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Made in ie
Fixture of Dakka






More Kruleboyz rumours

Sludgeraker : is a huge crocodilian that's more of a force of nature than a unit. 16W, 2+ save, ignores wounds or mortals on a 6, main weapon (it's jaws) is 5/+3/+3/-3/D4. +1 to wound rolls if it charged. It's also about 150 points less than it ought to be. What's the catch? After the first time it fights it *MUST* charge the nearest enemy if able for the rest of the game, although a Breaka-boss can check it for a command point.

Skyrippa : is a giant bat w/ a scorpion tail rode by a killaboss. 8W, 3 up save, 16 move. Can deep strike. -1 to be hit.


Other rumours from War of Sigmar

First Battletomes - SCE and Orruks
Next 4 - Maggotkin, GSG, Ogors and BoC
3 new armies planned - Oathbreakers/Chaos Dwarves, Umbraneth (with Tyrion releasing at the same time), Dawnbringer Crusades (CoS)
Battlebox - GSG vs BoC
GSG new Scuttleboss, Spider Riders (current models) and Rockguts (current models)
BoC new Doombull, new Bullgors and new Jabberslythe

This message was edited 6 times. Last update was at 2021/06/10 23:45:25


 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Reinforcement points show the absolutel lack of direction AoS has.

We started 2.0 with horde discounts being the new hotness! Hordes are weak! You should all buy them!

Then, by mid to late edition they stopped with horde discounts. And now this.

WTF. Is extremely complex and it doesnt fix anything? If buff stackin was a problem, is using a bad band-aid to fix a wound only themselves caused.

This message was edited 1 time. Last update was at 2021/06/10 23:41:45


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Umbraneth with Tyrion would be really, really, really weird.
   
Made in ie
Fixture of Dakka






 Kanluwen wrote:
Umbraneth with Tyrion would be really, really, really weird.


Just reread it by with Tyrion it just meant he releases at the same time not as a part of the army
   
Made in us
Longtime Dakkanaut





Would be surprised if they redid Bullgors, though I know a lot of people aren't big fans. Isn't the new store exclusive stormcast carrying one of their heads?
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Oh no, I'm not ready for new bullgors and a doombull.

I hope who did the rock trolls makes the new bullgors.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Longtime Dakkanaut





I'm all over a new spider rider grot. Hopefully something not too scuttling, though even in fantasy, the higher up forest goblin had multiple eyes, etc. I like the current spider rider kit (my first fantasy models), but I know they could do something really, really cool if they get remade. Maybe they'll have a Underworld team eventually.
   
Made in us
Decrepit Dakkanaut





tneva82 wrote:
There's english picture describing what reinforcements do floating around. Yes it does what you think it does. 2 units of 30 skeletons, all else minimum.

When gw wants people to play certain way they make it so ridiculously obvious that it's like killing a fly with a nuke. Subtlety isn't what gw is interested at


It seems likely GW will write around it for certain armies.
   
Made in us
Lieutenant General





Florence, KY

 DaveC wrote:
... new Jabberslythe

If this is true, hopefully it will lead to some of the other Chaos Beasts that were released for the WHFB Storm of Magic supplement will be redone in plastic. I would love to have a plastic Cockatrice to go with my Tzaangor Warflock.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Can someone explain the reinforcement point thing to me, and how it relates to current AoS (does AoS have reinforcement points right now?).

 lord_blackfang wrote:
Are they... are they previewing rules printed in books that are already out, and why are you hotlinking them?
GW really hasn't worked out how previews work yet. Remember their big Sisters of Battle preview that was almost entirely stuff they'd already shown off?

This message was edited 1 time. Last update was at 2021/06/11 01:07:43


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Lieutenant General





Florence, KY

 H.B.M.C. wrote:
Can someone explain the reinforcement point thing to me, and how it relates to current AoS (does AoS have reinforcement points right now?).

 lord_blackfang wrote:
Are they... are they previewing rules printed in books that are already out, and why are you hotlinking them?
GW really hasn't worked out how previews work yet. Remember their big Sisters of Battle preview that was almost entirely stuff they'd already shown off?

If they didn't have a preview for a new army that didn't really have anything to show off for the new edition then those playing that army wouldn't let GW hear the end of it. It's damned if they do, damned if they don't...

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Then maybe do what Kan suggested: Use something that didn't just come out?

Anyway - Reinforcement points. Please someone dumb it down for me.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Humming Great Unclean One of Nurgle






Those rumors sound pretty plausible. Excited to see them, but then I'm excited for most AoS stuff.


Automatically Appended Next Post:
 H.B.M.C. wrote:
Then maybe do what Kan suggested: Use something that didn't just come out?

Anyway - Reinforcement points. Please someone dumb it down for me.
You have a squad of 10 termagants as the minimum. If you want to take double the minimum, 20, that costs a reinforcement point. This is the same for every unit; 6 zoanthropes is a reinforcement point, 20 hormagaunts is a reinforcement point, etc. For units that are troops they can go up to 3x their minimum size but it costs two reinforcement points.

At 2k, you have 4 reinforcement points. Brought two squads of 30 termagants? All of your other units are minimum size now. Period.

This message was edited 1 time. Last update was at 2021/06/11 01:39:20


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Wait, just at army list construction? I thought it had something to do with re-summoning units, or adding new units mid-game.

You're telling me that you can't take big units as a general matter of the rules in AoS 3rd?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Flashy Flashgitz




North Carolina

 H.B.M.C. wrote:
Wait, just at army list construction? I thought it had something to do with re-summoning units, or adding new units mid-game.

You're telling me that you can't take big units as a general matter of the rules in AoS 3rd?


Seems to be as part of construction. I had the same initial assumption about it being related to summons or something.
   
Made in jp
Longtime Dakkanaut





 H.B.M.C. wrote:
Then maybe do what Kan suggested: Use something that didn't just come out?

Anyway - Reinforcement points. Please someone dumb it down for me.


Currently units have a minimum and a maximum numbers of minis in a unit. So you can have 10, 20, or 30 skeletons in a unit. In third edition You will still have a minimum size but in order to increase that you will need to use reinforcements. It cost one reinforcement point to increase the number. So a unit of 10 skeletons would cost 2 reinforcement points to take it up to 30.

Battleline troops can be reinforced twice and other troops only once. So if you have 2 units of 30 skeletons in an army everything else can only used at the minimum size. You could for example have 2 units of 40 Zombies (min 20) and 2 units of 20 skeletons in an army but that means you would have to keep your 20 grave guard in 2 units of 10. You could even have 2 units of 60 zombies if you wanted but everything else would be a minimum.
Big units make the combat phase grindy and slow. This should speed things up and make the combat phase more interesting. as players take turns activating units, there will be more back and forth with smaller units.

Personally I’m a fan of this change. It means only certain armies will have hordes.

This message was edited 2 times. Last update was at 2021/06/11 01:59:32


 
   
Made in us
Lieutenant General





Florence, KY

 H.B.M.C. wrote:
Then maybe do what Kan suggested: Use something that didn't just come out?

Unfortunately I don't think Soulblight would have anything that fits that category...

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Terrifying Doombull




 Galas wrote:
Oh no, I'm not ready for new bullgors and a doombull.

I hope it isn't bull droppings.

I hope who did the rock trolls makes the new bullgors.

I hope they remember that clubs don't phase through fingers.

Efficiency is the highest virtue. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Seems like a sledgehammer approach to fixing a problem that could have been done with individual units.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut





 DaveC wrote:
More Kruleboyz rumours

Sludgeraker : is a huge crocodilian that's more of a force of nature than a unit. 16W, 2+ save, ignores wounds or mortals on a 6, main weapon (it's jaws) is 5/+3/+3/-3/D4. +1 to wound rolls if it charged. It's also about 150 points less than it ought to be. What's the catch? After the first time it fights it *MUST* charge the nearest enemy if able for the rest of the game, although a Breaka-boss can check it for a command point.

Skyrippa : is a giant bat w/ a scorpion tail rode by a killaboss. 8W, 3 up save, 16 move. Can deep strike. -1 to be hit.


Other rumours from War of Sigmar

First Battletomes - SCE and Orruks
Next 4 - Maggotkin, GSG, Ogors and BoC
3 new armies planned - Oathbreakers/Chaos Dwarves, Umbraneth (with Tyrion releasing at the same time), Dawnbringer Crusades (CoS)
Battlebox - GSG vs BoC
GSG new Scuttleboss, Spider Riders (current models) and Rockguts (current models)
BoC new Doombull, new Bullgors and new Jabberslythe



Oh the dawnbringer crusade army has me really, really excited if that artwork has any bearing at all on its aesthetic. I'm also excited for chaos dwarves if they follow the recently discontinued FW look.

This message was edited 1 time. Last update was at 2021/06/11 02:14:02


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Question is: Does the Dawnbreaker Crusade book suddenly make Cities of Sigmar vanish. It is an entire army of legacy models, after all.

This message was edited 1 time. Last update was at 2021/06/11 02:26:47


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Fixture of Dakka






So Ardboyz are bought in multiples of 5 with a max unit size of 30. Under the new rules I can only take half that many in a unit, because who associates Orcs with hordes? /s

"The Omnissiah is my Moderati" 
   
Made in us
Veteran Wolf Guard Squad Leader






 DaveC wrote:
More Kruleboyz rumours

Sludgeraker : is a huge crocodilian that's more of a force of nature than a unit. 16W, 2+ save, ignores wounds or mortals on a 6, main weapon (it's jaws) is 5/+3/+3/-3/D4. +1 to wound rolls if it charged. It's also about 150 points less than it ought to be. What's the catch? After the first time it fights it *MUST* charge the nearest enemy if able for the rest of the game, although a Breaka-boss can check it for a command point.

Skyrippa : is a giant bat w/ a scorpion tail rode by a killaboss. 8W, 3 up save, 16 move. Can deep strike. -1 to be hit.


Other rumours from War of Sigmar

First Battletomes - SCE and Orruks
Next 4 - Maggotkin, GSG, Ogors and BoC
3 new armies planned - Oathbreakers/Chaos Dwarves, Umbraneth (with Tyrion releasing at the same time), Dawnbringer Crusades (CoS)
Battlebox - GSG vs BoC
GSG new Scuttleboss, Spider Riders (current models) and Rockguts (current models)
BoC new Doombull, new Bullgors and new Jabberslythe



I hope these rumours are true, as my spiderfangs would L O V E a new scuttleboss model!

Wolfspear's 2k
Harlequins 2k
Chaos Knights 2k
Spiderfangs 2k
Ossiarch Bonereapers 1k 
   
Made in jp
Longtime Dakkanaut





 Nostromodamus wrote:
So Ardboyz are bought in multiples of 5 with a max unit size of 30. Under the new rules I can only take half that many in a unit, because who associates Orcs with hordes? /s


I would expect to see certain minimums changed. Especially warclans as they will be one of the first books to come out.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Chikout wrote:
I would expect to see certain minimums changed.
So now they have to patch other units to fix the patch they made to fix another problem.

Why do we keep giving these people money for rules when they clearly don't know what they're doing?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in jp
Longtime Dakkanaut





 H.B.M.C. wrote:
Chikout wrote:
I would expect to see certain minimums changed.
So now they have to patch other units to fix the patch they made to fix another problem.

Why do we keep giving these people money for rules when they clearly don't know what they're doing?


Your second point us sometimes true but in this instance I don't see it as a problem. An edition change is a perfect opportunity to fix edge cases like Ardboyz. ( You can buy them in 5s but they only count as battleline if you buy 10).

For me the move to big units with discounts for buying max size units was a mistake which seemed explicitly designed to sell models. It drove the average model count of each army up considerably and contributed to the slowing down of the game. I see this change as reversing that big error.
The armies that are hordes in the narrative still can be. You can have 4 units of 40 clanrats in an army.

Ironjawz are described as an elite army. It makes sense for the rules to reflect that.

As far as I'm aware you don't play AoS but I'm confident this will make the game play better which is supposed to be the whole point of an edition change.

This message was edited 1 time. Last update was at 2021/06/11 03:05:37


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

And I'm afraid of it coming to 40k. That and the 1" coherency malarkey.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in fi
Locked in the Tower of Amareo





 DaveC wrote:


Other rumours from War of Sigmar

First Battletomes - SCE and Orruks
Next 4 - Maggotkin, GSG, Ogors and BoC
3 new armies planned - Oathbreakers/Chaos Dwarves, Umbraneth (with Tyrion releasing at the same time), Dawnbringer Crusades (CoS)
Battlebox - GSG vs BoC
GSG new Scuttleboss, Spider Riders (current models) and Rockguts (current models)
BoC new Doombull, new Bullgors and new Jabberslythe



Planned? Unless he's talking seriously past tense that's 2+ year later releases then.


Automatically Appended Next Post:
Scenario(this one shifting objective reimagined) got leaked. Seems mix of 40k and current. Point for holding 1, 2, and more per round, this one each turn 1 objective counts as 2 objectives. 2 vp if you score your secondary(looks like picked each turn yfu pick?) And another 3vp for end game secondary.

nothing about who goes 1st in 1st battleround.

This message was edited 1 time. Last update was at 2021/06/11 03:37:13


2024 painted/bought: 109/109 
   
Made in us
Pious Palatine




 H.B.M.C. wrote:
Chikout wrote:
I would expect to see certain minimums changed.
So now they have to patch other units to fix the patch they made to fix another problem.

Why do we keep giving these people money for rules when they clearly don't know what they're doing?


The change makes some degree of sense if you consider they're trying to limit the power of buff stacking without limiting the amount of buffs they can give an army to stack.

They're very much trying to have their cake and eat it too, but it's not totally directionless.


Automatically Appended Next Post:
 H.B.M.C. wrote:
And I'm afraid of it coming to 40k. That and the 1" coherency malarkey.


AoS has been 1" coherency since 2015. I wouldn't worry about it. The rest of the rules are actually FROM 40k.

This message was edited 3 times. Last update was at 2021/06/11 04:59:39



 
   
Made in us
Humming Great Unclean One of Nurgle






 H.B.M.C. wrote:
Seems like a sledgehammer approach to fixing a problem that could have been done with individual units.
Actually the larger context makes it slightly worse; large units were only a problem because of the horde discount, which they initially introduced because they only saw people taking minimum battleline and burning points on elite units. This in turn was because they took the points from a fan comp system that intentionally undercosted those units because they were 'cool to see on the table'. When people did take hordes it was at max size to take advantage of size-scaling buffs. So GW made the strongest way to run hordes stronger and when that proved to be an issue bumped the prices of the whole units just so the discounted horde price would be in line, making the unit only viable as min size to fill requirements or max to be a worthwhile investment. So they started removing the horde discount, which is great and bringing things into a space where all sizes are viable BUT this is GAMES WORKSHOP BABY LETS FIX WHAT FINALLY AINT BROKE!

And that's one of many stories as to why I don't play matched play in Warhammer. But seriously, I reccomend it to anyone. Just give up. Do the Nurgle thing. Accept that the balance is a steaming pile, has always been such, and will remain such in the foreseeable future. Be like the Nurgle daemon and smile at its absurdity


Automatically Appended Next Post:
 H.B.M.C. wrote:
Chikout wrote:
I would expect to see certain minimums changed.
So now they have to patch other units to fix the patch they made to fix another problem.

Why do we keep giving these people money for rules when they clearly don't know what they're doing?
Because while we do spend more time talking about what's bad there is a lot of good there. And say what we will about balance but Warhammer certainly isn't bland. When it gets things right they are really right. I'm paying for these rules not for the gawky points I barely look at but for the Anvil of Apotheosis, the heroic & monster actions, the warlock engineer trying to do extra damage but blowing himself up, the GUO whose best damage output comes from enemies trying to hit him then getting blasted with pus, the exalted champion cutting down an enemy hero and turning into a daemon prince... or chaos spawn. I put up with warhammer's bad because it is counterbalanced by wtf insanity that is simply really hard to find elsewhere.

Even this post! On no other subject can I find myself whip lashing from outright mockery to genuine praise so rapidly or so often.

This message was edited 2 times. Last update was at 2021/06/11 04:26:05


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
 
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