Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2019/12/22 14:55:37
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Yeah, i really need some fulgurites.
I initially was going to buy 20 of them when i bought admech but that anti-graia faq made me go "Nope, nvm"
Now that theyre a lot cheaper i want'm again.
Im assuming no larger than 10 in a transport would be ideal since i really, really dont want them shot at lol. They dont demand stratagems to function at least so having 2x10 isnt a bad thing (yes theres the fight again, not necessarily needed depending on timing)
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2019/12/23 04:21:31
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Heavy Support - 333 1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
Anyone managed to snag one of the tech priest grombrindall models yet and able to share pics? Thinking of buying one but the prospect of flyer in the new year and possible flying infantry means it's gonna have to be a super nice model.
2019/12/26 22:54:09
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Octovol wrote: Anyone managed to snag one of the tech priest grombrindall models yet and able to share pics? Thinking of buying one but the prospect of flyer in the new year and possible flying infantry means it's gonna have to be a super nice model.
I wanted to share my converted Fulgurite Tech-Ghouls. I finally got around to painting them:
I decided to go with conversions because I cannot stand the stock kit at all. Also, these ended up being cheaper. I made them from a hodgepodge of inexpensive bits.
From top to bottom:
-Fulgurite Electro-Priests headdresses
-Bionic Skulls from Anvil Industry
-Single Curve Gothic Shoulder Pads from Anvil Industry
-Flagellant weapons
-Bloodletter torsos (spines sculpted out of Green Stuff)
-Mantic Ghoul legs
2019/12/27 19:28:30
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Incognito15 wrote: Hey guys. Brother is looking to play his admech again but hasnt touched them since the astra militarum book released (however long that was ago.
Is there a good summary you can point him to or a good review. Was combing thru the taxtics and didnt see anythi g but might have missed it.
As im building my army for the escalation league im not sure where to go with 750 pts.
Im thinking of putting Corpuscarii Electro-Priests (10 of them) or Fulgurite Electro-Priests (9 of them) in to the breacher drill to mess something up.
My current list is this:
@Araablane
Yeah. At low points, stratagems like Plasma Specialists makes your army ridiculously killy. And there's also the dogma for fighting rerolls.
2020/01/04 09:17:21
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Suzuteo wrote: @Araablane
Yeah. At low points, stratagems like Plasma Specialists makes your army ridiculously killy. And there's also the dogma for fighting rerolls.
Yea, you are absolutely right, thanks Where do people get Plasma calivers from or how do you kitbash them, im lacking 4 at the moment
2020/01/04 09:44:17
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Suzuteo wrote: @Araablane
Yeah. At low points, stratagems like Plasma Specialists makes your army ridiculously killy. And there's also the dogma for fighting rerolls.
Yea, you are absolutely right, thanks Where do people get Plasma calivers from or how do you kitbash them, im lacking 4 at the moment
They’re very difficult to get hold of from bits sellers as they’re so popular and in low supply. If I need extra calivers for a list I just proxy my arc rifles as them and don’t take any actual arc rifles in my army list to reduce any possible confusion.
2020/01/04 14:44:22
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Vortenger wrote: It's just marketing. Just keep buying more kits . After you've got around 100 skitarii, you have enough specials to cover just about anything.
Yea.. no.. yea.. not going to happen.
Arc rifle idea is good but still leaves me missing a few, this will be a smaller army not my main.
2020/01/04 23:08:25
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
I only have 11. Need one more to equip two Battalions.
Anyhow, a technicality that I have begun appreciating since beginning to play pure Mars:
At the start of the first Battle Round, I roll two dice for Canticles. Because of the wording of the AdMech FAQ, if you run pure Mars, you get to roll both dice simultaneously and decide whether to +1 or -1 in sequence while knowing the both results. Then, if I am going second (which I usually choose to do), I can decide if I want to Prepared Positions or not. Because I may miss Shroudpsalm in my two rolls or I might want RR1s in fighting and +1S (Canticles 3 and 5).
Alas, I also have begun realizing that my 2x Drills are not nearly as good as Mars. When they were Stygies, I could at least make use of the dogma to make them annoying to kill. But Drills lack Canticles, so there's no benefit to double Canticles.
To this end, I have been trying to figure out if mixing Stygies is worthwhile:
Gave up on the vanilla Inquisitor. He does almost nothing. Greyfax is much more handy in a variety of situations, but the Xenos Inquisitor I pretty much just hide under a rock and Smite stuff.
Anyhow, here's hoping our Thopters come in at 60 points or less. I would probably put three into my list with Calivers, replacing my Drills and Greyfax. Stygies, of course, to get maximum annoyance. Though I'm open to pure Mars if the gunship version comes with a lot of dakka.
This message was edited 3 times. Last update was at 2020/01/04 23:41:15
2020/01/06 13:11:14
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
With the news that Shadowsun can command any Sept in the Tau PA update, I REALLY hope this is a trend that follows for models like Cawl. I dislike Mars greatly, for the same reasons I dislike Ultramarines for marines. It's the vanilla faction, less interesting.
2020/01/06 13:33:06
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Octovol wrote: With the news that Shadowsun can command any Sept in the Tau PA update, I REALLY hope this is a trend that follows for models like Cawl. I dislike Mars greatly, for the same reasons I dislike Ultramarines for marines. It's the vanilla faction, less interesting.
Well it actually does make sense lore wise for Cawl.
I dont really know why he commands mars armies anyway, Mars doesnt trust him much anyway. Yes, he was born on mars some 10k+ years ago, but he commands armies from other forgeworlds trading in knowledge.
2020/01/06 14:05:55
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Well, any kind of update would come in handy now. after playing a load against SM, I am really frustrated with AdMech atm. Stygies is worth so much less since chapter master is a thing. Breacher spam with dragoons still works okay but i think i will take the ally route and put some BA and Custodes in the mix. Rangers and Vanguards are basically just easy points for TFCs. Thats why i am already skeptical about the flyer. it is going to be t6 at best and it will transport units that are just not good in this meta...
2020/01/07 03:32:47
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Of course, the CSM codex 2.0 and Psychic Awakening didn’t change their legion traits despite Word Bearers having the worst in the game. So could be our FW traits are left untouched and any buffs we get are those we have to pay CP for.
2020/01/09 13:25:43
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Pomguo wrote: Of course, the CSM codex 2.0 and Psychic Awakening didn’t change their legion traits despite Word Bearers having the worst in the game. So could be our FW traits are left untouched and any buffs we get are those we have to pay CP for.
CSM Codex wasn't a 2.0 though. It was a "2nd edition", that collected the Shadowspear+Vigilus Ablaze units into the book. It's why the cover flatout has a skull with "II" on it while a whole new codex would end up with a new cover or something similar.
The only "2.0" book we've seen has been Codex Space Marines.
2020/01/09 14:57:15
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Well, we either get a new codex or have our new units lumped in with PA. I would think we're getting a new codex but given the stuff some armies have gotten it's entirely possible were getting a PA book that changes canticles, throws in all the new units, and consolidates the old ones too.
I'm not sure which Id rather have. We desperately need new WLT, relics, and dogmas, but I don't want to spend a $100 on books to update my army, especially if they're back to back. I'd like to hope we get lucky and they just stick our PA stuff in a new codex and call it a day but when would GW ever pass up the chance to sell us two books instead of one?
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell
2020/01/09 17:20:13
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Kanluwen wrote: We have enough stuff, period, missing that it isn't beyond belief we might get the Sisters of Battle treatment and get a Codex instead of a PA book.
That said...I've said, and will continue saying, that PA is our lead-in to a new/updated edition.
I'm not saying we don't have enough, what I'm saying is what we have needs to be tweaked.
I don't want new dogmas, I want the ones we have to work. Metallica just needs to be switched to "advance and fire any weapons as if you hadn't advanced". Bam, done. The others need similar tweaks aside from Stygies and maybe Mars.
I don't want new relics so much as the ones we have to actually be useful (i.e. the Metallica fist gets more than one swing for example) we have so many terrible relics many aren't even worth it as joke items.
We don't need the canticles to be replaced, just fixed a bit. I.e. Litany of the electromancer to not be hilariously garbage, maybe its a chance to do MW on any charges or receiving any charges for the rounds on a 6 or 5+, so you can control it and not have it be completely useless turn one.
You get the idea. Admech have a ton of stuff that doesn't really function that needs to be tweaked. I don't want a brand new codex so much as something like space marines got where they looked at it, went 'ah, this ability was trash' and fixed it. Id prefer were not as busted as new marines, just get the options to be viable, unlike now where half our flavor options are so bad a new player can spot them in about a 5 minute read.
Also I agree PA is definitely leading up to something. Interesting question is is it 8.5 or an actual 9th.
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell
2020/01/09 18:38:01
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
They sort of would have to revamp them to improve them. lot of them are basically inferior versions of various rules or other traits. Theres traits now that is literally Lucius, but with extra crap slapped on for example.
Then theres Ryza which just..makes no sense...
I want new relics because a lot of the ones we have are just generic extra attacks or strength of an existing basic weapon, or a rule that has no place. Heck the only relic i even see as usable is the Mask so my dragoons can reroll hits in melee. Not once have i thought about spending CP for another relic.
I also dreadfully want the canticles to get revamped. Half of them are worthless, and a 4th is massively situational (reroll 1s in melee) while a 5th is a character aura army-wide, which is useful for sure but most of my army has that reroll anyway.
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys