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![[Post New]](/s/i/i.gif) 2021/01/07 20:56:00
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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It's a shorthand for Smasha Gun for the Mek Gun. Automatically Appended Next Post: Keramory wrote:I apologize for the laziness, at work. Any point changes aside from the smasha?
From what I can tell, it's just the Big Mek with KFF becoming 60 points overall versus the 75 that was established earlier in the SoTB FAQ, which, if you notice, no longer has the points for it listed there. Everything else looks the same.
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This message was edited 1 time. Last update was at 2021/01/07 20:59:31
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![[Post New]](/s/i/i.gif) 2021/01/07 21:18:57
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Guys, in 9th an option that is missing from points is simply free. Options are decided by that data sheet, not by the points list.
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This message was edited 1 time. Last update was at 2021/01/07 21:19:07
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/01/07 22:19:23
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Battlewagon Driver with Charged Engine
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Only tricky part is when you replace a weapon with another weapon. Like a deffdread. The 75pts is in theory when it has 2 klaws and 2 shootas, but the replacements cost the same if you're dropping a klaw or shoota for it. So you can't save a couple points by going 4 saws for instance. And 4 guns (as questionable an idea as it is) costs a little more. Not a massive deal but, eh I liked some of the sillier builds.
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![[Post New]](/s/i/i.gif) 2021/01/07 22:30:33
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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Yeah, Smasha is "free" now, but the base is 40pts.
The other guns are costing differently too to compensate.
Not sure why they did that now instead of during the codex but it is what it is.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2021/01/07 22:39:06
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Growlin' Guntrukk Driver with Killacannon
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There is no reason except pure hope to say SMG is default = for free. RAW is clear:
“ Each Mek Gun is equipped with either a bubblechukka, kustom mega-kannon, smasha gun or traktor kannon.”
So this is more badly written FAQ than some change in the rules...
Looks like FAQ that needs FAQ...
Or do you really believe, the fact that is missing means it' s for free? Couple of months ago they release whole rulebook with missing rules for main gunz! How can you trust it?
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This message was edited 5 times. Last update was at 2021/01/07 22:57:17
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![[Post New]](/s/i/i.gif) 2021/01/07 23:12:39
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Battlewagon Driver with Charged Engine
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I mean, to an extent we are making assumptions.
Mekgun was 25 without a gun, one gun was mandatory and you have 4 options. Cheapest was the Smasha for 15 making it 40.
GW changed it to Mekgun costs 40, you have the option to change it to 3 other weapons.
We are assuming that the Smasha is the default and you can replace it with the others for a cost because it's not listed as one of the options.
I suppose this is a case as RAI vs RAW, because RAW using only the points and the old datasheets you can't actually take a smasha at all until the Codex gets an FAQ (or a new codex)
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![[Post New]](/s/i/i.gif) 2021/01/07 23:15:18
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Vineheart01 wrote:Potential, but unless you got 3 6man squads of mek gunz and nothing more expensive than that (note that includes 30man boy blobz, MANz squads, Ghaz, Nauts, and Tankbustas) its still not viable for us.
6 Smashas is only 240pts, we have a lot that can easily cost more than that.
No, that change is for Custodes. That hyper elite "unit" that becomes a mass of individuals? Hunt them all down, or get nothing.
You take 3 dragsters (330).
Take 5 Smashas plus 1 traktor (250), allowing you to take 30 boys + kill saw nob.
Honestly, I think it'll be trivial to build around While We Stand, We Fight as Orks now, and I think it's something worth considering.
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![[Post New]](/s/i/i.gif) 2021/01/08 00:16:01
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Dakka Veteran
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Kaptin_Grubkrumpa wrote:Was there any other major changes in the FAQ? I didn't notice anything when I glanced through it earlier. (And it doesn't seem like they addressed our Stompa lol)
mek with KFF is 15 points cheaper... i guess that was a print error since THE REST IS EXACTLY THE SAME...
they even listed nob bikers twice (codex vs forgeworld)... well or it costs 5 points less to be in the FA section
well... more of the same... orks got ignored
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![[Post New]](/s/i/i.gif) 2021/01/08 03:11:54
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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RedNoak wrote: Kaptin_Grubkrumpa wrote:Was there any other major changes in the FAQ? I didn't notice anything when I glanced through it earlier. (And it doesn't seem like they addressed our Stompa lol)
mek with KFF is 15 points cheaper... i guess that was a print error since THE REST IS EXACTLY THE SAME...
they even listed nob bikers twice (codex vs forgeworld)... well or it costs 5 points less to be in the FA section
well... more of the same... orks got ignored
Unfortunately, we're doing pretty well competitively in most tournament showings, so GW is unlikely to touch us until our actual codex comes out, even though units like stormboyz, burna boyz, lootas and flash gitz all need some points tuning to make them worth considering.
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![[Post New]](/s/i/i.gif) 2021/01/08 07:20:42
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Tomsug wrote:There is no reason except pure hope to say SMG is default = for free. RAW is clear:
“ Each Mek Gun is equipped with either a bubblechukka, kustom mega-kannon, smasha gun or traktor kannon.”
So this is more badly written FAQ than some change in the rules...
Looks like FAQ that needs FAQ...
Or do you really believe, the fact that is missing means it' s for free? Couple of months ago they release whole rulebook with missing rules for main gunz! How can you trust it?
Yes, that's exactly how the 9th edition format works. The Marines, Necrons and the new FW book all work that way.
You build your unit according to the datasheet in the codex. Literally nothing else matters for what a model can take. Then you check the points section for the price of what you have build. Any option that doesn't have a price listed does not increase the model's cost, but is priced into the base cost.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/01/08 08:13:08
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Boy Hangin' off a Trukk
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Nice that BID went down, but the SAG WWS,WF build is out, so back at Scramblers + Engage + kill summat. I´d like more of a shakeup with secondaries really. It´s to set (and those Mareeehns still get the better stuff with Oath)
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![[Post New]](/s/i/i.gif) 2021/01/08 08:33:56
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Growlin' Guntrukk Driver with Killacannon
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Jidmah wrote:
Yes, that's exactly how the 9th edition format works. The Marines, Necrons and the new FW book all work that way.
You build your unit according to the datasheet in the codex. Literally nothing else matters for what a model can take. Then you check the points section for the price of what you have build. Any option that doesn't have a price listed does not increase the model's cost, but is priced into the base cost.
Well, it' s very RAW... and the numbers described by Cody above support it. But man, hey.... I don' t expect so much from the people but this anger me. For such unclearness in sheets I bully my guys in the office during first or second revision. Far before final check and go public. And even kids still at the uni take it fast and see it also...
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This message was edited 2 times. Last update was at 2021/01/08 08:34:44
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![[Post New]](/s/i/i.gif) 2021/01/08 08:38:47
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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That's not RAW, not even close to it, and what cody wrote is simpy wrong. If cody were right, you wouldn't even be allowed to put a single gun on any buggy, boyz are not allowed to take choppas or sluggas or shootas and lootas do not have deff guns. Permission to take options is granted by the datasheet, and nothing else. The datasheet says "Each Mek Gun is equipped with either a bubblechukka, kustom mega-kannon, smasha gun or traktor kannon." This has absolutely nothing to do with RAW or RAI, just with people failing to wrap their mind around the new format for points.
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This message was edited 2 times. Last update was at 2021/01/08 08:39:57
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/01/08 08:57:09
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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hey dawg, i heard you like FAQs, so now we're making mistakes, so you get to have FAQs for your FAQs!
I like that the KFF big Mek is cheaper though. And it always bothered me when i went for killa kanz and Grot tanks for the giggles that my enemy just max'ed out "bring it down" instantly.
Glad thats over.
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Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2021/01/08 09:25:42
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Fresh-Faced New User
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From FAQ " If a Transport model is under the effects of a modifier to its ranged attacks (such as a modifier to its hit rolls, wound rolls,
etc.) the same modifier applies each time an embarked model makes a ranged attack."
Does it mean, that >Competitive streak< will work on embarked units?
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![[Post New]](/s/i/i.gif) 2021/01/08 09:33:01
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Waaagh! Ork Warboss
Italy
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ninjaska wrote:From FAQ " If a Transport model is under the effects of a modifier to its ranged attacks (such as a modifier to its hit rolls, wound rolls,
etc.) the same modifier applies each time an embarked model makes a ranged attack."
Does it mean, that >Competitive streak< will work on embarked units?
Yes, as it did in 8th edition. If I'm not wrong (I don't have experience with Freebootas) it already worked in 9th before this FAQ actually. Automatically Appended Next Post: Grimskul wrote:
From what I can tell, it's just the Big Mek with KFF becoming 60 points overall versus the 75 that was established earlier in the SoTB FAQ, which, if you notice, no longer has the points for it listed there. Everything else looks the same.
GW took a step back. He was the cheapest ork HQ in 8th, now he's regained that status.
Which is a bit ironic considering that he's also the only character that doesn't have an official model. Like GW is pushing for something they currently don't sell  .
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This message was edited 1 time. Last update was at 2021/01/08 09:36:11
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![[Post New]](/s/i/i.gif) 2021/01/08 10:01:40
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I wonder if buggies are back in the game. This is a list I was running in a battle report I wrote earlier this edition: It used to give up 28 VP. Now it's 16VP, assuming they wipe out everything.
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This message was edited 1 time. Last update was at 2021/01/08 10:03:15
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/01/08 10:27:43
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Boy Hangin' off a Trukk
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If you give up 16 CP you´ve lost anyway, so it seems like a decent bet. More likely you´ll give up something around 10.
What´s the secondary plan? Engage + what and what?
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![[Post New]](/s/i/i.gif) 2021/01/08 10:57:47
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Actually, I prefer linebreaker because it's super easy to score with buggies and worst case a single trukk boyz unit can score it by themselves. With engage I lose too much if my backfield gets broken in. Scramblers is the second one, third one is either a kill or mission objective. Worst case I pick cut of the head(for beatstrick characters) or assassinate and try to blow up characters with the wartrike or SJD. The new while we stand, we fight might not be bad either, requiring your opponent to kill the naut(eh), da boomer(people usually don't want to shoot it) and all three SJD which are quite easy to hide. If you want to take this to a tournament, you should probably drop the naut and the wartrike and max out scrap jets and SJD and get some more trukk boyz. My list is more defined by what is in my collection than anything.
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This message was edited 1 time. Last update was at 2021/01/08 10:59:11
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/01/08 12:05:51
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Jidmah wrote:Actually, I prefer linebreaker because it's super easy to score with buggies and worst case a single trukk boyz unit can score it by themselves. With engage I lose too much if my backfield gets broken in.
Scramblers is the second one, third one is either a kill or mission objective. Worst case I pick cut of the head(for beatstrick characters) or assassinate and try to blow up characters with the wartrike or SJD.
The new while we stand, we fight might not be bad either, requiring your opponent to kill the naut(eh), da boomer(people usually don't want to shoot it) and all three SJD which are quite easy to hide.
If you want to take this to a tournament, you should probably drop the naut and the wartrike and max out scrap jets and SJD and get some more trukk boyz. My list is more defined by what is in my collection than anything.
while this is a rules question, would you mind explaining to me how a single trukk boy squad can take line breaker? Do they count as 2 units if they are still inside the vehicle? I didnt think they did for the sake of linebreaker.
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This message was edited 1 time. Last update was at 2021/01/08 12:11:21
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2021/01/08 12:33:02
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Boy Hangin' off a Trukk
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All good reasoning. We do indeed have an edge in Linebreaker with our Buggies, cheap transports + infantry. I even assume more armies will pick up this strategy with BID gone down.
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![[Post New]](/s/i/i.gif) 2021/01/08 12:58:32
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Waaagh! Ork Warboss
Italy
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Beardedragon wrote:
while this is a rules question, would you mind explaining to me how a single trukk boy squad can take line breaker? Do they count as 2 units if they are still inside the vehicle? I didnt think they did for the sake of linebreaker.
Don't worry, questions like this are perfectly on topic, you're asking about how a unit can accomplish a task, which is definitely about tactics  .
The embarked unit doesn't count as technically it's not on the table, so it doesn't satisfies the requirements to accomplish the secondary objective. You need a second unit to get Linebreaker or to disembark the boyz.
Linebreaker and Engage on all Fronts are quite similar concept wise, but with Linebreaker you can score 4 VPs in one turn thanks to two units. You can't do it with Engage, as you need more units (3 or 4) to accomplish that objective and you can score only 2 or 3 VPs in one turn. That's the main difference between the two secondaries, although considering the entire game they're basically on par, both good for ork mechanized armies.
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This message was edited 1 time. Last update was at 2021/01/08 12:59:42
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![[Post New]](/s/i/i.gif) 2021/01/08 13:30:25
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Mekboy on Kustom Deth Kopta
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am i the only one really disappointed about grots remaining 5 points. i get that gw wants that as a floor... but come on a grot is not nearly as valuable as a guardsman.
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10000 points 7000
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![[Post New]](/s/i/i.gif) 2021/01/08 13:44:01
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Beardedragon wrote: Jidmah wrote:Actually, I prefer linebreaker because it's super easy to score with buggies and worst case a single trukk boyz unit can score it by themselves. With engage I lose too much if my backfield gets broken in.
Scramblers is the second one, third one is either a kill or mission objective. Worst case I pick cut of the head(for beatstrick characters) or assassinate and try to blow up characters with the wartrike or SJD.
The new while we stand, we fight might not be bad either, requiring your opponent to kill the naut(eh), da boomer(people usually don't want to shoot it) and all three SJD which are quite easy to hide.
If you want to take this to a tournament, you should probably drop the naut and the wartrike and max out scrap jets and SJD and get some more trukk boyz. My list is more defined by what is in my collection than anything.
while this is a rules question, would you mind explaining to me how a single trukk boy squad can take line breaker? Do they count as 2 units if they are still inside the vehicle? I didnt think they did for the sake of linebreaker.
Ah, yes, I over-simplified that. Essentially you have the boyz jump out and have both move into the enemy deployment zone, the the trukk often acting as shield for the boyz, either by blocking sight or by charging nearby shooting units. Not as useful in the beginning of the game, but during T3 attacking an objective in your opponent's deployment zone this way can easily yield a lot of VP. Automatically Appended Next Post: G00fySmiley wrote:am i the only one really disappointed about grots remaining 5 points. i get that gw wants that as a floor... but come on a grot is not nearly as valuable as a guardsman.
Guardmen went up though - they are now 55 points for 10.
That said, to me it seems like GW didn't put much effort into internal balance of anything that doesn't have a codex yet. Which kind of makes sense.
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This message was edited 1 time. Last update was at 2021/01/08 13:46:57
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/01/08 14:09:30
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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yeah GW is known as of late to put little if any effort into a race that has a codex in the works.
Something will happen with grots in the new codex, i am sure of it. Until then, dont expect anything.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2021/01/08 14:47:34
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Mekboy on Kustom Deth Kopta
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fair point on 55 so... 5.5 points per model though the sarg probably accounts for a few of those points vs grots where its 40 point for a runtherd (admittedly better than the sarg but not 40 points good). I hope you ar right on the codex front vine. making something like grot shield a innate ability would mayeb work. that and make the grot blaster the equivalent of a lasgun to use that BS4+
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10000 points 7000
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![[Post New]](/s/i/i.gif) 2021/01/08 16:00:58
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Mekboy Hammerin' Somethin'
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I want grot units which we could feed to a giant shock attack gun or something. Each turn you feed them you get a massive "Supa shock attack gun" effect, like we had in the supplement with the relic SSAG. If the unit has like at least 6 grots remaining in it. Booom headshot
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This message was edited 1 time. Last update was at 2021/01/08 16:01:10
Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh |
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![[Post New]](/s/i/i.gif) 2021/01/08 18:17:39
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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to the person asking how Liam Hackett's list would play.
Adrian of Tabletop Titans is literally playing the list he brought to masters tomorrow
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![[Post New]](/s/i/i.gif) 2021/01/08 21:14:34
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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addnid wrote:I want grot units which we could feed to a giant shock attack gun or something. Each turn you feed them you get a massive "Supa shock attack gun" effect, like we had in the supplement with the relic SSAG. If the unit has like at least 6 grots remaining in it. Booom headshot 
That reminds me of the old Apoc formation you could take with the SAG and snotlings (like legit snotlings, from the WFB range from what I could see for pics) that gave the SAG extra oomph. Frankly, with the death of specialist detachments, I wouldn't be surprised if they gave a strat to SAG to buff one up for a turn during a shooting phase. Probably not as crazy as shooting twice, but if the SSAG isn't reintroduced as a baseline relic, I could see them giving you 2D6 pick the one highest for shots or 3D6 pick the two highest for strength.
But I generally agree, if they must make the bottom be 5 points per model as the minimum for units, then the grot has to increase in utility. Besides built in grot shields, it would be interesting to see them reimplement "It's a Grot's Life" rule they used to have back when minefields were a thing, where instead of it being only used as a living carpet, having grots not counting towards any secondary objectives with regards to giving up VP's would be interesting, to emphasize how worthless they are and the waste of time they act as bullet catchers. That or maybe something with regards to performing actions, like being able to move/shoot while doing so.
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![[Post New]](/s/i/i.gif) 2021/01/08 22:56:56
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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G00fySmiley wrote:fair point on 55 so... 5.5 points per model though the sarg probably accounts for a few of those points vs grots where its 40 point for a runtherd (admittedly better than the sarg but not 40 points good). I hope you ar right on the codex front vine. making something like grot shield a innate ability would mayeb work. that and make the grot blaster the equivalent of a lasgun to use that BS4+
If they would included the runtherder free with a squad of grots.... I’d probably use one..
Automatically Appended Next Post:
addnid wrote:I want grot units which we could feed to a giant shock attack gun or something. Each turn you feed them you get a massive "Supa shock attack gun" effect, like we had in the supplement with the relic SSAG. If the unit has like at least 6 grots remaining in it. Booom headshot 
shock atk guns use to require snotling bases... not sure reverting back to that is a good idea. I still use my original shokk atk gun and still have my snotling bases in a box in the basement.
Just reduce the overnerfed price and bring back the relic.
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This message was edited 3 times. Last update was at 2021/01/08 23:01:10
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