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Made in dk
Longtime Dakkanaut




Danmark

New Ere we go news and a new type of snagga boy psyker has been added.

or at least i think he'll get beast snagga keyword.

This message was edited 1 time. Last update was at 2021/06/28 14:15:49


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Regular Dakkanaut




What a bizarre model. Honestly I thought it was a new big mek.

Conversion idea, put a KFF on its back and make it your new Big Mek with KFF.

As for the psychic power itself, I like it well enough. Gives a fun alternative to damage if you bring more then one psyker. I only wish if you killed a model you got a squig model to control lol.

   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

is it just me or does that new wurrboy look like he belongs in the Fanatics camp of borderlands?

Wonder if he has a save worth speaking of since his shenanigans are 12" (seriously? 12? why is our psyker stuff so dang short ranged) so if he gets anything off hes gonna immediately get dogpiled.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Gargantuan Gargant






 Vineheart01 wrote:
is it just me or does that new wurrboy look like he belongs in the Fanatics camp of borderlands?

Wonder if he has a save worth speaking of since his shenanigans are 12" (seriously? 12? why is our psyker stuff so dang short ranged) so if he gets anything off hes gonna immediately get dogpiled.


Yeah, he definitely has the borderlands/mad max vibe with the way he looks. And I feel like if they emphasize his control/being a conduit of the WAAAGH! compared to Weirdboyz, I could see him having some type of WAAAGH! field invuln. Don't know if that will be enough though, since even with T5 or higher he'll get popped by massed attacks easily enough.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Kebabcito wrote:
With orks are never beaten, I think you can destroy Mortarion if you deliver correctly

Thrakka deals 3-4 damage to Mortarion on average, assuming a Goff detachment and warlord. Fighting twice is not enough.

This message was edited 1 time. Last update was at 2021/06/29 10:07:55


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Longtime Dakkanaut




Does that power feel really meh to anyone else?

Out of context, Ork psykers are know 1, cast 1, and if that's his only power other than smite.. big whiff imo.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

More than likely he knows 2 powers, being a conduit of the waaaagh! energy.
Or, disgustingly cheap taken in addition to a weirdboy or some other unit so it doesnt take an HQ slot.

Otherwise GW just wasted some plastic and marketing because he would have no place.

He cant be literally that power + smite and thats it. It doesnt have a clause to let you use it multiple times, and GW would never put a non-named character in a design hole that blocks you from using multiples of them.

This message was edited 1 time. Last update was at 2021/06/28 15:46:45


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Regular Dakkanaut



Sheridan, WY

 Vineheart01 wrote:
is it just me or does that new wurrboy look like he belongs in the Fanatics camp of borderlands?

Wonder if he has a save worth speaking of since his shenanigans are 12" (seriously? 12? why is our psyker stuff so dang short ranged) so if he gets anything off hes gonna immediately get dogpiled.


Very likely that the squig buggy transport allows psykers to cast while embarked.
   
Made in ca
Longtime Dakkanaut




I think he knows a different discipline for sure.

It's just odd they led with that. Like if you took this character, and Ork psykers have out of the box been know 1, cast 1, this is a complete waste of your time.

If he knows two at least and this is a utility pick, I'm more bullish on it.
   
Made in bg
Regular Dakkanaut




So its not a squad? I got kinda confused by the wording in the article. it souded like they were talking about multiple of wurrbois and I assumed they were talking about a squad of them. Though with the way psykers work I doubt this is actually true. unless theyre like a Tsons squad with this guy being their "sorcerer" and multiple snaggas as backup? would kinda compensate for it being 12" and only one power.


Automatically Appended Next Post:
PS I think that maybe this is the snaggas clan psychic power

This message was edited 1 time. Last update was at 2021/06/28 16:02:22


 
   
Made in us
Mekboy on Kustom Deth Kopta






my guess is the new ork psycher will be in the rumored guard vs ork box with the "early release" codex. man between that and the new 30k GW might be into me for $4-500 bucks soon

10000 points 7000
6000
5000
5000
2000
 
   
Made in nl
Longtime Dakkanaut





Keramory wrote:
What a bizarre model. Honestly I thought it was a new big mek.

Conversion idea, put a KFF on its back and make it your new Big Mek with KFF.

As for the psychic power itself, I like it well enough. Gives a fun alternative to damage if you bring more then one psyker. I only wish if you killed a model you got a squig model to control lol.



Very bland and flavourless model... I would never buy this...
   
Made in ca
Gargantuan Gargant






 Jidmah wrote:
Grimskul wrote:Speaking of DG, I'll probably be having a game against them again soon and the last time I brought my buggy list I got destroyed pretty hard. What kind of list usually does well against them that Orks can bring? Not sure if green tide is great against them given their horde clearing abilities and resilience to small arms, I assume if I do bring Green Tide, Skarboyz is mandatory because of their T5.


If you to bring the tide, make sure you have something that can kill a unit of deathshroud (3W/T5/2+/4++/DR) from a distance, as those can blow through mobs of boyz with no trouble. They usually either walk up the board or deep strike as units of 3. Thrakka can kill them, but it's a gamble, if you're unlucky they can kill him after just one round of combat with overwatch and pistol flamers.

Also be aware of the ferryman plague company - their contagion halves movement and there is a stratagem to toss it onto fast vehicles like drones. This can cripple your entire tide if you don't prevent that drone from moving into your ranks.
The other company to look out for is the wretched - they can bring a psyker that can vomit (yes, literally) 10+ mortal wounds onto units too close to him.
For all other plague companies, make sure to ask for their company-specific stratagem, like most DG stratagems they are powerful if you get gotcha'ed by them, but can be played around.

Last, but not least, Mortarion lists might be not be winning tournaments because there are some hard-counters to him (most notably Drukhari), but still are a force to be reckoned with. Thrakka can deal a ton of damage to him, but be aware that Mortarion has a chance to kill Thrakka before he gets a second chance to fight. Also, no re-rolls whatsoever against Mortarion in combat.

cody.d. wrote:Don't DG have pretty meh anti tank? Perhaps a dreadmob list would do okay? Just plough in there and tie them up while a few cheap units try to hug objectives.

Death Guard are absolutely vicious in close combat now, charging them with dreads will most likely cause you to lose them. DR is especially bad for dreads armed with saws and the smash profile of nauts.
That said, their anti-tank is pretty weak so vehicles with powerful shooting like buggies, kannon wagons, morkanauts or planes are rather decent if you prioritize taking out PBCs.


Thanks for the great advice Jidmah! In that case, I'll probably stick to my buggy list core while swapping things around. My last list's workhorses were 3 dragstas, 3 scrapjets, and 6 mek gunz. At the time I was playing WYSIWYG, so I had 3 kustom boosta blastas as well and a burna bomma, which against DG isn't really optimal, so I'll be dropping them. Should I add another 3 scrapjets with the points that I've saved or should I invest in some kannonwagons? I'm also debating against trukk boyz or grots for my mandatory troops given how little damage boyz do right now anyways so I can use some of the shaved off points for something more impactful.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






tulun wrote:
Does that power feel really meh to anyone else?

Out of context, Ork psykers are know 1, cast 1, and if that's his only power other than smite.. big whiff imo.


Yeah, wouldn't have killed them to throw a single squig with a small base in there just for the fun.

I do think that he will get a full discipline, similar to the phobos librarian and the master of possession. Both those disciplines suck though...

Outside the model is ok-ish. I like the boss pole and those hands pretty much allow you to put anything you want in his hands. Still probably the first thing to get cut when I start exceeding my hobby funds.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i mean i like the model personally but its definitely not an "OMG I MUST HAVE THAT MODEL NOWWWWW" like the special anniversary cryptek model is for necrons (seriously i am getting really mad at my local GW store for not telling me when their anniversary is so they'll have that thing)

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Grimskul wrote:
Thanks for the great advice Jidmah! In that case, I'll probably stick to my buggy list core while swapping things around. My last list's workhorses were 3 dragstas, 3 scrapjets, and 6 mek gunz. At the time I was playing WYSIWYG, so I had 3 kustom boosta blastas as well and a burna bomma, which against DG isn't really optimal, so I'll be dropping them. Should I add another 3 scrapjets with the points that I've saved or should I invest in some kannonwagons? I'm also debating against trukk boyz or grots for my mandatory troops given how little damage boyz do right now anyways so I can use some of the shaved off points for something more impactful.


Probably kannonwagons if only because of the traffic jam issue. As for troops, it's hard to tell. Personally I would always go for boyz over gretchin as gretchin don't do anything but die. They really don't have any use besides one unit sitting on the home objective.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Gargantuan Gargant






 Jidmah wrote:
 Grimskul wrote:
Thanks for the great advice Jidmah! In that case, I'll probably stick to my buggy list core while swapping things around. My last list's workhorses were 3 dragstas, 3 scrapjets, and 6 mek gunz. At the time I was playing WYSIWYG, so I had 3 kustom boosta blastas as well and a burna bomma, which against DG isn't really optimal, so I'll be dropping them. Should I add another 3 scrapjets with the points that I've saved or should I invest in some kannonwagons? I'm also debating against trukk boyz or grots for my mandatory troops given how little damage boyz do right now anyways so I can use some of the shaved off points for something more impactful.


Probably kannonwagons if only because of the traffic jam issue. As for troops, it's hard to tell. Personally I would always go for boyz over gretchin as gretchin don't do anything but die. They really don't have any use besides one unit sitting on the home objective.


Fair point, with the smaller board size, it really hurts when you're funneled into basically one or two main lanes of reaching the opponent, especially if they screen against deepstrikers. How important would you say kannonwagons being Evil Sunz for gaining/using Visions in the Smoke is? I usually play pure deffskullz so I'm not sure if it's worth having a different detachment just for that is worth it.

I'm also considering not taking troops at all and relying on Deffskull obsec elites for objective holding, though I'm not sure if the deficit in CP would be a game changer.
   
Made in au
Battlewagon Driver with Charged Engine





So regarding the new caster's spell. To my mind the main downside of it is the range. Besides that an average 4 mortals on a marine type unit isn't bad for a spell. Yeah there are better but it's also better than Da Krunch for elite killing. A max 12 mortals if you throw it at single wound models isn't terrible either. I can see use for it. Shame it didn't have a different effect when targeting characters though. That would have made it an ace for me. Like harder to cast but does d6 mortals or something.

Also, anyone else think GW is doing themselves a massive disservice by not giving us a 360 view of models like this? So many first impressions are made or broken by the POV. I'm very curious about his posture, what's going on on his back where that chunky ol' wire is leading to, a better view of the helmet and so much more for every model shown so far. We want to drool over yer models GW! Show us more!

This message was edited 1 time. Last update was at 2021/06/28 23:00:54


 
   
Made in us
Longtime Dakkanaut




Snaggas are a subclan not clan that can’t be there power unless all the subclans get powers. It’s going to be something silly like an ork astropath usable by all clans. Sounds more like weirdboy gets the choice of lots of powers. Abd this new psyker is powerful but can’t control it so has limited powers. However I agree this power sucks and is a bad remake of old zogwarts power. I rather have had a cheap psychic sniper. Long range ignores look out sir psychic ranged Atk. 2+ bs ignores invuls on a 6 d3 damage. That at least fills the missing sniper role
   
Made in au
Battlewagon Driver with Charged Engine





Oh, actually it seems I misread the spell. You kill models in the target unit and it becomes an AOE doing damage to surrounding units equal to models killed. So if you slap it on a horde unit acting as bubblewrap and roll big you could kill support characters with wounds of 6 or less.

Gonna be honest. I can see some use for this.

Derp, misread it twice. Seems like it's only one mortal not a mortal per killed model. Could be what chips off the final wound but it's not earth shattering.

This message was edited 1 time. Last update was at 2021/06/29 00:25:29


 
   
Made in ca
Gargantuan Gargant






Spoiler:
Ork Buggy and Battlewagon Buddies 2000 point list:

Total CP: 12 - 5 = 7 CP

Deffskullz Patrol Detachment - 1260

HQ - 115

Warboss on Warbike with Killa Klaw, The Biggest Boss
Warlord Trait: Brutal but Kunnin - 115

Troops - 90

10 Ork Boyz, Nob with Kombi-Rokkit - 90

Fast Attack - 660

3 Megatrakk Scrapjets with Korkscrew - 330

3 Shokkdrump Dragstas with Gyroscopic Whirlygig - 330

Elites - 90

5 Kommandos - 45

5 Kommandos - 45

Heavy Support - 240

6 Mek Gunz, 6 Smasha Gunz - 240

Dedicated Transports - 65

Trukk - 65

Ork Evil Sunz Patrol Detachment - 740

HQ - 135

Big Mek with KFF - 60

Weirdboy, Visions in the Smoke - 75

Troops - 80

10 Ork Boyz, Nob with 2 Choppas

Fast Attack - 120

5 Stormboyz, Boss Nob w/2 Choppas - 60

5 Stormboyz, Boss Nob w/2 Choppas - 60

Heavy Support - 340

Kannonwagon w/3 Big Shootas - 170

Kannonwagon w/3 Big Shootas - 170

Dedicated Transports - 65

Trukk - 65


Here's a rough draft of the list based on the advice given to me so far regarding going against DG, let me know your thoughts.
   
Made in se
Ork Boy Hangin' off a Trukk





That Wurrboy was a bland and unnecessary model. I don´t like how Snaggaz are turning into a parallel society, better developed than the Klanz. Better make up some interesting Klan units.
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

 Grimskul wrote:
Spoiler:
Ork Buggy and Battlewagon Buddies 2000 point list:

Total CP: 12 - 5 = 7 CP

Deffskullz Patrol Detachment - 1260

HQ - 115

Warboss on Warbike with Killa Klaw, The Biggest Boss
Warlord Trait: Brutal but Kunnin - 115

Troops - 90

10 Ork Boyz, Nob with Kombi-Rokkit - 90

Fast Attack - 660

3 Megatrakk Scrapjets with Korkscrew - 330

3 Shokkdrump Dragstas with Gyroscopic Whirlygig - 330

Elites - 90

5 Kommandos - 45

5 Kommandos - 45

Heavy Support - 240

6 Mek Gunz, 6 Smasha Gunz - 240

Dedicated Transports - 65

Trukk - 65

Ork Evil Sunz Patrol Detachment - 740

HQ - 135

Big Mek with KFF - 60

Weirdboy, Visions in the Smoke - 75

Troops - 80

10 Ork Boyz, Nob with 2 Choppas

Fast Attack - 120

5 Stormboyz, Boss Nob w/2 Choppas - 60

5 Stormboyz, Boss Nob w/2 Choppas - 60

Heavy Support - 340

Kannonwagon w/3 Big Shootas - 170

Kannonwagon w/3 Big Shootas - 170

Dedicated Transports - 65

Trukk - 65


Here's a rough draft of the list based on the advice given to me so far regarding going against DG, let me know your thoughts.


Looks fine. Write a report after the game!

10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Scactha wrote:
That Wurrboy was a bland and unnecessary model. I don´t like how Snaggaz are turning into a parallel society, better developed than the Klanz. Better make up some interesting Klan units.


The white squig guy is a snakebites characters though, who didn't have one for decades.


Automatically Appended Next Post:
 Tomsug wrote:
 Grimskul wrote:
Spoiler:
Ork Buggy and Battlewagon Buddies 2000 point list:

Total CP: 12 - 5 = 7 CP

Deffskullz Patrol Detachment - 1260

HQ - 115

Warboss on Warbike with Killa Klaw, The Biggest Boss
Warlord Trait: Brutal but Kunnin - 115

Troops - 90

10 Ork Boyz, Nob with Kombi-Rokkit - 90

Fast Attack - 660

3 Megatrakk Scrapjets with Korkscrew - 330

3 Shokkdrump Dragstas with Gyroscopic Whirlygig - 330

Elites - 90

5 Kommandos - 45

5 Kommandos - 45

Heavy Support - 240

6 Mek Gunz, 6 Smasha Gunz - 240

Dedicated Transports - 65

Trukk - 65

Ork Evil Sunz Patrol Detachment - 740

HQ - 135

Big Mek with KFF - 60

Weirdboy, Visions in the Smoke - 75

Troops - 80

10 Ork Boyz, Nob with 2 Choppas

Fast Attack - 120

5 Stormboyz, Boss Nob w/2 Choppas - 60

5 Stormboyz, Boss Nob w/2 Choppas - 60

Heavy Support - 340

Kannonwagon w/3 Big Shootas - 170

Kannonwagon w/3 Big Shootas - 170

Dedicated Transports - 65

Trukk - 65


Here's a rough draft of the list based on the advice given to me so far regarding going against DG, let me know your thoughts.


Looks fine. Write a report after the game!


Agree, anything I would change at this point would just boil down to my personal taste/play style.

This message was edited 1 time. Last update was at 2021/06/29 08:21:35


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Rampagin' Boarboy





United Kingdom

 Scactha wrote:
That Wurrboy was a bland and unnecessary model. I don´t like how Snaggaz are turning into a parallel society, better developed than the Klanz. Better make up some interesting Klan units.


Remember that this is all coming together alongside a new book release. We don't know what is being done with the other klans yet, or anything else in the book barring T5 or -1 choppas for that matter.

And Snakebites have been massively underrepresented in dedicated miniatures for as long as I can remember, so it's good to see that side of Orkdom get some love outside of buying squiggoths from FW for silly amounts of money.

I personally like the eclectic Mad Max kind of look that we've been getting with the snagga characters and the buggies. It distances them from the whfb/aos lines whilst still vibing with what we already know about Orks.

This message was edited 1 time. Last update was at 2021/06/29 08:27:10


 
   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

I also really like the Mad Max vibes from the newer releases - The Kult of Speed was why I started Orks in the first place!

2500pts Da Blitza Boyz! (Orks) 70% painted.

My Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/564900.page
 
   
Made in gb
Hungry Ork Hunta Lying in Wait





I am excited to get my hand on the squig riders, as my Savage Ork waagh is coming along nicely with some Ork Boarboy bikers.

With the squigs my army name will of course be "Mushrooms and Bacon"
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

 Grimskul wrote:
Spoiler:
Ork Buggy and Battlewagon Buddies 2000 point list:

Total CP: 12 - 5 = 7 CP

Deffskullz Patrol Detachment - 1260

HQ - 115

Warboss on Warbike with Killa Klaw, The Biggest Boss
Warlord Trait: Brutal but Kunnin - 115

Troops - 90

10 Ork Boyz, Nob with Kombi-Rokkit - 90

Fast Attack - 660

3 Megatrakk Scrapjets with Korkscrew - 330

3 Shokkdrump Dragstas with Gyroscopic Whirlygig - 330

Elites - 90

5 Kommandos - 45

5 Kommandos - 45

Heavy Support - 240

6 Mek Gunz, 6 Smasha Gunz - 240

Dedicated Transports - 65

Trukk - 65

Ork Evil Sunz Patrol Detachment - 740

HQ - 135

Big Mek with KFF - 60

Weirdboy, Visions in the Smoke - 75

Troops - 80

10 Ork Boyz, Nob with 2 Choppas

Fast Attack - 120

5 Stormboyz, Boss Nob w/2 Choppas - 60

5 Stormboyz, Boss Nob w/2 Choppas - 60

Heavy Support - 340

Kannonwagon w/3 Big Shootas - 170

Kannonwagon w/3 Big Shootas - 170

Dedicated Transports - 65

Trukk - 65


Here's a rough draft of the list based on the advice given to me so far regarding going against DG, let me know your thoughts.


What secondaries are you gonna play?

10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in ca
Gargantuan Gargant






 Tomsug wrote:
 Grimskul wrote:
Spoiler:
Ork Buggy and Battlewagon Buddies 2000 point list:

Total CP: 12 - 5 = 7 CP

Deffskullz Patrol Detachment - 1260

HQ - 115

Warboss on Warbike with Killa Klaw, The Biggest Boss
Warlord Trait: Brutal but Kunnin - 115

Troops - 90

10 Ork Boyz, Nob with Kombi-Rokkit - 90

Fast Attack - 660

3 Megatrakk Scrapjets with Korkscrew - 330

3 Shokkdrump Dragstas with Gyroscopic Whirlygig - 330

Elites - 90

5 Kommandos - 45

5 Kommandos - 45

Heavy Support - 240

6 Mek Gunz, 6 Smasha Gunz - 240

Dedicated Transports - 65

Trukk - 65

Ork Evil Sunz Patrol Detachment - 740

HQ - 135

Big Mek with KFF - 60

Weirdboy, Visions in the Smoke - 75

Troops - 80

10 Ork Boyz, Nob with 2 Choppas

Fast Attack - 120

5 Stormboyz, Boss Nob w/2 Choppas - 60

5 Stormboyz, Boss Nob w/2 Choppas - 60

Heavy Support - 340

Kannonwagon w/3 Big Shootas - 170

Kannonwagon w/3 Big Shootas - 170

Dedicated Transports - 65

Trukk - 65


Here's a rough draft of the list based on the advice given to me so far regarding going against DG, let me know your thoughts.


What secondaries are you gonna play?


That's what I'm currently debating atm. I'm not that familiar with the changes with the new chapter approved secondaries, but I'm guessing that I want to aim for Engage on All Fronts due to my speed, Retrieve Octarius Data because that's the new easy peasy deploy scramblers, and the I think my third secondary will be dependent on what the DG player brings or what the mission secondary is. I've always had issues finding a good third slot, maybe raise the banners?
   
Made in ca
Longtime Dakkanaut




 Jidmah wrote:
tulun wrote:
Does that power feel really meh to anyone else?

Out of context, Ork psykers are know 1, cast 1, and if that's his only power other than smite.. big whiff imo.


Yeah, wouldn't have killed them to throw a single squig with a small base in there just for the fun.

I do think that he will get a full discipline, similar to the phobos librarian and the master of possession. Both those disciplines suck though...

Outside the model is ok-ish. I like the boss pole and those hands pretty much allow you to put anything you want in his hands. Still probably the first thing to get cut when I start exceeding my hobby funds.


I imagine it's just the "no model, no rule" nonsense. Orks really need a squighound unit.

Meanwhile, look at *this* teased psychic tree:

The Disciples of Be’lakor get their own psyker discipline called the Noctis Discipline.

Voidslivers: Witchfire, Warp charge 5, Draw a line from the psyker to a unit within 12" and visible to the caster. Selected model takes 1 mortal wound (d3 mortal wounds if the unit has 11+ models) and each unit thatthe line passes over also takes 1 mortal wound.

Betraying Shades: Witchfire warp charge 6. Select an enemy unit that is within 18" and visible to the caster. Select up to 6 models in that unit then add their unmodified attack characteristic. Roll a d6 for equal to that number and deal 1 mortal wound for each 6+.

Wreathed in Shades: Blessing warp charge 7. Select one Disciples of Be’lakor unit with in 12" of the caster. Until the start of your next psychic phase enemy units can not target the selected unit with range attacks unless they are within 12" of it.

All of these *SMASH* that power.
   
 
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