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Made in de
Dakka Veteran




Okay I think this will be my list for the test today. I think it should work fine against Marines and the bloody rest. Feel free to C&C

Spoiler:

Stygies Bat, Cybernetica Cohort
TPD
TPE
Rangers
Rangers
Rangers
3 Dakkabots
3 Dakkabots

Stygies Bat
TPE
TPM
Vanguards
Vanguards
Vanguards
Grator
Grator
Grator
Dunerider
Dunerider

Mars Vanguard
Daedalosus
Hoplits
Hoplits
9 Infiltrator (Mars)

1996 pts


Switching the Vanguard for Rangers would net me another infiltrator...which sounds horrible Did not decide yet whether its 23x3 dakkabots or 3x2. I lean to 3x2 for mobility, yet the CP cost would be outrageous^^
   
Made in de
Implacable Skitarii




Germany

Hmmmmm interesting

But would be wrath of mars not be better on the dakka bots?

Stygies bots are kinda wasted shots with only reroll 1 in my opinion =/

This message was edited 3 times. Last update was at 2019/10/16 07:18:27


Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in de
Dakka Veteran




 Hesselhof wrote:
Hmmmmm interesting

But would be wrath of mars not be better on the dakka bots?

Stygies bots are kinda wasted shots with only reroll 1 in my opinion =/


Lots of people think its only viable to play them in mars. And I disagree. Yes, their output excells with mars but you need to take a detachment with a weak trait and you need to take cawl, which costs a lot of points. Plus, you want the manipulus as part of that detachment as well. A lot of your army is set in stone with a pretty much immovable firebase, since you want to get the most from the buffs you paid for. Against Space Marines and their warsuits plus scouts and infiltrators, we need a way to push out of the deployment zone. a Mars firebase wont help a lot I am afraid.
Since I dont have dragoons in that list anymore, the dakkabots will move a lot, and they will seperate from each other so they will not hold buffauras.
Of course only testing will help.
   
Made in us
Quick-fingered Warlord Moderatus






@Iago40k
I recommend you look at the BFS GT results. IH aren't investing in reroll auras. They are using the army-wide RR1 for Heavy weapons while Devastator is active, plus the ignore penalties to move, plus the additional AP to create mobile deathballs bristling with Heavy weapons. (Though I guess they can always just use the 2 CP stratagem if they see a ton of Dragoons.)

This message was edited 1 time. Last update was at 2019/10/16 07:51:45


 
   
Made in de
Dakka Veteran




 Suzuteo wrote:
@Iago40k
I recommend you look at the BFS GT results. IH aren't investing in reroll auras. They are using the army-wide RR1 for Heavy weapons while Devastator is active, plus the ignore penalties to move, plus the additional AP to create mobile deathballs bristling with Heavy weapons. (Though I guess they can always just use the 2 CP stratagem if they see a ton of Dragoons.)

Cheers mate. This is still a strong case to leave dragoons at home since they will simply die. And for Stygies since there are less rerolls (at the moment!).
But it is NOT only IH, there are several other Space Marines as well. IF alone delete dragoons as soon as they touch the battlefield. Marines lists are, and I hate to say this, at their worst atm. They will only get better each weekend. But we already know that certain units wont even work right now so why bother.
Questions is, what to take and why to take things. so, going back to the list I posted: any ideas for tweaking?

This message was edited 2 times. Last update was at 2019/10/16 08:42:49


 
   
Made in de
Implacable Skitarii




Germany

Do hoplites work without a ride?

Because all the duneriders are in the stygies detachment

Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in gb
Fresh-Faced New User




Im not dropping icarus arrays with the flyer problem. You have two meta lists packed with them and a ton of other armies running ample <FLY>.

If anything, might swap the tasers for ACs and run a pack of ironstriders to compliment the belleros pushing wide.

They are great for declaring an objective their own, contribute and support the style of the list better anyway.

@Suzuteo

Maybe I am looking at them too offensively re; dakkabots. I dont tend to root until t2/3 anyway. I think that providing I have alternative win conditions, dakkabots can be great. To Battlescribe once more....
   
Made in us
Quick-fingered Warlord Moderatus






As an aside, I am actually quite mad that IH Stormtalon is flavor of the month. They were always some of my favorite models. Maybe they get nerfed before the week is out, and people will dump their kits on eBay.

@Iago40k
My list submission for an upcoming Major is due Sunday night. I expected to get wrecked, but might as well put on a brave face. (Assuming no one wants to take this ticket off my hands...)

Anyhow, It's probably going to be 4x Dakkabot, 3x Grator, 3x Boats. But I am wondering if the Boats will carry Hoplites or just my regular Skitarii for objective secured. If the latter, I have spare points.

How about a Krast Crusader? Headsman's Mark to counteract Ironstone. Draws anti-tank like nothing else. Downside is that if I do run into that 3x Repulsor list, if this Knight doesn't shoot first, it may never shoot at all...

@IronVaught
My point is that with Daedalosus and Cawl, your Dakkabots can pop flyers while running and gunning too.

Doubling down on Autocannons is... brave.

I always find that people are too eager to root the Dakkabots. I usually maneuver them into a good spot on T1 and root them on T2 or T3.
   
Made in gb
Fresh-Faced New User




Mars Battalion
Cawl
Enginseer (Hermeticon + Raiment)
4x Breacher
4x Breacher
4x Breacher
4x Dakkabot
1x Icarus
1x Icarus

Stygies Battalion
Daedalosus
Enginseer
5x Rangers
5x Rangers
5x Rangers
4x Ironstrider AC
1x Belleros
1x Belleros
1x Belleros

Might run this in a couple of practice games. If only my friends were more brutal. Everybody is too proud to run Iron Hands in our group.
   
Made in de
Implacable Skitarii




Germany

I think the manipulus is atm an autoinclude, would be fit in your list too @ironvaught

Kinda as my list, but i play 2x5 breacher and 1x4 destroyer but without onager and only 3 bots but 10 infils

What do you think about our snipers? atm i play 3x5 ranger with 2 arkebuses each, made good experience but duno if it is worth? 90 points

Because if i cut the 6 snipers and one Infiltrator i can bring the fourth bot

This message was edited 4 times. Last update was at 2019/10/16 10:22:49


Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in gb
Fresh-Faced New User




Yeah i love my manipulus. Im just toying with ideas at the moment. All of the models are there so its seeing what works.

I may drop the ACs and dunecrawlers afterall and run manipulus and a knight.

Easy for me to chat about it but will see what feels right on the table
   
Made in us
Quick-fingered Warlord Moderatus






Lol. Apparently, IH has a win rate of 78% without mirrors and constitute 10% of all tourney lists; they are 50% of all undefeated lists.
   
Made in de
Dakka Veteran




IronVaught wrote:
Mars Battalion
Cawl
Enginseer (Hermeticon + Raiment)
4x Breacher
4x Breacher
4x Breacher
4x Dakkabot
1x Icarus
1x Icarus

Stygies Battalion
Daedalosus
Enginseer
5x Rangers
5x Rangers
5x Rangers
4x Ironstrider AC
1x Belleros
1x Belleros
1x Belleros

Might run this in a couple of practice games. If only my friends were more brutal. Everybody is too proud to run Iron Hands in our group.


Dont see kataphrons in this meta. They die way too easily against marines. The same with Ironstriders. Unplayable as soon as IF hit the table. Plus the damage on both units is weak against SM. Breacher are still a great screeinng unit for every other matchup and against that warsuits, but hoplits can do the same.

I guess a knight just depends on what will be the real SM hotness. With the stupid executioner the knight is not a good choice.

@Hesselhof
the secutarii go into the stygies boats. dont have to be in the same detachment and secutarii can use any forgeworld transport, might as well take one that can infiltrate.

This message was edited 1 time. Last update was at 2019/10/16 11:11:24


 
   
Made in de
Implacable Skitarii




Germany

@iago:

Ahhh my fault, i ignored the hoplite rules, my mistake sorry


I know you guys think breachers are out ^^ but i need to play like this, i guess this is my final list for tourney on 02.11.
(if the T3 notice is correct, only 5 Space Marine players from 24) nect test game this saturday again against chaos with knights and 60 plage bearer

Spoiler:
++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [54 PL, 5CP, 910pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [5CP]

Forge World Choice
. Forge World: Mars

Operative Requisition Sanctioned [-2CP, 85pts]

Specialist Detachment: Cybernetica Cohort [-1CP]

+ HQ +

Belisarius Cawl [13 PL, 190pts]

Tech-Priest Manipulus [5 PL, 90pts]: Transonic cannon, Warlord

+ Troops +

Skitarii Rangers [4 PL, 35pts]
. Ranger Alpha: Galvanic Rifle
. 4x Skitarii Ranger

Skitarii Rangers [4 PL, 35pts]
. Ranger Alpha: Galvanic Rifle
. 4x Skitarii Ranger

Skitarii Rangers [4 PL, 35pts]
. Ranger Alpha: Galvanic Rifle
. 4x Skitarii Ranger

+ Heavy Support +

Kastelan Robots [24 PL, 440pts]
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [92 PL, 3CP, 1,090pts] ++

+ No Force Org Slot +

Detachment CP [5CP]

Forge World Choice
. Forge World: Mars

Specialist Detachment: Servitor Maniple [-1CP]

Stratagem: Field Commander [-1CP]

+ HQ +

Daedalosus [3 PL, 50pts]

Tech-Priest Enginseer [3 PL, 30pts]

+ Troops +

Kataphron Breachers [16 PL, 150pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle

Kataphron Breachers [16 PL, 150pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle

Kataphron Destroyers [20 PL, 195pts]
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin

+ Elites +

Servitors [4 PL, 20pts]
. 4x Servitor (Servo arm)

Sicarian Infiltrators [12 PL, 162pts]
. Infiltrator Princeps (Flechette/Taser): Flechette Blaster, Taser Goad
. 8x Sicarian Infiltrator (Flechette/Taser): 8x Flechette Blaster, 8x Taser Goad

+ Heavy Support +

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

++ Total: [146 PL, 8CP, 2,000pts] ++


Enginseer has master of biosplicing, but i guess there is a problem with battlescribe atm, cant select it and there are killteam? trait???

This message was edited 3 times. Last update was at 2019/10/16 11:46:59


Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in gb
Fresh-Faced New User




Only dominus can take master of biosplicing i believe.

Whats with all the bot resurgence? I get vs the IH matchup they are decent but they were dropped in nearly all lists vs any other matchup for a reason or have i completly missed the point lol
   
Made in be
Mysterious Techpriest





Belgium

Finally played a game against these new Marines, a 2v2 1500 pts each player, I was playing with my AdMech and a Chaos mate, against a team of Ultras and IF.

Well this game has become very disgusting.

Basically Agressors + IF Centurions full of bolters kills anything through sheer volume of fire, my Dragoons died to the Centurions and the Agressors killed 27 of the 30 Bloodletters bomb with the Auspex Scan.

Don't want to play this mess of a game until it gets fixed, good luck to you all to try to stay competitive in this meta.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 Aaranis wrote:
Finally played a game against these new Marines, a 2v2 1500 pts each player, I was playing with my AdMech and a Chaos mate, against a team of Ultras and IF.

Well this game has become very disgusting.

Basically Agressors + IF Centurions full of bolters kills anything through sheer volume of fire, my Dragoons died to the Centurions and the Agressors killed 27 of the 30 Bloodletters bomb with the Auspex Scan.

Don't want to play this mess of a game until it gets fixed, good luck to you all to try to stay competitive in this meta.


yea, same here. the marine update has completely turned me off competitive warhammer, ill be playing strictly casual/killteam
   
Made in gb
Fresh-Faced New User




Iago40k wrote:



Dont see kataphrons in this meta. They die way too easily against marines. The same with Ironstriders. Unplayable as soon as IF hit the table. Plus the damage on both units is weak against SM. Breacher are still a great screeinng unit for every other matchup and against that warsuits, but hoplits can do the same.

I guess a knight just depends on what will be the real SM hotness. With the stupid executioner the knight is not a good choice.



Think this is a little much. Unplayable and 'dies too easily' are quite extreme for 30point T5 3W 2+ troop choices.

Are you suggesting we spam skitarii for the cp we need and accept they are a tax and spam t7+ to outrank the AC spam?
Its possibly the way forward.

RXs are good. If they move less than 5" they get to shoot a neutron laser 4 times. Its good but its not world ending on a 4++ 24w body.

I think breachers are still very much going to be prevalent and we may see the bots back. The rest I dont know.
   
Made in de
Implacable Skitarii




Germany

Envii wrote:
Only dominus can take master of biosplicing i believe.

Whats with all the bot resurgence? I get vs the IH matchup they are decent but they were dropped in nearly all lists vs any other matchup for a reason or have i completly missed the point lol


A manipl character can take the trait, dominus is needed for the +1 to hit gem

Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in us
Quick-fingered Warlord Moderatus






@Aaranis
Everyone who has actually played these things comes away demoralized and disgusted. They make formerly tier 1 armies look like Grey Knights.

I am thinking of just no-showing to my Major at this point. Save myself a 6 hour drive and two-night hotel stay.

EDIT: Managed to sell my ticket. Going to wait until this blows over.

This message was edited 1 time. Last update was at 2019/10/16 23:19:44


 
   
Made in de
Dakka Veteran




IronVaught wrote:
Iago40k wrote:



Dont see kataphrons in this meta. They die way too easily against marines. The same with Ironstriders. Unplayable as soon as IF hit the table. Plus the damage on both units is weak against SM. Breacher are still a great screeinng unit for every other matchup and against that warsuits, but hoplits can do the same.

I guess a knight just depends on what will be the real SM hotness. With the stupid executioner the knight is not a good choice.



Think this is a little much. Unplayable and 'dies too easily' are quite extreme for 30point T5 3W 2+ troop choices.

Are you suggesting we spam skitarii for the cp we need and accept they are a tax and spam t7+ to outrank the AC spam?
Its possibly the way forward.

RXs are good. If they move less than 5" they get to shoot a neutron laser 4 times. Its good but its not world ending on a 4++ 24w body.

I think breachers are still very much going to be prevalent and we may see the bots back. The rest I dont know.


"dies too easily" is extreme? okay. Dies too easily and wont do damage against SM. better? I love my Breacher, I own flipping 15 of them, there is a reason I benched them for now. They still have a place but they are going to get worse every day. Why? because they get killed by marines (which is new) and they will get killed by everyone else (which is also rather new) since they have a Centurion chassis and people need to adapt and kill Centurions.
Balistarii: They are too fragile. They always have been but with SM and esp Imperial fists, they will just die. Just get a look at the winning lists from last weekend. All of them got several ways to deal with our Chickens, even with dragoons.

Now, i tested my last posted list against triple riptide and yvara (which would have roasted breachers with no problem) in borkan sept. Taus way to counter SM. Killed the last Riptides in turn 4 so it went well and T'au are still manageable, even with 2x3 Dakkabots and no Onager. yet, I was thinking about a large unit of dakkabots but that is soooo risky. Things like Seal of Oath just melt them.


This message was edited 1 time. Last update was at 2019/10/17 06:32:06


 
   
Made in gb
Aspirant Tech-Adept






They were so close. Buff a few of the crap armies, tweak changes to elder flier spam to give them something else, oh GW. What have you done
   
Made in de
Implacable Skitarii




Germany

Good job against this nasty Tau =P


But would a yvahra destroy the breachers anyway ? Nothing new i gues XD

Dont missunderstand me, but i simply cant understand, why all of our units are shity atm XD
Sometimes you win and sometimes you lose

This message was edited 3 times. Last update was at 2019/10/17 06:50:46


Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in de
Dakka Veteran




 Hesselhof wrote:
Good job against this nasty Tau =P

But would a yvahra destroy the breachers anyway ? Nothing new i gues XD

flamer and main gun is flat 3 damage when overcharged. even without markerlighs it will kill about 5 to 6 4++ breacher.

About "all" units being gakky: there is a new army in the game that around 50% of people own that got buffed beyond measurement. That is why :(

This message was edited 2 times. Last update was at 2019/10/17 06:58:04


 
   
Made in de
Implacable Skitarii




Germany

Ya i know, but the nerf will come

Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in de
Dakka Veteran




 Hesselhof wrote:
Ya i know, but the nerf will come

we'll see. Until then we have to live with what we've got.
   
Made in de
Implacable Skitarii




Germany

Iago40k wrote:
 Hesselhof wrote:
Ya i know, but the nerf will come

Until then we have to live with what we've got.


And thats why i will play breachers =P

Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in fi
Locked in the Tower of Amareo





 Hesselhof wrote:
Ya i know, but the nerf will come


Maybe. But that's spring faq earliest so don't hold up your breath. Of course with GW...They just buffed up already one of the best units in eldar codex. GW can just as easily buff broken stuff as nerf.

2024 painted/bought: 109/109 
   
Made in be
Mysterious Techpriest





Belgium

tneva82 wrote:
 Hesselhof wrote:
Ya i know, but the nerf will come


Maybe. But that's spring faq earliest so don't hold up your breath. Of course with GW...They just buffed up already one of the best units in eldar codex. GW can just as easily buff broken stuff as nerf.


What did they buff in the Eldar codex recently ? With the new Psychic Awakening rules ?

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Regular Dakkanaut






 Aaranis wrote:
tneva82 wrote:
 Hesselhof wrote:
Ya i know, but the nerf will come


Maybe. But that's spring faq earliest so don't hold up your breath. Of course with GW...They just buffed up already one of the best units in eldar codex. GW can just as easily buff broken stuff as nerf.


What did they buff in the Eldar codex recently ? With the new Psychic Awakening rules ?


DR can benefit from increased range by 6", plus they can become snipers (in 18" from a target if I remember correctly).

https://www.dakkadakka.com/dakkaforum/posts/list/754924.page

https://www.instagram.com/dadamowsky/ 
   
 
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