Switch Theme:

New Codex SM and Chapter Splat Books Coming! (Core and UM/WS splat book FAQs are out)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

 Tiberius501 wrote:
Anyone who can understand that stuff, how much does a fully kitted Invictor War Suit cost in points? Sorry to keep asking, just won’t get my hands on the codex for a little while, and not sure when BattleScribe will update.


Looks like 136.

Base - 90
Autocannon - 20
Iron Hails - 6 (12)
Heavy Bolter - 10
Fragstorm - 4


Automatically Appended Next Post:
Last poster is right about the flamer one. It's 5pts cheaper.

This message was edited 1 time. Last update was at 2019/08/12 17:08:47


Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in au
Hissing Hybrid Metamorph






Awesome thanks heaps guys. Now I just need to work out if I want the autocannon or flamer, but I’m leaning towards the autocannon for a little bit of anti-elite/anti-light vehicle support.
   
Made in us
Powerful Phoenix Lord





I haven't read the full codex (obviously) but I'm pretty sure he has a 12" flamer and can infiltrate 9" away from the opposing force? (i.e....stupidly good)
   
Made in au
Hissing Hybrid Metamorph






Yeah that’s very true, thinking about it, it just seems better than the autocannon actually. I’m not really much of a math hammer dude but even vs vehicles it seems better on average, especially as he can move and shoot at full effectiveness.
   
Made in gb
Stubborn White Lion





UK

Do we know how many point las fusil eliminators are and are they still capped at 3?





 
   
Made in se
Dakka Veteran



Sweden

So are Infiltrators now minimum 5 with the Helix/Comms, looks that way, before you had to take 6 dudes.
   
Made in fr
Storm Trooper with Maglight





France, region of Paris

 Mantle wrote:
Do we know how many point las fusil eliminators are and are they still capped at 3?

From the pictures :
Heavy support : Eliminators , 3 per squad, 18 points
"Arquebuse laser" (las fusil) : 15 points (They are not called fusil laser in french because it's the name of the IG weapon )
Total 99 points.

X078 wrote:
So are Infiltrators now minimum 5 with the Helix/Comms, looks that way, before you had to take 6 dudes.

Its seems so, troops, 5-10 per squad, 22 ppm, 32 for the Helix.

This message was edited 1 time. Last update was at 2019/08/12 19:00:30


longtime Astra Militarum neckbeard  
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

 Ravajaxe wrote:
 Mantle wrote:
Do we know how many point las fusil eliminators are and are they still capped at 3?

From the pictures :
Heavy support : Eliminators , 3 per squad, 18 points
"Arquebuse laser" (las fusil) : 15 points (They are not called fusil laser in french because it's the name of the IG weapon )
Total 99 points.

Don't forget the camo-cloaks.

   
Made in us
Longtime Dakkanaut





35 points for pretty durable snipers with a single 36 s8 ap-3 damage 3 gun isn't too bad I think. Considering Primaris before had to use dreads or hellblasters for anti tank this is a pretty solid options or for anti tank compare it to the suppressors which are s7 ap-2 damage 2 which are squishier, but have twice the number of shots.

Hmmm....

The warsuits seem pretty solid compared to the redemptor. Strong firepower and very strong if you get 1st and at the very least if you go second they can soak some firepower. That 10 inch move can get you far.

This message was edited 1 time. Last update was at 2019/08/12 19:16:58


 
   
Made in pl
Regular Dakkanaut




Just to be sure. Deathwatch is left with nothing?
   
Made in fr
Storm Trooper with Maglight





France, region of Paris

 Redemption wrote:
 Ravajaxe wrote:
 Mantle wrote:
Do we know how many point las fusil eliminators are and are they still capped at 3?

From the pictures :
Heavy support : Eliminators , 3 per squad, 18 points
"Arquebuse laser" (las fusil) : 15 points (They are not called fusil laser in french because it's the name of the IG weapon )
Total 99 points.

Don't forget the camo-cloaks.

Oh you are right, I have forgotten about them.
Capes de camouflage (camo cloaks) : 3 points.

So 108 points the Eliminator squad.

longtime Astra Militarum neckbeard  
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Tactical Space Marines are 1pt cheaper which means they might be worth taking now!

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Regular Dakkanaut





My French is not the best, but it seems like the Contemptor Dread got a price drop? CCW + Keres used to be 145 now it is [132]. (88 for dread, only 20 now for CCW only 22 for Keres, plus same 2 points for combi bolter).

Edited to correct

This message was edited 1 time. Last update was at 2019/08/12 20:17:15


 
   
Made in us
Krazed Killa Kan






 Jidmah wrote:
 TedNugent wrote:
Based on the review by WintersSEO, they have gone completely overboard with the special rules.

All marine units apparently have +1 attack in the first round of combat in addition to bolter drill and have the ability to choose whether to withdraw from combat.

I'm legitimately scared to run any kind of Ork unit other than Meganobs or a 30 blob into most primaris units. That is outrageous close combat ability. Combined with bolter drill and the tactical doctrines allowing for -1 AP everywhere, I could see entire blobs of orks being vaporized by basic boltgun fire. The resulting close combat ability from Ork boys would be pretty embarrassing against a 3 attack unit of basic intercessors with 2 wounds each. Trukk boys RIP. I wouldnt dare run 12 boys into even a primaris combat squad.


That's the case already though. Even 30 slugga boys bounce off a unit of 10 infiltrators/intercessors. Those extra attacks just make it an even worse idea to charge them.

Just don't bring boyz near a primaris shooting castle - capture objectives, force them to move and shot them to bits.


What's to stop them from just plowing into you using bolter drill. 30 inch range, tactical doctrines -2 AP, multiple shots if they stand still, rerolls to hit and wound. Gg bro. Even an intercessor squad is bleeding boy units hard. Not counting scary stuff like aggressors.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Fixture of Dakka





Denison, Iowa

Stavkat wrote:
My French is not the best, but it seems like the Contemptor Dread got a price drop? CCW + Keres used to be 145 now it is 130. (88 for dread, only 20 now for CCW and 22 for Keres).


Don't forget the storm bolter.
   
Made in us
Regular Dakkanaut





 cuda1179 wrote:
Stavkat wrote:
My French is not the best, but it seems like the Contemptor Dread got a price drop? CCW + Keres used to be 145 now it is 130. (88 for dread, only 20 now for CCW and 22 for Keres).


Don't forget the storm bolter.


Combi Bolter. Crap, yes, will edit, thank you


Automatically Appended Next Post:
Btw, how does this new codex work with that imperial index book that let you take Contemptor Mortis Dreads, is that still allowed?

This message was edited 2 times. Last update was at 2019/08/12 20:22:36


 
   
Made in de
Longtime Dakkanaut




 Elbows wrote:
I haven't read the full codex (obviously) but I'm pretty sure he has a 12" flamer and can infiltrate 9" away from the opposing force? (i.e....stupidly good)


Well, he can be set up like a scout during deployment. He cannot Deepstrike in (except if you're using the White Scars strat).


But you can set him up 9" from the enemy, hope you don't get seized on, move 10", do some flamering, charging, etc.. in your first turn.
   
Made in ca
Commander of the Mysterious 2nd Legion





 TedNugent wrote:
 Jidmah wrote:
 TedNugent wrote:
Based on the review by WintersSEO, they have gone completely overboard with the special rules.

All marine units apparently have +1 attack in the first round of combat in addition to bolter drill and have the ability to choose whether to withdraw from combat.

I'm legitimately scared to run any kind of Ork unit other than Meganobs or a 30 blob into most primaris units. That is outrageous close combat ability. Combined with bolter drill and the tactical doctrines allowing for -1 AP everywhere, I could see entire blobs of orks being vaporized by basic boltgun fire. The resulting close combat ability from Ork boys would be pretty embarrassing against a 3 attack unit of basic intercessors with 2 wounds each. Trukk boys RIP. I wouldnt dare run 12 boys into even a primaris combat squad.


That's the case already though. Even 30 slugga boys bounce off a unit of 10 infiltrators/intercessors. Those extra attacks just make it an even worse idea to charge them.

Just don't bring boyz near a primaris shooting castle - capture objectives, force them to move and shot them to bits.


What's to stop them from just plowing into you using bolter drill. 30 inch range, tactical doctrines -2 AP, multiple shots if they stand still, rerolls to hit and wound. Gg bro. Even an intercessor squad is bleeding boy units hard. Not counting scary stuff like aggressors.


how are marine units getting re-roll wounds now? they might be able to re-roll 1s to wound with a Lt nearby but other then that..

Opinions are not facts please don't confuse the two 
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

So inceptors are 4 pts cheaper each with assault bolters.

Just thought, normal scouts with sniper rifles are -1 first turn! What with sniper rifles being heavy

Also sterguard look to have free special bolters so 10 of them are 20pts cheaper.

Redone my list and iv more or less got a free drop pod

 
   
Made in fi
Courageous Space Marine Captain






Oh, about that Intercessor hand flamer: the sergeant needs to sacrifice his long arm to get it.

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 TedNugent wrote:
What's to stop them from just plowing into you using bolter drill. 30 inch range, tactical doctrines -2 AP, multiple shots if they stand still, rerolls to hit and wound. Gg bro. Even an intercessor squad is bleeding boy units hard. Not counting scary stuff like aggressors.

The sole difference to the game I had two weeks ago is and additional -1 AP against a unit that has a 6+ armor save.

Everything you just listed has been there since the bolter beta rules. Nothing changed!

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Regular Dakkanaut




Okay, so I haven't done too much digging because I'm worried about the results.

But did GW forget the Emperor's Spears exist in the codex?
Like did we get any updates the their tactic? Or even a mention?
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Yeah, that extra AP is wasted against boys. Even at no AP it doesn't matter, because 6+ saves suck.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Norn Queen






OverlyGrumpyTau wrote:
Okay, so I haven't done too much digging because I'm worried about the results.

But did GW forget the Emperor's Spears exist in the codex?
Like did we get any updates the their tactic? Or even a mention?
Emperor's Spears don't exist "in the codex", they were a 1 card tactic and nothing more. I guarantee they won't get any update.
   
Made in us
Decrepit Dakkanaut




 BaconCatBug wrote:
OverlyGrumpyTau wrote:
Okay, so I haven't done too much digging because I'm worried about the results.

But did GW forget the Emperor's Spears exist in the codex?
Like did we get any updates the their tactic? Or even a mention?
Emperor's Spears don't exist "in the codex", they were a 1 card tactic and nothing more. I guarantee they won't get any update.

I'm pretty sure their rule became a Successor choice anyway, so you'd get that and some other rule. No real problems there unless you need to complain for the sake of complaining.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Tough Tyrant Guard





I'm curious to see what, if anything, happens to the Badab War chapters/characters. I'm particularly interested if many will get shoehorned into having "Inheritors of the Primarch". If not hello executioners exploding dice silliness.
   
Made in ca
Commander of the Mysterious 2nd Legion





StarHunter25 wrote:
I'm curious to see what, if anything, happens to the Badab War chapters/characters. I'm particularly interested if many will get shoehorned into having "Inheritors of the Primarch". If not hello executioners exploding dice silliness.


FW likely won't specify although I'd argue novamarines should run with the Ultramarines sucessor rules

Opinions are not facts please don't confuse the two 
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

 CthuluIsSpy wrote:
Yeah, that extra AP is wasted against boys. Even at no AP it doesn't matter, because 6+ saves suck.

It's useful against boyz in cover, which is more relevant for ork shooty lists. Also 'Ard Boyz, if you're someone who uses that strat.

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in gb
Ship's Officer



London

Soneone on b+c ousted this doc of all the points, and changes from before. https://docs.google.com/spreadsheets/d/1vZnKuZarvBT17JeRdRcHPWkI8fq4770HrbBosCh8JCo/htmlview#gid=0

Apparently assault centurions now have 4 wounds, 3 attacks and cost 52 points each with two flamers. You get a ton of dakka out of these, then a squad of 3 seems to have 13 S10 ap-4 D3 attacks with no hit modifier. They do 17.33 wounds to a knight on the charge, without using rerolls.

So here’s a thought. What about a land raider (lol?) with three of these and maybe Pedro in? Or just loads of them. Crusaders with squads of five in, that sort of thing.
   
Made in au
Hissing Hybrid Metamorph






Why. In the utter, absolute hell balls. Did Boltstorm Gauntlets. On Aggressors. Go down to being CHEAPER than the Flamestorm Gauntlets? Why did they go down at all?!

GW are absolute mad ladz haha, not only are Aggressors buffed and already insane, especially the obnoxious UM ones, but they got cheaper? ...

EDIT: I read the wrong thing, nvm thank god. Peeps corrected me, it was actually the Gravis Captain’s that went down which is actually a good thing.

This message was edited 1 time. Last update was at 2019/08/13 00:16:40


 
   
 
Forum Index » News & Rumors
Go to: