get within 24" for his ability and your units have to be within 6" of him to benefit. So he kind of has contradicting incentives with the manipulus, which let's you stay back and out range your opponents.

like you can have them both. Manippulous sitting with fire support, and Daedalouses advancing, supporting you in grabbing midfield. Its not direct buff for current lists that are dominant(static gun line) but its hella buff for anything else. For my mechanized list with two squads of corpuscari in transports its no-brainer/mandatory. Technically anything that have 30 ranges can still benefit from him(stay behind him 6" and you still probably will have target, if you position yourself properly with manipoulous even 24" weapons will do). And don't forget that manipoulous have his movement ability too, so he may very well work with him in that manner. Overall big buff for Mobile, assault, and even melee lists(because you can bring your fire support closer, benefit from buff while your assault element can still protect your "backline").

1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in gb
Longtime Dakkanaut





 lash92 wrote:
Apparently he is just 50 points which is very nice.
Do you guys think he will be that useful? He has to get within 24" for his ability and your units have to be within 6" of him to benefit. So he kind of has contradicting incentives with the manipulus, which let's you stay back and out range your opponents.


That's 30" in total for something in your backfield, so I'd say he's very good. The D3 heal or mortal is quite nice as well for either an emergency healing with the help of another priest (3D3+2 isn't it with a necromechanic with the staff) or as something to give the enemy serious pause up against Admech characters reasonable close combat abilities. You're not likely to win a duel against an untouched enemy character, but if you can counter attack with D3 mortal wounds and then an Omnissian axe - there's a reasonable chance you'll get another 2W in against a captain.
   
Made in us
Heroic Senior Officer





Western Kentucky


Special Note: If your army is Battle-forged, this unit can be included in an ADEPTUS MECHANICUS Detachment without preventing other units in that Detachment from gaining a forge world dogma. Note, however, that this unit can never itself benefit from a forge world dogma.


Oh wow, he doesn't have a Forgeworld, and doesn't make you lose yours if you take him. If that isn't autoinclude I don't know what is, time to get to converting.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in gb
Stalwart Tribune





Absolutly Insane - this one is almost/maybe even better than the skorpius?

Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
Made in gb
Longtime Dakkanaut





Literally free money if you have a Barnes and Noble nearby I'm sure. The Psyker is almost as good, and the Rogue trader is an Imperial Kellermorph.
£20 each at the moment on ebay for the guys from a $40 set (that you can't get outside the US and Germany).

This message was edited 3 times. Last update was at 2019/08/24 22:13:31


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Yeah that new techpriest is definite autoinclude for monoadmech.
24" limit on his ability just prevents him from sitting with your artillery guys (least turn 1). But the 30pt techpriests are nigh useless, for a measily 20pts more you get one that is actually GOOD. Loses the repair every turn, but who cares.

Servitor is kinda pointless.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Stalwart Tribune





 Vineheart01 wrote:


Servitor is kinda pointless.


22 points for a cheap elites choice that can actually attack - normal servitors are 20 for 4, so he can be used for a cheap brigade. (although now with the new HQ triple battalions might be easier.

Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
Made in gb
Longtime Dakkanaut





Servitor is not a character, if you needed some pointless thing to waste a few enemy shots.
2W for the price of 4W though, so yeah - useless.

This message was edited 1 time. Last update was at 2019/08/24 23:45:06


 
   
Made in us
Quick-fingered Warlord Moderatus






YES. 50 points is a STEAL; you are basically paying 20 pts for those two abilities and a better pistol. Triple Battalion, here we come!

Also, no Forge World, which means he's great for mixed detachments. Downside: Cannot board transports.

This message was edited 2 times. Last update was at 2019/08/25 00:04:18


 
   
Made in us
Heroic Senior Officer





Western Kentucky

Also am I reading it right that he gives his buff to ALL units within 6" of him? If so that's insane. I would've been happy if he just buffed one friendly unit at that price, let alone all within 6". Granted it's only against one target, so a knight has a pretty obvious sign to rotate, but I'll take it.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Pewling Menial






Pretty neat; with Daedalosus buffing every Forge World without having one of his own, you can put him in any detachment you want.

With another cheap HQ, I'm seriously looking at ditching my Krast Crusader. I could trade him for 4 twin-las chickens + a belleros grator + the new priest, and end with 3 more CP than before.

Spoiler:
Adeptus Mechanicus Battalion (Stygies VIII, +5 CP)
HQ

Tech-priest Manipulus /w Relic: Omnissian Mask [85]
Enginseer, Warlord [30]

Troops
5 Skitarii Rangers /w 2 Transuranic Arquebus [65]
5 Skitarii Rangers /w 2 Transuranic Arquebus [65]
5 Skitarii Rangers /w 2 Transuranic Arquebus [65]

Elites
10 Secutarii Hoplites [90]
10 Secutarii Hoplites [90]

Fast Attack
4 Ironstrider /w Twin Lascannons [320]
4 Dragoons [272]

Dedicated Transport
Dunerider [73]
Dunerider [73]


Adeptus Mechanicus Spearhead (Stygies VIII, +1CP)
HQ

Daedalosus [50]

Heavy Support
Dunecrawler /w Icarus Array, Heavy Stubber [112]
Dunecrawler /w Icarus Array, Heavy Stubber [112]
Disintegrator /w Belleros Cannon [111]
Disintegrator /w Belleros Cannon [111]
Disintegrator /w Belleros Cannon [111]


Adeptus Mechanicus Battalion (Graia, +5CP)
HQ

Enginseer [30]
Enginseer [30]

Troops
5 Skitarii Rangers [35]
5 Skitarii Rangers [35]
5 Skitarii Rangers [35]

Total: 2000 Points, 14CP

Probably the first AdMech list I've seriously considered that doesn't have a Dominus.
   
Made in us
Quick-fingered Warlord Moderatus






Back in the index days, we discussed omitting the overpriced Dominus entirely on favor of an extra Dakkabot.

I'm probably going back to Dakkabots. Getting them to BS3+ just makes them way too good. I recall so many situations in my recent games where that Daeda ability would come in handy. 30" is a lot more range than you'd think. Hell, even advancing with 2" Manipulus bonus and cancelling out the penalty is totally worth it. (That issue of not being able to get into a good spot around Nova terrain is much less of a concern if you're advancing and then shooting twice, the second time rooted.)

Also, off-topic, but that psyker is also great for Guard.

This message was edited 1 time. Last update was at 2019/08/25 04:20:43


 
   
Made in de
Sagitarius with a Big F'in Gun





 Suzuteo wrote:
Back in the index days, we discussed omitting the overpriced Dominus entirely on favor of an extra Dakkabot.

I'm probably going back to Dakkabots. Getting them to BS3+ just makes them way too good. I recall so many situations in my recent games where that Daeda ability would come in handy. 30" is a lot more range than you'd think. Hell, even advancing with 2" Manipulus bonus and cancelling out the penalty is totally worth it. (That issue of not being able to get into a good spot around Nova terrain is much less of a concern if you're advancing and then shooting twice, the second time rooted.)

Also, off-topic, but that psyker is also great for Guard.


I was also thinking of ditching Cawl, get a dominus and daedadolus, some destroyers to give the robots 2+ to hit
   
Made in us
Quick-fingered Warlord Moderatus






Right now, I am trying two approaches:
1) 2x Ryza Battalion filled to the brim with Ryza Destroyers and Ryza Dakkabots. They would both reach 2+ to hit quite handily. Round out with a Mixed Battalion containing Graia Rangers and Mars Infiltrators. That or Stygies for an assault element.
2) Mars Battalion and Mars Spearhead with Dakkabots, Breacher MSUs, and Grators. Cawl, Manipulus, and Daedalosus give everything to rerolling 3+. Support with Mixed Battalion with Ryza Drills and Graia Rangers.

This message was edited 1 time. Last update was at 2019/08/25 08:58:52


 
   
Made in de
Enginseer with a Wrench






 Suzuteo wrote:
Right now, I am trying two approaches:
1) 2x Ryza Battalion filled to the brim with Ryza Destroyers and Ryza Dakkabots. They would both reach 2+ to hit quite handily. Round out with a Mixed Battalion containing Graia Rangers and Mars Infiltrators. That or Stygies for an assault element.
2) Mars Battalion and Mars Spearhead with Dakkabots, Breacher MSUs, and Grators. Cawl, Manipulus, and Daedalosus give everything to rerolling 3+. Support with Mixed Battalion with Ryza Drills and Graia Rangers.


Go for Mars! I have played with Ryzaphrons extensively and they are just to squishy... There is so much good S6+ multidmg shooting which will just chew through them.
   
Made in us
Quick-fingered Warlord Moderatus






This was the first list. Pretty much the Master's City list, only it now has Grators and Daedalosus. Still considering the Mars list because it's hard to fit Daedalosus in; I need to free 2 points, but there's no much fat left...
Spoiler:
Ryza Battalion Detachment - 1010
Servitor Maniple (-1 CP)

HQ - 175
1x Tech-Priest Dominus - Volkite Blaster, Macrostubber, Field Commander (-1 CP)
1x Tech-Priest Manipulus - Transonic Cannon

Troop - 502
9x Kataphron Destroyer - 9x Plasma Culverin, 9x Phosphor Blaster
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Heavy Support - 333
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon

Graia Battalion Detachment - 205

HQ - 80
1x Daedalosus
1x Tech-Priest Enginseer

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Elite - 20
4x Servitors

Stygies Battalion Detachment - 785

HQ - 60
1x Tech-Priest Enginseer
1x Tech-Priest Enginseer

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Elite - 352
11x Fulgurite Electro-Priest
11x Fulgurite Electro-Priest

Transport - 268
1x Termite Assault Drill - 2x Stormbolter
1x Termite Assault Drill - 2x Stormbolter

Total: 2000 points
16 CP

EDIT: Just realized that I could just make that mixed detachment entirely Graia. Anyhow, this list could use a bit more diversity in threats, but I think it has the primary bases covered.

This message was edited 3 times. Last update was at 2019/08/25 10:07:02


 
   
Made in gb
Longtime Dakkanaut





It's also +1 to hit, so will double the chance of Corpuscarii getting triples off too.

So a squad of 10 would get 45 hits on average - 30 wounds on most infantry. Two Termites with 10 Corpuscari each and Daedalosus buffing them both is going to make short work of almost anything that ends up within 12" of them.
   
Made in de
Enginseer with a Wrench






Lack of <Forgeworld> prevents him from going into a drill unfortunately :( Otherwise that would be pretty sweet. Even for WoM.
   
Made in be
Mysterious Techpriest





Belgium

Jesus this new guy is beyond awesome, it's almost a instakill button for AdMech. Already seeing a few uses that some of you talked about:

- Robots hitting on 2+ with Elimination Volley + Daedalosus, they're getting scarier with every update
- Corpuscarii proc their Tesla on 5+ instead of 6+, awesome anti-horde capabilities
- Plasma Destroyers freely firing overcharge safely
- Dunecrawlers freely firing at 2+
- Ballistarii too !

Only thing is the 24" of range that will require to move him up a bit. But between the 6" move and the d6 advance there's room to wiggle in. Given that our codex strongly encourages a more mobile gunline style of army I believe he'll fit the bill quite nicely and won't be too afraid of moving up on the board, given a proper escort.

The other nice thing is that he'll make Cawl less of a must-take choice in some lists, giving +1 to Hit and the rerolls from a Dominus closes the gap between Cawl's super bubble and the regular Dominus. If you don't play Mars it makes Robots more attractive, at least a small unit. I know that when playing at 1000 pts (favourite format these days) he'll be in every list instead of the Enginseer, focus fire at 1000 pts is really important and this guy helps tremendously.

On a side note sorry for leaving the main post empty so far, I said I had time when I actually didn't have that much for writing. I'll probably get to starting writing the guide next month now that I'm more motivated by 40k these days.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

I'm less annoyed...still want a Skitarii Primus though.
   
Made in gb
Longtime Dakkanaut





 lash92 wrote:
Lack of <Forgeworld> prevents him from going into a drill unfortunately :( Otherwise that would be pretty sweet. Even for WoM.


I could remember it could take the Secutarii so thought it was just Ad Mech infantry, but you're right - it specifically calls them out as things it can carry alongside <forgeworld>.
Sadly Daedolosus is there for his own purposes so he can't even get Murad to call him a cab like the Kill team: Rogue trader ones can.
   
Made in pl
Regular Dakkanaut






This release is just so awesome... my experimental Graia castle has just found a way to give all Kataphrons a Noospheric benefits I was lacking.

So at 1750 I'm thinking double Graia Battalions with:
1. Battalion
Dominus (emotionless clarity) and Manipulus, 3x5 Destroyers with Plasma and Flamers (one squad with Phosphors to squeeze Dr D), 2x Belleros Desintegrators (I don't have third unfortunately).
2. Battalion
TPE, Dr. D, 5x 5 Vanguards with 2 Plasma, 2x Icarus

For 2k I'm thinking about some DS support, or 4 Kastelans in place of two Onagers. Tripple Battalion is doable as well, as this list is Infantry focused.

A general strategy: exactly what Dr D was designed to do - move up the board in a castle immune to combat tagging (at least vs Infantry, and light vehicles), with a mid-short range threats overload

This message was edited 1 time. Last update was at 2019/08/25 16:36:50


https://www.dakkadakka.com/dakkaforum/posts/list/754924.page

https://www.instagram.com/dadamowsky/ 
   
Made in us
Quick-fingered Warlord Moderatus






@dadamowsky
You bringing Dakkabots? With the Strafing Run stratagem, their guns become Assault and thus, eligible for Emotionless Clarity.
   
Made in gb
Stalwart Tribune






Currently I am thinking somthing like the following list:

(after exchanging one of the Enginseers for the new 50pt Techpriest this comes to 1999)
Possibly also making the cheap battalion (enginseers/vanguard) as a mixed force e.g. graia for deny...
Could also swap a neutron for an Icarus as well.
Another possiblity is to remove 1 dakka bot for 2x more plasmaphrons.


What do people think?

Spoiler:


++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [18 PL, 5CP, 180pts] ++

+ No Force Org Slot +

Detachment CP [5CP]

Forge World Choice
. Forge World: Stygies VIII

+ HQ +

Tech-Priest Enginseer [3 PL, 30pts]

Tech-Priest Enginseer [3 PL, 30pts]

+ Troops +

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [77 PL, 7CP, 1,090pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [5CP]

Forge World Choice
. Forge World: Stygies VIII

Specialist Detachment: Servitor Maniple [-1CP]

+ HQ +

Tech-Priest Dominus [7 PL, 92pts]: Phosphor Serpenta, Volkite Blaster, Warlord, Warlord Trait (CA): Master of Biosplicing

Tech-Priest Manipulus [5 PL, 90pts]: Transonic cannon

+ Troops +

Kataphron Breachers [8 PL, 90pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle

Kataphron Breachers [8 PL, 90pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle

Kataphron Breachers [8 PL, 90pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle

Kataphron Destroyers [20 PL, 294pts]
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin

+ Elites +

Servitors [4 PL, 20pts]
. 4x Servitor (Servo arm)

+ Fast Attack +

Ironstrider Ballistarii [8 PL, 120pts]
. Ironstrider Ballistarius: Twin Cognis Autocannon
. Ironstrider Ballistarius: Twin Cognis Autocannon

Sydonian Dragoons [9 PL, 204pts]
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance

++ Spearhead Detachment +1CP (Imperium - Adeptus Mechanicus) [41 PL, 1CP, 709pts] ++

+ No Force Org Slot +

Detachment CP [1CP]

Forge World Choice
. Forge World: Stygies VIII

+ HQ +

Tech-Priest Enginseer [3 PL, 30pts]

+ Heavy Support +

Kastelan Robots [18 PL, 330pts]
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster

Onager Dunecrawler [7 PL, 119pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

Onager Dunecrawler [7 PL, 119pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

++ Total: [136 PL, 13CP, 1,979pts] ++

Created with BattleScribe (https://battlescribe.net)

Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
Made in pl
Regular Dakkanaut






 Suzuteo wrote:
@dadamowsky
You bringing Dakkabots? With the Strafing Run stratagem, their guns become Assault and thus, eligible for Emotionless Clarity.

That's one of the ideas. The other one is having them on fists and make the flamers Assault, but as fists are rather tricky I like the Dakka loadout more. And they synergise with Dr D better, while having better S and AP

https://www.dakkadakka.com/dakkaforum/posts/list/754924.page

https://www.instagram.com/dadamowsky/ 
   
Made in us
Quick-fingered Warlord Moderatus






This is what I am working with now:
Spoiler:
Mars Battalion Detachment - 985
Cybernetica Cohort (-1 CP)

HQ - 275
1x Belisarius Cawl - Warlord
1x Tech-Priest Manipulus - Transonic Cannon

Troop - 270
3x Kataphron Breacher - 3x Heavy Arc Rifle, 3x Arc Claw
3x Kataphron Breacher - 3x Heavy Arc Rifle, 3x Arc Claw
3x Kataphron Breacher - 3x Heavy Arc Rifle, 3x Arc Claw

Heavy Support - 440
4x Kastelan Robot - 12x Heavy Phosphor Blaster

Mars Spearhead Detachment - 607

HQ - 50
1x Daedalosus

Heavy Support - 557
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber

Mixed Battalion Detachment - 408

HQ - 60
1x Lucius Tech-Priest Enginseer - Relic: The Solar Flare
1x Ryza Tech-Priest Enginseer

Troop - 214
10x Ryza Skitarii Vanguard - 7x Radium Carbine, 3 Plasma Caliver, Enhanced Data-tether
5x Graia Skitarii Vanguard - 3x Radium Carbine, 2x Arc Rifle
5x Graia Skitarii Vanguard - 3x Radium Carbine, 2x Arc Rifle

Transport - 134
1x Ryza Termite Assault Drill - 2x Stormbolter

Total: 1992 points
13 CP

3x3 Breachers, 3x Grators, 2x Crawlers, 4x Dakkabots, and a Deep Strike package.

Might be too much shooting though. Last time I tried this, it had 5x Dragoons for a counter-charger. Still probably a good idea with the Robots.
   
Made in de
Sagitarius with a Big F'in Gun





I tried the Transport with Ruststalkers, they only killed scouts and hold the objective for 2 turns with lots of cp, so they are still not really worth it.
However, afterwars I put the last coupld ruststalkers an an enginseer in the transport to achieve juicy D3 linebreaker points.
Its also really good for LOS blocking, blocking objectives and block you from charges. You might want to go the route of having at least on of them, maybe park infantry in it and your gunline will be a lot safer.
   
Made in us
Quick-fingered Warlord Moderatus






Yeah, that is what I have been doing with mine. I actually was experimenting with running two. I used to run them Stygies. Having a giant T8 minus to hit LOS blocker in front of my troops was useful.

Anyhow, my concern is that I am too imbalanced toward shooting. Might struggle against an army like Nids or Orks that wants to get really stuck in.

This message was edited 1 time. Last update was at 2019/08/26 16:48:30


 
   
Made in us
Heroic Senior Officer





Western Kentucky

 Suzuteo wrote:
Yeah, that is what I have been doing with mine. I actually was experimenting with running two. I used to run them Stygies. Having a giant T8 minus to hit LOS blocker in front of my troops was useful.

Anyhow, my concern is that I am too imbalanced toward shooting. Might struggle against an army like Nids or Orks that wants to get really stuck in.

I feel like Dragoons are mandatory, you just need something with some oomph for counter punch. I don't run much else melee though due to a lack of models and due to the fact I can fall back and shoot (with no penalties now thanks to our new HQ). I do feel if you were non Metallica you probably would want some priests in a skorpius or drill as a counterattack element. That said shooting is definitely our strongsuit. While I don't disagree that a list can have too little melee and too much shooting, I do feel admech works best with lots of shooting and a couple of good melee units. Which is probably some mix of Dragoons and priests w/transports.

I think max I'd ever go is something like 4 Dragoons and maybe 2 priest units with transport. Anything extra feels like overkill.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in pl
Regular Dakkanaut






I think max I'd ever go is something like 4 Dragoons and maybe 2 priest units with transport. Anything extra feels like overkill.

Depends on the table. 2x4 Dragoons can be brutal and very effective when the mid-table is fairly accessible for Vehs. It was funny to see the Talos to be too afraid to engage

https://www.dakkadakka.com/dakkaforum/posts/list/754924.page

https://www.instagram.com/dadamowsky/ 
   
 
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