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2021/03/13 08:52:39
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Tomsug wrote: What is annoying is, that gunwagon is T8 4+ and Kannonwagon T7 3+. I see the different T due the Open top. But save? There is no logic and it makes a mess in the game...
Jidmah, you wrote, that you prefer ZagZap over Da Boomer on Gunwagon. Could you elaborate it? Do you feel that autohitting is strong enough by eliminating all kinds of -1 to hit from terrain and in combination with MW on 9+ to kill terminators?
Basically, and it's AP-3 and 3 damage even when it doesn't go into overcharge, so even a stormshield deathwing termintor will have a 25% chance to get splatted and its really good at killing gravis. In my experience you basically get one overcharge every time you shoot it, so it's also doesn't feel wasted when you shoot stuff like troupes or daemons. It's hard to mathhammer out, but it feels just that much more reliable at killing the things that matter.
What pinacolada said also is very true - you can really charge a zagzap weagon to switch it off, as you'll be taking auto-hits to the face. Many characters and fast attack units really don't like getting hit by that gun.
I don't play against death guard often, but it's worth considering that da boomer is a joke to them, the only unit that it can do reliable damage to is pox walkers. For every other unit they could possibly bring, you are looking at an average of 2 damage - even if you shoot unhindered all game, you have no chance of getting your points back.
Automatically Appended Next Post:
PiñaColada wrote: I believe the 3+ save is a portent of things to come, pretty sure all battlewagons are getting 3+ saves in our new codex..
Agree. The FW book was definitely written with knowledge of the codices to come, and it makes sense that such heavily armored vehicles like battlewagons to get a 3+ save.
This message was edited 1 time. Last update was at 2021/03/13 10:20:10
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2021/03/13 11:28:00
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Jidmah wrote: Basically, and it's AP-3 and 3 damage even when it doesn't go into overcharge, so even a stormshield deathwing termintor will have a 25% chance to get splatted and its really good at killing gravis. In my experience you basically get one overcharge every time you shoot it, so it's also doesn't feel wasted when you shoot stuff like troupes or daemons. It's hard to mathhammer out, but it feels just that much more reliable at killing the things that matter.
What pinacolada said also is very true - you can really charge a zagzap weagon to switch it off, as you'll be taking auto-hits to the face. Many characters and fast attack units really don't like getting hit by that gun.
I don't play against death guard often, but it's worth considering that da boomer is a joke to them, the only unit that it can do reliable damage to is pox walkers. For every other unit they could possibly bring, you are looking at an average of 2 damage - even if you shoot unhindered all game, you have no chance of getting your points back.
Well that shift Gunwagon in the slightly different position than the Kannonwagon. With Da Boomer, it' s just the worse version of the same unit. With ZagZap it' s different type of the unit. It' s midfield player with shooting againts problematic targets that can shoot in CC + it has the same transport capacity as a trukk. So you basicly can use such Gunwagon like slower heavy transport with a decent shooting and spare the points for the trukk.
So you have a deffrollaBW like CC transport, ZagZap Gunwagon like midfield shooting transport and Kannonwagon like fast shooting platform in the back.
This message was edited 3 times. Last update was at 2021/03/13 11:28:48
Tied death guard, smashed knights, smashed slanesh daemons.
Automatically Appended Next Post: Can someone distinguish between the two Mayhem tournaments? Second list looks little bit like “what I have found in the loot box”... and as seen down on the pic from the app, the second top lists scored significantly less pointsin total...
This message was edited 9 times. Last update was at 2021/03/14 08:51:17
Which three stratagems do you use most, and why? Pre-game upgrades excluded.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2021/03/14 10:53:59
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
Jidmah wrote: Stealing this idea from the DG thread:
Which three stratagems do you use most, and why? Pre-game upgrades excluded.
Pre-game:
Da biggest boss
Korkscrew
Gyroscopic whirlygig
In-game:
Ramming speed
Hit 'em harder
Orks is never beaten
I think pre-game picks are pretty self-explanatory. Essentially must-takes with those units.
Ramming speed is so good for bringing threats out of the tellyporta and essentially auto-making 9" charges. Mortal wounds are also always nice.
Hit 'em harder is massive with meganobz, going from 2 to 3 damage. With many vehicles getting no save against -4 AP, they are my dedicated anti-vehicle destroyers.
With orks is never beaten, you gotta save AP to have the biker boss swing again. Haven't had a game yet where he hasn't taken some of the opponent's characters with him.
This message was edited 1 time. Last update was at 2021/03/14 11:37:45
We're da best. Think diffrent do ya? Come and have a go then, ya runty little wimp!
- Gasgrakh, Goff Nob
2021/03/14 12:49:38
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
My top 3 are:
Moar Dakka - we always have at least some dense terrain on the table, and even if nothing is affected by -1 to hit, dropping it on a naut or unit of tankbustas always pays off. Occasionally, I've even thrown it on an advancing Thrakka to gun down some single wound infantry.
Flying 'eadbut - If I'm running any planes for any reason, there will be an opportunity to cause a giant explosion somewhere. The only reason I'm not bringing burna bommers every game is because it gets boring, and it's actually too powerful for some people in my group to handle them.
Hit Em harder - The one reason why MANz are awesome and nobz are not. The extra damage goes a long way in solving all kinds of problems you will face in 9th. 3 damage is the new black green.
Honorable mention to Endless Green Tide. When running infantry, it's so powerful that I try to use it every game, but my opponents are working hard to deny it at any cost. Even in buggy lists, it's sometimes worth picking up a decimated unit of boyz and having them appear in the enemies backfield.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2021/03/14 14:23:02
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Ramming Speed - uh, do i need to explain?
Moar Dakka - Usually only if i am dealing with a -1 to hit but sometimes if i feel my normal shooting wont be enough
Unstoppable Green Tide - Difficult to get off since everyone is so aware of it they will NOT let a boy squad under 15 stay alive but i have won so many games purely because suddenly 30 boyz behind you.
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2021/03/14 22:26:52
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
Huh, ya'll making me think I should be using ramming speed more. Considering I've been running killtanks a lot perhaps that's a good idea. 2D3 mortal wounds on 2+ each isn't anything to sniff at. Especially if I manage a multicharge and am able to allocate those MW to a character.
2021/03/14 23:03:24
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Ramming speed in combination with unstopable momentu is pure gold. With annything with spiked ram. Pure diamonts with corskcrew scrapjet. Only “combo” in our army I guess....
More dakka - this depends very much on the list. Bustas or Naut are the right targets. Any buggy is very doubtful.
I swear myselft not to use it. Anytime I used it on scrapjet, my rolls were terrible...
Tomsug wrote: Ramming speed in combination with unstopable momentu is pure gold. With annything with spiked ram. Pure diamonts with corskcrew scrapjet. Only “combo” in our army I guess....
More dakka - this depends very much on the list. Bustas or Naut are the right targets. Any buggy is very doubtful.
I swear myselft not to use it. Anytime I used it on scrapjet, my rolls were terrible...
Something I've noticed about unstoppable momentum. You use it after the mortal wounds are inflicted correct? So you aren't forced to guess if you'll kill the target or not.
2021/03/14 23:57:47
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Mortal wounds from charging (spiked ram, ramming speed) are done after a successful charge, which is still the charge phase.
You cant even attempt to use that strat unless theres nobody near you.
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2021/03/15 01:07:17
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
Playing in a 2v2 battle orks + nids vs chaos next weekend. Anyone have any experience teaming with nids? I’d imagine we try to play to each others strengths, but not too familiar with nids.
2021/03/15 03:28:07
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
I guess for everyone else that usually boyz are diminished enough that Get Stuck In, Ladz! isn't worth it, but I've found that it's worth using on boyz to ensure mutual destruction with a unit they're in combat with or for a Killa Klaw Warboss to ensure the death of a unit if they happen to pass a lot of their invuln. saves.
Automatically Appended Next Post:
zoltan88 wrote: Playing in a 2v2 battle orks + nids vs chaos next weekend. Anyone have any experience teaming with nids? I’d imagine we try to play to each others strengths, but not too familiar with nids.
Nids are in kinda a weird spot this edition, since similar to our kustom jobs they will be heavily using pre-game abilities like adaptive physiology to make units like Tyranid Warriors and Exocrines work for them. Barring stuff like Hive Guard and the Exocrine, Nids don't have much meaningful shooting so expect them to use Hive Fleet Kraken with the usual Swarmlord + Genestealers slingshot tactic. Ideally you back him up with quality fire support via mek gunz and potentially buggies, or you double down on board control with boyz. It largely depends on what models you guys have available. Nids will at the very least cover for you in terms of psychic defense thankfully.
This message was edited 1 time. Last update was at 2021/03/15 03:36:44
2021/03/15 03:39:10
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Same here. It's either dead anyways or won't be phased by boyz fighting twice. My warboss is usually on a bike, the only character that really could use it for me would be a MA big mek.
This message was edited 2 times. Last update was at 2021/03/15 04:21:12
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2021/03/15 09:12:04
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Well, I wanted to post the list of the ork guy that won some another tournament in US this week. Nick Nanavati was 4th, so I could call it relevant tournament, until I saw the picture of the table and deploy.
Such lists are irelevant in 9th and I don't know why they play it. Who goes first win. That' s pretty stupid....
This message was edited 4 times. Last update was at 2021/03/15 09:19:15
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2021/03/15 10:26:00
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
For stratagems, Ramming speed is my top one, I love the extra range of the charge it gives and it's a very useful one to put on a Deffkilla who moved & 6" advanced for the fastest redeployment imaginable. It also works on a gorkamorkanaught containing the Redder Armour in an evil suns list supported by a deffkilla for super fast ultra-death!
I must profess to forget about stratagems mostly, and I think my second would be moar dakka as I've used it a few times to some success.
My third, purely because I love flashgitz, is their sparkly rounds one (or whatever it's called) that ups their range. Suddenly that unit with heavy weapons doesn't have to move to shoot you any more, which is brilliant. Especially if someone has maneuvered to keep out of their range!
12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!
Ive used Badruk in a few matches, and i actually find him to be really good.
In a situation where i find myself less inclined to run KFFs or maybe even forgoing a warboss if i run a shooty army, ive found Badruk to be quite capable.
His ability to over charge all 3 shots, rerolling 1s for himself, and rerolling 1 extra die if you bring a grot, means he reliably deal good damage even to T8 vehicles. He is also really duable with his 5++, 6 wounds and his regular save of 3.
Hope, is the first step on the road to disappointment.
- About Dawn of War 3
2021/03/15 11:22:54
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
I still don't get it. In that mission in the picture he should be unable to score more than 20 primary points, 5 for banners and 5 for every killtank left alive. A deathguard or deathwing army can outscore that by just sitting on objectives. Either he had hot dice, was completely anti-meta in that tournament or both.
I guess the lesson learned is that denying charges to your opponent is important, but I doubt we will see a repeat of that kind of army doing well.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2021/03/15 13:12:03
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
I can imagine that pretty easy. He goes first, shoot down anything that moves or shoot long, put the grots on the left obj, let him move his 5-7”, shoot down the rest and shoot him off the objectives. Anyhow he doesnt even need to taky any obj because if he shoots you off the table and you call it off, he usually tooks max VP for primaries for the rest of the turns....
I was on the other side of the table in the same situation againts some Ultramarine gunline on first tournament in 9th last summer. I gave it up T2 after 30 minutes of the game.....
Automatically Appended Next Post: You simply annoy your opponent by your shooting to give up the game....
Automatically Appended Next Post: Few days ago I had a game on TTS on FTC table againts Deathwing Terminators sitting behind the buildings and holding 2 objectives + Priority Targets + WWSWF..... this can ´ t happen on such table
This message was edited 2 times. Last update was at 2021/03/15 13:19:06
I can imagine that pretty easy. He goes first, shoot down anything that moves or shoot long, put the grots on the left obj, let him move his 5-7”, shoot down the rest and shoot him off the objectives. Anyhow he doesnt even need to taky any obj because if he shoots you off the table and you call it off, he usually tooks max VP for primaries for the rest of the turns....
I was on the other side of the table in the same situation againts some Ultramarine gunline on first tournament in 9th last summer. I gave it up T2 after 30 minutes of the game.....
If this were true, Tau would be good. This is dumb. Da jump and/or deep striking units blow up this game plan to smithereens.
This message was edited 2 times. Last update was at 2021/03/15 15:28:08
2021/03/15 18:30:26
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
Anyone have any advice for heavy mechanised lists? Following recent discussion I want to drop the boomer for a kannonwagon, but then I lose much needed transport capacity and I'm not sure if how to remedy it without completely changing the list.
Current list in spoilers. I did post it in army lists, but there's been no comments so far. It's been pretty alright in testing, but the boomer is definitely lagging behind lately. I've found the killtank is very swingy, it either carries the game or gets blown up very early.
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Clan Kultur / Specialist Mobs: Deathskulls
Detachment Command Cost
+ HQ +
Big Mek in Mega Armour [6 PL, -1CP, 125pts]: Brutal but Kunnin, Da Kleverest Boss, Kombi-weapon with rokkit launcha, Kustom Force Field, Power Klaw, Warlord
Warboss on Warbike [6 PL, -1CP, 115pts]: Da Biggest Boss, Da Killa Klaw, Power Klaw
Transport capacity? With a gunwagon? What could it be transporting that wasnt just a random KFF mek?
Gunwagon doesnt wanna move forward very quick so it fires twice and its also hard-coded with an 'Ardcase so its never opentopped.
Kannonwagon is opentopped but of course less capacity, but it also doesnt wanna go close to things.
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2021/03/15 18:40:37
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
Afrodactyl wrote: Anyone have any advice for heavy mechanised lists? Following recent discussion I want to drop the boomer for a kannonwagon, but then I lose much needed transport capacity and I'm not sure if how to remedy it without completely changing the list.
Current list in spoilers. I did post it in army lists, but there's been no comments so far. It's been pretty alright in testing, but the boomer is definitely lagging behind lately. I've found the killtank is very swingy, it either carries the game or gets blown up very early.
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Clan Kultur / Specialist Mobs: Deathskulls
Detachment Command Cost
+ HQ +
Big Mek in Mega Armour [6 PL, -1CP, 125pts]: Brutal but Kunnin, Da Kleverest Boss, Kombi-weapon with rokkit launcha, Kustom Force Field, Power Klaw, Warlord
Warboss on Warbike [6 PL, -1CP, 115pts]: Da Biggest Boss, Da Killa Klaw, Power Klaw
Vineheart01 wrote:Transport capacity? With a gunwagon? What could it be transporting that wasnt just a random KFF mek?
Gunwagon doesnt wanna move forward very quick so it fires twice and its also hard-coded with an 'Ardcase so its never opentopped.
Kannonwagon is opentopped but of course less capacity, but it also doesnt wanna go close to things.
It has a boys mob in it. I normally creep into the midfield after the killtank has dumped the MANz onto a central objective and the boys help keep it under wraps. Its certainly not ideal, but it's largely worked so far.
zoltan88 wrote:
Do you feel like 1 kill tank is worth 3 CP? Doesn't sound like you do by your post.
Very hit and miss. The shooting is great, and the ramming is great. I've been putting the Mega Mek and the MANz in it and plowing it up the centre of the board. But as ever it's down to whether it gets blasted off the table early or not. Sometimes it's definitely worth the CP, and others its a huge sink in terms of points and CP.
2021/03/16 18:51:07
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics