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2019/09/19 16:57:18
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Transport - 146 1x Skorpius Dunerider
1x Skorpius Dunerider
Heavy Support - 333 1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
Stygies VIII Spearhead Detachment - 574
HQ - 50 1x Daedalosus
Heavy Support - 334 1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber, Smoke Launcher
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber, Smoke Launcher
1x Onager Dunecrawler - Icarus Array, Smoke Launcher
Kastelan Robots [18 PL, 330pts]
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
Exalted Court [-1CP]: Exalted Court: 1 Extra Warlord Trait
Heirlooms of the Household [-1CP]: Heirlooms of the Household: 1 Extra Heirloom
Household Choice: Questor Imperialis
. House Mortan
+ Lord of War +
Armiger Helverins [9 PL, 172pts]
. Armiger Helverin: Heavy Stubber
Armiger Helverins [9 PL, 172pts]
. Armiger Helverin: Heavy Stubber
Knight Gallant [20 PL, 352pts]: Character (Exalted Court), Character (Heirloom of the House), Character (Knight Lance), Heavy Stubber, Heirloom: Armour of the Sainted Ion, Reaper Chainsword, Thunderstrike gauntlet, Warlord Trait: Landstrider
++ Total: [136 PL, 12CP, 1,985pts] ++
3. a bit like the first but with breachers - if i can prox them
Kastelan Robots [24 PL, 440pts]
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
From the Salamanders leaks, there comes this strategem:
2CP Self Sacrifice
Use this stratagem at the start of your opponent’s Shooting Phase. Select one SALAMANDERS INFANTRY unit from your army. Until the end of that phase, enemy units cannot target any other INFANTRY units from your army that are within 6” of the selected unit, unless that unit is the closest enemy unit to the firing unit and is visible to it.
So... did we just get untargetable Kataphrons? So I could put 600 points of Ryza Plasmaphrons in plain sight and have them be untargetable?
2019/09/20 14:49:50
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
the "unless that unit is closest" bit kinda makes that strat hard to use though.
The angle of attack can easily make the kataphrons closer than the salamanders you picked. And they'd have to basically be in the wide open to prevent that so they'd go down pretty dang quick.
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2019/09/20 15:29:21
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Vineheart01 wrote: the "unless that unit is closest" bit kinda makes that strat hard to use though.
The angle of attack can easily make the kataphrons closer than the salamanders you picked. And they'd have to basically be in the wide open to prevent that so they'd go down pretty dang quick.
I’m not sure I get your reading. If you screened the Kataphrons with your usual infantry up front then neither the kataphrons nor the sallies unit would be closest and so the kataphrons wouldn’t be targetable until everything in front of them was dead, no?
2019/09/21 07:36:27
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Pomguo wrote: From the Salamanders leaks, there comes this strategem:
2CP Self Sacrifice
Use this stratagem at the start of your opponent’s Shooting Phase. Select one SALAMANDERS INFANTRY unit from your army. Until the end of that phase, enemy units cannot target any other INFANTRY units from your army that are within 6” of the selected unit, unless that unit is the closest enemy unit to the firing unit and is visible to it.
So... did we just get untargetable Kataphrons? So I could put 600 points of Ryza Plasmaphrons in plain sight and have them be untargetable?
I’m confused. How does this benefit us in anyway? Isnt this almost a reverse cloud of flies? Unit the salamanders select protects units from being targeted within 6 of it...or am i missing something?
Oh i see because the second INFANTRY keyword has no qualifier for people that blasphemously soup tin cans into their army
This message was edited 1 time. Last update was at 2019/09/22 11:08:03
2019/09/22 12:49:09
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Suzuteo wrote: @Iago40k
Congrats. Big blob of Kataphrons is always a nice midfield anchor. I am just afraid of Fist Heavy Bolters now. =(
How were the Mars Drill+Corps? I always figured it was cheaper to use Infiltrators myself, but I am curious.
Thanks :-) the drill worked out 2 out of 3 times, the electro priest and wrath of Mars were disappointing since tau and nurgle have ways to negate the taser rule. So all in all it was a nice try but giving that we have boats now I won't use the drill and for the foreseeable future no jazzhand priests.
I am all about a hoplits boat party :-D
Breachers... Yeah need to test against Marines but never forget that we pay only 300 pts for this unit. If it does die against imp fists that means a lot of stuff won't.
2019/09/22 15:22:19
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Pomguo wrote: From the Salamanders leaks, there comes this strategem:
2CP Self Sacrifice
Use this stratagem at the start of your opponent’s Shooting Phase. Select one SALAMANDERS INFANTRY unit from your army. Until the end of that phase, enemy units cannot target any other INFANTRY units from your army that are within 6” of the selected unit, unless that unit is the closest enemy unit to the firing unit and is visible to it.
So... did we just get untargetable Kataphrons? So I could put 600 points of Ryza Plasmaphrons in plain sight and have them be untargetable?
I’m confused. How does this benefit us in anyway? Isnt this almost a reverse cloud of flies? Unit the salamanders select protects units from being targeted within 6 of it...or am i missing something?
Oh i see because the second INFANTRY keyword has no qualifier for people that blasphemously soup tin cans into their army
As far as I am reading this, it’s basically an infantry-only Cloud of Flies aura that gives all nearby Imperium infantry the Character-like untargetability (except the unit it is used on, whom the aura is measured from, because it says “any other units” not “any units”). Thus, blob of 12 Kataphrons can only be targeted like a character could be.
Am I reading it wrong?
2019/09/22 15:59:37
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Front of your army cheap chaff. Preferably out of LOS.
Somewhere behind them have salamander character.
Behind salamander character within 6" you have all the infantry you want to protect from the shooting.
As long as enemy doesn't get closer to your units than salamander character is he can't shoot at them. Not even with snipers. Meanwhile the chaff ahead your character ensures the character can't be shot either.
So unless he has enough snipers to kill the salamander character(assuming he hasn't LOS blocking terrain to hide while at) or wipes out the front screen the salamander character and all units behind him are 100% immune to shooting.
2024 painted/bought: 109/109
2019/09/22 16:34:06
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
What would also work is putting the Sallies character behind the Kataphrons. Doesn’t matter if the Kataphrons are closer to the enemy than the Sallies char, just that they are not the closest enemy unit to the firing unit and visible.
You did point out something I missed - sniper rules allow for exceptions for characters but nowhere does this power say anything about characters. So even snipers can’t shoot these kataphrons.
2019/09/22 17:24:03
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Transport - 146 1x Skorpius Dunerider
1x Skorpius Dunerider
Heavy Support - 333 1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
Stygies VIII Spearhead Detachment - 574
HQ - 50 1x Daedalosus
Heavy Support - 334 1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber, Smoke Launcher
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber, Smoke Launcher
1x Onager Dunecrawler - Icarus Array, Smoke Launcher
I feel this is by far the most well-rounded choice. It's got a bit of everything. Melee, shooting, movement, deep striking, etc. And it only gives up BGH.
--
Next up, Stygies tank spam back up by a Krast Crusader:
Heavy Support - 333 1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
Heavy Support - 336 1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber, Smoke Launcher
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber, Smoke Launcher
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber, Smoke Launcher
House Krast Super-Heavy Auxiliary Detachment - 497
Lord of War - 497 1x Knight Crusader - Avenger Gatling Cannon, Thermal Cannon, Stormspear Rocket Pod, Heavy Flamer, Heavy Stubber, Exalted Court (-1 CP), Heirlooms of the Household (-1 CP)
Total: 1998 points 11 CP
Krast Crusaders just chew up Primaris, Primaris vehicles, and Chaos. And it's actually quite surprising how hard it is for them to bring down Stygies vehicles and Knights; they may manage to bring down the Knight on turn one, but if they fail, MSR and double repair with Necromechanic and Tech-Adepts will really punish them. Really, in many matchups, they will have to make the hard choice of going for my Crusader or the numerous Stygies tanks that they know they may struggle to kill as the game drags on. The transports also carry Plasma Vanguard that they don't want getting in range of their vehicles. Only downside is that it gives up both BGH and Kingslayer. I also won't have any Graia to help defend him against Eldar.
Thing is, this all assume Dreadnoughts. But if it's Executioners... they are tough to crack without using Robots.
This message was edited 1 time. Last update was at 2019/09/22 22:25:41
2019/09/23 00:10:39
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
At the China ITCs so far they haven’t done Best in Faction for every codex faction, they just did best Imperium/Xenos/Chaos. Is there another reason I should care about losing Ad Mech pure status? I was thinking a Supreme Command of Phobos Salamander HQs to grant Kataphrons untargetability would be a huge boon to an otherwise Ad Mech list the same way that old Dagger of Tu’Sakh IG detachment was.
2019/09/23 00:59:18
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Well, back then, Soup with the largest detachment being AdMech counted as AdMech. Now, there are specific rules governing what is AdMech.
That being said, it seems hard for people to play something other than Tau or Space Marines right now. It's a bit ridiculous how hard it is to kill certain things.
2019/09/23 01:15:46
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Sure, but in my local (and indeed national!) ITC scene, even pure Ad Mech just counts as “Imperium” for Best in Faction etc. So is there a reason I should care about souping like this?
2019/09/23 05:41:51
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Hesselhof wrote: Can someone explain me, for what the mixed detachments are good for? Would be interesting
As in multiple chapter/regiment/whatever in detachment? Access to multiple relics/warlord traits/stratagems. Generally not worth for big detachment but I have seen it used for say ork det's with grots as troops(CP, various relics, grots don't have trait anyway), marine supreme commander where lack of traits isn't issue but say different psychic disclipine + relics + stratagems can be helpful etc.
How to use this with ad mech I don't know. But that's the idea. Getting relics etc from multiple sources.
2024 painted/bought: 109/109
2019/09/23 09:02:01
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Use of stratagems, relics and wl traits.
Graia infantry can deny the witch on a 4+ for 1cp,lucius units can drop for 1cp, stygies units infiltrate, Mars can use wrath of Mars etc.
As per relics you can choose pre game which one suits you best against your opponent. You have a lucius engineer? Pick the solar flare for late game teleport or take omnissiahs mask for melee support.
2019/09/23 09:32:08
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
As per relics you can choose pre game which one suits you best against your opponent. You have a lucius engineer? Pick the solar flare for late game teleport or take omnissiahs mask for melee support.
Till now i only was on tourneys where to set it fix with sending the list =/
This message was edited 2 times. Last update was at 2019/09/23 09:43:57
Admech & Deathwatch --------------------------------------
Don´t Hessel the Hof
2019/09/23 10:06:15
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
As per relics you can choose pre game which one suits you best against your opponent. You have a lucius engineer? Pick the solar flare for late game teleport or take omnissiahs mask for melee support.
Till now i only was on tourneys where to set it fix with sending the list =/
Rubberbands, different basecolours or colours as a whole.
Since ITC is getting more and more accepted in germany and with the new TTM changes, most tournaments will let you pick before the game rather the tournament.
2019/09/23 10:26:52
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes