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Kirasu wrote: Knights/chaos knights can probably be skipped as a faction as they are just 3 models with different names to create the illusion of unit choice. A minor faction that harlequins even has way more units than Knights so I hope they don’t use up too much time on either.
They already have so many rules for so few models.
by your logic the only army that should get anything is space marines because they already have the most stuff. an army whose options are kinda bare is a good canidate for expansion
Agreed, the Knights factions could easily by expanding their range to include the actual units they have in the lore - Harlequins by bringing back the units and characters in the lore and which they had in their older codexes......
Knights can also be expanded simply with new faction rules etc. for example, right now we have rules to run a single knight as a freeblade, or run a house with options from a list of selections, what about a "free blade lance"?
likewise for chaos knights, right now we've really only got two options, they could easily give us rules for god dedicated groups of chaos knight houses etc.
Opinions are not facts please don't confuse the two
Chaos Knights should never been a codex to begin with. That codex is an embarrassing piece of material as bad as the Legion of the Damned "codex" that came out in 6th. In reality there should've just been like 10 or so extra pages in the regular Imperial Knights codex for minor fluff and how to switch/add keywords to get Chaos Knights. Let them keep the same households and Freeblade garbage and relics/strats, just make it so they're Chaos instead.
Now that would be more convenient and make more sense than how they did it now.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
Slayer-Fan123 wrote: Chaos Knights should never been a codex to begin with. That codex is an embarrassing piece of material as bad as the Legion of the Damned "codex" that came out in 6th. In reality there should've just been like 10 or so extra pages in the regular Imperial Knights codex for minor fluff and how to switch/add keywords to get Chaos Knights. Let them keep the same households and Freeblade garbage and relics/strats, just make it so they're Chaos instead.
Now that would be more convenient and make more sense than how they did it now.
except many many people had been ASKING for chaos knights, so clearly you're view is in the minority
Opinions are not facts please don't confuse the two
Slayer-Fan123 wrote: Chaos Knights should never been a codex to begin with. That codex is an embarrassing piece of material as bad as the Legion of the Damned "codex" that came out in 6th. In reality there should've just been like 10 or so extra pages in the regular Imperial Knights codex for minor fluff and how to switch/add keywords to get Chaos Knights. Let them keep the same households and Freeblade garbage and relics/strats, just make it so they're Chaos instead.
Now that would be more convenient and make more sense than how they did it now.
except many many people had been ASKING for chaos knights, so clearly you're view is in the minority
Yea I can envision the outrage from CK players about how "GW phoned in their army as a footnote to Imperium".
Slayer-Fan123 wrote: Chaos Knights should never been a codex to begin with. That codex is an embarrassing piece of material as bad as the Legion of the Damned "codex" that came out in 6th. In reality there should've just been like 10 or so extra pages in the regular Imperial Knights codex for minor fluff and how to switch/add keywords to get Chaos Knights. Let them keep the same households and Freeblade garbage and relics/strats, just make it so they're Chaos instead.
Now that would be more convenient and make more sense than how they did it now.
Agreed.
Chaos knights, LotD, and all the other codexes with 1-3 units should not exist as codexes
I have zero problems with the units or factions existing. With dataslates in boxes, online, or WD we can get the rules we need to play them. Fluff can be found online, or BL, or WD. But the 30-50 bucks for a book to field one thing is crazy. Wait until you can have something to stick in every slot in the FOC, with a spare option or two before you graduate into a full codex. With GW being more free with random mini drops, rather then waiting for big splash waves, we don’t need a book for everything. Or stick them in campaign/compilation/CA books.
But the mono-unit codexes from 7th were an abomination.
ImAGeek wrote: The same sources that have dug up all this info about Custodes 2 and AoS giants etc have found the next Psychic Awakening book to be called ‘Engine War’ so maybe the Chaos Knights have something to do with that. Knights vs Chaos Knights or something.
I'd guess AdMech is in there too. They previewed the flyer in detail at the start of the year, so we know it's coming soon.
Would make sense, I just dunno what else would be on the Chaos side. AdMech and Knights vs just Chaos Knights doesn’t feel right. If Dark Mech were a thing it would work nicely but alas they aren’t.
safe bet is that the only new models will be admechs...
Well as a deamon player, may be I will be spared more Nurgle stuff,
which will be a good thing.
ImAGeek wrote: The same sources that have dug up all this info about Custodes 2 and AoS giants etc have found the next Psychic Awakening book to be called ‘Engine War’ so maybe the Chaos Knights have something to do with that. Knights vs Chaos Knights or something.
I'd guess AdMech is in there too. They previewed the flyer in detail at the start of the year, so we know it's coming soon.
Would make sense, I just dunno what else would be on the Chaos side. AdMech and Knights vs just Chaos Knights doesn’t feel right. If Dark Mech were a thing it would work nicely but alas they aren’t.
Daemons?
Spot on.
A good guess!
New Ghaz = new rules for Ghaz? Models looks beast.
ImAGeek wrote: The same sources that have dug up all this info about Custodes 2 and AoS giants etc have found the next Psychic Awakening book to be called ‘Engine War’ so maybe the Chaos Knights have something to do with that. Knights vs Chaos Knights or something.
I'd guess AdMech is in there too. They previewed the flyer in detail at the start of the year, so we know it's coming soon.
Would make sense, I just dunno what else would be on the Chaos side. AdMech and Knights vs just Chaos Knights doesn’t feel right. If Dark Mech were a thing it would work nicely but alas they aren’t.
Daemons?
Spot on.
A good guess!
New Ghaz = new rules for Ghaz? Models looks beast.
pretty sure GW's always put out new rules for a character when they've resculpted him
Opinions are not facts please don't confuse the two
mortar_crew wrote: safe bet is that the only new models will be admechs...
Well as a deamon player, may be I will be spared more Nurgle stuff,
which will be a good thing.
My concern is daemons will see far less attention than they need because of 4 factions being in there.
mortar_crew wrote: safe bet is that the only new models will be admechs...
Well as a deamon player, may be I will be spared more Nurgle stuff,
which will be a good thing.
My concern is daemons will see far less attention than they need because of 4 factions being in there.
GW's apparently giving factions attention based on performance, given how well knights have performed I don't expect them to get tooo much.
on the other hand with a name like engine war well..
This message was edited 1 time. Last update was at 2020/01/24 06:49:47
Opinions are not facts please don't confuse the two
mortar_crew wrote: safe bet is that the only new models will be admechs...
Well as a deamon player, may be I will be spared more Nurgle stuff,
which will be a good thing.
My concern is daemons will see far less attention than they need because of 4 factions being in there.
GW's apparently giving factions attention based on performance, given how well knights have performed I don't expect them to get tooo much.
on the other hand with a name like engine war well..
I would love if they went with that theme and either released more adeptus titanicus stuff at the same time, or updated and better rules for gw titans alongside.
H.B.M.C. wrote: CHS has everything to do with this. It has coloured GW's miniatures and game design since it occurred. It's why we have so many redundant unit entries in Codices, as Codices now have to have specific entries for specific miniatures (Captain in Armour X, Captain in Armour Y, Captain in Armour Z, and so on). It's why their miniatures are less and less modular and more monopose. It's the reason why everything has triple- or quadruple-barrelled Adjective Nounverb names these days. Everything they do stems from the abject terror 3rd party bitz makers inject into their core.
There's irony in the fact that GW lost so many of their claims in the Chapterhouse case, but their response to it means that gamers will have occasion to curse the name of Chapterhouse Studios as long as this current policy endures. And of course, irony of ironies, is that Chapterhouse itself is long gone, their models and those conversion bitz GW so feared near-totally forgotten by now.
And the 3rd parties still keep making alternative bits. Changing names etc doesn't stop that one. Doing product that sells so little nobody wants to make 3rd party bits does
Dudeface wrote: My concern is daemons will see far less attention than they need because of 4 factions being in there.
Maybe they'll get four pages of name generators - one for each Chaos God!!!
One (one!) ne model for each God (herald for example) would be great, but there will be none probably.
If at least rule wise deamonic mounts could make a comeback it would be something, but again...
They went from two factions per book to three, and in the future there will be four. Less pages for each faction, meaning less new rules. Also, as a daemon player, i have to pay for rules from other factions which i dont want. Thanks, GW.
p5freak wrote: They went from two factions per book to three, and in the future there will be four. Less pages for each faction, meaning less new rules. Also, as a daemon player, i have to pay for rules from other factions which i dont want. Thanks, GW.
So true.
Same here... It was difficult enough to
have deamon from other Gods in the same book (kidding)...
Probably seen by almost all but not posted as far I have seen.
Spoiler:
Serberys Sulphurhounds:
Serberys Raiders:
Pteraxii:
I actually did though that AdMech could had use for new fast attack unit(s). Although I did not though of fire breathing cyberhorses or steampunk Batmen
This message was edited 2 times. Last update was at 2020/01/24 08:07:07
bananathug wrote: Makes sense that Custodes would get a codex 2.0 since half their army isn't in their original codex.
So what PLASTIC stuff isn't in original codex? Any FW resin units wont be in 2.0 codex period.
Probably not. But fw units will be getting new rules soon.
indeed, I hope this means FW armires (like DKK) get codex level rules.
And r&h! There's the traitor guard rumour right there.
actually I hope R&H DOESN'T get that level of support specificly because I hope it means we get plastic traitor guard instead
Well of course they'll be plastic. Fw doesn't make r&h models anymore, not even the conversion kits. But we do have plastic traitor guard from bf. (And a totally awesome zoat now too).