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![[Post New]](/s/i/i.gif) 2020/08/13 15:06:19
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Regular Dakkanaut
Washington State
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tneva82 wrote:Heavy weapon for deep strike assasins. Lol. Better get something really good as well. 5 man squads to ds into objectives was only thing good at
They went up to BS2 though, so will still be hitting on 3's the turn they come in, then out to 36" on 2's after that. Not bad really. Also better strength and AP on their guns.
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![[Post New]](/s/i/i.gif) 2020/08/13 15:07:25
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Hallowed Canoness
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Sasori wrote:Immortals to T5, and Gauss Blasters now 30' Rapidfire.
Still 1HP, so still less durable than marines :(.
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2020/08/13 15:07:57
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Locked in the Tower of Amareo
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Sasori wrote:tneva82 wrote:Heavy weapon for deep strike assasins. Lol. Better get something really good as well. 5 man squads to ds into objectives was only thing good at
At BS2 they are firing at their old hit rate anyway if they deepstrike. They also got a T bonus, and the weapon is much better.
They got buffed for sure, I'm curious to see their special rules.
Much better? 2 shots better than 1. Rarely you don't have target nearby anyway. Mortal output halved, less shots means also less rolls to be made. You get s5 vs t4 bonus vs 3+ for half the mortals.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/08/13 15:08:00
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Longtime Dakkanaut
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DanielFM wrote:changemod wrote:
Largely flattening out the differences with primaris is a positive, given that their rules had been reflecting a much larger difference than their lore described. (Initially, if you assumed a naked marine and a naked primaris, then 2 wounds and 2 attacks literally doubled the impact one would have. The lack of double the firepower and existence of multi-wounding weapons were the only counter-factors.)
My one caveat is that if tacs are two wound, so should be many traditionally "marine equivalent" units other armies have. Using the other army they're boxed with as an example, they seem to be continuing a trend of devaluing Necron Warriors into zombie hordes so if they're relatively cheap 1 wound models that's one thing, but Immortals should absolutely be two wound if marines are. They used to be T5!
Yeah,so positive it makes fluff into nonsense.
"Hey Guiliman, I spent 10000 years improving Space Marines and their equipment! War is changed forever!"
"Yeah? Tell me the groundbreaking advances!"
"Ermmm... Primaris are huge, but no more tough than before. They also strike a bit faster. And their bigger and better guns are actually the same. But pierce armour a bit better.
Why do you say nothing, Guiliman? Are you overwhelmed?"
In the fluff their genetic expression is not very large on the scale of granularity the tabletop represents though, is the thing. The new equipment is the much larger deal, except in that tampering with marine genetics could be interpreted as heretical from a religious standpoint.
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![[Post New]](/s/i/i.gif) 2020/08/13 15:09:05
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Haemonculi Flesh Apprentice
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They stand back up though. 2 wounds and T5 would have been insane.
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![[Post New]](/s/i/i.gif) 2020/08/13 15:09:13
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Huge Bone Giant
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What's with all the range increases in an edition that shrinks board size?
It's also quite odd to see translated unit names again (different from what they used to be, too). GW got rid of them after Chapterhouse and I did not expect to see that again. Really, I'm still not expecting threm to make it back to the unit entries in the codex. Very confusing.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2020/08/13 15:10:56
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Longtime Dakkanaut
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Geifer wrote:What's with all the range increases in an edition that shrinks board size?
Because even unintentionally, they've started a very intense campaign of devaluing melee further.
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![[Post New]](/s/i/i.gif) 2020/08/13 15:11:56
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Haemonculi Flesh Apprentice
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tneva82 wrote: Sasori wrote:tneva82 wrote:Heavy weapon for deep strike assasins. Lol. Better get something really good as well. 5 man squads to ds into objectives was only thing good at
At BS2 they are firing at their old hit rate anyway if they deepstrike. They also got a T bonus, and the weapon is much better.
They got buffed for sure, I'm curious to see their special rules.
Much better? 2 shots better than 1. Rarely you don't have target nearby anyway. Mortal output halved, less shots means also less rolls to be made. You get s5 vs t4 bonus vs 3+ for half the mortals.
The 2 shots were absolute garbage. Its a total red heron argument. Now when they intercept they will actually wreck the unit they were interrupting. That strength 5 and -2 is a very big deal and honestly I am glad they are 36" range now. You can always just deploy them near a lord and enjoy sniping for once with rerolls to wound to boot.
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![[Post New]](/s/i/i.gif) 2020/08/13 15:15:44
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Locked in the Tower of Amareo
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Red Corsair wrote:tneva82 wrote: Sasori wrote:tneva82 wrote:Heavy weapon for deep strike assasins. Lol. Better get something really good as well. 5 man squads to ds into objectives was only thing good at
At BS2 they are firing at their old hit rate anyway if they deepstrike. They also got a T bonus, and the weapon is much better.
They got buffed for sure, I'm curious to see their special rules.
Much better? 2 shots better than 1. Rarely you don't have target nearby anyway. Mortal output halved, less shots means also less rolls to be made. You get s5 vs t4 bonus vs 3+ for half the mortals.
The 2 shots were absolute garbage. Its a total red heron argument. Now when they intercept they will actually wreck the unit they were interrupting. That strength 5 and -2 is a very big deal and honestly I am glad they are 36" range now. You can always just deploy them near a lord and enjoy sniping for once with rerolls to wound to boot.
You realize right vs 3+ double shot is equal to -2? That -2 is better only vs 2+ armour? So s5 vs s4 vs half the mortals. I doubt s5 vs t4 is worth that much. actually math shows old stat is better vs t4 3+. ...
So much for wrecking target. Ps vs sob and anything with 4+ or less old is better
Maybe check math in future  well still end result is damage is junk either way as this isn't improvement but side step so still just 5 to land to unguarded objective if you really want to use them
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This message was edited 1 time. Last update was at 2020/08/13 15:17:27
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/08/13 15:18:10
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Longtime Dakkanaut
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Those deathmarks are much better at traditional sniping, but will need some interesting special rule wrangling if they’re to keep their old lore as ambushers pulling the space robot equivalent to a drive by assassination with an assault rifle.
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![[Post New]](/s/i/i.gif) 2020/08/13 15:22:01
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Haemonculi Flesh Apprentice
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tneva82 wrote: Red Corsair wrote:tneva82 wrote: Sasori wrote:tneva82 wrote:Heavy weapon for deep strike assasins. Lol. Better get something really good as well. 5 man squads to ds into objectives was only thing good at
At BS2 they are firing at their old hit rate anyway if they deepstrike. They also got a T bonus, and the weapon is much better.
They got buffed for sure, I'm curious to see their special rules.
Much better? 2 shots better than 1. Rarely you don't have target nearby anyway. Mortal output halved, less shots means also less rolls to be made. You get s5 vs t4 bonus vs 3+ for half the mortals.
The 2 shots were absolute garbage. Its a total red heron argument. Now when they intercept they will actually wreck the unit they were interrupting. That strength 5 and -2 is a very big deal and honestly I am glad they are 36" range now. You can always just deploy them near a lord and enjoy sniping for once with rerolls to wound to boot.
You realize right vs 3+ double shot is equal to -2? That -2 is better only vs 2+ armour? So s5 vs s4 vs half the mortals. I doubt s5 vs t4 is worth that much. actually math shows old stat is better vs t4 3+. ...
So much for wrecking target. Ps vs sob and anything with 4+ or less old is better
Maybe check math in future  well still end result is damage is junk either way as this isn't improvement but side step so still just 5 to land to unguarded objective if you really want to use them
Maybe don't lean on pure math hammer to "win" your arguments. Death marks didn't do crap before and a massive issue they had was the lack of range strength and AP. Again, your acting as though these things were always guarenteed landing every model within 12" of their target.
If you were doing that in 8th let alone 9th where DS is MUCH harder, I'd suggest you stop clubbing seals. Automatically Appended Next Post: changemod wrote:Those deathmarks are much better at traditional sniping, but will need some interesting special rule wrangling if they’re to keep their old lore as ambushers pulling the space robot equivalent to a drive by assassination with an assault rifle.
Which I am sure they will get. Along with some bonkers stratagem no doubt. Which is what makes Tneva defending the old garbage profile all the more comical. I mean, suddenly the old version is good?  What a jokester.
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This message was edited 1 time. Last update was at 2020/08/13 15:23:34
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![[Post New]](/s/i/i.gif) 2020/08/13 15:27:00
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Decrepit Dakkanaut
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H.B.M.C. wrote: Daedalus81 wrote:I don't really buy the only "veterans get +1 wound". They're wearing the same armor. Being more experienced usually doesn't make you twice as tough.
Then why do Marine characters have more than W1?
Well, they're characters. I suppose it could be conceivable that tacs are like aspects where the Sarge gets W2.
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![[Post New]](/s/i/i.gif) 2020/08/13 15:27:13
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Khorne Chosen Marine Riding a Juggernaut
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hmm table top tactics said something interesting (they were codex play testers) when 9th came out. They seemed to know other big things happening but kept very quiet about what theyknew.
Perhaps light infantry isnt actually as done for as we think.
Seems to me what GW look to be doing is buffing the hell out of eliter infantry and i can guarantee it'll come with a pts cost.
A grot or cultist by being a model carries a certain value so by moving elite stuff up a notch in punch and pts it frees up the 0-20pt range for lighter infantry.
if i'm making any sense? e.g. currently at the 0-20pt level there inst enough variance in points (20 levels) to encompass the nuance and abilities present in all units.
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This message was edited 4 times. Last update was at 2020/08/13 15:31:04
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![[Post New]](/s/i/i.gif) 2020/08/13 15:27:15
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Nihilistic Necron Lord
The best State-Texas
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tneva82 wrote: Red Corsair wrote:tneva82 wrote: Sasori wrote:tneva82 wrote:Heavy weapon for deep strike assasins. Lol. Better get something really good as well. 5 man squads to ds into objectives was only thing good at
At BS2 they are firing at their old hit rate anyway if they deepstrike. They also got a T bonus, and the weapon is much better.
They got buffed for sure, I'm curious to see their special rules.
Much better? 2 shots better than 1. Rarely you don't have target nearby anyway. Mortal output halved, less shots means also less rolls to be made. You get s5 vs t4 bonus vs 3+ for half the mortals.
The 2 shots were absolute garbage. Its a total red heron argument. Now when they intercept they will actually wreck the unit they were interrupting. That strength 5 and -2 is a very big deal and honestly I am glad they are 36" range now. You can always just deploy them near a lord and enjoy sniping for once with rerolls to wound to boot.
You realize right vs 3+ double shot is equal to -2? That -2 is better only vs 2+ armour? So s5 vs s4 vs half the mortals. I doubt s5 vs t4 is worth that much. actually math shows old stat is better vs t4 3+. ...
So much for wrecking target. Ps vs sob and anything with 4+ or less old is better
Maybe check math in future  well still end result is damage is junk either way as this isn't improvement but side step so still just 5 to land to unguarded objective if you really want to use them
The issue being you had to get them within 12' range for the double shots, now you don't. Ap 0 to Ap -2 is also a fairly large difference as well. I haven't run the math yet myself, and while I believe that the old version might edge out better vs T4 with doubletap, The new Weapon is going to be better against T5 and with Gravis armour being more popular, is a pretty big deal.
Additionally, you now have options. You can set them up in a traditional sniper role, or deepstrike them against their new target, but farther away so you don't risk them immediately getting blown up after they show up.
All of those factors to me makes the new weapon substantially better.
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This message was edited 1 time. Last update was at 2020/08/13 15:28:03
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![[Post New]](/s/i/i.gif) 2020/08/13 15:43:45
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Decrepit Dakkanaut
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tneva82 wrote:Hmmm true. Though 1 less shot often so firepower still reduced.
Not really. The moment you wanted to shoot something more, you're in range to die or weren't able to shoot twice. Mortal Wound output will be less but overall stronger basic attacks will prevail. I'll take the current profile over the last one any day. Automatically Appended Next Post: Though D1 is kinda lame but whatever.
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This message was edited 1 time. Last update was at 2020/08/13 15:43:59
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/08/13 15:53:42
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Decrepit Dakkanaut
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tneva82 wrote: Sasori wrote:tneva82 wrote:Heavy weapon for deep strike assasins. Lol. Better get something really good as well. 5 man squads to ds into objectives was only thing good at
At BS2 they are firing at their old hit rate anyway if they deepstrike. They also got a T bonus, and the weapon is much better.
They got buffed for sure, I'm curious to see their special rules.
Much better? 2 shots better than 1. Rarely you don't have target nearby anyway. Mortal output halved, less shots means also less rolls to be made. You get s5 vs t4 bonus vs 3+ for half the mortals.
vs MEQ --
new
5 * .833 * .167 = 0.7 MW
5 * .833 * .666 * .666 = 1.85
old
10 * .666 * .167 = 1.1 MW
10 * .666 * .5 * .333 = 1.1
2.6 versus 2.2 -- if they move the numbers are about equal. But all this required they be w/i 12" of the target and now they can be 36", which is preferable. Their special rule might change as a result, too.
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![[Post New]](/s/i/i.gif) 2020/08/13 16:07:05
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Slaanesh Chosen Marine Riding a Fiend
Australia
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The Circle of Iniquity
The Fourth Seal
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![[Post New]](/s/i/i.gif) 2020/08/13 16:08:55
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Longtime Dakkanaut
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They went and did it the absolute madmen. Automatically Appended Next Post: Anyway on Deathmarks - I think the unit is probably better now, but its essentially going "yeah, always was a crap sniper, still going to be a crap sniper, now really a positional piece combining deep strike, intercept and a very long range".
Mathhammer is kind of meh - for claiming objectives (and tickling a wounded character/unit) it could be quite useful.
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This message was edited 1 time. Last update was at 2020/08/13 16:10:33
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![[Post New]](/s/i/i.gif) 2020/08/13 16:14:12
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Courageous Space Marine Captain
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Well, that's a game changer.
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![[Post New]](/s/i/i.gif) 2020/08/13 16:17:35
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Infiltrating Broodlord
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Am I reading that right that Guard effectively get a fairly significant free buff when the Marine codex comes out? They get the weapons improvement but their points won't be adjusted until their codex comes up.
Meanwhile Xenos armies kinda get hosed tbh.
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This message was edited 1 time. Last update was at 2020/08/13 16:18:07
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![[Post New]](/s/i/i.gif) 2020/08/13 16:19:29
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Ancient Venerable Dark Angels Dreadnought
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Yeah...Xenos wait until their codexes come out......oh that is going to sting
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![[Post New]](/s/i/i.gif) 2020/08/13 16:19:57
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Ultramarine Terminator with Assault Cannon
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SOoo... That BA terminator model in the WarCom article looks new.
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![[Post New]](/s/i/i.gif) 2020/08/13 16:21:03
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Slaanesh Chosen Marine Riding a Fiend
Australia
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oni wrote:SOoo... That BA terminator model in the WarCom article looks new.
From the SM Heroes box, not new
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The Circle of Iniquity
The Fourth Seal
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![[Post New]](/s/i/i.gif) 2020/08/13 16:21:05
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Decrepit Dakkanaut
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oni wrote:SOoo... That BA terminator model in the WarCom article looks new.
It's one of the Space Marine Heroes Series 2 ones, not new.
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![[Post New]](/s/i/i.gif) 2020/08/13 16:21:58
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Gore-Drenched Khorne Chaos Lord
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It marched my expectations but still left me wanting sadly. Nice that all instance of same name weaponry gets updated day 1, shame about everyone else needing a dex. Likewise waiting on a new codex for the extra wounds for chaos seems a bit of a cop out. Automatically Appended Next Post: Actually it only mentions fully fledged astartes so 1 wound scouts?
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This message was edited 1 time. Last update was at 2020/08/13 16:26:37
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![[Post New]](/s/i/i.gif) 2020/08/13 16:27:01
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Inspiring SDF-1 Bridge Officer
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DanielFM wrote:changemod wrote:
Largely flattening out the differences with primaris is a positive, given that their rules had been reflecting a much larger difference than their lore described. (Initially, if you assumed a naked marine and a naked primaris, then 2 wounds and 2 attacks literally doubled the impact one would have. The lack of double the firepower and existence of multi-wounding weapons were the only counter-factors.)
My one caveat is that if tacs are two wound, so should be many traditionally "marine equivalent" units other armies have. Using the other army they're boxed with as an example, they seem to be continuing a trend of devaluing Necron Warriors into zombie hordes so if they're relatively cheap 1 wound models that's one thing, but Immortals should absolutely be two wound if marines are. They used to be T5!
Yeah,so positive it makes fluff into nonsense.
"Hey Guiliman, I spent 10000 years improving Space Marines and their equipment! War is changed forever!"
"Yeah? Tell me the groundbreaking advances!"
"Ermmm... Primaris are huge, but no more tough than before. They also strike a bit faster. And their bigger and better guns are actually the same. But pierce armour a bit better.
Why do you say nothing, Guiliman? Are you overwhelmed?"
Honestly, if the only answer to that question is "They're much easier to mass produce and much less affected by corruptions of the geneseed" it would have been and incredibly game changing advance, without needing any kind of statline modification.
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![[Post New]](/s/i/i.gif) 2020/08/13 16:30:34
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Infiltrating Broodlord
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DanielFM wrote:Yeah,so positive it makes fluff into nonsense.
"Hey Guiliman, I spent 10000 years improving Space Marines and their equipment! War is changed forever!"
"Yeah? Tell me the groundbreaking advances!"
"Ermmm... Primaris are huge, but no more tough than before. They also strike a bit faster. And their bigger and better guns are actually the same. But pierce armour a bit better.
Why do you say nothing, Guiliman? Are you overwhelmed?"
Meh, the rules always have to be heavily abstracted, and the reality is that a Primaris Marine is good but certainly a regular marine is much closer to a Primaris Marine than they are a regular human, and the rules didn't really used to reflect that. Now they do.
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![[Post New]](/s/i/i.gif) 2020/08/13 16:31:19
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Bounding Assault Marine
Madrid, Spain
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So being Primaris no longer means anything. Thanks GW
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![[Post New]](/s/i/i.gif) 2020/08/13 16:34:52
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Ancient Venerable Dark Angels Dreadnought
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It means +1 attack and a better gun
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![[Post New]](/s/i/i.gif) 2020/08/13 16:35:39
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Decrepit Dakkanaut
UK
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Note the change only happens with a new codex
The Future is Bright***
These new rules and points will come into effect officially, as new codexes are released. The first two codexes will be with us in October (along with loads of new miniatures) and we’ll be taking a closer look at them and what to expect from next month.
so while the beloved Deathguard of the Grandfather will get the useful extra wound (along with all those foolish followers of the other less helpful chaos gods) eventually there's going to be a considerable chunk of time where Loyalist marines will just be even better (as opposed to just better)
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