Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2020/09/13 13:09:35
Subject: Re:Necron 9th edition general discussion thread.
|
 |
Trazyn's Museum Curator
|
BetterCallVaul wrote:Anyone else get really old/crappy bases in their Indomitus box?
Mine has 40mm bases from 1999 with sprue marks all over the rim. Is this normal or should I ask for replacements?
That doesn't sound right. Are there hexagonal holes in the bases?
|
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/09/13 13:32:52
Subject: Re:Necron 9th edition general discussion thread.
|
 |
Decrepit Dakkanaut
|
CthuluIsSpy wrote:BetterCallVaul wrote:Anyone else get really old/crappy bases in their Indomitus box?
Mine has 40mm bases from 1999 with sprue marks all over the rim. Is this normal or should I ask for replacements?
That doesn't sound right. Are there hexagonal holes in the bases?
Indomitus isn't the first box to have hexagonal hole 40's.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/09/13 13:57:10
Subject: Re:Necron 9th edition general discussion thread.
|
 |
Fresh-Faced New User
|
CthuluIsSpy wrote:BetterCallVaul wrote:Anyone else get really old/crappy bases in their Indomitus box?
Mine has 40mm bases from 1999 with sprue marks all over the rim. Is this normal or should I ask for replacements?
That doesn't sound right. Are there hexagonal holes in the bases?
Yep, hex holes in the bases but they're clearly marked GW 1999 on the underside.
All the other bases are from 2019...
Might ask my FLGS for a more recent set of 40mms
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/09/13 14:05:32
Subject: Re:Necron 9th edition general discussion thread.
|
 |
Decrepit Dakkanaut
|
BetterCallVaul wrote: CthuluIsSpy wrote:BetterCallVaul wrote:Anyone else get really old/crappy bases in their Indomitus box? Mine has 40mm bases from 1999 with sprue marks all over the rim. Is this normal or should I ask for replacements? That doesn't sound right. Are there hexagonal holes in the bases? Yep, hex holes in the bases but they're clearly marked GW 1999 on the underside. All the other bases are from 2019... Might ask my FLGS for a more recent set of 40mms 1999 is the copyright date, NOT the production date.
|
This message was edited 1 time. Last update was at 2020/09/13 14:06:19
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/09/13 14:26:51
Subject: Re:Necron 9th edition general discussion thread.
|
 |
Fresh-Faced New User
|
Even so, they're covered in nicks and sprue marks which is sad for a 2020 box...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/09/13 15:41:39
Subject: Necron 9th edition general discussion thread.
|
 |
Proud Triarch Praetorian
|
Claas wrote:Tyel wrote:Flayers in boxes of 10 and being troops would be amazing - but I'm afraid the cynics almost certainly have the right of this. I am hyped, but at the same time the prospect of it being £35 for 5 hurts.
Also being negative on new models is bad, but its hard to think of how Skorpekhs/Ophydians don't completely cross over in terms of purpose. If they were variants of a single kit that would again perhaps not be surprising but doesn't appear that's the case.
The similar roles is not necessarily a terrible thing because it could help alleviate rules of 3 if both are priced nicely.
Skorpekhs are designed to run at the enemy going cover to cover, controlling the board with their threat bubble, whereas the Ophydian seems to be more for dropping into their back line and hunting down things that are scary, like Eradicators, Eliminators, and Dark Reapers.
At least, thats my take on it.
|
Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/09/13 16:00:49
Subject: Necron 9th edition general discussion thread.
|
 |
Decrepit Dakkanaut
UK
|
Can you show us? It sounds odd, esp as most Indomitus bases are pre-drilled bases.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/09/13 20:06:05
Subject: Necron 9th edition general discussion thread.
|
 |
Discriminating Deathmark Assassin
Roswell, GA
|
What would you want to see as the new RP rules?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/09/13 20:33:28
Subject: Re:Necron 9th edition general discussion thread.
|
 |
Nihilistic Necron Lord
|
The current RP is ok, except for the reroll 1s for 2CP. What we need is a strat to bring back a wiped unit.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/09/13 21:28:41
Subject: Necron 9th edition general discussion thread.
|
 |
Longtime Dakkanaut
|
I think RP is bad, and I think the fact GW clearly reckons its not too far off being "worth" a 5+++, while being dramatically worse in most actual game experience, is why Necrons spent so much of 8th edition toward the bottom of the pack.
If Necrons were pointed more aggressively and RP was essentially just a freebie then it wouldn't matter so much. I guess we'll find out in a few weeks.
Other options are just make it a FNP like in older editions - but there's nothing especially fluffy about that, and its kind of Nurgle's thing.
Another option is that wiped units get a one-off roll, and that immediately shuts down RP for the unit for the remainder of the game. This might be a bit bureaucratic to keep track off though, and potentially difficult to point without significant trial and error. (In theory this guarantee's its worth at least a 5+++ - but at the same time if your opponent doesn't wipe units its better, which could make it too expensive.)
I guess a once per turn stratagem could keep that in check maybe - but then needing stratagems to make your main faction rule work feels like bad design.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/09/13 23:11:03
Subject: Re:Necron 9th edition general discussion thread.
|
 |
Confessor Of Sins
|
There are a million ways they can make RP just a little bit better without a wholesale redesign.
In a magic world where I make the rules:
1) Count how many models are destroyed during the phase, including if the entire unit is destroyed
2) Roll that many RP dice and restore models as appropriate. If the unit was destroyed, return it to play as close to the last model that was destroyed as possible while not in Engagement Range
3) Resurrection Orb is once per game during Command Phase, allow a unit to roll RP for all model of the unit that are destroyed
All done without turning RP into yet another FNP save. It even gives that coming back from the dead feel while also allowing your opponent to grind down the unit, but never knowing when the darn thing will stay dead.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/09/14 01:14:16
Subject: Re:Necron 9th edition general discussion thread.
|
 |
Discriminating Deathmark Assassin
Roswell, GA
|
alextroy wrote:There are a million ways they can make RP just a little bit better without a wholesale redesign.
In a magic world where I make the rules:
1) Count how many models are destroyed during the phase, including if the entire unit is destroyed
2) Roll that many RP dice and restore models as appropriate. If the unit was destroyed, return it to play as close to the last model that was destroyed as possible while not in Engagement Range
3) Resurrection Orb is once per game during Command Phase, allow a unit to roll RP for all model of the unit that are destroyed
All done without turning RP into yet another FNP save. It even gives that coming back from the dead feel while also allowing your opponent to grind down the unit, but never knowing when the darn thing will stay dead.
Something like the Guardian of Souls for Night Haunt I think? Spectral lure
|
This message was edited 2 times. Last update was at 2020/09/14 01:18:41
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/09/14 10:02:49
Subject: Necron 9th edition general discussion thread.
|
 |
Been Around the Block
|
Making the Res Orb used to give a RP roll for a wiped out unit has been my udea for 2 editions lol
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/09/14 12:44:13
Subject: Re:Necron 9th edition general discussion thread.
|
 |
Swift Swooping Hawk
UK
|
Heads up everyone, the new White Dwarf battle report goes into some of the new Necron rules and mentions lots of new stratagems as well giving some info on what the other protocols do.
Reanimation is now made immediately after a model dies and apparently characters can reanimate too (unless overkilled somehow)
|
Nazi punks feth off |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/09/14 12:48:19
Subject: Re:Necron 9th edition general discussion thread.
|
 |
Freaky Flayed One
|
Bosskelot wrote:Heads up everyone, the new White Dwarf battle report goes into some of the new Necron rules and mentions lots of new stratagems as well giving some info on what the other protocols do. Reanimation is now made immediately after a model dies and apparently characters can reanimate too (unless overkilled somehow) Can you roll repeatedly for the same model throughout the game?
|
This message was edited 1 time. Last update was at 2020/09/14 12:49:10
The Qarnakh Dynasty - Starting Again From scratch...Once again
kirotheavenger wrote:People like straws, and they're not willing to give any up even as the camel begins to buckle.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/09/14 13:24:01
Subject: Re:Necron 9th edition general discussion thread.
|
 |
Gore-Drenched Khorne Chaos Lord
|
Mixzremixzd wrote: Bosskelot wrote:Heads up everyone, the new White Dwarf battle report goes into some of the new Necron rules and mentions lots of new stratagems as well giving some info on what the other protocols do.
Reanimation is now made immediately after a model dies and apparently characters can reanimate too (unless overkilled somehow)
Can you roll repeatedly for the same model throughout the game?
Also if it's upon death can you kill the same model in a unit repeatedly? I imagine there's an "after all attacks are resolved" catch.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/09/14 13:35:15
Subject: Re:Necron 9th edition general discussion thread.
|
 |
Regular Dakkanaut
|
Here's an image someone else uploaded.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/09/14 13:44:29
Subject: Necron 9th edition general discussion thread.
|
 |
Regular Dakkanaut
|
So this is sounding good, rolling after killed is a good thing.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/09/14 13:47:18
Subject: Necron 9th edition general discussion thread.
|
 |
Gore-Drenched Khorne Chaos Lord
|
Claas wrote:So this is sounding good, rolling after killed is a good thing.
A unit of 20 warriors just became insanely durable.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/09/14 13:53:21
Subject: Necron 9th edition general discussion thread.
|
 |
Regular Dakkanaut
|
That seems like a huge durability boost. Looks like people are going to have to overkill a unit to ensure it stays dead.
I have to say, of all the changes I was expecting, that wasn't one, and yet it seems to be a very powerful fix.
I like that it also keeps the element of focusing down on units to fully wipe them.
I wonder is there a way to restore models that failed the RP the turn before, like how the old Monolith use to work.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/09/14 13:55:31
Subject: Necron 9th edition general discussion thread.
|
 |
Proud Triarch Praetorian
|
Sentineil wrote:That seems like a huge durability boost. Looks like people are going to have to overkill a unit to ensure it stays dead.
I have to say, of all the changes I was expecting, that wasn't one, and yet it seems to be a very powerful fix.
I like that it also keeps the element of focusing down on units to fully wipe them.
I wonder is there a way to restore models that failed the RP the turn before, like how the old Monolith use to work.
Might this be the Rites of Reanimation that wa smentioned somewhere in the previous few pages?
|
Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/09/14 13:56:07
Subject: Necron 9th edition general discussion thread.
|
 |
Freaky Flayed One
|
Sentineil wrote:That seems like a huge durability boost. Looks like people are going to have to overkill a unit to ensure it stays dead.
I have to say, of all the changes I was expecting, that wasn't one, and yet it seems to be a very powerful fix.
I like that it also keeps the element of focusing down on units to fully wipe them.
I wonder is there a way to restore models that failed the RP the turn before, like how the old Monolith use to work.
That maybe where the Ghost Ark's repair barge ability comes in.
|
The Qarnakh Dynasty - Starting Again From scratch...Once again
kirotheavenger wrote:People like straws, and they're not willing to give any up even as the camel begins to buckle.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/09/14 14:01:52
Subject: Necron 9th edition general discussion thread.
|
 |
Regular Dakkanaut
|
One other thing is that if it is after each attack, using that character to shoot his bolt pistol or rifle at the unit may not be a good idea anymore. doesn't even say anyone has to die from the attack to get that reanimation roll.
Obviously we have to see the full rule as written, so this is just speculation on what we have been revealed.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/09/14 14:17:22
Subject: Necron 9th edition general discussion thread.
|
 |
Longtime Dakkanaut
|
Emissary wrote:One other thing is that if it is after each attack, using that character to shoot his bolt pistol or rifle at the unit may not be a good idea anymore. doesn't even say anyone has to die from the attack to get that reanimation roll.
Obviously we have to see the full rule as written, so this is just speculation on what we have been revealed.
I'm 99.9999% sure it'll be after you lose a model. If it was literally after each attack you'd have Necron models springing into being left and right as soon as a single SM unit shot at them. I wouldn't take the colloquial language of a WD battle report as indicative of exactly how the rules function.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/09/14 14:23:48
Subject: Necron 9th edition general discussion thread.
|
 |
Regular Dakkanaut
|
I agree, hence why I said it was just speculation.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/09/14 14:25:10
Subject: Necron 9th edition general discussion thread.
|
 |
Locked in the Tower of Amareo
|
Sentineil wrote:That seems like a huge durability boost. Looks like people are going to have to overkill a unit to ensure it stays dead.
I have to say, of all the changes I was expecting, that wasn't one, and yet it seems to be a very powerful fix.
I like that it also keeps the element of focusing down on units to fully wipe them.
I wonder is there a way to restore models that failed the RP the turn before, like how the old Monolith use to work.
Sounds fnp that is rolled after models last wound is lost. So in optimal situation it used to be better but now in practice you get to roll but less good than just fnp
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/09/14 14:36:29
Subject: Necron 9th edition general discussion thread.
|
 |
Gore-Drenched Khorne Chaos Lord
|
tneva82 wrote: Sentineil wrote:That seems like a huge durability boost. Looks like people are going to have to overkill a unit to ensure it stays dead.
I have to say, of all the changes I was expecting, that wasn't one, and yet it seems to be a very powerful fix.
I like that it also keeps the element of focusing down on units to fully wipe them.
I wonder is there a way to restore models that failed the RP the turn before, like how the old Monolith use to work.
Sounds fnp that is rolled after models last wound is lost. So in optimal situation it used to be better but now in practice you get to roll but less good than just fnp
For single wound models its the exact same as a fnp, for multiwound its a grey area given they assumingly come back on full wounds. On a 3 wound model a single 5+ bags you 3 wounds back, a normal fnp a single 5+ prevents 1 damage.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/09/14 14:42:07
Subject: Necron 9th edition general discussion thread.
|
 |
Locked in the Tower of Amareo
|
That's assuming you get to roll if whole squad gets wiped out.
Plus with multiwound models rolling multiple 5+ rather than 1 for full wound come back is lot more valuable
|
This message was edited 1 time. Last update was at 2020/09/14 14:43:02
2024 painted/bought: 109/109 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/09/14 14:42:16
Subject: Necron 9th edition general discussion thread.
|
 |
Grisly Ghost Ark Driver
|
It's a bit disappointing if they revert back to something close to 7th edition RP, when there are many ways the 8th edition RP could be fixed
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/09/14 14:50:37
Subject: Re:Necron 9th edition general discussion thread.
|
 |
Nihilistic Necron Lord
The best State-Texas
|
Here is some more info:
So, from a quick skimread, in no particular order
Reanimation looks to be an extra save of some kind when a model dies - can't be taken if the unit is wiped out by a single set of 'attacks'.
Protocol of the Eternal Guardian gives light cover if you don't move +/ unknown.
Protocol of the Hungry Void give extra AP for melee attacks +/ unknown.
Plasmactye is NOT part of the Skorphek destroyer unit, moves as a seperate unit.
Command Protocols turn off when your last 'Noble' dies
No QS on the reanimator (I had hope)
Stratagem names + vague descriptions
Disintegration Capacitors - improves shooting, not clear what but feels like strength or AP
Relentless Onslaught - Improves shooting, feels like number of shots.
Equipment - No descriptions
Nanoscarab Casket
Quantum Orb - Cyrptek Arcana
|
This message was edited 1 time. Last update was at 2020/09/14 14:50:55
|
|
 |
 |
|