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2020/09/07 12:15:36
Subject: Necron and Space Marine Codex and upcoming releases discussion
Gaen wrote: Hoping for an announcement of an early october release.
As someone pointed out above, there is a Necron novel due to go on pre-order on the 3rd of October, so that seems a likely date for the start of the Necron pre-orders, as GW seem to quite often release novels alongside their respective armies. A bit of a surprise as I expected the Space Marines to be first, but maybe that's not the case this time.
This message was edited 1 time. Last update was at 2020/09/07 13:27:05
2020/09/07 15:42:06
Subject: Necron and Space Marine Codex and upcoming releases discussion
Gaen wrote: Hoping for an announcement of an early october release.
As someone pointed out above, there is a Necron novel due to go on pre-order on the 3rd of October, so that seems a likely date for the start of the Necron pre-orders, as GW seem to quite often release novels alongside their respective armies. A bit of a surprise as I expected the Space Marines to be first, but maybe that's not the case this time.
I was under the impression that they would release both at the same time?
This message was edited 1 time. Last update was at 2020/09/07 15:42:31
Gw has just said october. which is 5 weeks so all we know for sure is preorder is between 3.10 and 31.10
Historically i don't think gw has ever releasea 2 codex same week. Aos battletome yes, 40k codex no. And aos ones been largely one basically book only unlike marine and necron
This message was edited 1 time. Last update was at 2020/09/07 16:01:12
2024 painted/bought: 109/109
2020/09/07 19:55:20
Subject: Necron and Space Marine Codex and upcoming releases discussion
tneva82 wrote: Gw has just said october. which is 5 weeks so all we know for sure is preorder is between 3.10 and 31.10
Historically i don't think gw has ever releasea 2 codex same week. Aos battletome yes, 40k codex no. And aos ones been largely one basically book only unlike marine and necron
I wouldn't be shocked if we start seeing some 40k releases similar to how they Did the AoS battletomes to move everything up to 2nd edition.
Two dexes and some hero models (Maybe Terrain?) or something, to get the new codexes out the door. Mix in some larger codex releases for their own week or weeks and that would hopefully get everyone up to speed somewhat quickly.
That being said, we know this is a huge release. I am wondering if they are going to structure it any different than what we have seen in the past.
tneva82 wrote: Gw has just said october. which is 5 weeks so all we know for sure is preorder is between 3.10 and 31.10
Historically i don't think gw has ever releasea 2 codex same week. Aos battletome yes, 40k codex no. And aos ones been largely one basically book only unlike marine and necron
Release of the two Codexes may have been delayed due to Covid and the impact on shipping. As I mentioned in an earlier post, this has been the longest gap I can think between a new edition and the flagship Codexes.
If I’m right (and I’m probably not, to be fair), compacting the releases to a single week does make sense, as it allows them to catch up releases, and reassume whatever the original plan might’ve been.
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tneva82 wrote: Gw has just said october. which is 5 weeks so all we know for sure is preorder is between 3.10 and 31.10
Historically i don't think gw has ever releasea 2 codex same week. Aos battletome yes, 40k codex no. And aos ones been largely one basically book only unlike marine and necron
Weren't chaos marines and grey knights the same week?
2020/09/07 20:12:48
Subject: Necron and Space Marine Codex and upcoming releases discussion
tneva82 wrote: Gw has just said october. which is 5 weeks so all we know for sure is preorder is between 3.10 and 31.10
Historically i don't think gw has ever releasea 2 codex same week. Aos battletome yes, 40k codex no. And aos ones been largely one basically book only unlike marine and necron
Weren't chaos marines and grey knights the same week?
I think you;'re right, GW's content to release two codices at a time if they're not releasing the codex alongside anything else
Opinions are not facts please don't confuse the two
2020/09/07 21:37:00
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
BrianDavion wrote: I bet the silver templars will use some of the options from the new codex for sucessor chapters
I bet that more likely they'll use the rules they already have from Conquest updated for 9th.
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2020/09/08 03:09:06
Subject: Necron and Space Marine Codex and upcoming releases discussion
tneva82 wrote: Gw has just said october. which is 5 weeks so all we know for sure is preorder is between 3.10 and 31.10
Historically i don't think gw has ever releasea 2 codex same week. Aos battletome yes, 40k codex no. And aos ones been largely one basically book only unlike marine and necron
I wouldn't be shocked if we start seeing some 40k releases similar to how they Did the AoS battletomes to move everything up to 2nd edition.
Two dexes and some hero models (Maybe Terrain?) or something, to get the new codexes out the door. Mix in some larger codex releases for their own week or weeks and that would hopefully get everyone up to speed somewhat quickly.
That being said, we know this is a huge release. I am wondering if they are going to structure it any different than what we have seen in the past.
If gw wanted to do that rather than aim to get impulse purchases of both 8e would have been perfect. No existing codenes(greater need) and zero models to come with. They didn't.
2024 painted/bought: 109/109
2020/09/08 17:10:35
Subject: Necron and Space Marine Codex and upcoming releases discussion
tneva82 wrote: Gw has just said october. which is 5 weeks so all we know for sure is preorder is between 3.10 and 31.10
Historically i don't think gw has ever releasea 2 codex same week. Aos battletome yes, 40k codex no. And aos ones been largely one basically book only unlike marine and necron
I wouldn't be shocked if we start seeing some 40k releases similar to how they Did the AoS battletomes to move everything up to 2nd edition.
Two dexes and some hero models (Maybe Terrain?) or something, to get the new codexes out the door. Mix in some larger codex releases for their own week or weeks and that would hopefully get everyone up to speed somewhat quickly.
That being said, we know this is a huge release. I am wondering if they are going to structure it any different than what we have seen in the past.
If gw wanted to do that rather than aim to get impulse purchases of both 8e would have been perfect. No existing codenes(greater need) and zero models to come with. They didn't.
Just because they didn't do it in 8th edition doesn't mean they won't do it for 9th. They could have tested the waters with how AoS did with those kind of releases. I'm sure they have internal numbers to dictate how that affected sales.
Here is some Necron Info from the White Dwarf Batrep:
So, from a quick skimread, in no particular order
Reanimation looks to be an extra save of some kind when a model dies - can't be taken if the unit is wiped out by a single set of 'attacks'.
Protocol of the Eternal Guardian gives light cover if you don't move +/ unknown.
Protocol of the Hungry Void give extra AP for melee attacks +/ unknown.
Plasmactye is NOT part of the Skorphek destroyer unit, moves as a seperate unit.
Command Protocols turn off when your last 'Noble' dies
No QS on the reanimator (I had hope)
Stratagem names + vague descriptions
Disintegration Capacitors - improves shooting, not clear what but feels like strength or AP Relentless Onslaught - Improves shooting, feels like number of shots.
So, now, to play a game, necron players are keeping track of:
1) Res Prots. This is the signature, army-wide, necron rule.
2) part 1 of your dynasty code
3) Part 2 of your dynasty code
4) Part 1 of your Protocol
5) Part 2 of your Protocol, assuming you went mono-dynasty
6) Your dynasy's super-protocol, assuming you picked the one that they're extra good at.
Yeah this seems like an approachable gameplay pattern, players for sure won't have any trouble keeping track of what stuff does if we systematically go thru and make sure every army has at least 5 army-wide effects applying on it at any given time.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2020/09/14 15:26:00
Subject: Necron and Space Marine Codex and upcoming releases discussion
the_scotsman wrote: So, now, to play a game, necron players are keeping track of:
1) Res Prots. This is the signature, army-wide, necron rule.
2) part 1 of your dynasty code
3) Part 2 of your dynasty code
4) Part 1 of your Protocol
5) Part 2 of your Protocol, assuming you went mono-dynasty
6) Your dynasy's super-protocol, assuming you picked the one that they're extra good at.
Yeah this seems like an approachable gameplay pattern, players for sure won't have any trouble keeping track of what stuff does if we systematically go thru and make sure every army has at least 5 army-wide effects applying on it at any given time.
Also the more complex you make the game, the easier it is to balance.. oh wait...
2020/09/14 15:30:05
Subject: Necron and Space Marine Codex and upcoming releases discussion
the_scotsman wrote: So, now, to play a game, necron players are keeping track of:
1) Res Prots. This is the signature, army-wide, necron rule.
2) part 1 of your dynasty code
3) Part 2 of your dynasty code
4) Part 1 of your Protocol
5) Part 2 of your Protocol, assuming you went mono-dynasty
6) Your dynasy's super-protocol, assuming you picked the one that they're extra good at.
Yeah this seems like an approachable gameplay pattern, players for sure won't have any trouble keeping track of what stuff does if we systematically go thru and make sure every army has at least 5 army-wide effects applying on it at any given time.
I mean, most Subfaction rules lately have had 2 parts to them, so this is pretty standard. There is also no kind of super protocol.
the_scotsman wrote: So, now, to play a game, necron players are keeping track of:
1) Res Prots. This is the signature, army-wide, necron rule.
2) part 1 of your dynasty code
3) Part 2 of your dynasty code
4) Part 1 of your Protocol
5) Part 2 of your Protocol, assuming you went mono-dynasty
6) Your dynasy's super-protocol, assuming you picked the one that they're extra good at.
Yeah this seems like an approachable gameplay pattern, players for sure won't have any trouble keeping track of what stuff does if we systematically go thru and make sure every army has at least 5 army-wide effects applying on it at any given time.
I mean, most Subfaction rules lately have had 2 parts to them, so this is pretty standard. There is also no kind of super protocol.
You're right, I was confusing earlier rules rumors that merely being mono-cron would get you 1 protocol and being mono-dynasty would get you two with the recent codex reveal that you get both RULES from one protocol if you choose it as a particular dynasty. My bad.
....I still think having 5 army-wide special rules to track and balance active at one time is a bad thing for overall game balance. I'm not a fan of sisters having to track the miracle dice mechanic, AND the order trait, AND potentially 2 sacred rites all throughout the game either. And I think it'll be a fething nightmare both for game balance and accessibility if their solution to doctrines being crazy is "hey, lets just give EVERYONE a five layer bean dip of special rules to track at all times, that'll be great!"
Like, how is this going to work when we get to Drukhari? You know, that faction that I play where I already have to remember
1) A progressive table of rules that I add 1 to every battle round
2) a two-parter wych cult trait
3) Which stat each of my units has that is improved by +1
And then we're going to add a "raid protocol" layered on top of all that?
This message was edited 1 time. Last update was at 2020/09/14 15:44:21
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2020/09/14 15:46:56
Subject: Necron and Space Marine Codex and upcoming releases discussion
As-worded that would mean that a unit of Warriors taking fire from a big Aggressor squad gets to roll Reanimation ~120 times. That actually makes it sound like a variation on FNP that doesn't lose effectiveness if a W1 model gets hit with a D2 weapon.
This message was edited 1 time. Last update was at 2020/09/14 15:49:15
the_scotsman wrote: So, now, to play a game, necron players are keeping track of:
1) Res Prots. This is the signature, army-wide, necron rule.
2) part 1 of your dynasty code
3) Part 2 of your dynasty code
4) Part 1 of your Protocol
5) Part 2 of your Protocol, assuming you went mono-dynasty
6) Your dynasy's super-protocol, assuming you picked the one that they're extra good at.
Yeah this seems like an approachable gameplay pattern, players for sure won't have any trouble keeping track of what stuff does if we systematically go thru and make sure every army has at least 5 army-wide effects applying on it at any given time.
I mean, most Subfaction rules lately have had 2 parts to them, so this is pretty standard. There is also no kind of super protocol.
You're right, I was confusing earlier rules rumors that merely being mono-cron would get you 1 protocol and being mono-dynasty would get you two with the recent codex reveal that you get both RULES from one protocol if you choose it as a particular dynasty. My bad.
....I still think having 5 army-wide special rules to track and balance active at one time is a bad thing for overall game balance. I'm not a fan of sisters having to track the miracle dice mechanic, AND the order trait, AND potentially 2 sacred rites all throughout the game either. And I think it'll be a fething nightmare both for game balance and accessibility if their solution to doctrines being crazy is "hey, lets just give EVERYONE a five layer bean dip of special rules to track at all times, that'll be great!"
Like, how is this going to work when we get to Drukhari? You know, that faction that I play where I already have to remember
1) A progressive table of rules that I add 1 to every battle round
2) a two-parter wych cult trait
3) Which stat each of my units has that is improved by +1
And then we're going to add a "raid protocol" layered on top of all that?
"Marines are too good, my army needs a buff to compete with them" results in this sadly.
2020/09/14 15:49:44
Subject: Necron and Space Marine Codex and upcoming releases discussion
Its too vague/incomplete to say for certain, but yes you could in theory be shot at 100 times and roll each time even if no damage was done based on that wording.
2020/09/14 15:55:12
Subject: Necron and Space Marine Codex and upcoming releases discussion
Tiberius501 wrote: So, is it just DR now? Or do you get to roll for the whole unit after an enemy unit has fully attacked them?
As written it's after every attack, so the 'crons get to Reanimate after every individual shot.
How would this affect the dice rolls in practice? Do you think, instead of DR, you roll once every time a model dies, instead of for the mount of dmg? So a 2dmg thing kills a 1 wound dude, he gets to roll 1 dice to see if he gets back up? 2 dmg kills a 2 dmg dude, still rolls 1 dice to see if he gets back up?
2020/09/14 15:59:36
Subject: Necron and Space Marine Codex and upcoming releases discussion
Tiberius501 wrote: So, is it just DR now? Or do you get to roll for the whole unit after an enemy unit has fully attacked them?
As written it's after every attack, so the 'crons get to Reanimate after every individual shot.
How would this affect the dice rolls in practice? Do you think, instead of DR, you roll once every time a model dies, instead of for the mount of dmg? So a 2dmg thing kills a 1 wound dude, he gets to roll 1 dice to see if he gets back up? 2 dmg kills a 2 dmg dude, still rolls 1 dice to see if he gets back up?
That's how I'm reading it, yeah. If that interpretation is correct a 30-man blob of Necron Warriors will be one of the few things able to reliably tank a full round of Aggressor fire with all the rerolls.
Tiberius501 wrote: So, is it just DR now? Or do you get to roll for the whole unit after an enemy unit has fully attacked them?
As written it's after every attack, so the 'crons get to Reanimate after every individual shot.
How would this affect the dice rolls in practice? Do you think, instead of DR, you roll once every time a model dies, instead of for the mount of dmg? So a 2dmg thing kills a 1 wound dude, he gets to roll 1 dice to see if he gets back up? 2 dmg kills a 2 dmg dude, still rolls 1 dice to see if he gets back up?
That's how I'm reading it, yeah. If that interpretation is correct a 30-man blob of Necron Warriors will be one of the few things able to reliably tank a full round of Aggressor fire with all the rerolls.
The sideline summary box makes it sound like you get to roll after each single model rolls to attack.
The summary of the person who read the article sounds like you get to roll if any Necrons survived the whole unit's volley of shots.
I very much suspect it is the 2nd way. GW wouldn't slow the game down that much. Right...*looks around nervously* Right?
2020/09/14 16:07:15
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
Tiberius501 wrote: So, is it just DR now? Or do you get to roll for the whole unit after an enemy unit has fully attacked them?
As written it's after every attack, so the 'crons get to Reanimate after every individual shot.
How would this affect the dice rolls in practice? Do you think, instead of DR, you roll once every time a model dies, instead of for the mount of dmg? So a 2dmg thing kills a 1 wound dude, he gets to roll 1 dice to see if he gets back up? 2 dmg kills a 2 dmg dude, still rolls 1 dice to see if he gets back up?
That's how I'm reading it, yeah. If that interpretation is correct a 30-man blob of Necron Warriors will be one of the few things able to reliably tank a full round of Aggressor fire with all the rerolls.
The sideline summary box makes it sound like you get to roll after each single model rolls to attack.
The summary of the person who read the article sounds like you get to roll if any Necrons survived the whole unit's volley of shots.
I very much suspect it is the 2nd way. GW wouldn't slow the game down that much. Right...*looks around nervously* Right?
'Enemy' in that article would be referring to the opposing player, not each of his models.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2020/09/14 16:14:50
Subject: Necron and Space Marine Codex and upcoming releases discussion
the_scotsman wrote: So, now, to play a game, necron players are keeping track of:
1) Res Prots. This is the signature, army-wide, necron rule.
2) part 1 of your dynasty code
3) Part 2 of your dynasty code
4) Part 1 of your Protocol
5) Part 2 of your Protocol, assuming you went mono-dynasty
6) Your dynasy's super-protocol, assuming you picked the one that they're extra good at.
Yeah this seems like an approachable gameplay pattern, players for sure won't have any trouble keeping track of what stuff does if we systematically go thru and make sure every army has at least 5 army-wide effects applying on it at any given time.
Also the more complex you make the game, the easier it is to balance.. oh wait...
The word you're looking for is convoluted, not complex.
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins.
2020/09/14 16:51:48
Subject: Necron and Space Marine Codex and upcoming releases discussion