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Haven't kept up with other PA stuff entirely... how many build-your-own-faction traits have there been for other armies released with similar build-your-own-subfaction rules?
Were they also a "pick and choose 2 traits among this list of X traits"? How many traits total were there to choose from?
Curious what I can reasonably expect, and I want to appropriately leash my enthusiasm.
Unusual Suspect wrote: Haven't kept up with other PA stuff entirely... how many build-your-own-faction traits have there been for other armies released with similar build-your-own-subfaction rules?
Were they also a "pick and choose 2 traits among this list of X traits"? How many traits total were there to choose from?
Curious what I can reasonably expect, and I want to appropriately leash my enthusiasm.
They have all been take 2, and you have to take 2, and it's from a list of about 20 or so. Craftworlds had about 25, Tyranids I think less but still around 20, Drukhari about 25 as well.
Wait did you just report someone for disagreeing with you Dudeface? For shame.
There are other options than buying every supplement GE publishes, or pirating them. Like referring to the copius summaries of said rules available in online publications, or Battlescribe. You are ascribing words to Slayer that he didn't write, and then becoming outraged by them.
And he's right, by the way. Rule bloat, hardback addiction, and the slow, slowww rate of reflexivity that this business model engenders for game balance is a real problem for 40k. Not to mention the thousands of trees chopped down and barrels of ink used to produce, what? A supplement that will be out of date all too soon.
grouchoben wrote: Wait did you just report someone for disagreeing with you Dudeface? For shame.
There are other options than buying every supplement GE publishes, or pirating them. Like referring to the copius summaries of said rules available in online publications, or Battlescribe. You are ascribing words to Slayer that he didn't write, and then becoming outraged by them.
And he's right, by the way. Rule bloat, hardback addiction, and the slow, slowww rate of reflexivity that this business model engenders for game balance is a real problem for 40k. Not to mention the thousands of trees chopped down and barrels of ink used to produce, what? A supplement that will be out of date all too soon.
Slayer-Fan123 wrote: I've been saying to not buy their printed material for awhile. This is exactly the reason why.
Your solution hasn't been to stop playing with the published materials you disagree with though, you promote pirating the contents which is strictly worse than the practice GW use.
LOL "strictly worse". The truth of the matter is that the material isn't worth what they're charging for. Period. That's not even subjective at this point with all of the goddamn bloat they're creating.
They won't learn how bad their practices are until you teach them. That includes both pirating and/or not buying the material.
Other previous: "Then you hold out until change happens, it is pretty simple. You don't need everything they're selling. Guess what? Rules and such are SUPER easy to procure without buying their product, so don't reward them."
I agree they could do things differently, I'd quite welcome a subscription based digital model for example but pirating books isn't acceptable. Nobody needs all these books, and a move away from dead trees would be nice, but the people behind them still deserve to get paid.
This message was edited 1 time. Last update was at 2020/02/04 21:42:54
This really doesn't strike me as the place to discuss whether you should buy rulebooks or obtain them through various other means.
In other news, the current custom subfaction is what, this:
Vanilla Astartes, as of Codex
Craftworlds and Drukhari, PA1
Tyranids?
Tau, possibly other Greater Good factions but not yet announced.
Anyone else notice that the Chaos Space Marines seem to be left out here?
Fan of lore, stealthy black-armored marines, life-alert black-armored marines, and lunatic necrons.
Benionin wrote: This really doesn't strike me as the place to discuss whether you should buy rulebooks or obtain them through various other means.
In other news, the current custom subfaction is what, this:
Vanilla Astartes, as of Codex
Craftworlds and Drukhari, PA1
Tyranids?
Tau, possibly other Greater Good factions but not yet announced.
Anyone else notice that the Chaos Space Marines seem to be left out here?
Agreed sorry, chaos marines were left out oddly which is a shame. I imagine knights and daemons won't have them either.
It's funny, out of all factions csm are probably the most individualistic and fragmented bunch.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
For 198 points and 2CP you can deep strike three Crisis Suits with Fusion Blasters behind a castle to throw out nine strength 8, AP -4, D6 damage shots hitting on 3s, re-rolling 1s, and ignoring cover for a single target. If you dump a bunch of drones with them you may even get to shoot with some of them twice. I'm not suggesting this will break the meta or anything, but it does give Crisis Suits at least a little buff(which is definitely needed).
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
Much as I do like to rag on 'Chaos Players' as a whole for seemingly never being satisfied, it wouldn't be funny if they didn't actually have something of a point.
IA:13. That's more like it. Massive. Sprawling. Just, perhaps not quite so sprawling.
Fed up of Scalpers? But still want your Exclusives? Why not join us?
Mud Turkey 13 wrote: For 198 points and 2CP you can deep strike three Crisis Suits with Fusion Blasters behind a castle to throw out nine strength 8, AP -4, D6 damage shots hitting on 3s, re-rolling 1s, and ignoring cover for a single target. If you dump a bunch of drones with them you may even get to shoot with some of them twice. I'm not suggesting this will break the meta or anything, but it does give Crisis Suits at least a little buff(which is definitely needed).
If you have cash in the bank - you can spend two CP more to be hitting on 2's with a reroll. Though it does require you to be Farsight Enclaves ... so probably not.
Shield of Flesh
1 Command Point
Use this Stratagem in the Shooting phase, when an Infantry unit from your army that is within 3" of a friendly Bullgryns unit is chosen as the target of an attack. Until the end of that phase, when resolving an attack made against that Infantry unit, if that Bullgryns unit is closer to the attacking model than that Infantry unit is, subtract 1 from the hit roll.
Still, good to see that the Tau are no longer goody two shoes and do consider their "allies" to be expendable if the Greater Good commands it.
Goodness knows we can't have anyone not be dragged through mud to the human level of evil. That'd make it a bit too obvious the imperials are not Good Guys.
40k has been so completely flanderized in it's background it's come out as cartoony as My Little Pony, just on the other end.
This message was edited 1 time. Last update was at 2020/02/05 14:59:51
I feel really sorry for GSC players, everything here is utter crap.
Honestly it feels like GW doesn't want to give GSC anything truly interesting or write their rules in such a way because they are afraid of GSC becoming busted, but in light of what they did to Space Marines and the new stuff T'au are getting? Hmmm. Who knows the book might have some other interesting combos in there.
Cronch wrote: Did I say that? No, but hey, nice strawman there, understandable given the lack of snow this winter.
Given that you also seem to have entirely missed the point surrounding the Fourth Sphere Expansion(they're doing these terrible things because they saw terrible things and they're getting censured by the Tau Empire for it) being so awful, I can see why you'd have umbrage with things.
I feel really sorry for GSC players, everything here is utter crap.
Honestly it feels like GW doesn't want to give GSC anything truly interesting or write their rules in such a way because they are afraid of GSC becoming busted, but in light of what they did to Space Marines and the new stuff T'au are getting? Hmmm. Who knows the book might have some other interesting combos in there.
Well, it's possible they've only shown off the worst things in the book for GSC, but then Craftworlds, Drukhari and Tyranids got screwed over as well so I gues each book is only allowed 1 faction to get good stuff.
I feel really sorry for GSC players, everything here is utter crap.
Honestly it feels like GW doesn't want to give GSC anything truly interesting or write their rules in such a way because they are afraid of GSC becoming busted, but in light of what they did to Space Marines and the new stuff T'au are getting? Hmmm. Who knows the book might have some other interesting combos in there.
Well, it's possible they've only shown off the worst things in the book for GSC, but then Craftworlds, Drukhari and Tyranids got screwed over as well so I gues each book is only allowed 1 faction to get good stuff.
Perhaps, anyway, I can't wait for Saturday, we'll see if GW has dropped the ball for us or not.
The core GSC book needs an entire rewrite from the ground up. It just doesn't function in a fluid or fun way for either side of the table. It's a tiresome amount of bookkeeping and resource allocation for what is essentially an army of guardsmen with auto guns and pistols.
A good start would be allowing the cult creed to actually work on the vehicles and genestealers. Then the next easiest step would be killing the worthless blip system and just allowing GSC units with cult ambush to either forward deploy like scouts or deepstrike.
Almost all the characters need overhauling. The primus should provide reroll 1's to wound as an aura permanently along with his +1 to hit in melee. The Nexos shouldn't farm CP but should allow 1 unit a turn to move after deployment from reserves. For each clamavus add one more unit that can do this.
Beyond that it would be helpful if GSC psychers could actually cast two fething powers like every other armies expensive casters. The magus is one of the most over priced characters in the game just behind the cryptek for Necrons.
Everything previewed there looks like hot garbage.
The GSC stuff previewed so far is incredibly lazy. A copy/paste of the bad part of the Rusted Claw tactic, another tactic half that will benefit *at maximum* two whole models in a detachment (since you can only have 1 Patriarch and 1 Magus) and a stratagem that gives a rule all space marines get for free to one, count 'em one, GEQ squad for 1cp.
Oh, and a psychic power that does pretty much the exact same thing as a psychic power we already had. Honestly, probably less. Might from Beyond will usually be a better spell for Twisted Helix. I'd say you could have both, but all our psykers only cast 1 spell.
I'm also willing to bet that they do not give GSC the thing they actually need to fix their chapter tactics, which is <cult> tactics on <cult> vehicles. That privilege will remain only for space marines, and specifically only for IMPERIAL space marines. Because it would be so bonkers OP for a GSC vehicle to get a 3+ armor save vs damage 1 weapons or a 6++ invuln save *sideeyes the rules IH vehicles get*
Automatically Appended Next Post:
Red Corsair wrote: The core GSC book needs an entire rewrite from the ground up. It just doesn't function in a fluid or fun way for either side of the table. It's a tiresome amount of bookkeeping and resource allocation for what is essentially an army of guardsmen with auto guns and pistols.
A good start would be allowing the cult creed to actually work on the vehicles and genestealers. Then the next easiest step would be killing the worthless blip system and just allowing GSC units with cult ambush to either forward deploy like scouts or deepstrike.
Almost all the characters need overhauling. The primus should provide reroll 1's to wound as an aura permanently along with his +1 to hit in melee. The Nexos shouldn't farm CP but should allow 1 unit a turn to move after deployment from reserves. For each clamavus add one more unit that can do this.
Beyond that it would be helpful if GSC psychers could actually cast two fething powers like every other armies expensive casters. The magus is one of the most over priced characters in the game just behind the cryptek for Necrons.
Everything previewed there looks like hot garbage.
Whaaaat, you don't think that double the points for...literally exactly precisely the exact same statline and weapons a Primaris Psyker gets out of the Guard codex is fair? Cmon man, he gets cult ambush and a 6" psychic deny aura!!!
This message was edited 1 time. Last update was at 2020/02/05 15:40:56
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"