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![[Post New]](/s/i/i.gif) 2021/11/01 02:56:38
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Ancient Venerable Dreadnought
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Yes but easily rectified.
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![[Post New]](/s/i/i.gif) 2021/11/01 03:09:00
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I've not used the new flight stands yet. What does everyone hate about these new ones?
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![[Post New]](/s/i/i.gif) 2021/11/01 03:11:39
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Longtime Dakkanaut
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Not a big fan of cawdor using mutants
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lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2021/11/01 03:22:59
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Crushing Black Templar Crusader Pilot
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How so? Like HBMC I'm not super familiar with them, just like generally aware that they aren't popular.
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This message was edited 1 time. Last update was at 2021/11/01 03:23:12
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![[Post New]](/s/i/i.gif) 2021/11/01 03:33:46
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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posermcbogus wrote:
How so? Like HBMC I'm not super familiar with them, just like generally aware that they aren't popular.
They don't fit into a recess, you're just gluing the model directly to it. They don't always like to attach properly.
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![[Post New]](/s/i/i.gif) 2021/11/01 05:46:27
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Dakka Veteran
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To be fair, most people hated original flying stands too  New ones retain the original issues. They are the same hard plastic that requires superglue and contains visible air bubbles. A new issues are he tiny contact area and stupid looking part that connects to the base (which looks especially bad with Necromunda bases) .
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That place is the harsh dark future far left with only war left. |
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![[Post New]](/s/i/i.gif) 2021/11/01 07:05:59
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Fireknife Shas'el
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Those horrible new stands might actually work with something as small as those birds.
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![[Post New]](/s/i/i.gif) 2021/11/01 09:12:57
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Dakka Veteran
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Cawdor supposedly have a very high proportion of mutants in their ranks, probably the most of any Clan House (depending of course on what you define Goliaths as and whatever the hell Delaque get up to but for 'mutant' in the traditional 40K sense then it's surely Cawdor). According to Gang War 4 anyway; haven't got House of Faith yet. The inconsistency between their rhetoric and their actual membership is part of the fluff, for better or worse.
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![[Post New]](/s/i/i.gif) 2021/11/01 10:06:22
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Been Around the Block
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Top tip for the current (new) style flight stands.
The top of the stand and the recipient location on the model have matching shape, but superglue over paint never works so mask the area before priming and leave it masked until you glue to the stand, then go back and paint the area around where the stand has been glued.
If you want an even more secure connection, a 1mm drill bit can drill into the stand and model, with a bit of paperclip to pin together before glueing.
I went through the pain everyone has with my kharadron army (models massively front heavy vs stand location) and these were the solutions that stop stands breaking off even when models get knocked off tables onto hard floors.
To improve the look of the base connection i have also snipped the stand at the mid point and pinned to some strategically placed scenery / tactical rock or pinned directly to the base in a recess and hid the join with some sump appropriate sludge / nurgles rot paint.
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![[Post New]](/s/i/i.gif) 2021/11/01 10:18:09
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Growlin' Guntrukk Driver with Killacannon
Scotland, but nowhere near my rulebook
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Good tips, stato, I've got some Orlock-jump-dudes who I need to work out how best to attach to these things (Mainly for display, the ones I'll actually use have just landed and have one foot on the ground)
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![[Post New]](/s/i/i.gif) 2021/11/01 10:23:39
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Longtime Dakkanaut
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Flight stands is very impractical on a terrain-heavy necromunda table, particularly on a level with a floor/roof above. It will in many cases also be a disadvantage with TLOS as it prevents using most scatter terrain for cover.
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![[Post New]](/s/i/i.gif) 2021/11/01 10:25:47
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Growlin' Guntrukk Driver with Killacannon
Scotland, but nowhere near my rulebook
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Yeah, that's why I'm only going to use them for a display jumper, who will be armed with the most ludicrously impractical weaponry that I'll never be able to afford in a campaign!
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![[Post New]](/s/i/i.gif) 2021/11/01 10:31:00
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Longtime Dakkanaut
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JimmyWolf87 wrote:
Cawdor supposedly have a very high proportion of mutants in their ranks, probably the most of any Clan House (depending of course on what you define Goliaths as and whatever the hell Delaque get up to but for 'mutant' in the traditional 40K sense then it's surely Cawdor). According to Gang War 4 anyway; haven't got House of Faith yet. The inconsistency between their rhetoric and their actual membership is part of the fluff, for better or worse.
Yes, i know that. I guess that the designers wanted to show the hypocrisy of religious fanatics. Still dont like it, i prefered when they were absolutely intolerant toward mutants. Made them more interesting imo. But oh well, it is what it is
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lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2021/11/01 10:32:07
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Ridin' on a Snotling Pump Wagon
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Baxx wrote:Flight stands is very impractical on a terrain-heavy necromunda table, particularly on a level with a floor/roof above. It will in many cases also be a disadvantage with TLOS as it prevents using most scatter terrain for cover.
I’ll definitely be weighting my flying tentacles cyborg beauty.
Really must get him built.
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![[Post New]](/s/i/i.gif) 2021/11/01 15:50:14
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Veteran Inquisitor with Xenos Alliances
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streetsamurai wrote:JimmyWolf87 wrote:
Cawdor supposedly have a very high proportion of mutants in their ranks, probably the most of any Clan House (depending of course on what you define Goliaths as and whatever the hell Delaque get up to but for 'mutant' in the traditional 40K sense then it's surely Cawdor). According to Gang War 4 anyway; haven't got House of Faith yet. The inconsistency between their rhetoric and their actual membership is part of the fluff, for better or worse.
Yes, i know that. I guess that the designers wanted to show the hypocrisy of religious fanatics. Still dont like it, i prefered when they were absolutely intolerant toward mutants. Made them more interesting imo. But oh well, it is what it is
On a purely conceptual level, the tolerance/intolerance of mutants I think would make sense as one of the distinctions between the Cawdor and Redemptionist aligned Cawdor. Automatically Appended Next Post: H.B.M.C. wrote: Overread wrote:Honestly reading the lore the Escher forces should expect more beasties in the future with perhaps even a dedicated beast-mistress type unit. Of course GW might do that with a few famliar type models here and there on characters as detail.
Maybe let's not do more new releases for the main 6 gangs. They have enough (some might say too many, in the case of the Delaques).
Time to expand the game outwards.
I want them to expand on the Ash Wastes or any one of the many other environments. Give us some new rules and gangs specific to these areas. I really hope they can make that a priority.
However, lets be honest expanding on new environments invites environment specific upgrade for the house gangs. There is simply too much potential for delving into how the different house gangs adapt to being in these different places. Just for fun, as part of an Ash Waste themed gang I modeled a pair of Wyld Runners riding a big lizard-cat thing... I'm not saying GW needs to go that far, but its an example of the sort of thing GW can do when they look at the current gangs under these different lights. But all that should come only after everything else for whatever new areas get explored.
I think the danger is that GW will want to try to do a 'new' something for every gang every time it decides to expand on these areas of Necromunda. I hope don't do that. Different house gangs having different levels of presence in these other parts of Necromunda, not every gang will have adapted to every the environment and so every gang shouldn't be expanded on like that. You can imagine Escher keeping even more dangerous beasts in settlements outside the hives, while the Van Saar besides the occasional expedition would avoid venturing out there. Likewise its easy to imagine Goliaths probably have more than sumpcrocs going for them from hanging out by the Sump Sea.
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This message was edited 1 time. Last update was at 2021/11/01 16:26:16
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![[Post New]](/s/i/i.gif) 2021/11/01 18:56:15
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Longtime Dakkanaut
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Uhhh, I was expecting a greatsword on the Cawdor upgrade sprue...
Oh well. Anyway, that's more evidence to quieten down the 'no model, no rules' is coming to Necromunda paranoiacs, at least.
aka_mythos wrote:
I think the danger is that GW will want to try to do a 'new' something for every gang every time it decides to expand on these areas of Necromunda. I hope don't do that. Different house gangs having different levels of presence in these other parts of Necromunda, not every gang will have adapted to every the environment and so every gang shouldn't be expanded on like that. You can imagine Escher keeping even more dangerous beasts in settlements outside the hives, while the Van Saar besides the occasional expedition would avoid venturing out there. Likewise its easy to imagine Goliaths probably have more than sumpcrocs going for them from hanging out by the Sump Sea.
They might just do an expansion with X new gangs, where each is a proxy for a different house in that environment (and try to sell every player a second gang).
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![[Post New]](/s/i/i.gif) 2021/11/01 19:15:29
Subject: Necromunda Underhive news & rumours-Cawdor releases pg 139
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Bonkers Buggy Driver with Rockets
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He's not a mutant, he's just blessed by the Emperor!
Blessed is the mind too small for doubt.
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![[Post New]](/s/i/i.gif) 2021/11/01 19:21:29
Subject: Necromunda Underhive news & rumours-Cawdor releases pg 139
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Ancient Space Wolves Venerable Dreadnought
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Oguhmek wrote:He's not a mutant, he's just blessed by the Emperor!
Blessed is the mind too small for doubt.
And the body big enough to not notice carrying a heavy weapon.
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2021/11/01 20:23:45
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Longtime Dakkanaut
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The game got more than enough content already. Don't need more rules, hardly need more minis. GW could continue releasing minis from existing content for years. Let it breathe for a while...
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![[Post New]](/s/i/i.gif) 2021/11/02 01:57:03
Subject: Re:Necromunda Underhive news & rumours-Cawdor releases pg 139
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Fixture of Dakka
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Any way to just pin drill a hole in the flyers and attach a piece of strong wire to them and the base?
Those clear flying hooks look like they will break as soon as you look wrong at them.
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At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
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![[Post New]](/s/i/i.gif) 2021/11/02 07:43:35
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Waaagh! Ork Warboss
Italy
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Baxx wrote:The game got more than enough content already. Don't need more rules, hardly need more minis. GW could continue releasing minis from existing content for years. Let it breathe for a while...
Exactly. I hope so.
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![[Post New]](/s/i/i.gif) 2021/11/02 08:51:18
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Ridin' on a Snotling Pump Wagon
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Blackie wrote:Baxx wrote:The game got more than enough content already. Don't need more rules, hardly need more minis. GW could continue releasing minis from existing content for years. Let it breathe for a while...
Exactly. I hope so.
Noooo! Give me more! More more more more more!
I do understand the desire for simplicity and restraint both - but I cannot get enough Necromunda.
Just….keep it optional. Leave the House Of books as they are. Don’t tinker with those. But give me more settings, more campaign variety, more gribblies and more weirdos.
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![[Post New]](/s/i/i.gif) 2021/11/02 09:00:36
Subject: Necromunda Underhive news & rumours-Cawdor releases pg 139
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[MOD]
Otiose in a Niche
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I want the Hive Window Washers Jervis talked about years (and years) ago!
Give me my spider cyborg window washer dudes with high pressure water cannons, anti vermin lasers and caustic chemical sprays!
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![[Post New]](/s/i/i.gif) 2021/11/02 09:11:34
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Waaagh! Ork Warboss
Italy
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Mad Doc Grotsnik wrote: Blackie wrote:Baxx wrote:The game got more than enough content already. Don't need more rules, hardly need more minis. GW could continue releasing minis from existing content for years. Let it breathe for a while...
Exactly. I hope so.
Noooo! Give me more! More more more more more!
I do understand the desire for simplicity and restraint both - but I cannot get enough Necromunda.
Just….keep it optional. Leave the House Of books as they are. Don’t tinker with those. But give me more settings, more campaign variety, more gribblies and more weirdos.
I think Necromunda is already extremely wide. It's not like 40k when you can play 10 games, one or two a week, and get bored pretty soon, in Necromunda 10 games are basically just one campaign. I'd like to play multiple campaigns with the same gang just changing the starting line up. And then do the same with the other gangs, I own 4. So the game could be ok without a single release for years, as a single campaign may last 1-2 months and there are already lots of available scenarios to have fun with.
So far I have the feeling that things were already rushed and the amount of releases in 4 years has been massive.
At the moment GW should focus on giving the upgrades pack to all the existing factions. New terrain is also always welcome, there aren't that many terrain kits available right now. I'd avoid more books and more factions instead, to let the game breath for a while.
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This message was edited 1 time. Last update was at 2021/11/02 09:13:13
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![[Post New]](/s/i/i.gif) 2021/11/02 19:38:37
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Longtime Dakkanaut
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Mad Doc Grotsnik wrote: Noooo! Give me more! More more more more more! I do understand the desire for simplicity and restraint both - but I cannot get enough Necromunda. Just….keep it optional. Leave the House Of books as they are. Don’t tinker with those. But give me more settings, more campaign variety, more gribblies and more weirdos.
How many 7 cycle campaigns (3-1-3) of the same blue-print would be interesting to you? Have you played all 3? They're so similar I've summarized them in a table  Did you play assault on precinct mini-campaign? Van Saar linked scenarios? All 95 scenarios? I would like a proper campaign, but realize we're never gonna get it.
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This message was edited 1 time. Last update was at 2021/11/02 19:39:11
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![[Post New]](/s/i/i.gif) 2021/11/02 19:43:54
Subject: Re:Necromunda Underhive news & rumours-Cawdor releases pg 139
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Grot 6 wrote:Any way to just pin drill a hole in the flyers and attach a piece of strong wire to them and the base?
Those clear flying hooks look like they will break as soon as you look wrong at them.
Probably, but if you're going to go to the trouble of drilling a hole in them...attach them to a piece of scenery or something to make 'em look extra dynamic!
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![[Post New]](/s/i/i.gif) 2021/11/02 19:48:17
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Ridin' on a Snotling Pump Wagon
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Baxx wrote: Mad Doc Grotsnik wrote:
Noooo! Give me more! More more more more more!
I do understand the desire for simplicity and restraint both - but I cannot get enough Necromunda.
Just….keep it optional. Leave the House Of books as they are. Don’t tinker with those. But give me more settings, more campaign variety, more gribblies and more weirdos.
How many 7 cycle campaigns (3-1-3) of the same blue-print would be interesting to you? Have you played all 3? They're so similar I've summarized them in a table  Did you play assault on precinct mini-campaign? Van Saar linked scenarios? All 95 scenarios?
I would like a proper campaign, but realize we're never gonna get it.
What GW provides to me is merely a framework for me to build off
That’s my Necromunda!
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![[Post New]](/s/i/i.gif) 2021/11/02 19:50:43
Subject: Necromunda Underhive news & rumours-Cawdor releases pg 139
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Ancient Venerable Dreadnought
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Isn't this the only way to play Necromunda?
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![[Post New]](/s/i/i.gif) 2021/11/02 19:52:08
Subject: Necromunda Underhive news & rumours-Cawdor releases pg 139
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Ridin' on a Snotling Pump Wagon
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Very much not. Common and pretty popular, but nobody is playing it wrong.
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![[Post New]](/s/i/i.gif) 2021/11/02 21:35:30
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Numberless Necron Warrior
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Baxx wrote:
I would like a proper campaign, but realize we're never gonna get it.
Maybe...start writing one? The rest of us do that....
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