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Made in ca
Stalwart Skittari





Hey all,

So with GW saying they might be taking online orders soon I was wondering if people had some advice on what to get next. I'm shooting for a 2000pt list that I can eventually bring to tournaments and have a fighting chance.

Here's what I have at the moment for reference:
Spoiler:

HQ
-2x Dominus
1x Engineseer
1x Daedelosus Conversion

Elites
-10x Infiltrators with taser/flechette

Troops
-29x rangers: 11 stock, 6 with arquebus, 3 with arc rifle ( I run 3 min squads with 2 arquebus each in most lists and have the parts to model a 4th squad)
-20x vanguard: 16 stock, 4 with plasma caliver
-3x kataphron destroyers

Fast Attack
-2x Dragoons w/ taser lances
-1x Ironstrider w/lascannon (I still have the parts to switch this to a dragoon if need be)

Heavy Support
-3x Dunecrawler: 2 neutron laser, 1 icarus array

Possible Allies
-3x Armiger Warglaives
-1x Vindicare Assassin
-1x Inquisitor

I have everything above fully painted and based because of this quarantine, so now I can finally justify more purchases for my army... as soon as GW starts shipping to Canada again

*I should also note that I painted them up purple to use them as my own forgeworld, so Cawl is off the table.


This message was edited 2 times. Last update was at 2020/05/01 10:10:55


 
   
Made in gb
Enginseer with a Wrench





Nothing until the Engine War units come out. But for you specifically some Skorpius will be useful regardless of what else comes out. Even if the flying transport is awesome it's unlikely to be cheap so having a rhino-pointed cheap transport or an ignoring LoS battle tank to support your troops will be a good idea in anyone book.

Also suggest you look at magnetizing your ironstriders/dragoons. 1 balistarii or 2 dragoons on their own are less useful, they work much better in packs of 3-4+
   
Made in de
Sagitarius with a Big F'in Gun





Octovol wrote:
Nothing until the Engine War units come out. But for you specifically some Skorpius will be useful regardless of what else comes out. Even if the flying transport is awesome it's unlikely to be cheap so having a rhino-pointed cheap transport or an ignoring LoS battle tank to support your troops will be a good idea in anyone book.

Also suggest you look at magnetizing your ironstriders/dragoons. 1 balistarii or 2 dragoons on their own are less useful, they work much better in packs of 3-4+


Idk about the flyer. Doesnt the transportvariant have to be insanely cheap, because ... once again it only has like 4 stubbers
   
Made in gb
Enginseer with a Wrench





 0XFallen wrote:
Octovol wrote:
Nothing until the Engine War units come out. But for you specifically some Skorpius will be useful regardless of what else comes out. Even if the flying transport is awesome it's unlikely to be cheap so having a rhino-pointed cheap transport or an ignoring LoS battle tank to support your troops will be a good idea in anyone book.

Also suggest you look at magnetizing your ironstriders/dragoons. 1 balistarii or 2 dragoons on their own are less useful, they work much better in packs of 3-4+


Idk about the flyer. Doesnt the transportvariant have to be insanely cheap, because ... once again it only has like 4 stubbers


Depends what wargear options it has. At the moment the current rumour mill has it as 10-12 capacity transport, it's probably still on T6 and no Invuln but if it can deepstrike or flank just the ability to have a full squad of 10 of something + a character is bonus enough alone to edge it over the dunerider. Points cost will obviously be a factor but it cant possibly be more than 100 given it doesn't have half the guns of a disintigrator or the toughness of an onager. I don't think i'd take more than one flyer transport at this point, but we don't really know enough to make an informed decision. I mean if I can have two of them drop in 10 fulgurites each with supporting characters. That's a very dangerous thing indeed.

This message was edited 1 time. Last update was at 2020/05/01 14:48:49


 
   
Made in de
Sagitarius with a Big F'in Gun





Octovol wrote:
 0XFallen wrote:
Octovol wrote:
Nothing until the Engine War units come out. But for you specifically some Skorpius will be useful regardless of what else comes out. Even if the flying transport is awesome it's unlikely to be cheap so having a rhino-pointed cheap transport or an ignoring LoS battle tank to support your troops will be a good idea in anyone book.

Also suggest you look at magnetizing your ironstriders/dragoons. 1 balistarii or 2 dragoons on their own are less useful, they work much better in packs of 3-4+


Idk about the flyer. Doesnt the transportvariant have to be insanely cheap, because ... once again it only has like 4 stubbers


Depends what wargear options it has. At the moment the current rumour mill has it as 10-12 capacity transport, it's probably still on T6 and no Invuln but if it can deepstrike or flank just the ability to have a full squad of 10 of something + a character is bonus enough alone to edge it over the dunerider. Points cost will obviously be a factor but it cant possibly be more than 100 given it doesn't have half the guns of a disintigrator or the toughness of an onager. I don't think i'd take more than one flyer transport at this point, but we don't really know enough to make an informed decision. I mean if I can have two of them drop in 10 fulgurites each with supporting characters. That's a very dangerous thing indeed.


Please no T6 and no invuln, I cried too much on the skorpius already
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

T6 makes sense just because its a flier and not a heavy-armored-looking one either. T7 fliers are rare.
Lack of invul would be dumb, but i see them doing it too.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Elite Tyranid Warrior






It's really going to come down to it's points cost. If the points cost is around that of a dunerider, I would be fine without an invul. Trading toughness amd guns for speed and capacity sounds reasonable. But if it's around 100 or more points then it better come with some sweet abilities.

Canifex Quote: I love Rhinos. They are crunchy on the outside, and soft and chewy on the inside.

- 3300 painted 
   
Made in gb
Aspirant Tech-Adept






We excited about engine war previews ladies and gents?

Next week

https://www.warhammer-community.com/2020/05/03/sunday-preview-tech-adepts-and-magic-armour/?utm_source=Facebook&utm_medium=Facebook&utm_campaign=WTV&utm_content=WTVNextweekinwarhammer03May20

   
Made in us
Quick-fingered Warlord Moderatus






My guess is closer to a Raider statline.

T5 W10 3+/5++

This is assuming it either carries 10 (costs 80-90) or has guns plus carries 5 (costs 80-100 points). I actually think the gunship is going to be more valuable if it allows us to carry 5, even if it is more expensive.

And it better have Flying. I will be so mad if it doesn't.

This message was edited 1 time. Last update was at 2020/05/04 03:36:52


 
   
Made in us
Longtime Dakkanaut




Meh, the main issue with admech transports isn't that they aren't good - both the boat and the drill are excellent in very different ways - it's that admech lacks anything worth putting in them, except maybe priests. And unless there's a new HQ in there they've been hiding from us, this update will likely do nothing to change that.

Even if it gets valk or impulsor-style rules...without either a realistic way to make charges out of DS (for the valk-style) or a shooty infantry unit worth spending points on (for the impulsor-style), I just don't see a lot of reason they'll get taken.

I'm more interested in the cavalry (sooner or later they have to come out with cavalry that doesn't suck, right??) and the jump units, though obviously it totally depends on how much thought is going into the PA book and how much it is going to change the army. All the new models could point in the way of a huge GK-style PA update that totally changes the faction, or it could mean they are focused on the new models and the rest of the faction gets no real changes at all. I guess we'll find out soon.

This message was edited 1 time. Last update was at 2020/05/04 06:46:53


 
   
Made in us
Quick-fingered Warlord Moderatus






Actually, MSUs of Plasma Vanguard are actually really efficient. S8 is a sort of magic number in the meta given its marginal benefits against T4 and T7 targets, and you get two with good hit bonuses for 62 points. They also synergize with the Fulgurites. (They were really bad before when it was all about spamming T3 infantry; naked Rangers were the best choice then.)

I think the cavalry are gonna bust. This edition does not offer enough benefits to cavalry for the keyword to be relevant. And the jump units I am nervous about because Sicarians tend to suck.
   
Made in gb
Enginseer with a Wrench





The biggest problem with have a from a 'what are we getting' kind of thought process is that there are so many areas that could be drastically improved that it's difficult to figure out exactly what their angle is lol
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

2 squads of plasma vangaurds popping out of a drill has done some notable damage for me. Especially if i have global reroll 1s going on so i can overcharge them more safely.
Thats really all i ever feel like putting in the thing though.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Enginseer with a Wrench





I still don't get the draw for plasma, without the associated Ryza goodness it's just medium-high str medium ap 1 or 2 damage for a lot of points. I guess it depends on your target but generally it's a low number of shots and a low amount of damage. I guess against primaries it's decent as they barely get a save and overcharged it's a reliable kill but against other targets just feels like a waste of points.
   
Made in de
Sagitarius with a Big F'in Gun





https://www.warhammer-community.com/2020/05/04/additional-armaments-for-adeptus-mechanicusgw-homepage-post-1/
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Article up showcasing some of the new weapons.

Spoiler:





No preview of what the Raiders or Sulphurhounds are wielding for themselves.

That said, we did get a slight rules preview for the Sulphurhounds:
The Sulphurhounds have a special rule that allows you to shoot Pistol weapons even after you’ve Advanced, increasing the threat range of your baleful breath.* This weapon can be used on top of all of the rider’s weapons, and as a Pistol weapon, you can even shoot it in close combat, making it perfect for burning your way through enemy hordes.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Whoa, flamer weapons that actually ignore cover! Fancy!
One of those weird things that 8th changed i never understood: flamers dont ignore cover by default. Kind..of the whole reason for flame weapons existing is to anti-bunker attack.

I wonder how expensive those pteraxxi are. That gun is pretty tame unless theyre unusually cheap or capable of JSJ to avoid getting shot back. The flamer weapon they got though is pretty dope.

This message was edited 1 time. Last update was at 2020/05/04 15:55:20


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in de
Sagitarius with a Big F'in Gun





From what we can see though, the cove ignoring flamer hounds give them a really good designed role, which is to kill bunkered up enemies.
   
Made in us
Regular Dakkanaut




Presumably ignoring cover because they're phosphor flamers? Sterilyzers seem to be the pick of the two so far, making the assumption of MSU 5, these guys would drop 25 S3 shots on BS3+. I can see Mars finding that attractive as they do any kind of high-volume fire unit but unless that variant is dirt cheap I can't see them filling a role that Infiltrators don't.
   
Made in us
Longtime Dakkanaut




Yeah it's kinda weird they made yet another deep-striking unit that can put out tons of volume of terrible quality fire.

That said, if they are dirt cheap...it's a flying screen, and those are a very powerful tool to have, especially in an army that is notoriously vulnerable to being tagged and turned off.

I really don't know what to think about the hounds. On the one hand, flamers you can use in combat or after advancing and that ignore cover seem like they're actually thinking about things and trying to make a cavalry unit that doesn't suck. On the other hand..without an exemption from what actually makes cavalry suck, being built around being able to use flamers in combat is pretty stupid: the whole problem with cavalry is they're totally undone by the features that give something cover, so the two halves of the effect really don't mesh well at all. Nobody's going to be particularly scared of a unit that can theoretically fire flamers in combat if in fact it's stuck 3 inches away unable to charge because of magical GW terrain rules. I mean I guess at least in that circumstance you get to fire the flamers and ignore the cover save...but it'd be much better if you could just charge them instead like infantry can.

Although, if they are not particularly good in combat itself and cheap, I guess it might actually work: even if you can't enter the terrain, you can stand outside burning them out, and they really don't want to charge you because of getting burned again. Though it's a pretty weird profile of infantry (i.e., not very shooty) in cover that you want to be standing in front of shooting and daring them to charge you, rather than charging them. Usually the stuff that's camped out in cover is perfectly happy to stay there shooting at you rather than being in combat.

This message was edited 3 times. Last update was at 2020/05/04 17:02:36


 
   
Made in pl
Regular Dakkanaut






Madjob wrote:
Presumably ignoring cover because they're phosphor flamers? Sterilyzers seem to be the pick of the two so far, making the assumption of MSU 5, these guys would drop 25 S3 shots on BS3+. I can see Mars finding that attractive as they do any kind of high-volume fire unit but unless that variant is dirt cheap I can't see them filling a role that Infiltrators don't.


Well, I might be too optimistic but I do see the point. 12" of Infiltrators has been very bad lately for finding a decent place to drop them and fire the nuke. That's the prime reason for me to stop using Infiltrators in the first place. With 24" and Assault 5? In your face Omniscramblers/Alpha Legion!

https://www.dakkadakka.com/dakkaforum/posts/list/754924.page

https://www.instagram.com/dadamowsky/ 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i just wish such a weapon was useful for nonmars.
I dont have Cawl and i feel like mars is total crap if you cant use him to manipulate the die to stop getting doubles every round (i swear my dice just know what im rolling for sometimes lol).


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Longtime Dakkanaut




The gun won't do much without wrath, but I can see them being pretty effective as a cheap flying screen. Though depending how much more it is for the flamer that doesn't suck, it might be worth shelling out for those instead, especially since their range means that you can always use them on anything charging you.

Actually, the more I think about it, the more excited I am by the flamerdactyls, depending on cost. There is potentially a lot of play on a unit that can always flame, no matter what - out of DS, on overwatch, when falling back, you name it. In games where screening is important they can fulfill that role extremely well; on games where that isn't important, you can put them in DS and drop them on something juicy.


Automatically Appended Next Post:
Oh wow, I just realized something else: the talons says when charging "or performing a heroic intervention." That means there's either a character they've been hiding from us (and a jump pack character to boot!), or a strat to allow them to heroically intervene like a character. Interesting...

This message was edited 2 times. Last update was at 2020/05/04 18:50:35


 
   
Made in us
Heroic Senior Officer





Western Kentucky

Yeah I noticed the heroic intervention stuff too. Maybe we're gonna get a skitarii Alpha after all

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 MrMoustaffa wrote:
Yeah I noticed the heroic intervention stuff too. Maybe we're gonna get a skitarii Alpha after all

More likely than not, we'd get some stratagem where we can give the Character keyword to a Princeps or Alpha before we get a specifically Sicarian Alpha(especially since Sicarians get Princeps ).

Or they've futureproofed it for something later.

This message was edited 1 time. Last update was at 2020/05/04 19:28:23


 
   
Made in us
Longtime Dakkanaut




I don't think they'd futureproof something so junky. It's not like it would really matter whether you got the 1+str on your S:U -1AP 1 damage combat weapon.

I think more likely is that they get a copy of the salamanders intervene - 2cp, lets you fire overwatch at a different unit being charged, then get a 2d6 heroic intervention that's basically a counter-charge. Seems to mesh well with the idea that the flamers are hard to avoid. The weapon is so anemic that it doesn't really make sense that they would have built around the interaction - the strat is probably more about letting you overwatch with your flamers even if they charge a different unit, and then they just figured they may as well throw in the +1str in that case too.

That or a skitarii alpha that can take a pack as an upgrade, but I think the former is the more likely.

This message was edited 1 time. Last update was at 2020/05/04 19:35:04


 
   
Made in us
Quick-fingered Warlord Moderatus






My guess is that the flying Sicarians are not going to replace Infiltrators unless they get some sort of Fire and Fade-type stratagem.

Hounds actually seem okay. Being able to advance and shoot is a nice touch. Good for grabbing objectives. Doubt they will have Objective Secured though. But hey, Outrider with 2x? Hounds and 1x4-6 Dragoons might be clutch in the near future.

This message was edited 3 times. Last update was at 2020/05/04 21:12:21


 
   
Made in us
Longtime Dakkanaut




Wait, are the flyers sicarians, not skitarii? I guess they are - I hadn't looked closely at the models.

If so, they probably will be more expensive than infiltrators, not less, assuming they share the 2W profile. So they probably won't be nearly so useful as screens, or nearly as efficient at burning things. Lame.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

You didn't need to "look closely at the models". They outright stated "winged Sicarian" at one point.
   
Made in us
Longtime Dakkanaut




Neither the word "skitarii" nor the word "sicarian" appears in either the most recent preview, or the one from March 30, unless I've overlooked it. The original reveal video was literally titled "Skitarii take to the skies!" but only showed off the 'copter, so presumably is neither here nor there for answering the question.

If they stated they were sicarians somewhere else that's fine, but I'm not sure the hostility was required.
   
 
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