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The one good thing about the new heavy and special weapons having hands sculpted on them is the much better and more lifelike positioning of the fingers. The resin FW heavy weapons that were modeled to go on Mk3 and 4 bolter-gripping hands never looked quite right.
stahly wrote: I have tried out whether the new Special & Heavy Weapon Upgrade sets fit the old MkIII and MkIV models. The answer: not really
What are you even talking about? Its a minimal gap fill on those pics.
It's a two millimetre gap, that's quite noticeable. With some of the weapons, you'll even up with gaps on both wrists. Not impossible, but quite a hassle.
Dont want to be difficult but its a minimal gap filling... Also if you shave a bit of the arm part that connects to the shoulder the arm will be closer to the torso itself reducing the gap of the wrist to weapon....
Just dont understand how you can conclude from a small and simple gap filling that they are not compatible...
Well, they're plastic, with enough work anything is compatible You seem to be reading into this something that wasn't said. Stahly didn't say they weren't compatible, he said the answer to the question "do they fit" is "not really". It's pretty obvious that means it's possible to make them fit it'll just take some effort, combined with the picture showing the result it shouldn't be difficult to understand the amount of work involved in making it fit.
Like you say its plastic all can be done.
Point being if you go to the effort of cutting the hands off in a a funny angle to keep the forearm plates intact then surely you need to tidy it up the wrist gaps later... thats not something complex or particularly difficult or even time consuming.
In the case of plastic you dont even need GS you slice a tiny cylinder from a sprue frame, put it on the gap and flood with plastic glue, that will melt the patch slice and fill the gap.
Filling it is a couple minutes job much like normal gluing 2 parts.
I would say cutting the hands off takes more time.
So yes if you are ok cutting the hands to make it fit and then stopping at the gap filling to say they dont fit then well... dont cut the hands off and stop the review right there because they have an extra hand...XD
Its like I start the race go leaps and bounds but then stop 2mm before the finishing line to say its not doable.
IMO the weapons sizes dont look out of place and if a small gap filling is all it takes to make it happen I would be pretty happy to add it to my army.
Yeah with some skill you can definitely pull it off, but you also have to consider that you'll end up with quite long wrists. On the MkIV models for example, up to half of the hand is hidden underneath the arm bracers. If you fill the gap and extend the wrist, the whole hand will be visible, which might look a bit off.
Compared to:
This message was edited 1 time. Last update was at 2022/06/05 13:23:43
Wha-Mu-077 wrote: "Each of the 5 weapons fits exactly to one of the five different arm pairs from the new MkVI kit, so you have to be careful when assembling and read the instructions carefully." Ouchie
Wha-Mu-077 wrote: "Each of the 5 weapons fits exactly to one of the five different arm pairs from the new MkVI kit, so you have to be careful when assembling and read the instructions carefully." Ouchie
But remember: They're definitely not mono-pose.
No, there's five poses, weren't you listening?
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins.
stahly wrote: Yeah with some skill you can definitely pull it off, but you also have to consider that you'll end up with quite long wrists. On the MkIV models for example, up to half of the hand is hidden underneath the arm bracers. If you fill the gap and extend the wrist, the whole hand will be visible, which might look a bit off.
I think I'd try and shave off the back of the hand to create a tighter fit before filling any gaps.
But it's too time consuming for me to bother doing that on more than a couple of models, certainly wouldn't do it on 10's of models.
Mad Doc Grotsnik wrote: Can anyone remind me the difference between the LR Proteus and Explorator, beyond the Assault Ramp?
Proteus never had the assault ramp until now. It was either Phobos (the current plastic kit) with assault ramp or Proteus without. The proteus had 10 transport or you could add an Explorator web and reduce transport to 8. Bare bones Proteus was cheap at 180 points allowing you to spam an AV14 wall. Expensive model wise, probably doable now with the plastic (assuming it stays cheap in game)
Edit: forgot to add, it didn't come with the twin linked heavy bolter on the front, just the sponson lascannons
This message was edited 2 times. Last update was at 2022/06/05 15:20:58
grahamdbailey wrote: New plastic Land Raider Proteus, with or without assault ramp.
Looks like these are different vehicles; both Land Raider Proteus, but the one with no assault ramp is the Explorator model with less transport capacity but with the dozer blade and extra sensor array.
Shouldn't it be the other way around? The one without Assault Ramp is an exact copy of the current Proteus(which also lacks the ramp in the rules).
Alls I know is what I see in review videos. Basic Proteus has assault ramp, 12 cap. Explorator has no assault ramp, 8 cap, dozer, augur array.
Spoiler:
Also, the Spartan retains the option to swap its quad lascannon for LDAs so that’s nice. Free, too. Anyone who’s seen the sprues in detail know if that’s a build option for the plastic kit so far?
Finally, close combat weapons are definitely still a thing for Leviathan dreads; they default to having two claws, which can be individually swapped for drills or guns.
Also looks like the hull weapon is optional. So you’re giving up one gun and four transport capacity in addition to the ramp to get the dozer blade and the Explorator augury web. For an extra thirty points too. And no squadron option.
That sensor array better be amazing.
You can also see here (1:09:30) if you want to pause/zoom etc.:
"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
Momotaro wrote: Did you try cutting the right hand off the flamer instead?
That's not a terrible idea.
which won't help as from the pictures, the distance between the left and right hand on the flamer is too short to fit the distance on the other armours
so you need to cut the left arm on the shoulder were it is glued to the body, to get the whole thing more right to fit the hands
it does not matter which hands you cut off, you need to repose the arms
Harry, bring this ring to Narnia or the Sith will take the Enterprise
From Stahlys article I find it quite unfortunate that they're sticking to the bloated 7th Edition rules. I had hoped for a reasonable in between 7th and 8th, but I guess they didn't want to alienate the existing playerbase and assume plastic will be good enough to draw in new players despite subpar rules. I do like the reaction mechanic though, seems to add some tactics to that system which is surely needed from my experience with 7th.
All those plastic Land Raiders are great to see... Must resist to add these to my existing Chaos Land Raider that sits on the pile since 4 years or so
Sgt. Cortez wrote: I guess they didn't want to alienate the existing playerbase and assume plastic will be good enough to draw in new players despite subpar rules.
Translated: I have an opinion that disagrees with the people who have been supporting this game for the past 5 years despite it being on death's door.
Wait, are there really actually people just finding out today that Age of Darkness 2nd ed is not jumping to a wildly different rules system?
Actually that’s kind of a lie; the reactions are the flagship feature for sure but the changes to the WS system and all the other refinements add up to some quite significant gameplay changes.
They just haven’t got around to switching to postage stamp sized tables with no cover yet.
"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
It's at least in part the "7th with some new bells and whistles" approach that makes me and the people I've spoken to actually want this, including a lot of 40k players from the club I play at
I’m interested to see how many, if indeed any, Custodes toys get ported over to plastic. Because whilst their range models are lovely, they feel a bit boring in 40K when their vehicles are just shiny Marine vehicles.
Fed up of Scalpers? But still want your Exclusives? Why not join us?
Sgt. Cortez wrote: I had hoped for a reasonable in between 7th and 8th, but I guess they didn't want to alienate the existing playerbase and assume plastic will be good enough to draw in new players despite subpar rules
you are talking about 40k now?
as 30k has the superior rules since its beginning? a cleaned up 7th edition core, with no codex creep makes the superior game, and by not going the rout of 8th edition but making the necessary changes to the 3rd Edition core people are asking since, well, 3rd Edition (aka make high WS count and not just pay points for something that is not worth it)
hence why a lot of 40k players look into it now, good rules are enough to get new players in, even if it is expensive to start
and I don't think it will take very long until the first 40k "mods" for the Age of Darkness rules come up
This message was edited 1 time. Last update was at 2022/06/05 17:17:54
Harry, bring this ring to Narnia or the Sith will take the Enterprise
tneva82 wrote: Compared to 40k lot less bloat and faster to play.
Does that summarise the new HH edition well?
From where I sit, if HH is built to be a game of large armies, I want the rules to be streamlined. Not necessarily simplified, but minimise gotcha moments, multiple rule interactions, rules the interrupt the flow of play, and rules that require too much thinking between actions.
If that describes HH then it makes me more interested. But each to their own I guess.
I have no idea where HH sits on the scale of streamlinedness, I haven't even played a game of 40k in the past few edition changes let alone HH.
Mad Doc Grotsnik wrote: I’m interested to see how many, if indeed any, Custodes toys get ported over to plastic. Because whilst their range models are lovely, they feel a bit boring in 40K when their vehicles are just shiny Marine vehicles.
Oh my, yes, this; compared to their 30k armoury, 40K Custodes are just not really firing on all cylinders. Three units and shiny land raiders are just not really enough.
"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
tneva82 wrote: Compared to 40k lot less bloat and faster to play.
Does that summarise the new HH edition well?
From where I sit, if HH is built to be a game of large armies, I want the rules to be streamlined. Not necessarily simplified, but minimise gotcha moments, multiple rule interactions, rules the interrupt the flow of play, and rules that require too much thinking between actions.
If that describes HH then it makes me more interested. But each to their own I guess.
I have no idea where HH sits on the scale of streamlinedness, I haven't even played a game of 40k in the past few edition changes let alone HH.
Heresy is based on the 3rd to 7th ruleset with a lot of the more overpowered features removed (I’m counting formations here amongst most). You’d typically have a more predictable game in that you generally know what to expect with most opponents. Yes, there were things more overpowered than most (phosphex, iron warriors ironfire) but they were either ironed out or frowned upon if abused. Gotcha moments weren’t really a thing. I don’t know how reactions will change that, but the rules seem pretty similar in most respects
kodos wrote: and I don't think it will take very long until the first 40k "mods" for the Age of Darkness rules come up
Already happened for the Eldar and Necrons. Hell, the Mournival actually produced a physical book for Asurani rules
I not mean adding rules for those to HH but more like adopting the new rules for 40k (specially the groups that still play legacy 5th or 7th might just switch directly to HH2 rules)
Harry, bring this ring to Narnia or the Sith will take the Enterprise
Mad Doc Grotsnik wrote: I’m interested to see how many, if indeed any, Custodes toys get ported over to plastic. Because whilst their range models are lovely, they feel a bit boring in 40K when their vehicles are just shiny Marine vehicles.
Oh my, yes, this; compared to their 30k armoury, 40K Custodes are just not really firing on all cylinders. Three units and shiny land raiders are just not really enough.
30K AdMech vehicles and bots are the current gold standard for warhams minis imo. I would welcome plastic HH AdMech.
Sgt. Cortez wrote: From Stahlys article I find it quite unfortunate that they're sticking to the bloated 7th Edition rules. I had hoped for a reasonable in between 7th and 8th, but I guess they didn't want to alienate the existing playerbase and assume plastic will be good enough to draw in new players despite subpar rules. I do like the reaction mechanic though, seems to add some tactics to that system which is surely needed from my experience with 7th.
30K AdMech vehicles and bots are the current gold standard for warhams minis imo. I would welcome plastic HH AdMech.
Plastic Thallax would seem to me to be the most obvious Mechanicum unit to rework first, they were the first back in the day and could be taken by Legion forces from the very start.
This message was edited 1 time. Last update was at 2022/06/05 17:58:55