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Made in se
Ork Boy Hangin' off a Trukk





As primary a BA fan I´m glad for the new Cap and 'I got a Plan ladz' is just what BA is about ( plus always a fun mind game). Interesting times ahead.

   
Made in ru
!!Goffik Rocker!!






How long has it been...
Well, hello there, fellow orks. New codex sounds exciting.
   
Made in ca
Gargantuan Gargant






 koooaei wrote:
How long has it been...
Well, hello there, fellow orks. New codex sounds exciting.


Hey koooaei! Long time no see. There's a lot of misgivings towards the new codex so far with the (accurate) leaks shared so far, we still don't have a good idea of unit specific rules and overall strats, hopefully we can still build Ork archetypal lists without being too shoehorned towards one type.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

welcome back to the dumpster fire.
Upside: its not 7th levels of bad at least

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Gargantuan Gargant






 Vineheart01 wrote:
welcome back to the dumpster fire.
Upside: its not 7th levels of bad at least


Yeah, 7th is definitely the lowest point for Ork players. Between god awful supplements (TWICE), borderline useless formations barring a few and terrible Mob Rule mechanics, we basically had to bank on the Lucky Stikk warboss, KMK, and warbiker spam to actually do anything against opponents, and against certain armies like Tau/Eldar, we were almost guaranteed losses unless you got really lucky or your opponent was a terrible player.

We just got another BIG FLOOD of leaks:

https://imgur.com/gallery/GokPAW6

Kanz are WS4+ now! Deffkoptas look real solid and Snagga boyz are confirmed to be able to use both trukks and battlewagons! Weirdly he says Gorkanauts/Morkanauts don't have Ramshackle? There might be a day 1 FAQ item for GW right there.

Also, if you scroll to the very end, they show the grot rules. Are they serious? Really? Feth off GW, T3 grots means they should suffer more morale negatives? Sometimes I don't know if GW snorts their own crap sometimes when they write these things.

This message was edited 2 times. Last update was at 2021/07/16 15:15:27


 
   
Made in us
Longtime Dakkanaut




On the plus side a lot of our model range is now plastic.. and they even redid the ork boyz troop plastic kit… and a new warboss in mega armor…which means we might have new weapon options on both included!!!

Only resin left (if still in codex)
Snikrot
Zagstrukk
Maddoc
Kff big Mek
Tankbustas
Waagh banner nob
Regular weirdboy
Badrukk

Plus we got a LOT of new units.. it’s not really bad and honestly some of the changes people are complaining about like snakebite kultur and ramshackle I’m fine with. They are still better then the previous rules they replaced.. I’m mainly concerned with the mobility issues.
   
Made in hk
Regular Dakkanaut




Hong Kong

 Vineheart01 wrote:

But in order to run a single LoW its 1cp and sacrifice kulture rules. Thats the issue, the stupid superheavy aux detachment needs to not have that dumb penalty. Even knights feel utterly pathetic if they cant get House rules.



Someone remind me how we get a LOW for 1 CP ? and why no kulturs ?

I got 2 nauts, seems like I can't get them 2 together on field anymore, and even one will cost me 3CP ;(
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i swear to god that core list better be wrong.

Deffdreads and Kanz should be core. Marine dreads are freaking core and they didnt remove that, Deffdreads/Kanz are literally budgetized Dreadnoughts.

@XC18 - latest CA mentions if the LoW in the Aux detachment matches the army of your warlord (i.e. the codex army not stuff like Imperium or Chaos tags) it refunds 2cp, total of 1 cp cost.
The lack of Kulture comes from the Aux Detachment itself, which specifically denies such rules for some stupid reason.
I feel your pain. I have 2 and am currently working on a third and now im about to just shelf a half-complete model because i will never be able to use it again until GW fixes the LoW issues.

This message was edited 2 times. Last update was at 2021/07/16 15:21:08


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Gargantuan Gargant






XC18 wrote:
 Vineheart01 wrote:

But in order to run a single LoW its 1cp and sacrifice kulture rules. Thats the issue, the stupid superheavy aux detachment needs to not have that dumb penalty. Even knights feel utterly pathetic if they cant get House rules.



Someone remind me how we get a LOW for 1 CP ? and why no kulturs ?

I got 2 nauts, seems like I can't get them 2 together on field anymore, and even one will cost me 3CP ;(


It was an update they did for Auxiliary Super Heavy Detachments, they still get no traits but its been revised to only cost 1CP for your first SHV unit you take with it.


Automatically Appended Next Post:
 Vineheart01 wrote:
i swear to god that core list better be wrong.

Deffdreads and Kanz should be core. Marine dreads are freaking core and they didnt remove that, Deffdreads/Kanz are literally budgetized Dreadnoughts.


Yeah, I'm disappointed by that as well. I have a bad feeling GW are going to use the WALKERZ keyword as a crutch for strats and Mek related shenanigans. God forbid they benefit from Ork auras.

This message was edited 1 time. Last update was at 2021/07/16 15:19:20


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Overseas

Oh good, if that's the rule for Red Shiny Shoota I may give that one a whirl for a chance. Looks fun. Thank god Burnas are finally d6 shots!!!

I am a little concerned they mention that the Speedfreeks Warboss is limited to the Deffkilla Wartrike. I prefer to use Warboss on a Warbike myself.

   
Made in us
Flashy Flashgitz




North Carolina

Lack of ramshackle on the lords of war is not an error if WHC is to be believed.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Latest article said they didnt have it.

Not that it means anything. Kanz might benefit from it since i betcha theyre still T5 but nothing else will ever benefit as all thats ever going to hit them is 1D guns or BIG GUNS that ignore the rule anyway.
"Lets give them a rule for -1 damage that only works if the player is stupid enough to fire the wrong weapon a a tank in the first place!"

It also means the vehicles from FW are gonna get hurt since part of their allure was they had the wounds to actually benefit from ramshackle old rules. Issue with trukks was they generally never had a chance to use it, either plinked to death with small guns or a single failed ramshackle against a big shot killed them, while megadreads and killtanks had the toughness, wounds, and save to cause several ramshackle saves here and there.

This message was edited 1 time. Last update was at 2021/07/16 15:24:51


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Gargantuan Gargant






Ah, I must have skimmed through the WHC article too quickly then. Deffkoptas get Ramshackle at least, so that makes them a very annoying unit and a good one for us to take in most lists.

Weird they took away the auto-hit for Traktor Kannons though, not like they were being spammed or anything.

This message was edited 1 time. Last update was at 2021/07/16 15:28:44


 
   
Made in us
Krazed Killa Kan






Here's all the leaks, including the new stuff that just hit today.

Too long to post in chat, just trust me and click on this for literally everything so far. Giant image.

https://m.imgur.com/gallery/GokPAW6

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Regular Dakkanaut



Sheridan, WY

THEY NERFED GROTS. ARE YOU F***ING KIDDING?!

The only silver lining in this whole debacle was dreads and kanz were looking good. Now they aren't even core.

This message was edited 1 time. Last update was at 2021/07/16 15:46:53


 
   
Made in us
Krazed Killa Kan






Oh my. Core includes a lot of stuff.

Stormboyz, meganobs, warbikers, the squigs, tankbustas, burnas, etc.

Goff stormboyz with Waaagh are going to be particularly dangerous I feel. I wish they had a cost effective kit. S5 Ap-1 +1A and advance charge with exploding 6s.

Burnas 11ppm.
Also, Kommandos are actually 10 per the leak source.

I'm really think Stormboyz are going to be a power play. They have everything they need to murder whatever they don't like.

Ere we go still in.

This message was edited 2 times. Last update was at 2021/07/16 15:59:35


Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Regular Dakkanaut




Tankbustas lost re-rolls, +1 to hit is nice given that their weapons are Heavy now but it's obviously an overall nerf.

Burnas are back up to 17 points (!?!)

Grots...

This book is completely schizophrenic, I cannot follow the design logic at all.

This message was edited 1 time. Last update was at 2021/07/16 15:51:46


 
   
Made in ca
Gargantuan Gargant






Madjob wrote:
Tankbustas lost re-rolls, +1 to hit is nice given that their weapons are Heavy now but it's obviously an overall nerf.

Burnas are back up to 17 points (!?!)

Grots...

This book is completely schizophrenic, I cannot follow the design logic at all.


I think the spannerz might be 17.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Overseas

Yeah it said Burnas are 11 and Spanners are 17. Certainly better than 30!
   
Made in us
Krazed Killa Kan






I think that was a typo because he said burnas/lootas, so I'm thinking he meant burnas 11 lootas 17. He also says lootas 17 elsewhere. We'll see. I can't imagine spannas being 17 lol.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Regular Dakkanaut




I read it as the burna weapon being 11 ppm - we do still have a unit that can take it as a special weapon in Kommandos.
   
Made in us
Longtime Dakkanaut




 Grimskul wrote:
 Vineheart01 wrote:
welcome back to the dumpster fire.
Upside: its not 7th levels of bad at least


Yeah, 7th is definitely the lowest point for Ork players. Between god awful supplements (TWICE), borderline useless formations barring a few and terrible Mob Rule mechanics, we basically had to bank on the Lucky Stikk warboss, KMK, and warbiker spam to actually do anything against opponents, and against certain armies like Tau/Eldar, we were almost guaranteed losses unless you got really lucky or your opponent was a terrible player.

We just got another BIG FLOOD of leaks:

https://imgur.com/gallery/GokPAW6

Kanz are WS4+ now! Deffkoptas look real solid and Snagga boyz are confirmed to be able to use both trukks and battlewagons! Weirdly he says Gorkanauts/Morkanauts don't have Ramshackle? There might be a day 1 FAQ item for GW right there.

Also, if you scroll to the very end, they show the grot rules. Are they serious? Really? Feth off GW, T3 grots means they should suffer more morale negatives? Sometimes I don't know if GW snorts their own crap sometimes when they write these things.

Sounds about right on grots dont forget we were all scratching our head wondering why zodgrod special grots were barely an upgrade over current grots for the cost. Sounds like they want you to buy him EXCEPT unless grots go down to 4ppm or less and grot shield strat is relevant there is no point to buying 5ppm grots
   
Made in es
Krazy Grot Kutta Driva




90 boyz + 20 snagga + ghazkghull + 18 squighog it means like 1500p already. With a painboy/painboss and stuff, it goes 1700p.

It's too expensive for me, and no 5++.

Orks 5000p 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Overseas

Since Rokkits are Heavy now does that affect the Deffkopta or do they ignore the move and shoot penalty as a vehicle?
   
Made in us
Dakka Veteran






 The Red Hobbit wrote:
Since Rokkits are Heavy now does that affect the Deffkopta or do they ignore the move and shoot penalty as a vehicle?


They would ignore it.
   
Made in us
Krazed Killa Kan






I'm gonna tell you guys right now, stormboyz, stormboyz, stormboyz.

Goff Stormboyz.

Tunnel vision on that.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Dakka Veteran






 TedNugent wrote:
I'm gonna tell you guys right now, stormboyz, stormboyz, stormboyz.

Goff Stormboyz.

Tunnel vision on that.


*insert Harry Potter NEEVVAAHH!!.gif*

Buggies, bikes, etc. all the way! ....even if I suck. :(
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Overseas

Gotcha, thanks for confirming. Looks like my three coveted Deff Koptas may see some play time for a change!
   
Made in us
Longtime Dakkanaut




I would say buggy kopta killakans dread lists making the most use of ramshackle hindering all the anti infantry weapons
OR
Goff snagga boy/Calvary list
Maxing out the few assault buffs we get

HOWEVER
We need to feedback some changes for the faq
1) allow Dakka weapons to have assault wpn movement rules…
2) tankbustas need to ignore movement penalties w heavy (especially since they were double nerfed with +1 to hit)
3) allow reroll 1 or both dice for charges (again they literally made the same mistake in 8th rd)
4) allowing buggies and Mek gun units to split after deployment and/or for kustom jobs to effect each model in unit
5) I’d also recommend the +1 to hit melee veh/mon on beast snaggas be changed to +1 to wound since most orks already hit in melee in 2-3 and it’s redundant with +1 hit aura on warboss… I much prefer reroll 1 to all hits aura on warboss But either change would work. Heck nob with waaagh banner is +1 to hit melee!! How many stacking +1 to hits in melee do we need it’s redundant like the devs paid no attention to what they were doing!
6) I’d really like to see adv and charge on both turns of waaagh And/or for evil suns to get +1 to charge roll again!

This message was edited 1 time. Last update was at 2021/07/16 16:42:26


 
   
Made in us
Flashy Flashgitz




North Carolina

gungo wrote:
I would say buggy kopta killakans dread lists making the most use of ramshackle hindering all the anti infantry weapons
OR
Goff snagga boy/Calvary list
Maxing out the few assault buffs we get

HOWEVER
We need to feedback some changes for the faq
1) allow Dakka weapons to have assault wpn movement rules…
2) tankbustas need to ignore movement penalties w heavy (especially since they were double nerfed with +1 to hit)
3) allow reroll 1 or both dice for charges (again they literally made the same mistake in 8th rd)
4) allowing buggies and Mek gun units to split after deployment and/or for kustom jobs to effect each model in unit
5) I’d also recommend the +1 to hit melee veh/mon on beast snaggas be changed to +1 to wound since most orks already hit in melee in 2-3 and it’s redundant with +1 hit aura on warboss… I much prefer reroll 1 to all hits aura on warboss But either change would work. Heck nob with waaagh banner is +1 to hit melee!! How many stacking +1 to hits in melee do we need it’s redundant like the devs paid no attention to what they were doing!
6) I’d really like to see adv and charge on both turns of waaagh And/or for evil suns to get +1 to charge roll again!


A good list but the FAQs don't tend to provide much in the way of compensation. They're almost exclusively reserved for clarifying vague language or nerfing outliers.
   
 
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