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![[Post New]](/s/i/i.gif) 2020/10/28 22:40:32
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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MrMoustaffa wrote:Does anyone know some good tactics channels or blogs for advice on orks in 9th? Going to try and get back into my orks since our group needs more xenos players and am kind of stumped on where to start. Rather than spam the thread with a bunch of questions or read through 20 pages of the thread was hoping to find somewhere to at least learn the basics of 9th ed orks and go from there.
Check the first post for info, next best thing is probably goonhammer.
But spamming this thread is fine as well, that's the whole point of it - orks helping orks.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/10/28 22:46:09
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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I checked their free channel and there is no video on orks?
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19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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![[Post New]](/s/i/i.gif) 2020/10/28 22:50:26
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Hey that reminds me, would you guys think its fair for orks to use 12" flamethrowers now that (i think) space marine flamethrowers are now 12" rather than 8" due to their new codexes?
And given that orks simply havent gotten their codex yet we havent gotten a real change yet. But i hear from different sources that they start playing with 12" flamethrowers.
Do you guys play around with 12" flamethrowers too?
I see different tabletop channels talk around this change and my last opponent, an imperial knight guy said i could do it if i wanted, he wouldnt mind
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This message was edited 2 times. Last update was at 2020/10/28 22:58:36
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2020/10/28 23:29:40
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Battlewagon Driver with Charged Engine
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In a casual game sure I doubt your opponent would mind. In any tourney or competitive game it's always gonna be by the book. Though perhaps we'll see some changes coming out with the forgeworld book. It's possible any changes we see come out could be FAQed to make the codex match. Or they'll wait till our codex comes out them FAQ forgeworld to match. It'll be curious to see.
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![[Post New]](/s/i/i.gif) 2020/10/29 06:38:17
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Roarin' Runtherd
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I would wait until the codex as gw has a history of giving orks weapons that at one time were the equivalent of marine tech but since it was an ork using it it was downgraded.
Some examples: the mega blasta was originally a plasma gun equivalent, burnas were flamethrower equivalents, and big shootas were heavy Bolter equivalents.
So, just because marines are getting weapon upgrades doesn’t mean orks will get those upgrades, ideally we will see some weapon improvements but gw might just make all our weapons cheaper in points
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![[Post New]](/s/i/i.gif) 2020/10/29 06:59:13
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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russellmoo wrote:I would wait until the codex as gw has a history of giving orks weapons that at one time were the equivalent of marine tech but since it was an ork using it it was downgraded.
Some examples: the mega blasta was originally a plasma gun equivalent, burnas were flamethrower equivalents, and big shootas were heavy Bolter equivalents.
So, just because marines are getting weapon upgrades doesn’t mean orks will get those upgrades, ideally we will see some weapon improvements but gw might just make all our weapons cheaper in points
thanks guys thats what i thought.
I also said toThe imperial knight guy that i didnt want to accidentially cheat so untill it was in my codex, i wouldnt use it.
But if everyone of ya'll used it, i would find it safe to use and do so as well
Although the imperial knight guy said it would most likely happen for everyone, because people were sad that flamethrowers were useless at 8 inch range, and thus many forgoes them. Which i agree with. if they're 12 inch, ill definitly use flamethrowers on more vehicles. and hell, even the burnaboys could potentially be an awesome unit if you deepstrike them in a truk or something.
My deff dread with 2 saws and 2 klaws would definitly let lose at least 1 of the melee weapons in exchange for a flamethrower then.
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This message was edited 1 time. Last update was at 2020/10/29 14:01:41
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2020/10/29 19:31:31
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Locked in the Tower of Amareo
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Beardedragon wrote: MrMoustaffa wrote:Does anyone know some good tactics channels or blogs for advice on orks in 9th? Going to try and get back into my orks since our group needs more xenos players and am kind of stumped on where to start. Rather than spam the thread with a bunch of questions or read through 20 pages of the thread was hoping to find somewhere to at least learn the basics of 9th ed orks and go from there.
Tabletop Titans provides good info on all factions, here in includes Orks too. The guy Adrian plays them often
Ah the green tau
Don't think they have specific ork videos but unsurprisingly br's involving orks plenty talk about them and they have atleast couple for 9th
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/10/29 21:17:06
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Battlewagon Driver with Charged Engine
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If skorchas do go to 12" I'm certainly going to give a trio of dreads armed with 4 a shot for anti infantry work. Drop, shoot then try to keep them in combat as much as possible with chaff, constantly shooting into melee against anything that can't kill them easily.
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![[Post New]](/s/i/i.gif) 2020/10/30 01:59:47
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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cody.d. wrote:If skorchas do go to 12" I'm certainly going to give a trio of dreads armed with 4 a shot for anti infantry work. Drop, shoot then try to keep them in combat as much as possible with chaff, constantly shooting into melee against anything that can't kill them easily.
Definitely gives us a very nasty backfield threat presence, though I would personally go for duo quad-skorcha dreads given that it's incredibly hard to have a unit of 3 fit into enemy territory consistently.
I also realize that this makes kombi skorcha nobz in a trukk/battlewagon our potential new version of the old school burnawagon, though it's hard to argue whether that's better than just taking more KBB.
Also can they just make burnas D6 shots please? Burna boyz have been garbage for too long, throw them a bone for Gork's sake.
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![[Post New]](/s/i/i.gif) 2020/10/30 02:21:16
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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Not sure if i would ever recommend going full skorcha.
The full KMB thing kinda works because KMB is at least a pretty mean gun, and sparklybitz make it meaner. Skorchas are unlikely to get a damage boost and in the end 4D6 S5 AP1 1D attacks isnt that gamebreaking (especially when theyre so expensive)
Atleast take 1 klaw. That way it may not have 4-5 attacks but it still has rude attacks so it can still do something in melee. If you take all the klaws away it does less damage than a trukkboy squad in melee lol
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/10/30 03:02:30
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Battlewagon Driver with Charged Engine
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I mean, It averages out to 14 Str 5 AP 1 hits right? Even for 100pts that's not bad by any margins. Yeah there's better but it's a fully autonomous unit that needs no real support or buffs to do it's thing. You simply drop them via TP Strike then let them do their thing. Cause havoc, scare the enemy and tie things up wherever they can.
They'd be find in evil sunz to assure that charge, great in freebootaz to proc the trait, decent in deffskulls for that lucky invul and the occasional RR wound.
But yeah this is mostly an idea that's for fun with some potential for strategic use. Who doesn't like the idea of a walker dripping with flamethrowers?
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![[Post New]](/s/i/i.gif) 2020/10/30 03:03:45
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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cody.d. wrote:I mean, It averages out to 14 Str 5 AP 1 hits right? Even for 100pts that's not bad by any margins. Yeah there's better but it's a fully autonomous unit that needs no real support or buffs to do it's thing. You simply drop them via TP Strike then let them do their thing. Cause havoc, scare the enemy and tie things up wherever they can.
They'd be find in evil sunz to assure that charge, great in freebootaz to proc the trait, decent in deffskulls for that lucky invul and the occasional RR wound.
But yeah this is mostly an idea that's for fun with some potential for strategic use. Who doesn't like the idea of a walker dripping with flamethrowers?
Let's hope when GW gets to updating our weapons to match the new changes that they don't arbitrarily limit the amount that we can take. I wouldn't put it past them to only allow you to take only 2 skorchas max.
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![[Post New]](/s/i/i.gif) 2020/10/30 03:08:52
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Battlewagon Driver with Charged Engine
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It's certainly possible they may change the data sheet to be 2 Klaws mandatory then 2 additional choices from the list. Rather than the 2 klaws max and besides that take whatever you want.
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![[Post New]](/s/i/i.gif) 2020/10/30 07:07:16
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Model-wise the upper arm support either klaws or saws, while the lower arms can be any of the shooting weapons.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/10/30 08:38:21
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Just read the errata for the 8th codex, regarding look out sir, and had a thought occur. One of the viable LOS people is:
"A friendly non-Character unit that contains 1 or more Vehicle or Monster models."
So, I wonder if Deffkoptas may have a good role in character screening. Unlike all our other screens (bikes for the wartrike, boys for the footsloggers) the deffkopta can screen a character with just a single kopta. A unit of 3 is fast enough to support a deepstriking character, and sturdy enough to frustrate the opponent. Particularly if they don't realise koptas are vehicles, so don't know to dedicate enough firepower to kill all 3 instead of just 1.
I wonder if there's any scope for a da-jumped character with Opportunist to try and snipe enemy characters. With deffkoptas having a 20" move if they advance, you should easily be able to get 3 koptas and a character into 18" range.
That then leaves the question of what character to use. SAG mek may work, especially with more dakka. Alternatively, a megamek with tellyport blasta has a chance of working as well. Warbosses wouldn't cut it, even with the relic shootas (haha... they are so useless...).
It would also be useful for covering weirdboys who are trying to perform psychic ritual. 5 deffkoptas around a weirdboy isn't going to break the bank, but the weirdboy is safe until all of the koptas are dead - by which time, we can hope that there will be other units moving in to cover him!
What do you guys think?
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![[Post New]](/s/i/i.gif) 2020/10/30 10:49:25
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Koptas are decent retinues for wartrikes and the returning biker warboss, but keep in mind that they aren't cheap and trukks or buggies can do the same thing.
In general this a very important rule for orks. A good way to protect a SAG if you still want to run one is parking a gunwagon next to it, a unit of trukk boyz does a good job protecting a weird boy or KFF mek and Thrakka keeps all the characters around him safe as well.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/10/30 15:14:04
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Yeah, I wouldn't use them solely as protection for characters, as they are also quite flimsy.
Plus, you want those deff kopta units to be doing a few things for you:
1) Deep strike screening
2) Engaging on fronts
3) Contesting objectives held by a single transport
This probably involves them being away from your characters.
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![[Post New]](/s/i/i.gif) 2020/10/30 18:46:09
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Heroic Senior Officer
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Ok so I did some reading, thanks for the help guys. I didn't realize you had a nice primer in the OP, it was very helpful. That was my bad for not checking, usually those are woefully out of date. Long story short, I did a big impulse buy from kromlech and picked up a few things from FW too. Namely I've got
*60 boyz, half shoota, half choppa
*30 grots (didn't know they sucked when I ordered)
*10 tankbustas with 3 goliaths to use as bomb squigs
*Weirdboy, warboss, kff mek, painboy
From FW I got
*Biker boss
*3 supakannon battlewagons because they're only about $12 more than a regular battlewagon, and I figured I could use the kannonz as mekguns if the new FW rules don't help them.
From what I've read, it looks like if I get some more boyz, some of the scrapjets, commandos, and maybe some dakkajets or additional mek guns I'll have a pretty solid army. Was also debating on some manz and trukks but with 3 battlewagons wasn't really sure if I needed trukks. As my guys are the greatcoat orks I'm planning on running Blood Axes where possible but if I need to try hard I can probably run them as evil sunz with minimal changes to my list and do alright.
Can anyone think of anything else that would be good to pick up to round out the collection to play with? Seems most lists either run a green tide of around 90-120 orks or some sort of trukk and speed freaks spam. I figured next purchase would be 30 more boyz and the scrapjets then go from there.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2020/10/30 20:38:10
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Growlin' Guntrukk Driver with Killacannon
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Yeah it' s obvious. You need more dakka!
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![[Post New]](/s/i/i.gif) 2020/10/30 22:06:56
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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MrMoustaffa wrote:Ok so I did some reading, thanks for the help guys. I didn't realize you had a nice primer in the OP, it was very helpful. That was my bad for not checking, usually those are woefully out of date. Long story short, I did a big impulse buy from kromlech and picked up a few things from FW too. Namely I've got
*60 boyz, half shoota, half choppa
*30 grots (didn't know they sucked when I ordered)
*10 tankbustas with 3 goliaths to use as bomb squigs
*Weirdboy, warboss, kff mek, painboy
From FW I got
*Biker boss
*3 supakannon battlewagons because they're only about $12 more than a regular battlewagon, and I figured I could use the kannonz as mekguns if the new FW rules don't help them.
From what I've read, it looks like if I get some more boyz, some of the scrapjets, commandos, and maybe some dakkajets or additional mek guns I'll have a pretty solid army. Was also debating on some manz and trukks but with 3 battlewagons wasn't really sure if I needed trukks. As my guys are the greatcoat orks I'm planning on running Blood Axes where possible but if I need to try hard I can probably run them as evil sunz with minimal changes to my list and do alright.
Can anyone think of anything else that would be good to pick up to round out the collection to play with? Seems most lists either run a green tide of around 90-120 orks or some sort of trukk and speed freaks spam. I figured next purchase would be 30 more boyz and the scrapjets then go from there.
how much money do you even have. You bought so much in one go. If its not painted, it will take you even months to put together and paint as well.
But yes, not enough Dakka.
On a serious note I think when you have all this you have more than i do.
I have 40 boyz + 4 boss nobs
10 Grots
9 Nobz + ammo runt
3 Mega Nobz
Pain Boy
A Chinork warkopta
A Trukk
A single Killa Kan a guy literally send me over mail that he custom made from scrap
A Deff Dread
4x Grot tanks i got for free from Kromlech
1 Mek Gun
Ghaz + Makari
Warboss
Big mek with KFF (made from a nob and a KFF from the Mega nobs)
Weird Boy
I have ordered a Supa Kannon, Big Trakk and a Warboss on Warbike from Forge Worlds, and today I bought 10 Grots + a package of Killa Kans. The Grots will be used in a conversion from Grot tanks --> Mek Gunz (at the behest from the people of this forum) so my 4 grot tanks and 1 Mek Gunz will be 5 Mek Gunz eventually.
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This message was edited 1 time. Last update was at 2020/10/30 22:08:13
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2020/10/30 22:32:30
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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MrMoustaffa wrote:From what I've read, it looks like if I get some more boyz, some of the scrapjets, commandos, and maybe some dakkajets or additional mek guns I'll have a pretty solid army. Was also debating on some manz and trukks but with 3 battlewagons wasn't really sure if I needed trukks. As my guys are the greatcoat orks I'm planning on running Blood Axes where possible but if I need to try hard I can probably run them as evil sunz with minimal changes to my list and do alright.
Can anyone think of anything else that would be good to pick up to round out the collection to play with? Seems most lists either run a green tide of around 90-120 orks or some sort of trukk and speed freaks spam. I figured next purchase would be 30 more boyz and the scrapjets then go from there.
Sounds like a solid plan, more boyz and scrapjets will work towards a solid foundation. In general, you should decide soon whether you want to have foot sloggers or a mech army, as the two styles don't mix well. Within those styles there are plenty of options you can take.
Just a word of advice on the bloodaxes - it's essentially playing without any culture at all. If you keep getting curb-stomped just use deff skulls, as they are a great all-round culture that just makes any unit you bring a little bit better. It's also not like non-orks can tell ork clans appart.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/10/31 06:58:10
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Growlin' Guntrukk Driver with Killacannon
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Well, Jidmah is almost right this time. You need more boyz OR scrapjets / speadfreak.
Good working lists are more or less spam of one type. Choose one and build one. It ' s a lot of models, a lot of work to do. And lot of games to find the right way to to play the list.
So focus.
Your shopping list aims to “have everything”. Yeah. That' s cool. Almost enough dakka. But it ' s huge pile of models. I'm not there with my 8000 points army that fits in 2 large travel suitcases. Like a hard shell suitcaases with the wheels and handles you take to your vacation.
Not a crazy small citadel boxes, that are pretty useless for orks.
Second, be ready that the meta = most powerfull lists change due rules changes every 6 months. So if you start building one type of list now, you will paly it wih the total different rules.
Green tides will be however always the solid solution. And now the buggies, because they are a new models, it' s cool to support the, to sell the new models.
Mek Gunz and Jets are something like a Joker card, especially if you build them fully magnetized. There will be almost always some decent plane and some decent mek gun. But spam again - you need at least 2 jets and 6 mek gunz, to be able to play them.
If you find a type of the list, build a core with 2 aspects in mind:
You need to move your army fast around the table. So either fast units, or Da Jump / other deepstrike or combination. In this addition you need some small object grabbers also.
You need hard hitting units. Boyz are not hard hitting units. List back in this forum for couple of pages, me and jidmah we described the simple test to check you ability to punch.
In praxis = green tide list? Have some MANz or something like this.
Automatically Appended Next Post: You wrote what you bought. Well cool. Your core is 3 battlewagons. Cool models and was not a part of the meta for a long time. Solid chance they became a stars soon. New rules for suppakannon comes in 2 weeks, maybe it will be the option.
So - for example - make a list based on 3 BW. one with big gun (Da Boomer now, something else later) in the backfield, 2 BW marching forward to charge enemies as soon as possible and block them in their deploy. So you need some crew on board. 10 boyz checked, KFF megamek in one of them and warboss in second one to give them a brutal punch for cheap money.
Than you need some objective grabbers, so commandos etc. You can kitbash them from boyz kit.
That sounds like a start of solid list. Try it and you will see, what lacks.
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This message was edited 1 time. Last update was at 2020/10/31 07:08:33
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![[Post New]](/s/i/i.gif) 2020/10/31 10:25:38
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Fresh-Faced New User
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How do you use your Trike when NOT planning a T1 charge bomb? Do you even need that advance+charge combo from T2 onwards? Effectwise the Trike lacks on all fields and eats 1-2 CP (Roar and/or Cybork Body) to be properly useful and survive to late game. I don't see how it can return your investment in lists other than aggressive swarming.
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![[Post New]](/s/i/i.gif) 2020/10/31 11:10:37
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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AarresaariAarre wrote:How do you use your Trike when NOT planning a T1 charge bomb? Do you even need that advance+charge combo from T2 onwards? Effectwise the Trike lacks on all fields and eats 1-2 CP (Roar and/or Cybork Body) to be properly useful and survive to late game. I don't see how it can return your investment in lists other than aggressive swarming.
You use it as a shooting unit with Look out sir! character protection. Always make sure it can't be shot by keeping it near other vehicles. With deff skulls re-rolls its melta can deal quite some damage to vehicles and monsters, and boomsticks and flamers are great for clearing out infantry. Only charge when you absolutely have to, or when you are in a safe place after charging. Automatically Appended Next Post: In related new, more statistics from goonhammer, this time analyzing over 6000 games. https://www.goonhammer.com/the-october-2020-40k-meta-review/ Short version is that orks are doing really good unless you face harlequins, marines or clowns. Another take away for me is that deploy scramblers appears to be vastly superior to teleport homers, and that bring it down/assassinate might already be worth taking if you can gain 9-12 VP from it.
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This message was edited 3 times. Last update was at 2020/10/31 11:32:02
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/10/31 11:46:46
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Growlin' Guntrukk Driver with Killacannon
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First leak of FW rulebook. You can see all datasheets, but it' s hard to ready.
OOP gunz gone
Goodbye supa skorcha, my beloved “I wanna kitbash you soon” from last few years....
Warboss have a killsaw.
36:56 and if you are clever than me, you will switch it to 1080p so you can read it, not just guess...
https://youtu.be/Fvv14xVrYoM
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This message was edited 5 times. Last update was at 2020/10/31 12:05:19
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![[Post New]](/s/i/i.gif) 2020/10/31 12:07:28
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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The most important thing: Warboss on Warbike still gets the choice of BC and PK, has the WARBOSS keyword and now the Speedwaaagh! Aura just like the wartrike. It's hard to read, but apparently it has gone up to 5 attacks base? PL6 means 110-130 points.
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This message was edited 3 times. Last update was at 2020/10/31 12:25:37
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/10/31 12:10:11
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Growlin' Guntrukk Driver with Killacannon
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Jidmah wrote:The most important thing: Warboss on Warbike still gets the choice of BC and PK, has the WARBOSS keyword and now the Speedwaaagh! Aura just like the wartrike.
It's hard to read, but apparently it has gone up to 5 attacks base?
Yeah seems to be 5. 115 points
Big trakk get ramshackle and spiked ram dealim 4+ D3MW
Kannonwagen has +1 BS with Supakannon.
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This message was edited 2 times. Last update was at 2020/10/31 12:15:48
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![[Post New]](/s/i/i.gif) 2020/10/31 12:24:51
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Nobz on Warbikes moved to fast attack and went from PL6 to 5.
Mekadread dropped from PL14 to PL8 (!)
Big Trakk only has the options to take a kannon or a supa-kannon, everything else is gone. Automatically Appended Next Post:
Holy gak. Buzzgob has a real reason to exist for the first time ever
That's some serious support for a goff dreadmob right there.
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This message was edited 2 times. Last update was at 2020/10/31 12:41:05
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/10/31 12:56:29
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Growlin' Guntrukk Driver with Killacannon
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And have you seen the new keyword WALKERZ? My guess is that next from zero to hero will be the walkerz as soon as the codex drops
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![[Post New]](/s/i/i.gif) 2020/10/31 13:01:35
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Note worthy for many vehicles from Forge world: Most have Ramshackled now.
Grot tanks
35 points, big shoota, can replace with the usual weapons
Ramshackled
Leadership 6 or 7. They die less to morale phase now.
Grot Mega tank
90 points, 11 wounds, ramshackled
Nobz on warbikes
Speed freeks, 3 wounds, 35 per model + gear
Mega Dread
16 wounds 175 points, 3D6 charge discard 1, ramshackled,
loses its old Super charge ability
Loses its ramshackled monster ability
Meka dread
Repair clan vehicles (not itself), ramshackled, 165 pts, no KFF
Loses its ramshackled monster ability
Squiggoth
190 points, 18 wounds I believe, 4 attacks (degrades) str 8 (degrades) -3 AP, Dmg D6. Can equip a kannon.
Big Trakk
Spiked Ram for better charges, ramshackled, 85 points, +15 for kannon, + 50 for supa kannon
Loses super scorcha (feth my life).
KannonWagon
Hits on +4 with its supa kannon, no ramshackled. Transports 6 models, 170 points
Gargantuan squiggoth
36 wounds, 510 points, 1 Kannon, or supa kannon, howdah, stampedes: 2+ D6 mortals, move across models, retreat and attack, on a 6 it explodes, dakka dakka, ere we go, Lord of war,
Kill tank
275 points,
Bursta kannon +50 points
+1 to hit if within half range
Replace with giga shoota, heavy 30, +1 to hit if within half range.
Regain D3 wounds
ramshackled
3+ armor save
Kustom stompa
800 points
Belly gun + 50
Stompa Klaw + 20, 9 damage
Not ramshackled
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This message was edited 4 times. Last update was at 2020/10/31 13:06:28
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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