Switch Theme:

40k 9th edition, : App released page 413  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Commander of the Mysterious 2nd Legion





Ice_can wrote:
BrianDavion wrote:
meanwhile you'll never see gulliman, he's not worth 3 CPs when you can get Calgar and have near the same performance
not to mention he grants an additional 2CP as warlord ontop of free detachment vrs G'man giving 3 but costing 3CP or more.


exactly. Gulliman is under these rules crap. why is the master of logistics hurting your logistics by simply being present?

Opinions are not facts please don't confuse the two 
   
Made in gb
Longtime Dakkanaut




BrianDavion wrote:
Ice_can wrote:
BrianDavion wrote:
meanwhile you'll never see gulliman, he's not worth 3 CPs when you can get Calgar and have near the same performance
not to mention he grants an additional 2CP as warlord ontop of free detachment vrs G'man giving 3 but costing 3CP or more.


exactly. Gulliman is under these rules crap. why is the master of logistics hurting your logistics by simply being present?

He has been bad since codex 2.0 but that's never been a thing as 2.0 codex is so OP no-one noticed.

I'm just praying GW haven't missed the point with these changes as so far it looks like taking knights with Allies is less CP than actually adding in a in codex LoW.
It also goes against what Stu said about adding a Knight to admech costing 1-2CP.
At this point I really do hope they have added a CP cost to additional codex's.
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

I know others have said it, but I think we're may see a re-classification of some Titanic units with this news.

WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
 
   
Made in at
Not as Good as a Minion





Austria

 puma713 wrote:
I know others have said it, but I think we're may see a re-classification of some Titanic units with this news.


of course we will, question is just if this will happen with the day 1 FAQ, CA 2020, or their new Codex

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 puma713 wrote:
I know others have said it, but I think we're may see a re-classification of some Titanic units with this news.
like a split between super heavy and titanic? Works for me.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Mr Morden wrote:

Dark Eldar are not getting an immediate Codex like Necrons so its sadly unlikely till that happens


Given that every DE codex since 5th has added nothing and just torn out a bunch of pages, I can't say the prospect of a new codex would have me particularly hyped even if we were first.


 Mr Morden wrote:

The 3 in one Dark Eldar Codex is an interesting idea with some bad implemtation - if they had been Marines each would have its own Codex


That's the issue, though - there just isn't enough in our subfactions to fill individual codices. Hell, even combined there's barely enough for a single codex.


 Red Corsair wrote:

Not really. It's much more akin to the Dark Angels and how they have Greenwing, Deathwing and Ravenwing. Basically all three should be field-able as a single army without penalty but also have the ability to be taken En mass as their individual branch. What screws the Dark Eldar over currently is being penalized if I want to take a single detachment and play with all the units in my book, heck even with just 2/3 of the book. I think the idea would have been more sound had the army been more fleshed out, but having only a single HQ and troop slot or missing FA/Elite/Heavy in some combo for each just makes it odd. Space marines would actually have been the perfect codex to try something like that with their 75-100 entries or what ever absurdity it has ballooned to. Not that I advocate that.


Yeah, I think if they'd just given us the 3-patrols thing as a bonus rule, but without actually splitting up our army, it would have been fine.

I could be wrong but it seems like the concept was loosely based on the Coterie system 7th edition Corsairs used, where you could split the army into a number of tiny, patrol-like detachments.

However, there were some key differences with regard to how the system was implemented with Corsairs:
- The book wasn't split into different units, so you were free to mix and match.
- They had vastly more units to choose from in general (so you didn't generally end up with the DE situation of "which troop choice should I pick for my Kabal detachment - Kabalite Warriors or Kabalite Warriors?" or "Which Heavy Support should I pick for my Cult detachment? Silly question - there aren't any!").
- They also had vastly more customisation available to individual units, including the option of Jet Packs for every single infantry unit.
- They had some very cheap HQs, so you weren't paying a huge tax for fielding several such detachments. The cheapest DE HQ is 50pts base, and until the most recent point changes the others were both 70+pts. Meanwhile, Corsairs had an HQ that was just 35pts.
- The army was themed around a central HQ (the Corsair Prince), who basically had his own special detachment that meant he could buff all the others. Compare that with the Archon - supposedly the overall leader but stuck only being able to buff Kabal units.

It just seemed that GW tried to apply that to DE, without having any clue why it actually worked for Corsairs.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Humming Great Unclean One of Nurgle






BrianDavion wrote:
Ice_can wrote:
BrianDavion wrote:
meanwhile you'll never see gulliman, he's not worth 3 CPs when you can get Calgar and have near the same performance
not to mention he grants an additional 2CP as warlord ontop of free detachment vrs G'man giving 3 but costing 3CP or more.


exactly. Gulliman is under these rules crap. why is the master of logistics hurting your logistics by simply being present?
Unjustified to stress over at the moment. A single sentence of errata could change things dramatically.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in ca
Commander of the Mysterious 2nd Legion





 NinthMusketeer wrote:
BrianDavion wrote:
Ice_can wrote:
BrianDavion wrote:
meanwhile you'll never see gulliman, he's not worth 3 CPs when you can get Calgar and have near the same performance
not to mention he grants an additional 2CP as warlord ontop of free detachment vrs G'man giving 3 but costing 3CP or more.


exactly. Gulliman is under these rules crap. why is the master of logistics hurting your logistics by simply being present?
Unjustified to stress over at the moment. A single sentence of errata could change things dramatically.


I mean the easiest change would be "gulliman is now a HQ" true but yeah as it stands...

Opinions are not facts please don't confuse the two 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

BrianDavion wrote:
 NinthMusketeer wrote:
BrianDavion wrote:
Ice_can wrote:
BrianDavion wrote:
meanwhile you'll never see gulliman, he's not worth 3 CPs when you can get Calgar and have near the same performance
not to mention he grants an additional 2CP as warlord ontop of free detachment vrs G'man giving 3 but costing 3CP or more.


exactly. Gulliman is under these rules crap. why is the master of logistics hurting your logistics by simply being present?
Unjustified to stress over at the moment. A single sentence of errata could change things dramatically.


I mean the easiest change would be "gulliman is now a HQ" true but yeah as it stands...

Easier change is "Guilliman when taken in a Supreme Command Detachment..."
   
Made in ca
Commander of the Mysterious 2nd Legion





 Kanluwen wrote:
BrianDavion wrote:
 NinthMusketeer wrote:
BrianDavion wrote:
Ice_can wrote:
BrianDavion wrote:
meanwhile you'll never see gulliman, he's not worth 3 CPs when you can get Calgar and have near the same performance
not to mention he grants an additional 2CP as warlord ontop of free detachment vrs G'man giving 3 but costing 3CP or more.


exactly. Gulliman is under these rules crap. why is the master of logistics hurting your logistics by simply being present?
Unjustified to stress over at the moment. A single sentence of errata could change things dramatically.


I mean the easiest change would be "gulliman is now a HQ" true but yeah as it stands...

Easier change is "Guilliman when taken in a Supreme Command Detachment..."


except that forces you to take a SC detachment.


Opinions are not facts please don't confuse the two 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Only if you want to take Guilliman.
   
Made in ca
Commander of the Mysterious 2nd Legion





 Kanluwen wrote:
Only if you want to take Guilliman.


well yeah and I don't play ultramarines myself (I play a sucessor and space wolves) but it def seems sort of a oversight right now

Opinions are not facts please don't confuse the two 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Or it's intended to cut down on the Primarchs making drop in visits.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Oh, look, the stratagem for deep striking a stompa just went up to minimum investment of 11 CP

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Stealthy Sanctus Slipping in His Blade





 Jidmah wrote:
Oh, look, the stratagem for deep striking a stompa just went up to minimum investment of 11 CP


If it's just one Gargant you could take the SHA detachment yeah? It has no restrictions on Titanic as a cost, just that you can only bring one LoW and it costs 3 CP.

PourSpelur wrote:
It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't.
Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Nope. The specialist detachment can only be used with a Super-Heavy Detachment, which will now cost 6CP if it has a stompa in it.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 Jidmah wrote:
Oh, look, the stratagem for deep striking a stompa just went up to minimum investment of 11 CP



you GW. How can you allow such OPness and unbalanced crap past your playtesters?

So much for MOST playested edition ever.

I'm gonna burn mine armies on youtube I'll be right back.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Stealthy Sanctus Slipping in His Blade





 Jidmah wrote:
Nope. The specialist detachment can only be used with a Super-Heavy Detachment, which will now cost 6CP if it has a stompa in it.


I'll be honest, I'm not up and up on the Ork build or anything for DS Gargant.

The tellyporta or whatever it is strat is part of a Specialist Detchament?

Couldn't you, in the new system, just bring a SHA and then put the Gartgant into Strategic reserves now (via strat)? Wouldn't that be mildly better? Probably also wont cost as many CP.

This message was edited 1 time. Last update was at 2020/06/28 00:22:55


PourSpelur wrote:
It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't.
Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Carnikang wrote:
 Jidmah wrote:
Nope. The specialist detachment can only be used with a Super-Heavy Detachment, which will now cost 6CP if it has a stompa in it.


I'll be honest, I'm not up and up on the Ork build or anything for DS Gargant.

The tellyporta or whatever it is strat is part of a Specialist Detchament?

Couldn't you, in the new system, just bring a SHA and then put the Gartgant into Strategic reserves now (via strat)? Wouldn't that be mildly better? Probably also wont cost as many CP.

Outflanking Stompa is OP.
   
Made in us
Decrepit Dakkanaut





 ClockworkZion wrote:

So I just spotted a rumor that has it the Outriders are 6PL, so about 40-45ppm.


Yep, that was my guess.
   
Made in ca
Commander of the Mysterious 2nd Legion





 Daedalus81 wrote:
 ClockworkZion wrote:

So I just spotted a rumor that has it the Outriders are 6PL, so about 40-45ppm.


Yep, that was my guess.


if that's the case they'll be almost autotake good

Opinions are not facts please don't confuse the two 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

BrianDavion wrote:
 Daedalus81 wrote:
 ClockworkZion wrote:

So I just spotted a rumor that has it the Outriders are 6PL, so about 40-45ppm.


Yep, that was my guess.


if that's the case they'll be almost autotake good

Don't you mean autobuy good?
   
Made in us
Decrepit Dakkanaut





 xeen wrote:
Basically a 3 CP tax for me to bring Magnus. But that could be fair depending on how thins shake up. I was expecting this but can’t use WL to mitigate.


Previously -- Magnus plus a battalion got us 8 CP. Now Magnus in reserves leaves us with 6 CP and another 6 over the game. I imagine it could still be favorable since reserves will extend the number of viable turns.


Automatically Appended Next Post:
BrianDavion wrote:
 Daedalus81 wrote:
 ClockworkZion wrote:

So I just spotted a rumor that has it the Outriders are 6PL, so about 40-45ppm.


Yep, that was my guess.


if that's the case they'll be almost autotake good


How do you figure? They're twice an Intercessor and twice (or more) the cost.

This message was edited 1 time. Last update was at 2020/06/28 05:10:25


 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

I think the Outriders might come down to the gun they have on the front of that bike. Some have been saying that it looks like it could be something like the Inceptor's Assault Bolters.
   
Made in us
Decrepit Dakkanaut





 ClockworkZion wrote:
I think the Outriders might come down to the gun they have on the front of that bike. Some have been saying that it looks like it could be something like the Inceptor's Assault Bolters.


Meh. It's either 3 AP4 AP0 or 2 S4 AP1 plus a heavy bolt pistol.
   
Made in hk
Longtime Dakkanaut





The faction focus for knights didn't reveal anything that seemed to benefit knights at all. So, in shooting, they got nerfed, cos everyone can see them, but they can't see and shoot units hiding behind oscurring terrain.

Command points wise, it costs 6 CP to bring a detachment of 3 knights.

And thats it. Nothing else was revealed about any rules that have changed for knights, other than that we can put them in strategic reserves, which we can do so for any unit if we want to, so its not like its specific to knights.
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

They specifically say in the article their refund benefit will be revealed in the Chaos Knight Focus.

This message was edited 1 time. Last update was at 2020/06/28 06:15:05


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Eldenfirefly wrote:
The faction focus for knights didn't reveal anything that seemed to benefit knights at all. So, in shooting, they got nerfed, cos everyone can see them, but they can't see and shoot units hiding behind oscurring terrain.

Command points wise, it costs 6 CP to bring a detachment of 3 knights.

And thats it. Nothing else was revealed about any rules that have changed for knights, other than that we can put them in strategic reserves, which we can do so for any unit if we want to, so its not like its specific to knights.

If you look at the footnotes they mention Knights will have a way to get that CP back, but they aren't showing us until Sunday when the Chaos Knight article goes live.
   
Made in gb
Longtime Dakkanaut




 Daedalus81 wrote:
Spoiler:
 xeen wrote:
Basically a 3 CP tax for me to bring Magnus. But that could be fair depending on how thins shake up. I was expecting this but can’t use WL to mitigate.


Previously -- Magnus plus a battalion got us 8 CP. Now Magnus in reserves leaves us with 6 CP and another 6 over the game. I imagine it could still be favorable since reserves will extend the number of viable turns.


Automatically Appended Next Post:
BrianDavion wrote:
 Daedalus81 wrote:
 ClockworkZion wrote:

So I just spotted a rumor that has it the Outriders are 6PL, so about 40-45ppm.


Yep, that was my guess.


if that's the case they'll be almost autotake good


How do you figure? They're twice an Intercessor and twice (or more) the cost.

Since when did your intercessors have a 14 inch move a fixed 6 inch advance move and get to shoot as if they remained stationary always because bolter disipline. These lads have a 44 inch threat range on their shooting, a 20 inch charge range reliably.

And freedome to choose chapter tactics to buff this further.

Terrain rules becoming more interactive should also help with the issue bikers had in 8th of not interacting with ruins.

This message was edited 1 time. Last update was at 2020/06/28 06:24:14


 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Ice_can wrote:
 Daedalus81 wrote:
Spoiler:
 xeen wrote:
Basically a 3 CP tax for me to bring Magnus. But that could be fair depending on how thins shake up. I was expecting this but can’t use WL to mitigate.


Previously -- Magnus plus a battalion got us 8 CP. Now Magnus in reserves leaves us with 6 CP and another 6 over the game. I imagine it could still be favorable since reserves will extend the number of viable turns.


Automatically Appended Next Post:
BrianDavion wrote:
 Daedalus81 wrote:
 ClockworkZion wrote:

So I just spotted a rumor that has it the Outriders are 6PL, so about 40-45ppm.


Yep, that was my guess.


if that's the case they'll be almost autotake good


How do you figure? They're twice an Intercessor and twice (or more) the cost.

Since when did your intercessors have a 14 inch move a fixed 6 inch advance move and get to shoot as if they remained stationary always because bolter disipline. These lads have a 44 inch threat range on their shooting, a 20 inch charge range reliably.

And freedome to choose chapter tactics to buff this further.

Terrain rules becoming more interactive should also help with the issue bikers had in 8th of not interacting with ruins.

At 120+ points for a total of 12 wounds of Marine, even if they can't interact with ruins, they still have plenty of use thanks to their mobility in the new edition based on what GW has shown us about the missions.

This message was edited 1 time. Last update was at 2020/06/28 06:29:13


 
   
 
Forum Index » News & Rumors
Go to: