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Made in si
Foxy Wildborne







 Kanluwen wrote:
Fairly big and apparently double-sided.


The what now

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
RogueSangre



West Sussex, UK

 lord_blackfang wrote:
 Kanluwen wrote:
Fairly big and apparently double-sided.


The what now


The Realmshaper Engine pieces are double sided so you can either build as the shown overgrown version (halfway through converting an area) or as a newly built version.
   
Made in ie
Longtime Dakkanaut




Ireland

 DaveC wrote:
Price list -

Start Collecting Skinks €80 £60 $95
Start Collecting Gloomspite Gitz €80 £60 $95
Start Collecting Daughters of Khaine €70 £55 $90

Battletome Seraphon €32.50 £25 $40
Realmshaper Engine €45 £35 $60


Jesus... talk about an empty box. Bugger all in those SC boxes, and GW are charging top dollar for it. Oh well, fool's and their money are easily parted.

The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
Made in fi
Dakka Veteran




Vihti, Finland

So if going by box contents alone with prices from GW shop:

- Daughters of Khaine content is worth 100€ (that is from 2 kits) so saving would be 30€.

- Gloomspite Gitz is 102.50€ from 3 kits. Least savings.

- Skins gives the most worth, 10 skinks can be counted as 15€ (1/2 from original kit) so it would end up as 126€ from 4 kits. Giving 46€ savings in neat box.



So go skink.

This message was edited 3 times. Last update was at 2020/03/02 23:18:20


 
   
Made in us
Death-Dealing Devastator




Chicago, IL

I kind of like the look of the Realmshaper Engine for the most part. The only part I'm not really a fan of are the 4 snake pillars. They are too recognizable while not feeling fully integrated into the rest of the piece. They basically look like they were kit bashed onto it. Also, I really wish they had an example of what the reversed clean sides look like.

To those that say there is no stupid questions I say, "Is this a stupid question?" 
   
Made in mx
Cold-Blooded Saurus Warrior




Xalapa, Veracruz

New AoS elves with really good sculptures:



New Seraphon Battletome, terrain and SC! Skins:

   
Made in au
Noise Marine Terminator with Sonic Blaster





Melbourne

 CMLR wrote:
New AoS elves with really good sculptures:



New Seraphon Battletome, terrain and SC! Skins:



Need to be a member of that forum to view, as far as I can tell.

Ex-Mantic Rules Committees: Kings of War, Warpath
"The Emperor is obviously not a dictator, he's a couch."
Starbuck: "Why can't we use the starboard launch bays?"
Engineer: "Because it's a gift shop!" 
   
Made in es
Longtime Dakkanaut





its a clickbait to login in the forum...
   
Made in us
Longtime Dakkanaut




 stonehorse wrote:
 DaveC wrote:
Price list -

Start Collecting Skinks €80 £60 $95
Start Collecting Gloomspite Gitz €80 £60 $95
Start Collecting Daughters of Khaine €70 £55 $90

Battletome Seraphon €32.50 £25 $40
Realmshaper Engine €45 £35 $60


Jesus... talk about an empty box. Bugger all in those SC boxes, and GW are charging top dollar for it. Oh well, fool's and their money are easily parted.

The Skinks one is still a decent savings compared to individual boxes (the bastilodon comes free in essence), if that's *fair* price that's another thing.
   
Made in us
Lieutenant General





Florence, KY

Seraphon: The Rules on Warhammer Community.

FOR EVERYONE






STARBORNE ARMIES

Starborne forces represent the Azyrite Seraphon. Extremely mobile and blessed with the ability to summon new reinforcements to the battlefield, they’re flexible, powerful and excel at objective-based play or when using powerful casters like Slann Starmasters. Lords of Space and Time is their signature ability, letting you deliver key units to wherever they’re needed most.







COALESCED ARMIES



Coalesced armies represent the more savage, terrestrial Seraphon that have made their home in the Mortal Realms, and as such, they have gained several powerful advantages to their combat prowess. For example, whether you’re fielding Saurus, Stegadons or anything in between, you’ll get a helpful extra attack with any jaw-based weapons you’re using!






SUB-FACTIONS










TOP WARSCRILL CHANGES










BOUND ENDLESS SPELLS

Lots of armies in Warhammer Age of Sigmar now have Endless Spells, but the Seraphon have mastery over them like no other faction. Special “bound” versions of the standard Endless Spells found in the Malign Sorcery set offer the same powerful benefits as their counterparts, with a key twist – bound predatory endless spells can only be moved by a player using a Seraphon army. No more watching Purple Suns and Geminids of Uhl-Gysh crash into your own units – just utter magical destruction at your command!


This message was edited 3 times. Last update was at 2020/03/03 16:30:14


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in nl
Longtime Dakkanaut





Ehh, not sure if I like that background for the Lizardmen.

Slann temple-ships... this isn't 40K. We don't need starships in AOS, thank you.



 
   
Made in gb
Decrepit Dakkanaut




UK

 TBD wrote:
Ehh, not sure if I like that background for the Lizardmen.

Slann temple-ships... this isn't 40K. We don't need starships in AOS, thank you.


Lizardmen are going to be a bit like the Dragon Riders of Pern. A sci-fi faction "technically" but visually and functionally fantasy for the most part.

Also don't forget the Mortal Realms is a touch closer to Steam Punk than the Old World was - though the current Cities of Sigmar models don't really reflect that yet. In the stories they've already had walkers, steam type horses etc... Heck the Realm of Metal has living creatures born with pistons for muscles and such.


Remember much of the "spaceship" Lizardmen is more how they got to the Realms from the Old World. Heck one whole half of this new battletome army options is going to be basically "feral" Lizardmen. Those who aren't even on the Arkships any more and are living, breeding, breathing in the Mortal Realms

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

The Lizardmen spaceships have been around since the very start. There’s a picture of one in the original AoS core book, or one of the very early books at least.
   
Made in gb
Boosting Ultramarine Biker




Literally just finished re reading End Times Thanqual again and the “space ships” are the old Lustrian temples from the world that was that they used to escape Lustria when Morrslieb broke apart and basically destroyed a lot of the continent.
So they still are/ always have been star faring beings in essence

 
   
Made in us
Stealthy Sanctus Slipping in His Blade





Pretty optimistic/hyped. Everything so far looks okay to pretty neat. I'm very curious about the Thunder Lizard Subfaction. I hope it's not locked to Starbourne or Coalesced.... But it'll be one or the other no doubt.

PourSpelur wrote:
It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't.
Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
 
   
Made in nl
Longtime Dakkanaut





No wolves on Fenris wrote:
Literally just finished re reading End Times Thanqual again and the “space ships” are the old Lustrian temples from the world that was that they used to escape Lustria when Morrslieb broke apart and basically destroyed a lot of the continent.
So they still are/ always have been star faring beings in essence


That sounds a lot better.



 
   
Made in gb
Mighty Vampire Count






UK

 TBD wrote:
Ehh, not sure if I like that background for the Lizardmen.

Slann temple-ships... this isn't 40K. We don't need starships in AOS, thank you.


Once again its ging back to the older lore when the wto rules sets were much closer and Amazons and Slann could have high tech weaponry. Lizardmen all the way up to 8th ed and the end used "magical" weapons that seemed to also be Lascannons, Power Swords etc.

The Temple-ships are from the End Times.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Longtime Dakkanaut





 Mr Morden wrote:
 TBD wrote:
Ehh, not sure if I like that background for the Lizardmen.

Slann temple-ships... this isn't 40K. We don't need starships in AOS, thank you.


Once again its ging back to the older lore when the wto rules sets were much closer and Amazons and Slann could have high tech weaponry. Lizardmen all the way up to 8th ed and the end used "magical" weapons that seemed to also be Lascannons, Power Swords etc.

The Temple-ships are from the End Times.


This. As explained above, they're not new lore. They've been in AOS since the beginning (And before). So it's not long they're adding anything
   
Made in gb
Mighty Vampire Count






UK

GaroRobe wrote:
 Mr Morden wrote:
 TBD wrote:
Ehh, not sure if I like that background for the Lizardmen.

Slann temple-ships... this isn't 40K. We don't need starships in AOS, thank you.


Once again its ging back to the older lore when the wto rules sets were much closer and Amazons and Slann could have high tech weaponry. Lizardmen all the way up to 8th ed and the end used "magical" weapons that seemed to also be Lascannons, Power Swords etc.

The Temple-ships are from the End Times.


This. As explained above, they're not new lore. They've been in AOS since the beginning (And before). So it's not long they're adding anything


Bit more on one of the Temple Ships previosuly mentioned

https://ageofsigmar.lexicanum.com/wiki/Aximahotl

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Fixture of Dakka





Steelcity

Also, one of the more recent Horus Heresy novels has Eldrad killing a member of an older race while on a "temple of the old ones" that happened to be a ziggurat in a jungle.

Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,  
   
Made in gb
Mighty Vampire Count






UK

 Kirasu wrote:
Also, one of the more recent Horus Heresy novels has Eldrad killing a member of an older race while on a "temple of the old ones" that happened to be a ziggurat in a jungle.
Wh if i recall looked like a big frog or toad??

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Humming Great Unclean One of Nurgle






Originally WHFB was just a world in 40k, Sigmar a lost Primarch, and the Old Ones which created the Slaan were the same Old Ones who fought the Necrons.

Anyways, I am really digging this expansion of the Seraphon fluff. It gives players a lot of what we've wanted while also avoiding a massive ret-con. Well done GW.

The rules content looks fun as well, excited to see more.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 NinthMusketeer wrote:
Originally WHFB was just a world in 40k, Sigmar a lost Primarch, and the Old Ones which created the Slaan were the same Old Ones who fought the Necrons.

Anyways, I am really digging this expansion of the Seraphon fluff. It gives players a lot of what we've wanted while also avoiding a massive ret-con. Well done GW.

The rules content looks fun as well, excited to see more.


Pretty sure Sigmar being a primarch is a fan theory. The Old Ones being the same Old Ones as in 40k is heavily implied though, at least in 7th - 8th ed.
I think it was also implied in the 6th ed lizardmen army book, but I don't want to dig it out to check.

This message was edited 1 time. Last update was at 2020/03/03 20:23:43


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Longtime Dakkanaut





 CthuluIsSpy wrote:
 NinthMusketeer wrote:
Originally WHFB was just a world in 40k, Sigmar a lost Primarch, and the Old Ones which created the Slaan were the same Old Ones who fought the Necrons.

Anyways, I am really digging this expansion of the Seraphon fluff. It gives players a lot of what we've wanted while also avoiding a massive ret-con. Well done GW.

The rules content looks fun as well, excited to see more.


Pretty sure Sigmar being a primarch is a fan theory. The Old Ones being the same Old Ones as in 40k is heavily implied though, at least in 7th - 8th ed.
I think it was also implied in the 6th ed lizardmen army book, but I don't want to dig it out to check.


It's a pretty weak fan theory, since Sigmar was actually born. And since Fantasy predated 40k, it's not like he was ever meant to be a primarch. I mean, sure you can retcon that the twin tailed comet was actually his pod crashing to the old world, but the primarchs were all found eventually. No such thing as a missing primarch, just lost ones.

This message was edited 2 times. Last update was at 2020/03/03 20:29:04


 
   
Made in us
Fixture of Dakka





Steelcity

 CthuluIsSpy wrote:
 NinthMusketeer wrote:
Originally WHFB was just a world in 40k, Sigmar a lost Primarch, and the Old Ones which created the Slaan were the same Old Ones who fought the Necrons.

Anyways, I am really digging this expansion of the Seraphon fluff. It gives players a lot of what we've wanted while also avoiding a massive ret-con. Well done GW.

The rules content looks fun as well, excited to see more.


Pretty sure Sigmar being a primarch is a fan theory. The Old Ones being the same Old Ones as in 40k is heavily implied though, at least in 7th - 8th ed.
I think it was also implied in the 6th ed lizardmen army book, but I don't want to dig it out to check.


Its definitely a fan theory, the HH books pretty easily spell out the "missing 2" were killed by Russ.

Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,  
   
Made in us
Humming Great Unclean One of Nurgle






The point I was trying to make is that core background lore for Lizardmen and indeed the setting as whole has gone through dramatic changes since some of the earlier writing. Fluff from pre-2000s needs to be taken with a grain of salt since it may have been ret-conned some time ago. Details as to the exact nature of things would make for an interesting discussion but not one that is on-topic here.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in pl
Longtime Dakkanaut




Old ones are almost certainly the same species, since they came into Old World via dimensional gates. But there is no proof that Old World was part of 40k setting, merely connected via the Warp that connects all multiverse in GW lore.

As for the rules, I am happy so far, though I wished sauruses would get beefed up more. I'll wait and see for full rules of course.

This message was edited 1 time. Last update was at 2020/03/03 21:21:01


 
   
Made in us
Regular Dakkanaut




Cronch wrote:
Old ones are almost certainly the same species, since they came into Old World via dimensional gates. But there is no proof that Old World was part of 40k setting, merely connected via the Warp that connects all multiverse in GW lore.

As for the rules, I am happy so far, though I wished sauruses would get beefed up more. I'll wait and see for full rules of course.


Hmmm the most recent reference to any sort of connection was about when 8th edition came out. The Hammerhall Herald noted a distinct lack of daemonic activity in the Mortal Realms “as if they had all gone somewhere else”, itself a reference to the Great Rift forming and the daemons rampaging everywhere.

Though the Herald is very tongue in cheek so it’s not a very serious lore connection.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Even Saurus can have -1 rend in their weapons but chaos warriors can't :(

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Terrifying Doombull




GaroRobe wrote:
 Mr Morden wrote:
 TBD wrote:
Ehh, not sure if I like that background for the Lizardmen.

Slann temple-ships... this isn't 40K. We don't need starships in AOS, thank you.


Once again its ging back to the older lore when the wto rules sets were much closer and Amazons and Slann could have high tech weaponry. Lizardmen all the way up to 8th ed and the end used "magical" weapons that seemed to also be Lascannons, Power Swords etc.

The Temple-ships are from the End Times.


This. As explained above, they're not new lore. They've been in AOS since the beginning (And before). So it's not long they're adding anything


Much before. There's a Slaan spaceship that gets recovered from the Chaos Wastes in one of the pre-Black Library anthologies (around 3rd/4th edition) [Edit: 'The Star Boat,' in Ignorant Armies, 1989]. This was back when Slaan were degenerate descendants of the Old Ones and didn't answer to anyone else- they were the ones who terraformed the old world and brought in elves, humans and dwarfs.

Lizards -not- having spaceships would be a bigger departure from the background.

This message was edited 2 times. Last update was at 2020/03/04 05:44:02


Efficiency is the highest virtue. 
   
 
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