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Made in us
Humorless Arbite





Maine

 Trickstick wrote:
It's not like guns have visible bullets.


You sir need to come to the USA.
As a side note, I always thought the old 40k art work where muzzle flash was a compressed disk made no sense until I really rapid fired a 5.56mm pistol with a @9in barrel. The flash looked just like the artwork.

Voxed from Salamander 84-24020
 
   
Made in gb
Longtime Dakkanaut





What sort of enemy variety is possible here? I can't see Death Guard Space Marines being included, really.

This message was edited 1 time. Last update was at 2020/07/23 22:45:09


 
   
Made in us
Myrmidon Officer





NC

 Mentlegen324 wrote:
What sort of enemy variety is possible here? I can't see Death Guard Space Marines being included, really.
It very well could be Poxwalkers as the equivalent to SkavenSlaves/Clanrats that you massacre en masse with some more 'intelligent' Nurgle Worshippers crossing into Necromunda(Underhives)-style equipment and units.
It is worth noting that Vermintide 2 had Chaos Warriors and it woudn't be unexpected to have a Death Guard Marine as a boss-level enemy.

I was personally hoping for Genestealer Cults, but maybe in the expansion. Space Hulk Deathwing was meh.

This message was edited 1 time. Last update was at 2020/07/23 23:04:10


 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

My body is ready, I'm excited.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

I'd imagine we'll see Poxwalkers filling the 'weak, melee centric enemies that rush you' role, Cultists filling the 'weak, ranged centric enemies that ambush you', Plague Ogryn of some kind(there's one in the alpha screenshots from Steam!), and it looks like there might be some crossover with the Gellerpox Infected and Daemons. I definitely could see a single Death Guard Marine or Sorcerer being some kind of boss fight or the like.


That's the screenshot I'm referring to by the by.
   
Made in de
Aspirant Tech-Adept






 Mentlegen324 wrote:
What sort of enemy variety is possible here? I can't see Death Guard Space Marines being included, really.


Beyond Poxwalkers? Well... Cultists, mutants, spawns, renegades, Apostate preachers, Plague Ogryns, psykers, the Gellerpox Infected range, maybe Plaguebearers.... Should be enough to beat the Skaven in diversity.
   
Made in gb
Longtime Dakkanaut





I really do feel like Nurgle was a disappointing choice. Part of what made Vermintide feel fresh was that the enemies weren't all just some equivalent of zombies/mutants/undead, like a lot of games in this genre seem to go for. Sure, there was Nurgle stuff there too, but they weren't the focus.

Going for Genestealer cult in the game instead of Nurgle would have allowed the same style of gameplay but with a more unique theming for enemies than what to many people will just seem like typical zombies-style enemies. Just look at that screenshot above for example, it isn't something that stands out really.

This message was edited 2 times. Last update was at 2020/07/23 23:23:17


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

They might be going Nurgle because the 'enemies' in Dark Imperium and the other 8th edition starter stuff(Know No Fear, the Easy to Builds, and First Strike) all used Nurgle.
   
Made in de
Aspirant Tech-Adept






 Mentlegen324 wrote:
Part of what made Vermintide feel fresh was that the enemies weren't all just some equivalent of zombies/mutants/undead, like a lot of games in this genre seem to go for.


Well, as I'm usually playing action RPG's, fighting giant rats isn't exactly 'fresh'.
   
Made in au
Fixture of Dakka





Melbourne

 Kanluwen wrote:
Considering Plague Zombies Poxwalkers are the first sign of the Plague of Unbelief,
"Plague Zombies". Say it with me, Kan. Plague Zombies.

Plague Zombies are one of the first steps of plague of unbelief. Pox Walkers are not Plague Zombies.





Game looks good. It's got the excellent atmospheric feel Deathwing had and if it combines that with the game play of Vermintide, then I guess that won't be a bad thing. And i'll never pass up the chance to play as a guardsman.

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Made in nl
Regular Dakkanaut





I don’t believe these are Poxwalkers, since the Walking Pox is a very specific type form of Nurgle’s Rot with a few characteristics.

- The disease spreads through sound
- Those infected have a very unnatural smile upon death.
- Infected are very bloated.
- They are slow.
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 Segersgia wrote:
They are slow.


I would love to have a zombie horde game that went with the massive, slow horde style. They mostly seem to go with faster zombies.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in de
Longtime Dakkanaut





Looks good. We need a couple of skins though:

-Sly Marbo
-Mad Donna
-Iron Hand Straken
-AS character from the comic
-The Redeemer

AND...

-Makari. LOL!
   
Made in ca
Thermo-Optical Tuareg





California

Did Vermintide allow character customization? That could be a nice feature to have.

I'm guessing they won't have a random Skitarii as a playable character, so hopefully they'll at least have a Scion as a playable class. Give me that cool gear and a flamer and I'll be happy.

   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Vermintide 2 has cosmetics and weapons you can unlock via the completion of missions and through levelling up, which gives you item chests and the like.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Sadistic Inquisitorial Excruciator




USA

This looks like it could be a lot of fun. If only GW would result guard to look like the guys in the trailer.....those old Cadians look so bad.

 
   
Made in gb
Longtime Dakkanaut





I really need to play both the vermintide.
I started the first but solo, and it was ok. But I assume it’s much better playing with others.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

It's best to skip the first one and just play the second one, which as an added bonus has most, if not all of the original maps of the first game, but backed by better gameplay and loot drops.

It is also best played with others, but the AI is decent enough for solo play.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Longtime Dakkanaut






UK

Only recently played Vermintide 2, but I am very impressed by the level of effort that has gone into it, so something similar but 40k should be awesome!

   
Made in gb
Twisting Tzeentch Horror






Looks really really cool. grimdark to the max

If the images released are how it really looks, then it's going to be amazing.

 insaniak wrote:

You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy.
 
   
Made in gb
Thinking of Joining a Davinite Loge




Nottingham, England

 Slinky wrote:
Only recently played Vermintide 2, but I am very impressed by the level of effort that has gone into it, so something similar but 40k should be awesome!


If you have only played VT2, and not VT1, you would be less impressed. Fatshark did very little to jump between the two titles, and what was made different was done on the cheap. There's a reason very good reason that their largest expansion for VT2 has absolutely abysmal ratings on the Steam Store. They're lazy and they rarely fulfil complete promises; we are still waiting on dedicated server support (instead of P2P) that was promised on pre-release for VT2.

I certainly enjoyed both titles with friends, and received my monies worth, but the second entry was lacklustre against the first and I certainly felt that they didn't capitalise on the opportunity for a new game. In short; Fatshark missed a lot of potential and instead went for the easiest route of rehashing VT1 material rather than anything original. I am suspect of their design decisions in Darktide, and await further details with an indifferent attitude.
   
Made in fi
Charging Wild Rider





 Eiríkr wrote:
 Slinky wrote:
Only recently played Vermintide 2, but I am very impressed by the level of effort that has gone into it, so something similar but 40k should be awesome!


If you have only played VT2, and not VT1, you would be less impressed. Fatshark did very little to jump between the two titles, and what was made different was done on the cheap. There's a reason very good reason that their largest expansion for VT2 has absolutely abysmal ratings on the Steam Store. They're lazy and they rarely fulfil complete promises; we are still waiting on dedicated server support (instead of P2P) that was promised on pre-release for VT2.

I certainly enjoyed both titles with friends, and received my monies worth, but the second entry was lacklustre against the first and I certainly felt that they didn't capitalise on the opportunity for a new game. In short; Fatshark missed a lot of potential and instead went for the easiest route of rehashing VT1 material rather than anything original. I am suspect of their design decisions in Darktide, and await further details with an indifferent attitude.
And with that being the case, I'd be surprised if Darktide is very different from Vermintide with a 40k flavour. Vermintide looked fun but not really my cup of tea, so if this ends up being a reskinned version I'll probably give it a miss too.

Surprised by the apparent setting though. A few random Guard dealing with.. anything that's vaguely threatening feels weird.
   
Made in gb
Longtime Dakkanaut





It’s not a few random Guard though is it.

It’s a few random humans sure. But they are working for an Inquisitor as it’s based around that.
   
Made in us
Powerful Ushbati





United States

 Eiríkr wrote:
 Slinky wrote:
Only recently played Vermintide 2, but I am very impressed by the level of effort that has gone into it, so something similar but 40k should be awesome!


If you have only played VT2, and not VT1, you would be less impressed. Fatshark did very little to jump between the two titles, and what was made different was done on the cheap. There's a reason very good reason that their largest expansion for VT2 has absolutely abysmal ratings on the Steam Store. They're lazy and they rarely fulfil complete promises; we are still waiting on dedicated server support (instead of P2P) that was promised on pre-release for VT2.

I certainly enjoyed both titles with friends, and received my monies worth, but the second entry was lacklustre against the first and I certainly felt that they didn't capitalise on the opportunity for a new game. In short; Fatshark missed a lot of potential and instead went for the easiest route of rehashing VT1 material rather than anything original. I am suspect of their design decisions in Darktide, and await further details with an indifferent attitude.


Are people still crying about dedicated serves in 2020? That stuff isn't ever coming back for gaming.


Automatically Appended Next Post:
 Coenus Scaldingus wrote:
 Eiríkr wrote:
 Slinky wrote:
Only recently played Vermintide 2, but I am very impressed by the level of effort that has gone into it, so something similar but 40k should be awesome!


If you have only played VT2, and not VT1, you would be less impressed. Fatshark did very little to jump between the two titles, and what was made different was done on the cheap. There's a reason very good reason that their largest expansion for VT2 has absolutely abysmal ratings on the Steam Store. They're lazy and they rarely fulfil complete promises; we are still waiting on dedicated server support (instead of P2P) that was promised on pre-release for VT2.

I certainly enjoyed both titles with friends, and received my monies worth, but the second entry was lacklustre against the first and I certainly felt that they didn't capitalise on the opportunity for a new game. In short; Fatshark missed a lot of potential and instead went for the easiest route of rehashing VT1 material rather than anything original. I am suspect of their design decisions in Darktide, and await further details with an indifferent attitude.
And with that being the case, I'd be surprised if Darktide is very different from Vermintide with a 40k flavour. Vermintide looked fun but not really my cup of tea, so if this ends up being a reskinned version I'll probably give it a miss too.

Surprised by the apparent setting though. A few random Guard dealing with.. anything that's vaguely threatening feels weird.


They look like Inquisitorial Stormtroopers. Aren't those a lot higher trained, disciplined and equipped than your average guardsman or planetary defense force?

Also, I wonder which planet this will be set on.

This message was edited 1 time. Last update was at 2020/07/29 06:41:37


 
   
Made in gb
Longtime Dakkanaut





Correct.
   
Made in gb
Leader of the Sept







The planet is Atoma Prime. Generic hive planet number 37

Which is good in my view as they can tell a new story rather than rehashing something old. Of course no stories are ever new yadda yadda but hopefully twists may be a bit more unexpected.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

We will have to wait for more information to know what the characters will be like. I would think it unlikely that we get several similar characters, as that really doesn't fit the Vermintide model. I am quite interested in the possibility of an Ogryn character, if only for the fun roleplay possibilities.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in gr
Storm Trooper with Maglight





Here's hoping they will include a good solo option.
   
Made in us
Shadowy Grot Kommittee Memba






 Laughing Man wrote:
 Trickstick wrote:
It's not like guns have visible bullets.

And yet most games do, in fact, show bullets flying out of your gun.


Yeah, if you're going into this game and you think to yourself "man if they show a red line coming out of my lasgun that will be so immersion breaking and I'll hate it" uh....I guess don't preorder it, because I PROMISE you they will give the player some visual feedback if they fire their gun.I promise.

I always love that people take the wildly, ridiculously, hilariously unrealistic premise of every single shooter in existence (one tireless, fearless, absolutely inhumanly durable supersoldier mowing down hundreds upon hundreds of enemies in a row with a gun) and then have these wild nitpicky realism complaints.

This message was edited 1 time. Last update was at 2020/07/29 15:21:56


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

the_scotsman wrote:
Yeah, if you're going into this game and you think to yourself "man if they show a red line coming out of my lasgun that will be so immersion breaking and I'll hate it" uh....I guess don't preorder it, because I PROMISE you they will give the player some visual feedback if they fire their gun.I promise.

I always love that people take the wildly, ridiculously, hilariously unrealistic premise of every single shooter in existence (one tireless, fearless, absolutely inhumanly durable supersoldier mowing down hundreds upon hundreds of enemies in a row with a gun) and then have these wild nitpicky realism complaints.


I think you are reading too much into what I said. I expressed a wish for a certain style of lasgun depiction. The more DoW style lasgun would hardly be a dealbreaker for me, I'm nowhere near the caricature you have described.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
 
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