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2020/11/17 13:39:17
Subject: Necron and Space Marine Codex and upcoming releases discussion
Dudeface wrote: Then again, it would stop plague marines being 23-25ppm or anything daft.
It really wouldn't.
Remember that GW is excellent at over-balancing things.
Pretty much this. They've already removed Contemptors and Leviathans from the DG repertoire so who knows what will happen next.
I just finished painting 3000 points of Death Guard this year and I dread what will happen to them in the upcoming codex. The rumor of removing shared units does make me sad as I kitbashed my own versions of a few Death Guard CSM units.
This message was edited 1 time. Last update was at 2020/11/17 14:39:08
2020/11/17 15:04:48
Subject: Necron and Space Marine Codex and upcoming releases discussion
That looks extremely fake, the fonts are all wonky and it's got a spelling error in it...
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2020/11/17 15:15:56
Subject: Necron and Space Marine Codex and upcoming releases discussion
Marshal Loss wrote: Looks like a fake to me; rule describes Daemons yet the art above features DG fighting Tau, numerous spelling mistakes (e.g. indured), etc.
Daemons feature in the codex however so it's not impossible it's from the rules for the daemons. Indured is about right for a GW typo but the art at the top could be from a page of generic faction special rules.
It's not enough to be conclusive one or the other for me still.
2020/11/17 15:16:35
Subject: Necron and Space Marine Codex and upcoming releases discussion
the_scotsman wrote: That looks extremely fake, the fonts are all wonky and it's got a spelling error in it...
Nothing new for GW, i reccomend read a german or any translation of GW for the matter of quality
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
2020/11/17 15:27:05
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
Wouldn't be shocked if DG lost the 5+++, because it would be easier to balance offense/defence on a 6+++. As people have said, 2 wound plague marines with a 5++ would need to be quite expensive and it might have ended up being silly. (Can a 25 point unit really just have a boltgun for instance? Probably not.)
2020/11/17 15:48:06
Subject: Necron and Space Marine Codex and upcoming releases discussion
Tyel wrote: Wouldn't be shocked if DG lost the 5+++, because it would be easier to balance offense/defence on a 6+++. As people have said, 2 wound plague marines with a 5++ would need to be quite expensive and it might have ended up being silly. (Can a 25 point unit really just have a boltgun for instance? Probably not.)
If the Necron and Space Marine codexes are any indication, I'm betting it's 6+++ by default with a stratagem to take it back to 5+++ on one unit. They seem to be removing some of the more powerful generic rules from datasheets and moving them to targeted strats (see: repulsor field rule). In some cases it's a buff (smokescreen), in others it's a nerf (repulsor field).
This message was edited 1 time. Last update was at 2020/11/17 15:49:14
2020/11/17 15:49:28
Subject: Necron and Space Marine Codex and upcoming releases discussion
Tyel wrote: Wouldn't be shocked if DG lost the 5+++, because it would be easier to balance offense/defence on a 6+++. As people have said, 2 wound plague marines with a 5++ would need to be quite expensive and it might have ended up being silly. (Can a 25 point unit really just have a boltgun for instance? Probably not.)
It's a good point, and with the removal of the 3++ Storm Shield it does feel like they are trying to reign in any weird mechanisms that have a negative effect on game enjoyment. I just hope that Death Guard get something nice in return, but we won't see until the end of the month/beginning og December.
2020/11/17 15:52:58
Subject: Necron and Space Marine Codex and upcoming releases discussion
Tyel wrote: Wouldn't be shocked if DG lost the 5+++, because it would be easier to balance offense/defence on a 6+++. As people have said, 2 wound plague marines with a 5++ would need to be quite expensive and it might have ended up being silly. (Can a 25 point unit really just have a boltgun for instance? Probably not.)
It's a good point, and with the removal of the 3++ Storm Shield it does feel like they are trying to reign in any weird mechanisms that have a negative effect on game enjoyment. I just hope that Death Guard get something nice in return, but we won't see until the end of the month/beginning og December.
TIL "any rule that might result in a thing I am targeting not immediately dying" = "weird mechanism that have a negative effect on game enjoyment."
Theres no reason why W2 plague marines with 5++ would be unbalanceable. DG termies are currently W2 models with 2+/5++/5+FNP. If they had to cost 24ppm and be extremely defensively oriented vs their offense, then...idk...great? Good? I'm glad there is a defensive army in 40k?
This message was edited 1 time. Last update was at 2020/11/17 15:53:46
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2020/11/17 15:53:20
Subject: Necron and Space Marine Codex and upcoming releases discussion
Brutus_Apex wrote: It's possible that DG get +1 to their Disgustingly Resilient roll if they are battlforged. Changing it up from their current Rapidfire at 18 rule.
Not saying its true, just spitballing.
"We heard you loud and clear that your chapter trait was almost worthless, so here's a chapter trait that's just 'the rules you used to have as a baseline' instead!"
.....meanwhile in loyalist-land we've still got like a half dozen concurrent army-wide special rules just blanket applied to everything for funsies.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2020/11/17 15:56:56
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
Dudeface wrote: There is no fluff reason a death guard chaos lord isn't some form of plague marine.[...]
Not really. Plague Marines are an old Elite-Slot Finecast selection from CSM, which they turned into a spin off with some Heresy-novels fluff. They are a sub-faction to CSM like Ultramarines are to Space Marines or Ulthwe are to Eldar or Novok are to Necrons.
What are you on about? Death Guard well predate finecast and HH novels. They had both metals and plastics in 2nd. By at least 3 they had a variant army list (I can't remember about 2nd).
By that logic of going with some arbitrary less developed version of them, Grey knights are just some terminator squad; Deathwatch are an upgrade sprue, Death Korps are just a Guard re-skin, Daemons are just a few units from CSM. Why should any of them have rules to represent them as armies when they're just spinoffs?
"We heard you loud and clear that your chapter trait was almost worthless, so here's a chapter trait that's just 'the rules you used to have as a baseline' instead!"
.....meanwhile in loyalist-land we've still got like a half dozen concurrent army-wide special rules just blanket applied to everything for funsies.
Is this your first time playing Chaos? lol
Square Bases for Life!
AoS is pure garbage
Kill Primaris, Kill the Primarchs. They don't belong in 40K
40K is fantasy in space, not sci-fi
2020/11/17 16:06:43
Subject: Necron and Space Marine Codex and upcoming releases discussion
Tyel wrote: Wouldn't be shocked if DG lost the 5+++, because it would be easier to balance offense/defence on a 6+++. As people have said, 2 wound plague marines with a 5++ would need to be quite expensive and it might have ended up being silly. (Can a 25 point unit really just have a boltgun for instance? Probably not.)
It's a good point, and with the removal of the 3++ Storm Shield it does feel like they are trying to reign in any weird mechanisms that have a negative effect on game enjoyment. I just hope that Death Guard get something nice in return, but we won't see until the end of the month/beginning og December.
TIL "any rule that might result in a thing I am targeting not immediately dying" = "weird mechanism that have a negative effect on game enjoyment."
Theres no reason why W2 plague marines with 5++ would be unbalanceable. DG termies are currently W2 models with 2+/5++/5+FNP. If they had to cost 24ppm and be extremely defensively oriented vs their offense, then...idk...great? Good? I'm glad there is a defensive army in 40k?
The way DG is implemented is unfun to play against a lot of the time. Roll an armys worth of shots and ping off a couple of wounds through 4-5 rounds of rolling dice, it's a massive time sink.
10 intercessors fire twice, reroll 1's to hit, wound rolls, reroll 1's to wound, saves, DR, DR rerolls (possibly) aaaaand you do 2-3 wounds for all that dice rolling.
This message was edited 1 time. Last update was at 2020/11/17 16:10:00
2020/11/17 16:11:11
Subject: Necron and Space Marine Codex and upcoming releases discussion
Tyel wrote: Wouldn't be shocked if DG lost the 5+++, because it would be easier to balance offense/defence on a 6+++. As people have said, 2 wound plague marines with a 5++ would need to be quite expensive and it might have ended up being silly. (Can a 25 point unit really just have a boltgun for instance? Probably not.)
It's a good point, and with the removal of the 3++ Storm Shield it does feel like they are trying to reign in any weird mechanisms that have a negative effect on game enjoyment. I just hope that Death Guard get something nice in return, but we won't see until the end of the month/beginning og December.
TIL "any rule that might result in a thing I am targeting not immediately dying" = "weird mechanism that have a negative effect on game enjoyment."
Theres no reason why W2 plague marines with 5++ would be unbalanceable. DG termies are currently W2 models with 2+/5++/5+FNP. If they had to cost 24ppm and be extremely defensively oriented vs their offense, then...idk...great? Good? I'm glad there is a defensive army in 40k?
TIL "if I don't understand the context/perspective of other people's post I'll just make my own and be snarky about it". I was thinking of actually writing a proper answer, but I fear you'll just do the same again. So goodbye.
Automatically Appended Next Post:
The way DG is implemented is unfun to play against a lot of the time. Roll an armys worth of shots and ping off a couple of wounds through 4-5 rounds of rolling dice, it's a massive time sink.
I do agree to a point. I do feel, however, that the 5++ has been mitigated somewhat with the changes to the damage output of some of the heavy weaponry for Marines.
I am thinking we might see the preorder for the Death Guard codex the Saturday after next, 28th of November.
This message was edited 1 time. Last update was at 2020/11/17 16:14:15
2020/11/17 16:16:53
Subject: Necron and Space Marine Codex and upcoming releases discussion
Tyel wrote: Wouldn't be shocked if DG lost the 5+++, because it would be easier to balance offense/defence on a 6+++. As people have said, 2 wound plague marines with a 5++ would need to be quite expensive and it might have ended up being silly. (Can a 25 point unit really just have a boltgun for instance? Probably not.)
It's a good point, and with the removal of the 3++ Storm Shield it does feel like they are trying to reign in any weird mechanisms that have a negative effect on game enjoyment. I just hope that Death Guard get something nice in return, but we won't see until the end of the month/beginning og December.
TIL "any rule that might result in a thing I am targeting not immediately dying" = "weird mechanism that have a negative effect on game enjoyment."
Theres no reason why W2 plague marines with 5++ would be unbalanceable. DG termies are currently W2 models with 2+/5++/5+FNP. If they had to cost 24ppm and be extremely defensively oriented vs their offense, then...idk...great? Good? I'm glad there is a defensive army in 40k?
The way DG is implemented is unfun to play against a lot of the time. Roll an armys worth of shots and ping off a couple of wounds through 4-5 rounds of rolling dice, it's a massive time sink.
10 intercessors fire twice, reroll 1's to hit, wound rolls, reroll 1's to wound, saves, DR, DR rerolls (possibly) aaaaand you do 2-3 wounds for all that dice rolling.
Going from a 5+++ to a 6+++ wouldn't cut down on any dice rolling. And they're no more aggravating to kill than Custodes IMO. And most of that rolling you're complaining about is loyalists.
2020/11/17 16:30:46
Subject: Necron and Space Marine Codex and upcoming releases discussion
Tyel wrote: Wouldn't be shocked if DG lost the 5+++, because it would be easier to balance offense/defence on a 6+++. As people have said, 2 wound plague marines with a 5++ would need to be quite expensive and it might have ended up being silly. (Can a 25 point unit really just have a boltgun for instance? Probably not.)
It's a good point, and with the removal of the 3++ Storm Shield it does feel like they are trying to reign in any weird mechanisms that have a negative effect on game enjoyment. I just hope that Death Guard get something nice in return, but we won't see until the end of the month/beginning og December.
TIL "any rule that might result in a thing I am targeting not immediately dying" = "weird mechanism that have a negative effect on game enjoyment."
Theres no reason why W2 plague marines with 5++ would be unbalanceable. DG termies are currently W2 models with 2+/5++/5+FNP. If they had to cost 24ppm and be extremely defensively oriented vs their offense, then...idk...great? Good? I'm glad there is a defensive army in 40k?
The way DG is implemented is unfun to play against a lot of the time. Roll an armys worth of shots and ping off a couple of wounds through 4-5 rounds of rolling dice, it's a massive time sink.
10 intercessors fire twice, reroll 1's to hit, wound rolls, reroll 1's to wound, saves, DR, DR rerolls (possibly) aaaaand you do 2-3 wounds for all that dice rolling.
Going from a 5+++ to a 6+++ wouldn't cut down on any dice rolling. And they're no more aggravating to kill than Custodes IMO. And most of that rolling you're complaining about is loyalists.
In part, but it's still mentally deflating to know that 3/4 of whatever you shoot is just wasted rolling most of the time. Powering up your havocs with stacking buffs and spending resources to then chip 4-5 wounds off a vehicle doesn't feel great
2020/11/17 16:36:24
Subject: Necron and Space Marine Codex and upcoming releases discussion
That's kind of the whole point of DG, isn't it? High durability, low damage output. If you change that, it's just a another flavor of marines.
I any case 6+++ would be really annoying. Nothing is more fun that rolling for models one at a time with almost no chance of a positive result. Might as well just have removed it completely.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2020/11/17 16:38:46
Subject: Necron and Space Marine Codex and upcoming releases discussion
Tyel wrote: Wouldn't be shocked if DG lost the 5+++, because it would be easier to balance offense/defence on a 6+++. As people have said, 2 wound plague marines with a 5++ would need to be quite expensive and it might have ended up being silly. (Can a 25 point unit really just have a boltgun for instance? Probably not.)
It's a good point, and with the removal of the 3++ Storm Shield it does feel like they are trying to reign in any weird mechanisms that have a negative effect on game enjoyment. I just hope that Death Guard get something nice in return, but we won't see until the end of the month/beginning og December.
TIL "any rule that might result in a thing I am targeting not immediately dying" = "weird mechanism that have a negative effect on game enjoyment."
Theres no reason why W2 plague marines with 5++ would be unbalanceable. DG termies are currently W2 models with 2+/5++/5+FNP. If they had to cost 24ppm and be extremely defensively oriented vs their offense, then...idk...great? Good? I'm glad there is a defensive army in 40k?
The way DG is implemented is unfun to play against a lot of the time. Roll an armys worth of shots and ping off a couple of wounds through 4-5 rounds of rolling dice, it's a massive time sink.
10 intercessors fire twice, reroll 1's to hit, wound rolls, reroll 1's to wound, saves, DR, DR rerolls (possibly) aaaaand you do 2-3 wounds for all that dice rolling.
Going from a 5+++ to a 6+++ wouldn't cut down on any dice rolling. And they're no more aggravating to kill than Custodes IMO. And most of that rolling you're complaining about is loyalists.
In part, but it's still mentally deflating to know that 3/4 of whatever you shoot is just wasted rolling most of the time. Powering up your havocs with stacking buffs and spending resources to then chip 4-5 wounds off a vehicle doesn't feel great
Perhaps, but it also doesn't feel good to have a 300+ PPM vehicle blown off the table in a single round of shooting from six eradicators that cost less than the vehicle in question. One would think gw could find a balance between the two. I'm not sure we should be complaining about an army that's actually durable with how killy most things in 40k currently are.