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Made in gb
Dakka Veteran




London

The video is pretty interesting, and does give a sense of more meaningful design intent behind the play style of the various factions, which I hadn't really appreciated from the core game rules.

Also contained a physical example of a based hover vehicle, which I think is a massive, massive improvement over the original KS images:


Enforcer hover tank
   
Made in au
Regular Dakkanaut





Being on a base makes that design look even more terrible. That turret is absolutely ridiculous.
   
Made in us
Legendary Master of the Chapter





SoCal

I wonder if one of the side guns could fit on the top to replace the whole turret.

   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

225k achieved, GCPS unofficially unlocked (not official until mantic posts about it)

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Mantic should have a print copy of that source book available. It might be something I'd get to see if I can get sucked into the universe.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in at
Second Story Man





Austria

a printed copy was available as this was part of the 3rd Edition Warpath rules

think they should make an updated printed copy with EWP

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in it
Evil man of Carn Dûm



Italy

Nice. Hope Marauders will be unlocked, lot of people like them.
   
Made in es
Inspiring SDF-1 Bridge Officer






They're basically Blood Axes, what's not to like xD
   
Made in gb
Pious Warrior Priest




UK

 BobtheInquisitor wrote:
I wonder if one of the side guns could fit on the top to replace the whole turret.


Good call, would reduce the height profile of the whole thing.

It's still too small to be an APC, though. Enlarge hull by ~10-20%, leave turret alone or redesign to lower profile and it's good to go. But then, it is worth noting that the variant in the picture is possibly supposed to be the enforcer artillery or heavy weapons tank, the other gun turret is much smaller, it really depends on the in-game role for it, which we don't quite know yet.

I understand about scale and table readability, but overall, a size increase and less exaggeration of features would work better. The hull is okay, just needs to be bigger, lower profile turret and just using a side gun as the whole turret is something I might do if the sculpt remains as-is, or not if it turns out to be intended as an artillery platform.

I've played/painted a lot of 10mm KoW, the sculpt exagerration isn't everything, in fact painting makes more of a difference as far as being able to pick out units across the table goes, it's why I did things like different skin tones for zombies and ghouls, the grey ones are ghouls, green ones are zombies. The sculpts themselves wouldn't be enough to express that difference between units from 4 feet away, no matter how exaggerated.

Same goes with the Enforcer tank, better to paint the gun turret with a blue glow or hazard stripes etc. to mark it out from the APCs rather than the turret being colossal.

I don't have an issue with the plague artillery since it works with the faction to have some giant clunking artillery and it doesn't have to dual-kit as an APC so the hull size is less important for realism.

Some little clear flattened dome-shaped hover bases would work great for the Enforcer tanks I think, I might mount everything on 2mm bases when it arrives anyway, since that works pretty well for this scale, 3-4mm stands out too much, go down to 1mm and the mini becomes difficult to pick up. Lower profile bases might be a better look for vehicles too.

I'm just super-exicted for how the kickstarter is going. 8 hard plastic factions on-launch, all kinds of different alien races handled via a single crammed-full hard plastic sprue is what made the original epic release by GW so great, you could buy a single, reasonably-priced box and have a whole playable army with loads of different unit types and flexibility, what Mantic is doing with this is the spiritual successor to that original and really great concept by GW 30 years ago, one sprue, loaded with different units:



I'll be going all-in for all 8 factions, since I really think it captures the appeal of oldschool epic better than LI does.

It still has power-armoured humans, regular humans, space elves, space dwarves, space orcs and gribbly aliens, with a couple of new flavours of science-fantasy races.

This message was edited 11 times. Last update was at 2024/02/27 02:19:43


 
   
Made in si
Foxy Wildborne







Love that old Epic sprue! Great to see Mantic doing a modern version of it, a box with (I assume) 6 copies of one sprue will give you around 50 bases of infantry and 18 tanks for a total of 8-9 unit types, for the same price as 6 GW tanks.

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Made in us
Brigadier General






Chicago

 Bioptic wrote:
The video is pretty interesting, and does give a sense of more meaningful design intent behind the play style of the various factions, which I hadn't really appreciated from the core game rules.

Also contained a physical example of a based hover vehicle, which I think is a massive, massive improvement over the original KS images:


Enforcer hover tank


I do appreciate that new picture. Still massively underscaled, but it's nice to have a very clear picture where you can see the hatch size and the infantry comparison. I think there are probably a good number of folks who will be ok with 6mm vehicles and 10 mm troops.

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Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

I'm a bit stunned that they had all this time to prep for GCPS to unlock and they don't already have explanatory graphics and details to share on what that means.

There's 4 days left to go on the campaign, they don't have time to wait to drum up hype.

Likewise the failure to present the veer-myn superheavy is a bit of a major fail.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in si
Foxy Wildborne







chaos0xomega wrote:
I'm a bit stunned that they had all this time to prep for GCPS to unlock and they don't already have explanatory graphics and details to share on what that means.

There's 4 days left to go on the campaign, they don't have time to wait to drum up hype.

Likewise the failure to present the veer-myn superheavy is a bit of a major fail.


Given that Mantic was one of the foundational companies that defined the format of wargaming crowdfunders and they obviously know exactly how to do it, their "failure" can only be a sign that this is a genuine early stage project and they really are soliciting ideas from backers for what the veer-myn superheavy should even be, for example.

This message was edited 1 time. Last update was at 2024/02/26 13:27:24


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Second Story Man





Austria

Given that they have just finished to transfer the existing sculpts for the 4 starters before the campaign started with the super/uber heavies not even having complete artworks and most models of the core factions not having renders

I agree here with lord-blackfang, they might have a plan on what is going to be plastic based on existing models but not done any work yet for the specific EWP stuff

which is a good thing in my opinion because with those things being not final and subject of change we can have influence to get the stuff we want

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Well per the comments they already have the veer-myn superheavy in design, but it seems they aren't married to the concept as they are sliciting suggestsons (that or they wanted to give the illusion of soliciting feedback even though they have no intent of actually listening).

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Using Inks and Washes





San Francisco, CA

Billicus wrote:
Was starting to think I was the only one here that likes the giant plague rhino thing!


haha, you aren't alone. it's RAD. But if our group ends up getting the STL, it's likely I wont print that sucker on an 80mm base. That's feels too big to me.


Automatically Appended Next Post:
 Bioptic wrote:
The video is pretty interesting, and does give a sense of more meaningful design intent behind the play style of the various factions, which I hadn't really appreciated from the core game rules.

Also contained a physical example of a based hover vehicle, which I think is a massive, massive improvement over the original KS images:


Enforcer hover tank


This tank design still bums me out. Too top-heavy, way too small. Make it wider, longer, sleeker, more aggressive. But either way, bigger, please!

And on a base? Heresy! Looks ridiculous. ;P

This message was edited 1 time. Last update was at 2024/02/26 14:54:03


I play...

Sigh.

Who am I kidding? I only paint these days... 
   
Made in si
Foxy Wildborne







Remember to post your constructive criticism on KS tho!

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Second Story Man





Austria

chaos0xomega wrote:
(that or they wanted to give the illusion of soliciting feedback even though they have no intent of actually listening)
would be strange to start with such things on a KS were they explicit ask for suggestions

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in gb
Regular Dakkanaut




UK

For context, we know what's going on the first four plastic frames and that's what was sculpted in time for the KS. After that sculpting is continuing for things we want to include. For the stuff where we didn't know if it was unlocked or not, nothing is sculpted at all (and new stuff not concepted). No rules for the Veer-myn super heavy will be written until it's known what it is! There are ideas for the other ones for new unlocked factions they will be put up for feedback and other ideas.

I had a concept artist in today and asked him to look at a reworked Panther tank too, alongside the super-heavies he was doing. Even that was all old school pen and paper... I'll pass those to the KS team once they are scanned and cleaned up later. Hopefully he can then take backer feedback and make tweaks, alongside designs for some of the other new stuff we've added to the armies. I've only got him for a few days this week!

So it's very much a "live" KS.
   
Made in gb
Leader of the Sept







Live feedback! Makes for a much more interesting discussion than endless wild speculation in an information vaccuum, thanks Matt

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

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Made in us
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The Great State of New Jersey

KS page was updated with GCPS load out, actually kinda tempted by them. Seemed yo have sparked a surge in pledges too, currently sitting at 240k gbp. Getting close to unlocking marauders, question is does the campaign have the fuel to make it to nameless?

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Longtime Dakkanaut





Central Valley, California

chaos0xomega wrote:
KS page was updated with GCPS load out, actually kinda tempted by them. Seemed yo have sparked a surge in pledges too, currently sitting at 240k gbp. Getting close to unlocking marauders, question is does the campaign have the fuel to make it to nameless?


The GCPS look really cool. You get Mules like the Plague have, but the Hornets and other tanks are also pretty rad.

~ Shrap

Rolling 1's for five decades.
AoS * Konflikt '47 * Conquest Last Argument of Kings * Team Yankee * Horus Heresy * The Old World * Warcrow 
   
Made in si
Foxy Wildborne







chaos0xomega wrote:
KS page was updated with GCPS load out, actually kinda tempted by them. Seemed yo have sparked a surge in pledges too, currently sitting at 240k gbp. Getting close to unlocking marauders, question is does the campaign have the fuel to make it to nameless?


Gonna be a nailbiter for sure. 30k for Marauders with the 48h reminder email surge is gonna be easy, but another 50k...?

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Made in at
Second Story Man





Austria

Maybe, depends how many did not joined at the beginning because they wanted the other factions are coming in the last day to see what is available


Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in si
Foxy Wildborne







48h reminder is in... 5 hours?

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Made in es
Regular Dakkanaut




OMG if Marauders are unlocked I might be very tempted!!
   
Made in si
Foxy Wildborne







At the current rate we'd only miss Marauders by 10k without any 48h surge. I expect us to end 10k short of Nameless, rather than Marauders

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40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

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Made in us
Hangin' with Gork & Mork






SU-152 wrote:
OMG if Marauders are unlocked I might be very tempted!!


It has reached the point that they are unlocked there are just no renders of the minis at this point.

Edit: My bad it was showing it in US dollars not GBP so they are not yet unlocked but it is close.

This message was edited 1 time. Last update was at 2024/02/27 11:48:45


Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in at
Second Story Man





Austria

https://www.kickstarter.com/projects/manticgames/warpath-the-game-of-epic-scale-sci-fi-warfare/posts/4029118?ref=activity

Update on super heavy concepts

Veer-Myn


Marauder


GCPS





Automatically Appended Next Post:
I like the Veery-Myn #2

Marauders are ok, going for air support is not my favourite put ok

GCPS, while I like the idea, non of the concepts are fitting
Should be chassis #1 with a single large canopy, the legs from bottom left but 6 instead of 4

This message was edited 1 time. Last update was at 2024/02/27 12:46:51


Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

I nore that the veer-myn concept is not a technodrome, nor is it really much of anything else that was suggested in the comments.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
 
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