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Made in gb
Ridin' on a Snotling Pump Wagon






It’s been a rare campaign of Oldramunda where my Juves didn’t end up the absolute powerhouses of my Gang. They gain useful skills super quick.

Best example? Game against the Spyrer Matriarch and Patriarch. Opponent fielded them quite early on in the campaign. Still my Cawdor Juves with Disarm mobbed them in HTH, broke all their toys, and reduced them to using harsh language for the next turn they survived.

   
Made in no
Longtime Dakkanaut





 Crimson wrote:

This size comparison is not even remotely accurate...

It was never meant to accurately compare size.


Automatically Appended Next Post:
JWBS wrote:
I'm not really sure what the point of it is tbh. Stuff has gotten bigger, sure (and it's something that I like but that's irrelevant). It seems that the main complaint is "They've added new stuff to 40K" whereas, imo, the real complaint should be "They've added some real fugly stuff to 40K". Meh, all subjective I suppose. That would be my gripe about this pic though.

It's not exactly my point. I didn't mind brutes even though they are the biggest we got for Necromunda ever. What I dislike is adding more levels. We already have Champion and Juve. Adding super champion or super juve doesn't improve anything, it moves the goal post. The new stuff can bring a wow factor, but the same is lost for the old.

Take this example: If you charge with a Goliath Leader or Champion, that's the most powerful melee fighter in it's right element. If you add a new super fighter that's even better than that, in sum, you haven't added anything.
 jeff white wrote:

But how is it that this isn't seen as marketeers just looking for excuses to bloat the model line when what is necessary is to improve existing gameplay using existing models until I suppose everything runs great and bloat is warranted?

Yes! We don't need super juve (nobody asked for it!), we need core rules that allow them to shine as much as they used to (the few who survived).

This message was edited 5 times. Last update was at 2020/02/10 21:58:07


 
   
Made in gb
Stealthy Warhound Titan Princeps





Yeah I see your point about levels in levels. Like that GK DreadKnight thing. Or the SM oneupism (marines are best. No black ones are. Silver ones are better. Except compared with these gold ones. Actually there's now some new basic marines that makes the silver and black and gold marines look like real chumps). Personally, they could probably still get me on board if half of it weren't so aesthetically yuck (I do love some of it but it's real hit and miss for me)
   
Made in au
[MOD]
Making Stuff






Under the couch

JWBS wrote:
I'm not really sure what the point of it is tbh. Stuff has gotten bigger, sure (and it's something that I like but that's irrelevant). It seems that the main complaint is "They've added new stuff to 40K" whereas, imo, the real complaint should be "They've added some real fugly stuff to 40K". Meh, all subjective I suppose. That would be my gripe about this pic though.

Adding new stuff is fine, so long as it's cool.

Removing old stuff is more of a problem.



 Mad Doc Grotsnik wrote:
It’s been a rare campaign of Oldramunda where my Juves didn’t end up the absolute powerhouses of my Gang. They gain useful skills super quick.

Best example? Game against the Spyrer Matriarch and Patriarch. Opponent fielded them quite early on in the campaign. Still my Cawdor Juves with Disarm mobbed them in HTH, broke all their toys, and reduced them to using harsh language for the next turn they survived.

Yeah, we actually started giving starter gangers, leaders and heavies advances based on their rolled XP, because otherwise they just wound up being left behind by the juves, who get so many more advances in the earlier XP ranks. This also had the effect of making those first fights with new gangs significantly less tedious...

 
   
Made in gb
Frightening Flamer of Tzeentch




Manchester, England

Yeah wait.

We literally don't know what on earth these models are going to have as options. So far we've seen six figures in total, 3 bodies repeated, which suggests one sprue repeated; I'm going to assume that the sprues EITHER have more bodies than we're seeing so far OR they're stuffed with an enormous amount of stuff, or something halfway between; this is no less valid an assumption than anything else made in this thread so far.

Equally, why does the widening of the possible ganger types water this game down at all? As I've said, Mordheim did this extremely well, and I loved having different types of fighters at my disposal. There's no suggestion, yet, that there's some kind of inherent progression between any of the character classes; perhaps they're literally just specialists. That being the case, if you like how your Goliaths currently work, you might never be compelled to take one. Bonus for those of you who think "the aesthetic" is all wrong (HUGELY SUBJECTIVE).

I guess as far as all the rest of the noise goes, this is simply another case where you're going to get one side vehemently disagreeing with the other because of what they find interesting in these kinds of games.

I'm the person that loves having more options than will ever be realistically explored. There's six different archetypes for your gang and you literally can't afford to add all of them in until you're 20 missions deep into a campaign? Excellent. There's a super-duper secret weapon you can only find at the trading post by rolling four sixes? Cool. Aspiration is important in a game like this.

And as much as I LOVE old Necromunda, this isn't old Necromunda. If you want a game that plays just like old Necromunda, you have that option. Play old Necromunda. Juves aplenty. GW can never take them away from you in reality.

 Altruizine wrote:
 jeff white wrote:
The new prospect models are too polished. Look wealthy. Necro gang members start out desperate. That is why they become gangers. New prospect models look like they just walked out of Walmart with a new chainsaw purchased with their mom's credit card. This is not game evolution. This is marketing driving game design. Again. Juves made Necro realistic in that they represented that desperation of the underhive to go into conflict unarmed or minimally armed ... risk. Prospects... not so much. Opposite actually. Now it is just paintball for rich kids on a kitchen table. My opinion this is a net loss for the hobby. Again.

This ship sailed two years ago. Gangs are not desperate outlaws anymore, they're paramilitaries who can wear combinations of armour that would make a Terminator jealous, and locate a dude who will sell them a melta pistol the likes of which was once only available to the Chapter Master of the Blood Angels.


Is this even valid? Necromunda isn't representing just a "slice" of 40k as a direct translation. It's representing warring "noble" houses (read: organised crime gangs from any movie you've seen about the triads, mafia, etc) fighting a proxy war with each other in a John Wick-style hyped-up version of "reality" ("reality" in this case being standard 40k), with street punks suddenly able to perform heroic feats of acrobatics, close combat and shooting, and somehow not be immediately killed by a massive powered bolter shell ripping through their body or being smashed up by a hammer three times the size of a standard human. There are pet crocodiles and psychic cats and weird cherubs. But melta pistols are a no-no?

This message was edited 1 time. Last update was at 2020/02/10 23:22:32


 
   
Made in au
[MOD]
Making Stuff






Under the couch

 ekwatts wrote:
...But melta pistols are a no-no?

Well, yes, but only in so far as they're also a no-no for regular Blood Angels. Originally, Dante's melta pistol was unique. Fluff changed, and now they're all over the place.

 
   
Made in ca
Longtime Dakkanaut





 H.B.M.C. wrote:
 Altruizine wrote:
At the moment Juves do not have an aesthetic or role in the game.
Says who? You?

 Altruizine wrote:
... a token presence in a living game.
That's utter tripe. They have just as much of a presence as anything else in the game.

All the gangs have been redesigned, to varying degrees.

No Juve models have been produced in accordance with the contemporary aesthetic.

No 2D art of contemporary Juves has been produced (or very little -- I haven't taken the time to go cover-to-cover though all my rulebooks).

They have almost no presence in the contemporary game because outside of elaborate, bespoke conversions every Juve you see will be a Ganger model.

Additionally (as outlined several posts ago) they are not an efficient or effective fighter selection to make within the match/campaign modes offered thus far by the contemporary system.

So, yeah, Juves are barely there right now. You're fixated on attachments that are 20 to 30 years old, hewed from the corpse of the deceased primogenitor of this game.
   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

Jack Flask wrote:
 Yodhrin wrote:
 ekwatts wrote:

I don't really get people getting upset at the idea that GW are trying to push new models... like... yeah...?


I don't really get how people who feel the need to rubbish other people's views on new releases always have to be so nakedly disingenuous.

It's been pointed out, multiple times, that nobody cares if GW push new models. What people have a problem with is GW taking away existing options. If Prospects are an addition to the options available, fine, cool, more options is nice and if you dislike them you can just not use them, but they should not replace Juves because the two are not equivalent. They're not equivalent in aesthetic, they'e not equivalent in narrative tone, and they're not equivalent in terms of their role during a game(unless people are going to argue that those bigass fancy weapons are going to cost the same as a couple of stubguns or a knife & autopistol, in which case we're just back to "GW can't design games" because that would be sheer farce).


Because it's infuriating to have to wade through the same tired comments from the same outspoken handful of people every time GW makes even the slightest change to something whether it's rules, lore, or models.

You're honestly throwing a fit about potentially losing the ability to have your crap redshirts start with a pistol/knife rather than some other obligatory starting weapon? And this is bad because it's "taking away existing options" but would be okay if "[they] are in addition to the options available"?


"Throwing a fit" - jeebus man, at least try and find a notch below Alex Jones Ranting About Gay Frogwater when you reply to folk you disagree with.

YOU of all people who incessantly throws gakstorms about Roboute Guilliman returning, Primaris releases, and post-Gathering Storm lore? None of which invalidated anything about the pre-Gathering Storm lore/setting nor prompted the invalidation of any models/rules?
(At best you can argue the Primaris named characters, however that happened incredibly recently [well after you started complaining] and also all aforementioned characters still have non-primaris rules in Legends)

But I guess you could "just not them" huh?


Aaaand point proven. Damn this is actually impressive, it takes genuine effort and skill to be this disingenuous. Other than in this bizarroworld of yours where I "incessantly throw gakstorms" about something I don't think I've mentioned in at least a couple of months, what does any of that have to do with objecting to options being narrowed? In fact, how are the two things even in conflict, when one of the primary reasons I don't care for the new material and ruleset is it is, steadily, narrowing options - how much Minimarine material has now been shunted out of the Codex into "Legends" or whatever it's called? And does anyone sane really believe that's a process that isn't going to continue as more Primaris stuff comes out?

Come off it eh.


 Altruizine wrote:

So, yeah, Juves are barely there right now. You're fixated on attachments that are 20 to 30 years old, hewed from the corpse of the deceased primogenitor of this game.


I think the best possible word for this within the context of Dakka's rules is "piffle".

Juves are there right now because they are, self-evidently so. It's easy to tell, because you can open the books and see them, written down, right next to the other options. You can also spot them on tables, and written on people's gang rosters. You might not use them, you might not care about them, but to deny they exist at all because they've not got their own bespoke models is just laughable - does that mean the Spyker doesn't exist? The Orlock Lugger? More than half the named characters in the game so far? Did the option to take certain weapons not exist before FW released the weapon packs for a gang, despite them being in the rules?

Juves are part of the rules, people use them, and they want to keep using them. You'll have to try a bit harder to explain how that is unreasonable, because as of yet you might as well have just typed out "OK BOOMER HAH" a couple of dozen times with a smugface gif.

This message was edited 1 time. Last update was at 2020/02/11 01:49:23


I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

So many people seem to be missing the point.

The inclusion of these new Prospects and the big dudes isn't a problem. If they want to give each gang new unique units to set them apart then that's fine by me.

What concerns us is whether these two new units replace the existing Juve and Berzerker entries (two things that haven't even got a mini release yet).

This message was edited 1 time. Last update was at 2020/02/11 01:45:41


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 H.B.M.C. wrote:
So many people seem to be missing the point.

The inclusion of these new Prospects and the big dudes isn't a problem. If they want to give each gang new unique units to set them apart then that's fine by me.

What concerns us is whether these two new units replace the existing Juve and Berzerker entries (two things that haven't even got a mini release yet).



People aren’t missing the point. Some people just don’t care as much as you.
   
Made in fi
Charging Wild Rider





 Altruizine wrote:
They have almost no presence in the contemporary game because outside of elaborate, bespoke conversions every Juve you see will be a Ganger model.

So, just like many gang champions then? Even many of the leaders really.

If the rules aren't great, change the rules, rather than make an additional figure with additional rules. Imagine if every time a 40k model underperforms, they make a new unit type to tack on to the faction; the rules bloat would be thrice as bad as it already is! (I'm assuming the old Juves continue to exist by the way, and can possibly be made from these new sets - certainly a good basis for conversions, perhaps suitable weapons will already be included. But if they are replaced, the reasoning for it seems weak to me. I'm just against adding them because there are plenty of options in the game already, and a new sprue for Juves and Champions with more normal weapons currently lacking (or occasionally supplied by FW) would be preferable over one giving yet more new weapons and things.)
   
Made in no
Longtime Dakkanaut





 ImAGeek wrote:

People aren’t missing the point. Some people just don’t care as much as you.

Sounds awfully personal?


Automatically Appended Next Post:
 H.B.M.C. wrote:
So many people seem to be missing the point.

The inclusion of these new Prospects and the big dudes isn't a problem. If they want to give each gang new unique units to set them apart then that's fine by me.

What concerns us is whether these two new units replace the existing Juve and Berzerker entries (two things that haven't even got a mini release yet).


I feel opposite. 4 fighter classes is perfect (cheap, mediocre, elite and 1 leader). I don't want cheap, cheap+, mediocre, elite and elite+. That seems like moving the goal post, levels in levels, bloat etc.

This message was edited 1 time. Last update was at 2020/02/11 07:14:54


 
   
Made in es
Inspiring SDF-1 Bridge Officer






It just feels like it's getting ever more convolute for little gain, really.

I'd rather they released minis for the stuff already in the books over new stuff that I don't actually much need. If at all.

This message was edited 1 time. Last update was at 2020/02/11 07:44:22


 
   
Made in au
[MOD]
Making Stuff






Under the couch

 ImAGeek wrote:


People aren’t missing the point. Some people just don’t care as much as you.

You've misunderstood. The people missing the point are those claiming the objection is to including new options, which isn't the complaint at all.




 
   
Made in no
Longtime Dakkanaut





Yes! I never complained about new stuff when it has a purpose and fits the game. For example Brutes and hangers-on are new and serves unique purposes, they fit the game well in my opinion.
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 insaniak wrote:
 ImAGeek wrote:


People aren’t missing the point. Some people just don’t care as much as you.

You've misunderstood. The people missing the point are those claiming the objection is to including new options, which isn't the complaint at all.





Okay yeah, apologies. On reflection I was overly snippy and I guess some people did miss the actual complaint.
   
Made in ca
Longtime Dakkanaut





This page alone proves that there is no bloc of opposition to this release based on any single coherent reason. We have certain individuals saying they don't want stuff replaced/outdated, and other individuals saying they don't want stuff added if they consider it superfluous to what already exists.

So nobody is missing the point; there's no point to miss. Everybody who is freaking out has their own personal reason for doing so.

Ultimately, it's all standard online commentator panic until we understand a little more about the release and new fighter types. If Juves remain their own entry, or if it's possible to emulate the current Juves entry with these new guys, then every concern listed heretofore becomes invalid (and we can hone in on the grognard nostalgism which is reliably the true motivation behind much of this fear).
   
Made in es
Inspiring SDF-1 Bridge Officer






Everybody who is freaking out is actually not. It's just that they are easier to dismiss if you say they are.
   
Made in gb
Been Around the Block




A lot of worry about losing Juves, we've known the 'prospects' were a thing for a year now from when they showed this. Do people think they have changed their mind since?



http://castigatorschaos.blogspot.com/2019/02/the-future-of-necromunda-specialist.html

This message was edited 2 times. Last update was at 2020/02/11 14:08:15


 
   
Made in es
Inspiring SDF-1 Bridge Officer






Was that on any of the released books so far? Because it's the first time I see it.
   
Made in gb
Rampaging Reaver Titan Princeps





Warwickscire

 Albertorius wrote:
Was that on any of the released books so far? Because it's the first time I see it.


Checking the blog post, it was at last years Heresy/Specialist Games Weekender.
   
Made in es
Inspiring SDF-1 Bridge Officer






No wonder I didn't see it, then.
   
Made in vn
Longtime Dakkanaut




Maybe a leader/Juve/Specialist ganger kit in the future. Keep expanding them.

I also hope Corspe Grinder cult got some specialist expansion too.

This message was edited 2 times. Last update was at 2020/02/11 14:20:55


 
   
Made in us
Veteran Inquisitor with Xenos Alliances






 Altruizine wrote:
 aka_mythos wrote:

Maybe I'm missing something, or maybe I've been playing the game all wrong, or I'm confused from past editions... I don't think of juves as "red shirts".... In many gangs juves are the only way to make up for any of the short comings of your faction and are also critical to longevity of campaign play. Are there factions that use them as fodder, sure, but its kinda critical for balancing those faction that become untenable in a campaign without something like fodder. Forcing you to take a model in place of juves, that has to come with a special or heavy weapons is either imbalanced or too expensive to be practical. If in a campaign players have a gang member die, they often times don't have the credits to get more than a juve with the cheapest weapons. Its a change that makes me think the game designer isn't playing thier own game in the way they intend, but are just playing a lot of one offs.

You definitely might be playing the game wrong (depending on your objectives, of course).

As it stands, a Juve isn't worth taking over a Ganger. The amount of time and experience it takes to get a Juve up to the statline a Ganger starts out with is too demanding. Throughout that period the Juve will be occupying a Crew spot in all scenarios that use random or limited Crew Size, while doing less effective work in-game than a Ganger would be doing. The Juve will also be influencing the fighter type ratio in your gang and making it more difficult to hire additional Champions.

There are very few scenarios where you would want to spend a limited treasury on a Juve, even if it's all you can afford. If you do that you'll be paying a hidden price for dozens of games as the Juve gets up to snuff. The opportunity cost of hiring the Juve instead of waiting a game and hiring a Ganger is too high. The only time you'd want to do this is if, for some reason, it is EXTREMELY important for you to win your next game, and you're willing to mortgage your future for the immediate advantage of an extra model on the board, pending scenario selection.
There maybe very few scenarios, but they're a very common one in campaign play. First is replenishing numbers. Second is to compensate for the meta that emerges over the course of a campaign. As others here will backup, in a campaign Juves can quickly become a significant part of your gang. They can quickly acquire skills and are overall more flexible over the course of a campaign than standard Gangers. There is something of cherry picking their advancements and you aren't using them to build up to the profile of your basic ganger you're building them up to be the type of ganger or champion you can't just buy.

 Altruizine wrote:

I don't know why people keep alluding to these guys "having to take" heavy weapons. Do Van Saar gangers "have to take" close combat loadouts with shock staves and shields? Do Enforcers "have to" send their gang out with nothing but a stubgun on 3/4 of the team? The weapons provided in a kit haven't had any relation to what a fighter may or may not equip to this point in the game.
Probably because of how much GW's presentation of the new models only talks about the new heavy/special weapons and only shows the new heavy/special weapons. They aren't depicting these as Juves+ or Juves and Prospects but as something taking the place of Juves. When asked they've pretty much said these are a replacement. It is a change to the character of a thing. They want Juves to be more than just a stepping stone by giving them access to weapons standard gangers don't have... but how does that make sense? Are all their weapons going to be prone to just exploding in their face or are we going swing the game over to just taking as many of these juves with fancy weapons as possible. They end up better off than your basic gangers, when they shouldn't be.
   
Made in no
Longtime Dakkanaut





stato wrote:
A lot of worry about losing Juves, we've known the 'prospects' were a thing for a year now from when they showed this. Do people think they have changed their mind since?
http://castigatorschaos.blogspot.com/2019/02/the-future-of-necromunda-specialist.html

That picture doesn't make any sense. This is how fighters advance to different classes today:

Juve --> Champion
Ganger --> Specialist --> Champion

How do you translate that to the picture?


Automatically Appended Next Post:
 Altruizine wrote:

I don't know why people keep alluding to these guys "having to take" heavy weapons. Do Van Saar gangers "have to take" close combat loadouts with shock staves and shields? Do Enforcers "have to" send their gang out with nothing but a stubgun on 3/4 of the team? The weapons provided in a kit haven't had any relation to what a fighter may or may not equip to this point in the game.

You remember brutes? They can't choose weapons. Pets can't choose weapons. Today's Juves can't have the weapons shown on prospects. Today's champs can't carry the weapons shown on the super champs. All of them carry unwieldy double-handed weapons. The super champs are dual wielding. To me, this is strong implication these guys will carry what the photos say (or similar). Time will tell.

This message was edited 3 times. Last update was at 2020/02/11 15:40:53


 
   
Made in nl
Inquisitorial Keeper of the Xenobanks






your mind

 Albertorius wrote:
Everybody who is freaking out is actually not. It's just that they are easier to dismiss if you say they are.

Geenieyus.


And yeah. I didnt see that diagram before either but still it doesny make sense... so a prospect is an underjuve?

This message was edited 1 time. Last update was at 2020/02/11 15:42:57


   
Made in ca
Longtime Dakkanaut





 aka_mythos wrote:
There maybe very few scenarios, but they're a very common one in campaign play. First is replenishing numbers. Second is to compensate for the meta that emerges over the course of a campaign. As others here will backup, in a campaign Juves can quickly become a significant part of your gang. They can quickly acquire skills and are overall more flexible over the course of a campaign than standard Gangers. There is something of cherry picking their advancements and you aren't using them to build up to the profile of your basic ganger you're building them up to be the type of ganger or champion you can't just buy.

I flat out do not believe that this is an accurate description of your gaming experience. What you are describing is the way Juves worked in Oldcromunda.

As already mentioned, a Juve does not replenish a wounded gang as effectively as another Ganger does, and there's almost never a reason desperate enough to take a Juve over saving for a Ganger. This gets MORE significant as a campaign progresses, not less; when your roster becomes large -- too large to include everybody in a limited/random Crew Size scenario -- you will want to have your most effective fighters on the table, and it takes a looooong time for a Juve to become more effective than a Ganger or a Champion.

Juves *do not* advance quickly. It takes 5XP to get to the first worthwhile tier of advancements (Movement). It takes 6XP to get to the first "good" tier of advancements (WS/BS) and that advancement will only put a Juve on par with what a Ganger starts with by default. It takes 9XP to choose one of the skills you referenced.

Unless you're playing with house rules to accelerate XP gain you're going to be averaging 1-2 XP a game. Often less on a Juve, who will have a harder time than a Ganger gaining XP for causing injuries (due to their poor WS/BS), and will often be targeted or isolated due to their typically-inferior defensive gear and the fact that they're an easy pick for worsening an opponent's bottle threshold. You're looking at 10+ games before a Juve can even begin carving out a niche for themselves, and even then their statline is going to have weaknesses that a Ganger's doesn't (like bad psych, bad backup WS/BS depending on what their primary choice between those two is, etc.)

Baxx wrote:

You remember brutes? They can't choose weapons. Pets can't choose weapons. Today's Juves can't have the weapons shown on prospects. Today's champs can't carry the weapons shown on the super champs. All of them carry unwieldy double-handed weapons. The super champs are dual wielding. To me, this is strong implication these guys will carry what the photos say (or similar). Time will tell.

Brutes and Pets have not been released in plastic. The very few that have been released at all are FW resin. Plastic always has more optionality than resin.

Furthermore, the graphic posted above (which I had not seen previously) obviously suggests that Brutes and "Specialist Champions" are different things. We haven't seen Specialist Champs before, so who knows, maybe they will have locked-in equipment... there's zero indication for that at the moment, but it's not unlikely either.

I suppose the graphic also suggests that Prospects won't be replacing Juves. It's kind of weird that the subtext of the graphic is that Prospects are "beneath" Juves (when they have those expensive-looking weapons).
   
Made in gb
Moustache-twirling Princeps




United Kingdom

Enter the House of Chains

Spoiler:












This message was edited 1 time. Last update was at 2020/02/11 17:15:30


 
   
Made in gb
Moustache-twirling Princeps




United Kingdom

Spoiler:
Enter the House of Chains


House Goliath gangs are about to get bigger, and we don’t mean gains from a new workout routine. A new book for Necromunda, House of Chains, focuses on the Goliaths and is about to prove that only the strongest survive in the underhive.

Background
House Goliath is the youngest of the six Clan Houses on Necromunda, and the House of Chains book takes a deep dive into their history, from their beginnings as slaves to the present day where they prosper. There’s a look at how the House is organised from the Over-tyrant, through the Alphas and down to the enclaves within a hive. It also takes a look at House industries, House territories and some gangs of legend.

Alongside the timelines and glorious new artwork, there are additional options for the tabletop too.

New Fighters
House of Chains introduces Prospects into gangs for the first time. These are the up-and-comers of the House and represent the future of the gang. In House Goliath, they’re called Forge-born, and they are desperate to prove themselves to the Alphas of the clan so they can take their place as future champions and leaders. As you can see from their profile, they’re not there quite yet.

They’re cheaper than a regular ganger and have different abilities to Juves, which offers you a lot of customisation in how you build your gang. These fighters also bring new weaponry with them. Choose a storm-welder to provide a high rate of covering fire so the rest of your gang can advance.

But what good are new rules without new models to go with them? Well, not only are the Goliath Forge-born getting some miniatures, but they come in a kit with Goliath Stimmers, who are new House-specific Champions.

Think those Stimmers look pretty deadly already? Well, wait until they activate their Combat Chems Stash and smash their way through the underhive. Of course, sometimes even Stimmers can have an adverse reaction.

It’s not just new fighters that Goliath are getting, though – there are a heap of gang-adjacent options too.

Hangers-on and Alliances
House of Chains introduces a range of new Hangers-on to Necromunda, including the Goliath-specific Pit Trainer. They can improve your fighters by putting them through a few rounds in the pit, but be careful – this is more than just sparring, and your gangers can get injured.

Depending on your preference, you can form an alliance with one of the noble Houses of Necromunda, House Greim, or the Slave Guild. Choosing the latter means that you may be sent a Slaver Entourage to “help out” your gang. Forge World are even producing some models to represent the Chain Lord, Shaklemen and Pit Fighters on the tabletop.

Whether you join an alliance or not, there are still plenty of ways to improve your Goliath fighters.

Grow Your Gang
The House of Chains goes into detail about the different origins of fighters in House Goliath, be they Vatborn (those created in a vat), Natborn (those born naturally) or Unborn (those from outside the House). If these fighters aren’t quite what you need, then there are rules to apply gene-smithing to them. Vatborn, Natborn and Unborn fighters can all take different Gene-smithed upgrades that increase both their characteristics and credit cost. Want your fighters to be even tougher than regular Goliaths? Give your Vatborn the Dermal Hardening upgrade and they will laugh off all but the strongest attacks.

Vatborns are your “baseline” Goliath fighters, but you can upgrade any number of them to Natborn or Unborn and then Gene-smith away to your heart’s content!

New Skills
To represent the physical dominance of House Goliath fighters, they now have access to a new skill set called, appropriately enough, Muscle. Maybe one of your fighters is so hard that he can just walk off wounds that he takes.

This is just a small sample of what you’ll find inside House of Chains. It’s absolutely packed with Goliath goodness, and it’s indispensable whether you play the gang or you’re just a fan of Necromunda and its background.

In the Gang
Of course, we couldn’t just let Goliath have all of the fun! All six House gangs are going to get their own book and, just like the House of Chains, they will all feature extensive background, new fighters, alliances, Bounty Hunters, House-specific tactics and more. Each gang will also get new plastic kits along with their book. Exciting, eh? Let’s take a look at the (Ash) road map for what’s coming up.

That’s not all – we’ll be keeping you up to date with all of the latest Necromunda news in a monthly series of articles called The Underhive Informer where we’ll be giving you sneak peeks of the upcoming books and models. The future of Necromunda has never been brighter.*

The House of Chains book is available to pre-order this Saturday alongside the new Stimmers and Forge-born models and the Mercator Sanguis Slaver Entourage. If you’ve not already started your own Goliath gang, this is the perfect time – grab a box of these muscle-bound fighters now.

* Although the underhive will remain the dark, brutal place it’s always been.




So one release per quarter is still a thing - House of Chains Q1, House of Blades (Escher) Q2, House of Iron (Orlock) Q3 & House of Artifice (VanSaar) Q4.

Spoiler:

This message was edited 5 times. Last update was at 2020/02/11 17:20:32


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Dang. Just dang.

My Enforcers have to wait for next year. Oh well, means I can actually get what I own painted!
   
 
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