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![[Post New]](/s/i/i.gif) 2020/10/03 22:50:39
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Nihilistic Necron Lord
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nintura wrote:seems like chief apothecary is busted bringing back full aggressors.... marines have necron schtick now. All for 105 point'ish
They look Sweet. Heal a full 3 wounds, 6+ FNP aura, revive two models a turn with no CP. That’s tasty.
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![[Post New]](/s/i/i.gif) 2020/10/03 22:52:24
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Haemonculi Flesh Apprentice
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nintura wrote:seems like chief apothecary is busted bringing back full aggressors.... marines have necron schtick now. All for 105 point'ish
IDK about that, so far I haven't seen a game with very good necron armies IMO. The stalkers and doomscythes seem pretty amazing for ranged support. A pair of doom scythes can kill gravis pretty quickly.
The apothecary is really good though.
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This message was edited 1 time. Last update was at 2020/10/03 22:52:52
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![[Post New]](/s/i/i.gif) 2020/10/03 22:52:36
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Longtime Dakkanaut
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AduroT wrote: nintura wrote:seems like chief apothecary is busted bringing back full aggressors.... marines have necron schtick now. All for 105 point'ish
They look Sweet. Heal a full 3 wounds, 6+ FNP aura, revive two models a turn with no CP. That’s tasty.
yeah.... tasty. what a load
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![[Post New]](/s/i/i.gif) 2020/10/03 22:52:37
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Nihilistic Necron Lord
The best State-Texas
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nintura wrote:seems like chief apothecary is busted bringing back full aggressors.... marines have necron schtick now. All for 105 point'ish
Yeah, the Apoc seems pretty busted.
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![[Post New]](/s/i/i.gif) 2020/10/03 22:53:57
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Longtime Dakkanaut
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Red Corsair wrote:
The worst offender so far in the marine book is duty eternal stock on all dreads... That is just stupid.
having only 1 captain per detachment is also huge. It stops the triple smash fether BS. Or at least makes it very hard to pull.
1 Sadly it's not as the damage output is way too high, it's very necessary, hopefully other codex's get something similar.
2 That actually has a work around in the CM can have a captain in the same detachment, so noy as nerfed as it was made to sound like.
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![[Post New]](/s/i/i.gif) 2020/10/03 22:59:25
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Haemonculi Flesh Apprentice
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Ice_can wrote: Red Corsair wrote:
The worst offender so far in the marine book is duty eternal stock on all dreads... That is just stupid.
having only 1 captain per detachment is also huge. It stops the triple smash fether BS. Or at least makes it very hard to pull.
1 Sadly it's not as the damage output is way too high, it's very necessary, hopefully other codex's get something similar.
2 That actually has a work around in the CM can have a captain in the same detachment, so noy as nerfed as it was made to sound like.
Im aware of the chapter master, but nobody is paying +40 on top of that guys gear and tossing him in the front lines, remember characters don't gain the rerolls since they are not core so they will whiff more with the hammer.
I also disagree with the dreads needing it. -1 damage is a lazy fix and makes redemptors wave serpents only they also gained range strength and shots on onsloughts as well as min 4 damage on melee attacks. It's stupid, plus they can be repaired lol.
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![[Post New]](/s/i/i.gif) 2020/10/03 23:02:00
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Bounding Assault Marine
Madrid, Spain
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AduroT wrote: nintura wrote:seems like chief apothecary is busted bringing back full aggressors.... marines have necron schtick now. All for 105 point'ish
They look Sweet. Heal a full 3 wounds, 6+ FNP aura, revive two models a turn with no CP. That’s tasty.
That's wrong, they can only revive through stratagem now. It's 2 heals (with Chief Apothecary) an a revive.
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![[Post New]](/s/i/i.gif) 2020/10/03 23:06:57
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Nihilistic Necron Lord
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DanielFM wrote: AduroT wrote: nintura wrote:seems like chief apothecary is busted bringing back full aggressors.... marines have necron schtick now. All for 105 point'ish
They look Sweet. Heal a full 3 wounds, 6+ FNP aura, revive two models a turn with no CP. That’s tasty.
That's wrong, they can only revive through stratagem now. It's 2 heals (with Chief Apothecary) an a revive.
Ah, yep, you’re right, heal twice, revive once. Also, you can’t heal the same model more than once a turn.
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![[Post New]](/s/i/i.gif) 2020/10/03 23:10:01
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Longtime Dakkanaut
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Red Corsair wrote:Ice_can wrote: Red Corsair wrote:
The worst offender so far in the marine book is duty eternal stock on all dreads... That is just stupid.
having only 1 captain per detachment is also huge. It stops the triple smash fether BS. Or at least makes it very hard to pull.
1 Sadly it's not as the damage output is way too high, it's very necessary, hopefully other codex's get something similar.
2 That actually has a work around in the CM can have a captain in the same detachment, so noy as nerfed as it was made to sound like.
Im aware of the chapter master, but nobody is paying +40 on top of that guys gear and tossing him in the front lines, remember characters don't gain the rerolls since they are not core so they will whiff more with the hammer.
I also disagree with the dreads needing it. -1 damage is a lazy fix and makes redemptors wave serpents only they also gained range strength and shots on onsloughts as well as min 4 damage on melee attacks. It's stupid, plus they can be repaired lol.
How else would you suggest they fix the damage inflation they have rammed into the game with these codex's meaning you have way more firepower, ti the point that all gladiouses are apparently unplayable (marine player's assesment) predators didn't survive even before this damager per point increase.
It also does help tone down the take autocannons shoot everything = profit.
Unfortunately it does sadly highlight that despite GW's marking BS 9th edition with an 8th edition codex won't work, and certainly wound be competitive for a lot of factions.
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![[Post New]](/s/i/i.gif) 2020/10/03 23:13:11
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Haemonculi Flesh Apprentice
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Ice_can wrote: Red Corsair wrote:Ice_can wrote: Red Corsair wrote:
The worst offender so far in the marine book is duty eternal stock on all dreads... That is just stupid.
having only 1 captain per detachment is also huge. It stops the triple smash fether BS. Or at least makes it very hard to pull.
1 Sadly it's not as the damage output is way too high, it's very necessary, hopefully other codex's get something similar.
2 That actually has a work around in the CM can have a captain in the same detachment, so noy as nerfed as it was made to sound like.
Im aware of the chapter master, but nobody is paying +40 on top of that guys gear and tossing him in the front lines, remember characters don't gain the rerolls since they are not core so they will whiff more with the hammer.
I also disagree with the dreads needing it. -1 damage is a lazy fix and makes redemptors wave serpents only they also gained range strength and shots on onsloughts as well as min 4 damage on melee attacks. It's stupid, plus they can be repaired lol.
How else would you suggest they fix the damage inflation they have rammed into the game with these codex's meaning you have way more firepower, ti the point that all gladiouses are apparently unplayable (marine player's assesment) predators didn't survive even before this damager per point increase.
It also does help tone down the take autocannons shoot everything = profit.
Unfortunately it does sadly highlight that despite GW's marking BS 9th edition with an 8th edition codex won't work, and certainly wound be competitive for a lot of factions.
By not making weapons as powerful lol.
Instead in typical GW fashion they give the redemptor, for example, a d3+3 damage CCW and they increase the fire rate, strength and range of it's guns. So expect other amries guns to get that much worse because of stupid rules like duty eternal.
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![[Post New]](/s/i/i.gif) 2020/10/03 23:18:45
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Longtime Dakkanaut
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Red Corsair wrote:
By not making weapons as powerful lol.
Instead in typical GW fashion they give the redemptor, for example, a d3+3 damage CCW and they increase the fire rate, strength and range of it's guns. So expect other amries guns to get that much worse because of stupid rules like duty eternal.
You think it's bad playing marines, try playing one of the other armies that are no doubt going to be stuck with non functional, uncompetitive codex for atleast the next year.
This really isnt a soft tidy up that GW marketing pedalled, this is a new design paradigm that isnt backwords compatable for codex's.
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![[Post New]](/s/i/i.gif) 2020/10/03 23:27:36
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Courageous Space Marine Captain
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What is unclear to me how the successors interact with unit restrictions and bespoke options. Like for example if I make a homebrew chapter with custom chapter tactics and declare that they are Dark Angels successor, can that chapter take units the DA are prohibited from taking? Or can they take the DA specific loadout on the primaris captain?
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![[Post New]](/s/i/i.gif) 2020/10/03 23:30:01
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Decrepit Dakkanaut
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Crimson wrote:What is unclear to me how the successors interact with unit restrictions and bespoke options. Like for example if I make a homebrew chapter with custom chapter tactics and declare that they are Dark Angels successor, can that chapter take units the DA are prohibited from taking? Or can they take the DA specific loadout on the primaris captain? The restriction list specifically states that Successors are affected by the same restrictions. Both Dark Angels and Space Wolves say "(or any of their Successor Chapters)".
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This message was edited 1 time. Last update was at 2020/10/03 23:31:42
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![[Post New]](/s/i/i.gif) 2020/10/03 23:32:21
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Courageous Space Marine Captain
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Platuan4th wrote: Crimson wrote:What is unclear to me how the successors interact with unit restrictions and bespoke options. Like for example if I make a homebrew chapter with custom chapter tactics and declare that they are Dark Angels successor, can that chapter take units the DA are prohibited from taking? Or can they take the DA specific loadout on the primaris captain?
The restriction list specifically states that Successors are affected by the same restrictions.
Makes sense. But can they take the chapter specific gear options of their parent? At least DA and SW have such.
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![[Post New]](/s/i/i.gif) 2020/10/03 23:51:03
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Regular Dakkanaut
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Tiny question on the Necron codex:
Am I right that about half of the Background pages are not in the book? The Glossary only has about 37 pages compared to the 68 of previous edition.
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![[Post New]](/s/i/i.gif) 2020/10/04 00:54:23
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Pyro Pilot of a Triach Stalker
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So C'tan have the character keyword and with their max 3 wounds per phase rule, ouch. Those things won't be going to down anything short of Gulliman or Ghaz. I can see one in every list even at 350pts a pop.
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01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001 |
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![[Post New]](/s/i/i.gif) 2020/10/04 00:58:46
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Decrepit Dakkanaut
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Platuan4th wrote: Crimson wrote:What is unclear to me how the successors interact with unit restrictions and bespoke options. Like for example if I make a homebrew chapter with custom chapter tactics and declare that they are Dark Angels successor, can that chapter take units the DA are prohibited from taking? Or can they take the DA specific loadout on the primaris captain?
The restriction list specifically states that Successors are affected by the same restrictions. Both Dark Angels and Space Wolves say "(or any of their Successor Chapters)".
Which is stupid. If you dont want Sternguard in your Dark Angels successor, JUST DON'T TAKE THEM.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/10/04 01:51:47
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Longtime Dakkanaut
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buddha wrote:So C'tan have the character keyword and with their max 3 wounds per phase rule, ouch. Those things won't be going to down anything short of Gulliman or Ghaz. I can see one in every list even at 350pts a pop.
they can be targeted. they do not benefit from look out sir either. or at least it seems that way from the game today.
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![[Post New]](/s/i/i.gif) 2020/10/04 02:00:57
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Longtime Dakkanaut
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McMagnus Mindbullets wrote:Aggressors will still definitely find a place in some armies. They'll still be good in sallies+IF.
Just far less of an auto-include (as most of the book is turning into, overly better balanced choices)
edit- most
Why would you ever run them in a IF list now? They are terrible at STR 4 and no AP. Maybe Salamanders, it no one will actually run the. Now if they want to be competitive. It only are they slower but their firepower was literally cut by 50%. They were nerfed harder than any unit in the both Codexes.
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![[Post New]](/s/i/i.gif) 2020/10/04 02:26:38
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Regular Dakkanaut
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For anyone who is interested, I've compiled the points changes for the 9th edition Necron codex in an excel spreadsheet here:
https://drive.google.com/file/d/11CfDHTAnK2JxFJIu2eXWuNep8MzUkUxh/view?usp=sharing
Please let me know if you have trouble accessing the link.
Quick reference: green highlight means a point decrease, red highlight a point increase, yellow highlight means the points stayed the same.
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This message was edited 1 time. Last update was at 2020/10/04 02:28:36
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![[Post New]](/s/i/i.gif) 2020/10/04 02:28:27
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Dakka Veteran
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nintura wrote: buddha wrote:So C'tan have the character keyword and with their max 3 wounds per phase rule, ouch. Those things won't be going to down anything short of Gulliman or Ghaz. I can see one in every list even at 350pts a pop.
they can be targeted. they do not benefit from look out sir either. or at least it seems that way from the game today.
Yup - they confirmed that in the MWG codex breakdown - under the enslaved star god rule they don't benefit from look out sir rule.
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![[Post New]](/s/i/i.gif) 2020/10/04 02:29:44
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Pyro Pilot of a Triach Stalker
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nintura wrote: buddha wrote:So C'tan have the character keyword and with their max 3 wounds per phase rule, ouch. Those things won't be going to down anything short of Gulliman or Ghaz. I can see one in every list even at 350pts a pop.
they can be targeted. they do not benefit from look out sir either. or at least it seems that way from the game today.
.
Looking at the book I can't see a restriction they don't benefit from LoS. If anyone can point to it I'd be very appreciative.
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01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001 |
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![[Post New]](/s/i/i.gif) 2020/10/04 02:32:12
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Nihilistic Necron Lord
The best State-Texas
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buddha wrote: nintura wrote: buddha wrote:So C'tan have the character keyword and with their max 3 wounds per phase rule, ouch. Those things won't be going to down anything short of Gulliman or Ghaz. I can see one in every list even at 350pts a pop.
they can be targeted. they do not benefit from look out sir either. or at least it seems that way from the game today.
.
Looking at the book I can't see a restriction they don't benefit from LoS. If anyone can point to it I'd be very appreciative.
it's in their datasheets, enslaved star god.
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This message was edited 1 time. Last update was at 2020/10/04 02:32:50
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![[Post New]](/s/i/i.gif) 2020/10/04 02:33:33
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Pyro Pilot of a Triach Stalker
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It's in their data sheet, nevermind
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01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001 |
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![[Post New]](/s/i/i.gif) 2020/10/04 02:34:58
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Longtime Dakkanaut
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Seems fair. Ctan seem nasty now
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![[Post New]](/s/i/i.gif) 2020/10/04 02:59:42
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Battlewagon Driver with Charged Engine
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Do we know how much Heavy Intercessors are yet?
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![[Post New]](/s/i/i.gif) 2020/10/04 03:01:10
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Nasty Nob on a Boar
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Did outrider sgts pick up close combat options, and can you take more than 3 in a unit?
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No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
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![[Post New]](/s/i/i.gif) 2020/10/04 03:04:19
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Uriels_Flame wrote:Did outrider sgts pick up close combat options, and can you take more than 3 in a unit?
No, and no.
I might have missed someone posting it, but here you can find all the marine points: https://imgur.com/a/SdF2q43
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/10/04 03:08:29
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Decrepit Dakkanaut
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That is NOT readable at all. Automatically Appended Next Post:
I think it was listed at 28. No melee options for the Sergeant which is disappointing.
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This message was edited 1 time. Last update was at 2020/10/04 03:10:05
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/10/04 03:28:05
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Yeah it is. Just click on the pic and it zoooooooooms in. Slayer-Fan123 wrote:Which is stupid. If you dont want Sternguard in your Dark Angels successor, JUST DON'T TAKE THEM.
Sternguard are in power armour. Dark Angel 1st Company is the Deathwing, and they're 100% Terminator armour... ... unless you buy the shiny new Primaris kits! They can be Deathwing as well. Games Workshop - "Buy All Our Playsets & Toys!"
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This message was edited 2 times. Last update was at 2020/10/04 03:29:37
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