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Made in us
Lieutenant General





Florence, KY

 Kirasu wrote:
It is pretty funny that no chapter except WS and UM can use their Unique characters when the codex is released. Hopefully this wasnt an "oversight" or the last chapter could be waiting quite a while if we're doing 2 a month.

Of course someone will say "...but the index". Well that's a pretty absurd idea too, you telling me that its acceptable that we have to go BACK to a book that was made obsolete years ago in order to use previous versions of characters? lol.. also those characters dont have the Angels of Death rule.

From the Warhammer 40,000 Facebook page:

Warhammer 40,000 wrote:Special characters and units that aren't yet covered in their own supplement (such as Captain Lysander or Crusader Squads) will be included in a free PDF which will be available alongside the release of the new Codex, so you won't need to wait to use these models.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in fi
Courageous Space Marine Captain






Oh, that is really nice!

   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

I wonder if the free PDF will be the currently existing rules or a 'sneak peek'?
   
Made in ch
Sword-Wielding Bloodletter of Khorne






This is great news.

But it does also imply that the release of suppliments might be spread out over a long time.
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Pardon me if I've missed it, but the way I'm hearing things is that named characters are exclusive to the supplement books? And not only that, certain units like Honour Guard and Chapter Ancients are too? Meaning, if say, you had Calgar, Lysander, Shrike, you'd need the main codex + 3 supplements to use them?

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Yes.

Every Supplement is characters and some signature units.
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

 Kanluwen wrote:
Yes.

Every Supplement is characters and some signature units.



This is looking worse and worse on my wallet... I have all the characters except Tiggy...

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in gb
Stalwart Tribune




Theory Crafted "That's a lot of damage" List.

Chapter = UM
Bat 1
HQ
Super Calgar (Warlord)
Super Tiggy
Troop
3x5 Infiltrators (or scouts if points run out)
3x6 Aggressors (Bolt+Frag)
1x Primaris Ancient (Relic Banner)
1x Primaris Apothecary
1x6 Centurion Devastators (Grav Cannon and amp, Hurricane Bolters)

Bat 2
HQ
Primaris Captain (Master-Crafted Auto Bolt Rifle, Power Sword Relic)
Primaris Lieutenant (Relic Auto Bolt Rifle)
3x5 Infiltrators (or scouts if points run out)
+other stuff (not sure if this has hit 2k points yet)

This message was edited 4 times. Last update was at 2019/08/12 14:27:07


 
   
Made in us
Decrepit Dakkanaut




You should probably save points going for a regular Apothecary.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Stalwart Tribune




Slayer-Fan123 wrote:
You should probably save points going for a regular Apothecary.


Yeah I know but I like the attack and wounds for more protection against snipers or dmg.
   
Made in gb
Longtime Dakkanaut




ThatMG wrote:
Theory Crafted "That's a lot of damage" List.

Chapter = UM
Bat 1
HQ
Super Calgar (Warlord)
Super Tiggy
Troop
3x5 Infiltrators (or scouts if points run out)
3x6 Aggressors (Bolt+Frag)
1x Primaris Ancient (Relic Banner)
1x Primaris Apothecary
1x6 Centurion Devastators (Grav Cannon + AMP)

Bat 2
HQ
Primaris Captain (Master-Crafted Auto Bolt Rifle, Power Sword Relic)
Primaris Lieutenant (Relic Auto Bolt Rifle)
3x5 Infiltrators (or scouts if points run out)
+other stuff (not sure if this has hit 2k points yet)


Based on the old Tiggy price i think you're about 270 points over the 2k with all of that stuff. With 6 units of scouts, you're about 50-60 points under the 2k.
   
Made in it
Longtime Dakkanaut





That list could surely bring the hurt, but all your firepower is concentrated in 18 aggressors and 6 centurions. If your opponent has a decent amount of high AP mid/high damage weapons, you will soon find yourself with a lot of support elements for no one to support.
   
Made in gb
Stalwart Tribune




Kdash wrote:
Spoiler:
ThatMG wrote:
Theory Crafted "That's a lot of damage" List.

Chapter = UM
Bat 1
HQ
Super Calgar (Warlord)
Super Tiggy
Troop
3x5 Infiltrators (or scouts if points run out)
3x6 Aggressors (Bolt+Frag)
1x Primaris Ancient (Relic Banner)
1x Primaris Apothecary
1x6 Centurion Devastators (Grav Cannon + AMP)

Bat 2
HQ
Primaris Captain (Master-Crafted Auto Bolt Rifle, Power Sword Relic)
Primaris Lieutenant (Relic Auto Bolt Rifle)
3x5 Infiltrators (or scouts if points run out)
+other stuff (not sure if this has hit 2k points yet)


Based on the old Tiggy price i think you're about 270 points over the 2k with all of that stuff. With 6 units of scouts, you're about 50-60 points under the 2k.


I am sure infiltrators went down in points and so did the grav weapons (significantly.) Update: I kinda see I need to drop infiltrators you most likely don't need many, for scouts instead.

Spoletta wrote:
That list could surely bring the hurt, but all your firepower is concentrated in 18 aggressors and 6 centurions. If your opponent has a decent amount of high AP mid/high damage weapons, you will soon find yourself with a lot of support elements for no one to support.


Making your enemy only wound on a 4+ is also a thing.
An when they die, they have a 50/50 chance to shoot the enemy due to banner.
Aggressors are 3 wounds cents are 4 wounds.
Turn 1 is sit back, turn 2 is ROLL-OUT in the doctrine for "count as stationary if moved"
Also this list reminds me for The human faction from starcraft for some reason....

This message was edited 6 times. Last update was at 2019/08/12 14:46:34


 
   
Made in pl
Regular Dakkanaut




Considering Reivers, maybe I am mistaken, but are they the same cost or they dropped to 16 points base? I have hard time focusing on GMG review.
I think that grapnel launcher stayed the same though (2 pts)
   
Made in us
Ancient Chaos Terminator





Deep in the Woods

If regular marines dropped to 12, did bikers drop also?

"I have traveled trough the Realm of Death and brought back novelty pencils"
 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

Oh, somewhere in this favored land the sun is shining bright;
the band is playing somewhere and somewhere hearts are light,and somewhere men are laughing, and somewhere children shout but there is no joy in Mudville — mighty Casey has struck out. 
   
Made in gb
Pyromaniac Hellhound Pilot





Bristol!

Reivers are 16 yes. I think it was only Tacks that dropped but am not sure, no idea why they were singled out!

My combined Macragge PDF Imperial Guard and Ultramarine 3rd Co. Blog Clicky

My WAB Hundred Years War English Clicky


AlexHolker wrote:At this stage, I'm starting to think GW's CEO was just getting ready for the Rapture
 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

 RandyMcStab wrote:
Reivers are 16 yes. I think it was only Tacks that dropped but am not sure, no idea why they were singled out!


Tacs and Assault Marines are now 12 base, I'm not sure what Jump Pack AMs are now, though.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in gb
Pyromaniac Hellhound Pilot





Bristol!

Cool glad to hear Ass marines went down (that is going to get taken out of context). I heard that Devs were the same (which is inexplicable).

My combined Macragge PDF Imperial Guard and Ultramarine 3rd Co. Blog Clicky

My WAB Hundred Years War English Clicky


AlexHolker wrote:At this stage, I'm starting to think GW's CEO was just getting ready for the Rapture
 
   
Made in fr
Storm Trooper with Maglight





France, region of Paris

Taken from the usual French forum, price costs.
I have reworked the originally dark and blurry images.
Now that unit names and some equipment names are not translated anymore, it should be straightforward.
Feel free to ask if a translation is needed.






longtime Astra Militarum neckbeard  
   
Made in us
Longtime Dakkanaut





Denison, Iowa

Danny76 wrote:
 cuda1179 wrote:
Mandragola wrote:
Suppressors are the same. They do benefit from devastator doctrine on turn one, if you like that sort of thing. Downside is they can’t be bought anywhere outside shadowspear.


Listen carefully: Starter set Intercessors + Marine Jump Packs + FW autocannons (or sentinel autocannon). You can make them for less than actual Suppressors, and they look SO much better.


Anyone got any pictures of those?
Sounds like they could be good..


Here is my very first one from a few months ago. Before paint. https://www.dakkadakka.com/gallery/1006931-.html?m=2
   
Made in pl
Regular Dakkanaut




So reivers for 18 pts with grapnel launcher vs intercessor hmmm. Now it has sense that bolt carbines did not get assault 3. You trade 1 shot and troop role for deepstrike, terror troops and free vertical move. Interesting
   
Made in us
Ancient Chaos Terminator





Deep in the Woods

Ravajaxe, thank for the pic's. The listing for bikes it a bit blurry can you tell if the cost is 23 or 21? Looks like Attack bikes went down 2 points.

"I have traveled trough the Realm of Death and brought back novelty pencils"
 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

Oh, somewhere in this favored land the sun is shining bright;
the band is playing somewhere and somewhere hearts are light,and somewhere men are laughing, and somewhere children shout but there is no joy in Mudville — mighty Casey has struck out. 
   
Made in us
Decrepit Dakkanaut




Gnollu wrote:
So reivers for 18 pts with grapnel launcher vs intercessor hmmm. Now it has sense that bolt carbines did not get assault 3. You trade 1 shot and troop role for deepstrike, terror troops and free vertical move. Interesting

Which is a crap tradeoff. Morale gimmicks suck and Vanguard would be able to Fly and do the same thing.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut





Chaplains were so useless that my knowledge of their points was so bad that I thought at 77 points they got a price drop lol.

 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Just a heads up, apparently the characters from the old codex will be getting updated in a PDF so you can keep playing your army.
[Thumb - Screenshot_20190812-114452_Facebook.jpg]

This message was edited 1 time. Last update was at 2019/08/12 16:46:36


5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in fr
Storm Trooper with Maglight





France, region of Paris

Chaplains are still @ 72 points. ;-)

longtime Astra Militarum neckbeard  
   
Made in us
Krazed Killa Kan






Based on the review by WintersSEO, they have gone completely overboard with the special rules.

All marine units apparently have +1 attack in the first round of combat in addition to bolter drill and have the ability to choose whether to withdraw from combat.

I'm legitimately scared to run any kind of Ork unit other than Meganobs or a 30 blob into most primaris units. That is outrageous close combat ability. Combined with bolter drill and the tactical doctrines allowing for -1 AP everywhere, I could see entire blobs of orks being vaporized by basic boltgun fire. The resulting close combat ability from Ork boys would be pretty embarrassing against a 3 attack unit of basic intercessors with 2 wounds each. Trukk boys RIP. I wouldnt dare run 12 boys into even a primaris combat squad.

When is this smorgasbord of special rules coming to Dark Angels? I know were going to have access to the new primaris models but I want that free +1 attack. Too easy.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in au
Hissing Hybrid Metamorph






Anyone who can understand that stuff, how much does a fully kitted Invictor War Suit cost in points? Sorry to keep asking, just won’t get my hands on the codex for a little while, and not sure when BattleScribe will update.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 TedNugent wrote:
Based on the review by WintersSEO, they have gone completely overboard with the special rules.

All marine units apparently have +1 attack in the first round of combat in addition to bolter drill and have the ability to choose whether to withdraw from combat.

I'm legitimately scared to run any kind of Ork unit other than Meganobs or a 30 blob into most primaris units. That is outrageous close combat ability. Combined with bolter drill and the tactical doctrines allowing for -1 AP everywhere, I could see entire blobs of orks being vaporized by basic boltgun fire. The resulting close combat ability from Ork boys would be pretty embarrassing against a 3 attack unit of basic intercessors with 2 wounds each. Trukk boys RIP. I wouldnt dare run 12 boys into even a primaris combat squad.


That's the case already though. Even 30 slugga boys bounce off a unit of 10 infiltrators/intercessors. Those extra attacks just make it an even worse idea to charge them.

Just don't bring boyz near a primaris shooting castle - capture objectives, force them to move and shot them to bits.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut




 Tiberius501 wrote:
Anyone who can understand that stuff, how much does a fully kitted Invictor War Suit cost in points? Sorry to keep asking, just won’t get my hands on the codex for a little while, and not sure when BattleScribe will update.


If im doing the math correctly, and Incendium Invictor clocks in at 131 points.
   
 
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